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    posted a message on English. What's weird/difficult/interesting about it.

    I can shed light on the inflammable thing. There are two roots for an 'in-' prefix.


    • The 'in-' or 'en-' prefix which exists in both Germanic and Latin, meaning "to go into", is the prefix used for inflammable. It's pretty much the same as the word, "in". So, if something can be made to go into flame, or be enflamed: it's inflammable.
    • The other prefix is 'in-' from Latin, meaning 'not'. In Germanic, this became 'un-' instead.
    I think a good way to think of this "in-" is that it uses the n sound from the word "no" or "not". If something is not edible, n-edible: then it's inedible. (In Romance languages, the n sound in this prefix can be covered up by words starting with certain consonants: 'inlegal' becomes 'illegal' just because it flows better on the tongue.)

    Latin and Germanic still have a distant ancestor, so they have certain sounds like 'in' and 'not' that retain a similar meaning between them, but the sounds ended up sounding similar in this case, since English is a mutant genetic throwback.


    But anyway, that confusion is why most establishments write flammable instead.

    Quote from AppleEater01»

    There is no word called noninflammable. I checked Oxfords Dictionary and Google.


    Fireproof?

    Posted in: General Off Topic
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    posted a message on A Terrible Tail of Fear and Betrayal [MSPA]

    Type 'HELP' into the console.

    Posted in: Forum Games
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    posted a message on What will happen if a person is polygamous?
    A man would be playing Second Wife.
    Posted in: General Off Topic
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    posted a message on Why Do People Type Like This?
    It's pretty weird to see it happen, but I have 3 ideas of why, and it could be a combination of the three even for just one person to do it.



    • English not being someone's native language. Other languages, like German, have very different rules of how and when to capitalise something. Someone who is used to that may capitalise words at times which aren't suitable in English. This can also happen even if a native English speaker isn't used to English grammar when they're writing something. If it weren't for the internet, most people wouldn't write at all.
    • Similarly, like Gman and ChUg_TrAiN mentioned, it's a style of writing taught for titling books or works, so it looks more like a complete and official name than a sentence fragment or phrase. So, when a phrase is something like a sentence fragment, someone may be tempted to use that style of writing, and it could eventually become a habit.
    • There's quite a few typing interfaces and games which can automatically change letter case from lowercase to uppercase or vice versa, which may result in UPPERCASE WORDS being changed to only keep the First Letters Capitalised, or lowercase words being Made Capitalised as if they were each the beginning of a message.
    Posted in: General Off Topic
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    posted a message on XENOCONTENDI Resource Pack
    Quote from Fish_Face»
    This is a great-looking texture pack - it's very hard to find ones that aren't horrendously over-contrasty and patterned (which I think looks horrible when you're looking at an expanse of repeating blocks) or else high resolution, which I don't like. So thanks! I used to use the Crafteepack which unfortunately has been abandoned.



    In the old posts mention is made of the customiser, which is currently (forever?) down. I saw a link to the alternative .zip but it doesn't appear to have block textures in - I'd prefer to use the lighter iron rather than the cast iron look (especially because I play with other people and want things to look reasonably similar) Is there anywhere to get the alternatives or a new customiser these days?

    Mhm, CrafteePack reminds me of the old Quandary texture pack, which was one of the ones I liked the most before I made this one. The three packs would probably be within the same genre of 'different (smoother?) interpretation of default', i.e. the translation of Xenocontendi.

    The customiser was a website which let you customise individual packs or mix-and-match them, so I used that for awhile. The site died during the 2 or 3 format changes to texture packs.

    In the post with the alternate textures, the .zip files are specifically for non-blocks, and I made a sheet of the block items here. This was before all the block textures were cut apart into separate files, so the sheet seemed like the easiest way to distribute the textures: someone could just open both sheets and copy the tiles over.

    When I have time, I could guillotine the tilesheet into seperate images and make a similar .zip for them. In the meantime, you could use that tilesheet to change the textures for things like the polished steel!

    Quote from Fish_Face»
    I think I'd also prefer a less directional grass block - simply because it looks quite bad with optifine's randomiser to me.

    Yeah, you should definitely disable that option with my pack. Most of my textures are 'shaped' or directional so the random rotation breaks the tiling. For the textures where I wanted to break up repetition-- like dirt and stone-- I have CTM set up for that, so it's not necessary.

    I've been working lately on increasing the sharpness and variety of the grass texture. Before I changed my grass texture to greyscale, for the biomes, it was a lot sharper and had a grassier sort of color ramp, and I've been trying to reproduce that appearance.
    Posted in: Resource Packs
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    posted a message on What will happen if he do not pay poll taxes or debt?

    Then how about the poor people who are unable to pay poll taxes or debts?

    My guess is that the poll taxes (and maybe other taxes) are probably adjusted for income, so a substantially poor person wouldn't have any taxes to pay in the first place.
    That way it stays within that constitutional idea and it isn't as easy to get hung up on some strangeness.
    Posted in: General Off Topic
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    posted a message on What will happen if he do not pay poll taxes or debt?

    But I am in Philippines. In Philippine History which pertains to Philippine constitution, it is said that "no person could be put to jail for failure to pay poll taxes or debt" and this right applies to the poor people; but this right applies only in our country, the Philippines.

    In that case, I can see why you'd ask. They might be able to use something like fines to penalize people for it, but that itself is a debt. There must be some way to the government to enforce taxes and debt, otherwise everyone would stop observing taxes and debt. There must be specific kinds of tax and debt that you can't dodge, like the UK examples that Akame gave.
    Posted in: General Off Topic
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    posted a message on Opinions on pirating and uTorrent
    I think it's sort of a red herring of the issue to discuss whether or not piracy is the same as stealing. It doesn't have to be the same as stealing to be wrong.

    The usual assertions are:

    • If you pirate something, it makes a copy. If you steal a physical item, the person you stole it from no longer has the physical item.
    When you steal an item from a store, the retailer or manufacturer isn't using the item until you come and steal it. They manufacture and stock the item in order for a consumer to purchase the item in a transaction. The item is produced specifically because one or more people worked together to supply something that other people want or need.

    When you pirate a digital good, it works in the same way for the economics that allow the digital good to exist and be provided.

    • I only pirate things in order to assess them before purchasing them.
    Morally, this might not actually be bad as long as you keep to the concept of purchasing things you enjoy. The problem is that doing this endorses systems which allow piracy that is more clearly immoral. (Especially when piracy methods use torrenting programs, your client is used to help other people download the file!) By one person having access to the ability to pirate something, everyone does.

    And honestly, this isn't really necessary. There is a roaring industry of independent reviewers and video makers who are rarely incentivised to be dishonest about a game. Most information about a game can be gleaned by using the service provided by people whose livelyhood is assessing the game for people.

    • Pirating doesn't hurt anyone, or isn't important, because of one of the above reasons.
    It doesn't have to be incredibly damaging or hurtful in order to be something to talk about or have an opinion on. Even the smallest thing can have a debate to it.
    Posted in: General Off Topic
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    posted a message on A Terrible Tail of Fear and Betrayal [MSPA]
    Check the inside of the back cover for floppies containing compatible drivers.
    Posted in: Forum Games
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    posted a message on XENOCONTENDI Resource Pack
    Quote from ItsCyanYT»
    also, sorry for being "Buggy" as people call me ;-; but will you try to add models for this resourcepack?? (1.8 thing)

    Don't worry about it!

    I've been looking into that, and I'm just trying to figure out where I'd like to apply it. Most of the time, I can express a block shape through color and shading.

    Because of the way the game renders blocks, I'll probably be modest with them, because it tends towards making high-contrast highlights and shadows on the inner parts of the model, which is contrary to the art design of the pack. I'd actually be more interested in using normal mapping for the sort of thing in those pictures, since it wouldn't distort colors too much.

    I think if I modify any models, it'd be the non-block ones, such as ladders and torches. Making an interior to the furnace might work smoothly as well.
    Posted in: Resource Packs
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    posted a message on XENOCONTENDI Resource Pack
    Quote from ItsCyanYT»
    I have one question. Will you make alternate textures????
    Also one thing i like to do with this pack is to edit all the yellow stuff to blue (My fav. Color)

    I had a customizer set up awhile ago, but the site went down last I checked. I set up a sheet of the alternate textures here.

    Right now, I'm working on the idea to just have alternate pack downloads in order to work with the new system of being able to apply more than one resource pack at once.

    Quote from mirmlot»
    Oh, and the bricks slabs doesnt fit with the brick block. Can someone reply me? And fix this, please?

    Yeah, there's a glitch at the moment where the brick block takes on the CTM texture of andesite, even if the andesite textures aren't even present.

    I've been trying to fix this problem through trial and error, but it's completely baffling. Even when there's no texture files present to even be loaded, they magically reappear to apply themselves to the bricks. I may need to reassemble the texture pack files from scratch in order to strain out whatever weirdness is causing this, so it could take awhile.

    My first thought was that the textures were stuck in GPU memory, but the fact that it's a problem present on other computers means that it's in the .zip itself.
    Posted in: Resource Packs
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    posted a message on Sexism/Racism in Minecraft?
    Yeah, it's completely reasonable to find offense in a 9/11 joke. It's also reasonable to find humor in it. The trick to a joke is knowing your audience, so making a potentially offensive joke in a public place isn't a good idea.
    Posted in: General Off Topic
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    posted a message on XENOCONTENDI Resource Pack
    Quote from RabbitChain»

    Just noticed, near villagers I get error spammed.

    Also, assets/minecraft/sounds/mob/endermen/Miniscreams contains all the endermen sounds a 2nd time. I dont think it's supposed to be like that?

    I set the villager idle sounds to files containing only silence: any noise the villagers make quickly becomes annoying, since there's usually 5-6+ of them in a place at a time. I tried some small cough noises to indicate a person's presence, but it became a cacophany of disease.
    I'm not sure why it would have that error, but it shouldn't really be a problem (other than the spam) since the files don't contain a sound.


    As for the endermen files, I think those were WIP sounds I was using, and are just shorter versions of the final sounds.
    Posted in: Resource Packs
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    posted a message on Name something you regret.
    I regret saying something meta instead of an answer.
    Posted in: General Off Topic
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    posted a message on Texture Artists' Union
    Has anyone else had trouble with a translucent clouds.png? My (previously working) clouds aren't visible from the ground when a pixel is below ~60-62% transparency. It's pretty annoying because I had some nice gradients as cloudy days came and went.

    Oddly enough, the lower transparency pixels are visible from above if you fly up high enough.
    Posted in: Resource Pack Discussion
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