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  • 0

    posted a message on ===Ore Gneration spawn rate modification===
    Quote from BokisaMaster

    Thank you it worked! (I can now find diamonds at the surface) :DORE:
    I'm glad to hear that got it working for You :) and glad to hear someones making use of those height settings ;)
    Posted in: Mods Discussion
  • 0

    posted a message on Prevent Items/Blocks being loaded Ingame (Mods)
    Quote from FunDaReav

    But one Problem is: The modpack is version 1.6.2 :o
    Recipe Remover is 1.4-1.5
    Ah, my apologies. I misread the version number as 1.6.4.

    I would look into possibly going the Bukkit route then, if you are building for a server. Outside of that though, I'm not entirely sure how You would have to go about doing that. I do wish You luck in your endeavor though. :)
    Posted in: Mods Discussion
  • 0

    posted a message on Prevent Items/Blocks being loaded Ingame (Mods)
    Quote from FunDaReav

    I'm creating my own modpack, but i want to disable some items/mods.
    I dont want the Users to "see" the items in Not Enough Items! Neither to Cheat, nor to look at the Recipes. They should not know that the Item is in the game!
    I believe the recipe remover mod may remove the item/block from NEI, however I don't think that is normally something that can be done. Granted, if You have that installed in the client You give people, it may work like that, I personally haven't tried it recently enough to recall.
    Posted in: Mods Discussion
  • 0

    posted a message on ===Ore Gneration spawn rate modification===
    Quote from BokisaMaster

    I recently played Big Dig and Hexxit modpacks from Technic Launcher.
    The thing that I like the most is Ore Generation Spawn rate. I did a little bit of a research and found that CofH Core mod does this. I wanted to add that mod to my 1.6.2 modded Minecraft, (Hexxit is 1.5.2),
    but CofH Core is only for 1.5.2 :( . I tried to find mods similar to that one, but no luck :( . Can I change Ore Spawn Rate by editing Minecraft's class files, or there is a mod that can do that?
    As the CofH Core isnt updated yet, You should look into Metallurgy, it offers a base package that only modifies the vanilla ores, allows You to change the heights at which ores spawn, change the frequency and vein size, so its overall a very good mod for this sort of thing. Give it a try, the link above should contain installation instructions. :)
    Posted in: Mods Discussion
  • 0

    posted a message on sim u craft glitch
    Quote from lordani

    I installed sim u craft and played it on one of my worlds, the first few times everything was cool but then when i created another world, it didn't ask me for the modes (creative, normal etc...) and in my new world i had the same amount of credits as my first world which is -1.61...
    I don't know if this is a glitch or it's normal.

    plz help, thank u :)
    I'm not sure whether that is intended or a glitch either, but I would recommend posting this either here or here (I would recommend the facebook page over the other, as in his main thread he states he does not visit the thread often). This will let the mod author know its happening, and they can verify one way or the other if its a glitch or intended. :)
    Posted in: Mods Discussion
  • 1

    posted a message on 1.6.2 modded server crash
    Quote from Lightning00Blade

    I am trying to get a server going for me and my friends but when i add mods to the "mods" folder it ends up with a crash report and i don`t know what to do.Here is a link to the crash report http://pastebin.com/aBkqeE8T.
    That is showing You have 1 mods all installed. When installing mods, especially to a server, it is ALWAYS best to start by installing a maximum of 1-3 mods at a time, and starting the server each time to make sure it properly boots up.

    I know that takes alot longer than dumping them all in there at once, but the reason for doing so is simple. When You add 71 mods at once, the issue could be anything. If You add 1-3 mods, and then it still breaks, You can narrow the issue down to one of those mods You just added. If it happens even when You add a single mod, and it happens no matter what mod You add, then it is either an issue with the server jar file, or with the Forge files.

    Start by installing the mods one at a time and let us know how that goes. :)
    Posted in: Server Support
  • 0

    posted a message on 1.6.4 Server - No Diamonds?
    Quote from Mephansteras

    We haven't been able to find diamonds on my personal server, other than about 3 in an Abyssal Geode. Multiple mines in different biomes, and not a single person has found a diamond yet in normal stone areas. Emeralds show up reasonably frequently (although only 1 or 2 at a time.) Same for Lapis, Redstone, and gold.

    Anyone know if any of these mods mess with diamond gen? Searching the hasn't yielded any results so far.

    Ars Magica 2
    Thaumcraft 4
    Millenaire
    Minecraft Comes Alive
    Extra Biomes
    Underground Biomes
    Agriculture
    Balkon's Weapon Mod
    Metallurgy
    Battlegear
    Natura
    Tinker's Construct
    Archimede's Ships
    Railcraft
    Traincraft
    Project Bench
    Gravestones
    Mo'Creatures

    It doesn't seem like anything should, but a lack of Diamonds is a pretty big hinderance.
    Metallurgy has a large bundle of configs, and does have one specific config that modifies vanilla ore spawning rates and vein sizes. Try looking in that config (I don't recall the name, but its in the metallurgy group of configs) and modiying the values. AFter that, go to new terrain and see if You can find some. OUtside of that, its possible it might have to do with conflicts between mods. Since Metallurgy 2 essentially takes over the ore spawning, its possible it may not properly spawn ores inside an underground biome, if their not directly compatible. I have personally never used underground biomes, so I can't say one way or the other, but I figure its probably worth mentioning at the very least. :)
    Posted in: Mods Discussion
  • 0

    posted a message on Prevent Items/Blocks being loaded Ingame (Mods)
    Quote from FunDaReav

    Is there any way to prevent a item like the "diamond-warhammer" from "balkon's weapons" being loaded ingame?
    Something to change in a config file, or a special mod?

    Cause it would be very helpful for players on a server to figure out which items/blocks are banned.
    [Should not be listed in NEI any more]

    There should be a way :o


    Thanks!
    If You have a bukkit server, the permissions mods available can allow You to make items uncraftable(The method depends on the bukkit plugin You use).

    If it is a non-bukkit server, there are mods like this recipe remover mod that will remove the recipe also making it uncraftable.

    There is a final way to do so, but it is kind of hackish, and if you try to craft the item, upon taking it out of the crafting table, it will crash Your client. This method is just setting the ID for the item/block to 0 in the config file. This final method is not one I'd recommend however, as if someone gets a "broken" or "0 ID" item in their inventory, it will prevent them from logging in to hte server until someone clears their player ID information off the server, essentially destroying their inventory entirely.

    I hope you find this helpful. :)
    Posted in: Mods Discussion
  • 0

    posted a message on Minecraft randomly crashed! :( HELP <3
    Quote from sarahanne

    java.lang.NullPointerException
    at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
    at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
    at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:533)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
    Its crashing whenever Your world tries to load a specific chunk, due to an issue generating a structure. I'm assuming its being added by a mod(The structure in question), however the mods listed in the crash log don't add any buildings as far as I'm aware. could You also post a complete mod list for Your minecraft, so we can see if you have any mods that might be causing this? :)
    Posted in: Modded Client Support
  • 1

    posted a message on FTB Problem
    Quote from ww027

    yes, it happens before minecraft starts to load

    I would recommend re-download the launcher into a different folder, and try getting the pack again. if it launches fine after that, just copy any important information from Your old launcher into this one, otherwise just get rid of the old launcher files and use the new one. It sounds to me like its most likely an issue with the launcher files.

    If that doesnt resolve it, I would recommend asking around on the FTB forums, here, as they have an entire staff dedicated to resolving issues with their launcher and modpacks. :)
    Posted in: Modded Client Support
  • 0

    posted a message on 1.6.2 SERVER TO 1.7 SERVER TELEPORT MOD?
    Quote from ILSMKU

    Forgive me if this has been discussed. I couldn't find anything on it.

    Me and some friends are running a 1.6.2 server. We are interested in trying 1.7 once its released. We want to start the 1.7 map fresh, but we would like to be able to telleport back and forth from the 1.6.2 to the 1.7 map.

    I think the main reason we want this so we can go back and forth to get our inventory we have all saved up over time.

    Does anyone have any suggestions?


    Thanks!
    If You made Your server a bukkit server, You could set everything up now, before 1.7 comes out, then once it does You just generate a new world and it will generate using the 1.7 features. After that, You could transfer to the new world, and remove bukkit and the old world save files so You just have the 1.7 world. OR of course You could leave MultiVerse installed, and keep both worlds for as long as You'd like. Here is where you can find Multiverse if you might be interested. :)
    Posted in: Server Administration
  • 0

    posted a message on Pixelmon 1.6.4 install
    Quote from NeedHelpBadly

    Help
    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.

    Time: 19/10/13 11:28 AM
    Description: Initializing game

    java.lang.NoSuchMethodError: net.minecraftforge.common.EnumHelper.addToolMaterial(Ljava/lang/String;IIFFI)Lnet/minecraft/item/Item;
    at pixelmon.Pixelmon.<clinit>(Pixelmon.java:60)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at pixelmon.Pixelmon.<clinit>(Pixelmon.java:60)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows Vista (x86) version 6.0
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 25216136 bytes (24 MB) / 130383872 bytes (124 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.30.934 Minecraft Forge 9.11.1.934 4 mods loaded, 4 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.30.934} [Forge Mod Loader] (minecraftforge-9.11.1.934.jar) Unloaded->Constructed
    Forge{9.11.1.934} [Minecraft Forge] (minecraftforge-9.11.1.934.jar) Unloaded->Constructed
    pixelmon{2.3.1} [Pixelmon] (Pixelmon 2.3.1.zip) Unloaded
    Launched Version: 1.6.4-Forge9.11.1.934
    LWJGL: 2.9.0
    OpenGL: ATI Radeon HD 2400 PRO GL version 2.1.8664, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Quote from Ghasted_Jay

    Pixelmon is only compatible for 1.6.2 not 1.6.4
    Ghasted_Jay is correct, it is only available for 1.6.2. Make sure you get Minecraft 1.6.2, and the CORRECT version of Forge, which I believe is 799. You can get that here. be sure to read All of the installation instructions on the Pixelmon thread. :)
    Posted in: Modded Client Support
  • 0

    posted a message on BiomesOPlenty - MoCreatures ID Conflict Issues
    Quote from Hugzie

    Good morning everyone! I'm new to the forums and I'm trying to put together a private pack for 1.6.2. I seem to have run into a small Item ID conflict issue. ID Conflicts are really not that big of an issue except this one.It's only two IDs that are giving me issues because both require a number below 256 or something for terrain generation.

    #Blocks254:
    bop.holyStone from BiomesOPlenty - MoCGrass from MoCreatures255:
    bop.generic.holy_dirt from BiomesOPlenty - MoCDirt from MoCreaturesSuggested
    Ranges: 2272-2752 (481 IDs), 1490-1899 (410 IDs), 2760-3023 (264 IDs)


    I've tried using the idfix-1.6.2-1.1.0 mod but it just crashes my game.

    If you need config files just let me know and I'll upload them. Any and all help is much appreciated!

    [EDIT] Here are the two config files: http://pastebin.com/u/ClassifiedSecret
    You'll need to fix them Yourself, I personally would never recommend using another mod to try and fix an ID issue, it never ends well with what I've seen.

    Based on what You're posting, there is very little context, but it appears to be an issue with the ID You set to 254. Try setting it to something lower, with a couple free IDs after it(Ex 203, if 204 and 205 are free(I dont know if this is a valid ID, its just an example)). Some ID's add multiple blocks, and require a few free ID's in order to properly work. If You are getting a full crash log, if You post the entire crash log we can take a look for anything else that might help explain whats going on, but for now start by changing the ID(FOund in the MoCGlobal.cfg file) to something that has a free ID or two after it.
    Posted in: Modded Client Support
  • 0

    posted a message on Optifine and Damage Indicators not working properly
    Quote from Herobrine11220

    So i dowloaded minecraft forge for 1.6.2 and followed the procedure on how to install optifine on it. It worked perfectly, but then i installed damage indicators mod and noticed something really annoying. The numbers that show every time you hit a mob are duplicated. By that i mean every time it shows two numbers practically overlaping but not quite, so i can notice the difference. I tried the mod without optifine and there was no problem. Somebody help
    Its also possible this could be caused by just one specific setting in Optifine, try playing around with the settins(There are alot) and testing it to see If You can get it to stop happening. I would imagine it should be possible, otherwise it looks like these two mods just don't get along at this point in time :(
    Posted in: Mods Discussion
  • 0

    posted a message on My Pixelmon Keeps Crashing
    Quote from Blaked_Potato

    Hey Guys,Can someone help me please i have recently tried to install pixelmon for minecraft and i have done everything the video i watched told me to but when i press play in the launcher i crash and it comes up with this--- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.Time: 10/21/13 12:43 PMDescription: Initializing gamejava.lang.NoSuchMethodError: net.minecraftforge.common.EnumHelper.addToolMaterial(Ljava/lang/String;IIFFI)Lnet/minecraft/item/Item; at pixelmon.Pixelmon.(Pixelmon.java:60) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.loadMods(Loader.java:509) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace: at pixelmon.Pixelmon.(Pixelmon.java:60) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.loadMods(Loader.java:509) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)-- Initialization --Details:Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)-- System Details --Details: Minecraft Version: 1.6.4 Operating System: Windows 8 (x86) version 6.2 Java Version: 1.7.0_40, Oracle Corporation Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation Memory: 24559168 bytes (23 MB) / 128270336 bytes (122 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v8.11 FML v6.4.31.935 Minecraft Forge 9.11.1.935 4 mods loaded, 4 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed FML{6.4.31.935} [Forge Mod Loader] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed Forge{9.11.1.935} [Minecraft Forge] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed pixelmon{2.3.1} [Pixelmon] (Pixelmon 2.3.1.zip) Unloaded Launched Version: 1.6.4-Forge9.11.1.935 LWJGL: 2.9.0 OpenGL: Intel® HD Graphics GL version 4.0.0 - Build 9.17.10.2828, Intel Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: Default Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Someone help me please,Thx if you can helpPOTATO OUT

    NoSuchMethodError: net.minecraftforge.common.EnumHelper.addToolMaterial(Ljava/lang/String;IIFFI)Lnet/minecraft/item/Item; at pixelmon.Pixelmon.(Pixelmon.java:60)
    It would appear that You are most likely using the incorrect version of Forge with Pixelmon.

    You also referenced a video, could You please provide a link to said video, as there are multiple install videos around and not all are up to date.

    You can find up to date information on which build of Forge to get here. You can download the build of Forge You need from here. If there is anything else You need, it will tell You in the installation instructions on the first link. Good luck. :)
    Posted in: Modded Client Support
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