I came back to check up. Someone on Skype said things were happening here. Just wanted to clear confusion.
I've not been replying because I've left MCF. I've left Revival after 2, maybe 3 more updates after I left. I'm moving on to other things. I've not yet learned any of the languages I've looked into simply because I'm too busy with school, JROTC, and keeping myself happy. Pardon the confusion, I'll edit the OP as required.
Symmetry is possibly your best friend on individual or centered builds, such as a town hall, castle, pavillion.
But asymmetry, if used right can be amazing (If used incorrectly, every person like me with OCD will hate you forever). Such as a town's layout, try to venture away from a grid roadway. Try to make your paths sprawl out where they need to or where you want to add a feel of your town being slightly larger than it actually is.
Also try to experiment with combinations of blocks together. I've found some checkerboards I find beautiful.
piston(facing up) and oak plank flooring looks nice, but don't even try redstone in that building.
stone brick and smoothstone will look stunning from a distance.
Never have the entire town/city on the same level. Have paths going up hills and down. Like I said above, it will add a larger feel to your city. (Don't go overboard with this, especially when building a more modern town)
(And don't do this) (Notice the path in the background)
Okay everyone, Revival 4 is in near-alpha stage, like Diggy said -- looking for alpha testers!
Redundancy?
Anyways. Posting to inform everyone. I AM still working on this, don't think I've gone inactive! Also, there's a patch out. I took out the buggy versus code and made the map display more friendly, showing the player's location with an X,
Is it possible to detect the environment where the script is run? I'm running it on Windows, but through cygwin, so I keep getting messages about the "cls" command not working. Of course I can fix that with an alias, but shouldn't it be easy to make a method that sends the proper command depending on the system rather than just using cls?
edit: Apparently aliasing cls to clear doesn't help.
I'm working on that in the next version
os.execute("cls") Is the only way i've found to clear the screen...
Please, quote me when you answer so I can see your response.
Funny, the first line of the code should set the alias. Anyhow, it didn't work for me. I did the same thing - "alias cls=clear". By the way, Cygwin is not a VM. It provides a environment quite similar to that of Linux so these softwares can be compiled and run on Windows.
I don't know how Lua works, but I think what you could do is make a specific function which choses what command to use to clear the console, rather than calling the same command every time. That kind of system call makes the script unecessarily unportable.
That's what I thought, too :c
But yeah, like I said above in this post, I'm working on that c:
Hey people, what do y'all think about making Revival 5 2-dimensionial? Revival 4 will remain text, but in the future, we can make it 2d with Revival 5
Been there, tried that.
All the engines were either buggy beyond use, took Lua away from scripting (Requiring me to learn a whole new engine entirely...), or didn't even use Lua as the primary language... :c
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I've not been replying because I've left MCF. I've left Revival after 2, maybe 3 more updates after I left. I'm moving on to other things. I've not yet learned any of the languages I've looked into simply because I'm too busy with school, JROTC, and keeping myself happy. Pardon the confusion, I'll edit the OP as required.
Those still interested in Epicyoobed may visit us here.
http://www.epicyoobed.com/
Happy surviving!
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Symmetry is possibly your best friend on individual or centered builds, such as a town hall, castle, pavillion.
But asymmetry, if used right can be amazing (If used incorrectly, every person like me with OCD will hate you forever). Such as a town's layout, try to venture away from a grid roadway. Try to make your paths sprawl out where they need to or where you want to add a feel of your town being slightly larger than it actually is.
Also try to experiment with combinations of blocks together. I've found some checkerboards I find beautiful.
piston(facing up) and oak plank flooring looks nice, but don't even try redstone in that building.
stone brick and smoothstone will look stunning from a distance.
Never have the entire town/city on the same level. Have paths going up hills and down. Like I said above, it will add a larger feel to your city. (Don't go overboard with this, especially when building a more modern town)
(And don't do this) (Notice the path in the background)
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EDIT: Survival, by the way
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However I will be moving this away from text eventually
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I do most of my learning in groups with friends of mine
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Sorry about this, everyone...
EDIT: And I know about the map issues with the patch. I'll get to fixing it ASAP!
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Redundancy?
Anyways. Posting to inform everyone. I AM still working on this, don't think I've gone inactive! Also, there's a patch out. I took out the buggy versus code and made the map display more friendly, showing the player's location with an X,
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PM or reply if you'd like to help out.
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You can view a full changelog here.
The list there will be updated as new things are added and will explain some parts indepth.
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I'm working on that in the next version
os.execute("cls") Is the only way i've found to clear the screen...
That's what I thought, too :c
But yeah, like I said above in this post, I'm working on that c:
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doing it again now (Will be doing it at random times, check at around this time daily)
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Give me a few minutes and I'll get some up! ^-^
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Been there, tried that.
All the engines were either buggy beyond use, took Lua away from scripting (Requiring me to learn a whole new engine entirely...), or didn't even use Lua as the primary language... :c
It's a possibility, but not a near-future one.