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  • 0

    posted a message on Zombie-survival free roam games?
    I bet most people dont know about it, after getting into other roguelikes like dwarf fortress, and what not, I came across this little gem, have played it almost everyday at least for a bit since.

    Its just so much fun :)
    Posted in: General Gaming
  • 0

    posted a message on Zombie-survival free roam games?
    I know you asked for good graphics and good controls, but this would be the best free roaming zombie game ive played to date, and its free!

    If you can get past the ASCII graphics, and the keyboard controls of the game i am sure you will have alot of fun playing this game.
    At the very least you should check it out, here is the link

    Cataclysm : A Zombie Survival Roguelike

    "The game challenges players to not only acquire essential supplies to survive, but to battle with a wide range of zombies that will continue to threaten the life of the player. The game challenges players to play with a plan on mind as they try to survive both the day and the night."


    http://whalesdev.com...title=Main_Page

    In this game you need to eat, drink, and sleep.
    Its a really really large randomly generated level, all buildings can be entered, You can break down doors, smash out windows to get inside, There is a pretty nice damage system where parts of your body can be damaged and will hinder you depending on which part it is, ect. Do check this game out, one of my Favorite Roguelike games of all time.
    Posted in: General Gaming
  • 4

    posted a message on Tale of Kingdoms [v1.3.0][UNOFFICIAL UPDATE]
    Quote from tasogarereiken

    None of that has to do with the law. Simple matter is, no permission = illegal.


    omfg shut up, I for one am grateful someone took it upon themselves to update one of my favorite mods for one of my favorite games.

    Stop being a tool and post something meaningful
    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    Quote from Divisor

    Could you at least give me some of the cheaper to determine or more important informations from FAQ#1?


    Like:
    • single player or multi player - Single Player
    • survival or creative - Survival and Creative
    • Smart Moving installation package - ModLoaderMP
    • Ropes+ version - 1.1
    • active configuration
    • Basically all my settings for your mod are default
      ?Not Sure What You mean with this?
    • Smart Moving options file
    • #######################################################################
      #
      # Smart Moving mod configuration file
      # -----------------------------------
      #
      # Modify the values behind the keys in this file to configure the
      # Smart Moving behavior as you like it.
      #
      # * All options you leave at their default value will be automatically
      # updated when the default value is updated with a new version of
      # Smart Moving options.
      #
      # * All options you modify will stay the same over the upgrade cycles
      # as long as they still fall in the allowed range.
      #
      # * The character '!' will be used after the value's text's end to
      # mark a value that has originally been modified but became the
      # default value at some point in the update process to avoid it being
      # updated too with the next default value change.
      #
      # * The '!' mark can also be used to create a 'modified' and so not
      # automatically updated value identical to the current default value
      #
      # Additionally you can create multiple option configurations and define
      # separate option values for each configuration.
      #
      # * key-value separator is ':'
      # * key-value-pair separator is ';'
      # * a value without key will become the default value
      #
      #######################################################################

      # The current version of this Smart Moving options file
      move.options.version:1.9




      # =====================================================================
      # Climbing
      # --------
      # Below you find all free and ladder climbing options except those
      # for ceiling climbing.
      # =====================================================================

      # To manipulate the ladder climbing mode (possible values are "free", "smart", "simple" and "standard")
      move.climb.ladder:free

      # To switch on/off free climbing
      move.climb.free:true



      # Climbing up speed factor relative to default climbing up speed (>= 0)
      move.climb.free.up.speed.factor:1

      # Climbing down speed factor relative to default climbing down speed (>= 0)
      move.climb.free.down.speed.factor:1

      # Climbing horizontal speed factor relative to default climbing horizontal speed (>= 0)
      move.climb.free.horizontal.speed.factor:1

      # Climbing N,S,E,W grabbing angle in degrees
      move.climb.free.direction.orthogonal.angle:90

      # Climbing NW,SW,SE,NE grabbing angle in degrees
      move.climb.free.direction.diagonal.angle:80


      # Whether the "grab" button will automatically be triggered while being on ladders
      move.climb.free.ladder.auto:true

      # Additional speed factor when climbing straight up on one ladder block (>=0)
      move.climb.free.ladder.one.up.speed.factor:0.71

      # Additional speed factor when climbing straight up on two ladder blocks (>=1)
      move.climb.free.ladder.two.up.speed.factor:1.43

      # Climbing over fences
      move.climb.free.fence:true


      # Distance in blocks to fall before suffering fall damage when starting to climb (>=1, <>
      move.climb.fall.damage.start.distance:2

      # Damage factor applied to the remaining distance (>=1)
      move.climb.fall.damage.factor:2

      # Distance in blocks to fall to block all climbing attempts (>="move.climb.fall.damage.start.distance")
      move.climb.fall.maximum.distance:3


      # To switch on/off exhaustion while climbing
      move.climb.exhaustion:false;h:true

      # Maximum exhaustion to start climbing along ceilings (>= 0)
      move.climb.exhaustion.start:60

      # Maximum exhaustion to climb (>= 0)
      move.climb.exhaustion.stop:80

      # Exhaustion added every tick while climbing horizontally (>= 0)
      move.climb.strafe.exhaustion.gain:1.1

      # Exhaustion added every tick while climbing up (>= 0)
      move.climb.up.exhaustion.gain:1.2

      # Exhaustion added every tick while climbing down (>= 0)
      move.climb.down.exhaustion.gain:1.05

      # Exhaustion added every tick while climbing diagonally up (>= 0)
      move.climb.strafe.up.exhaustion.gain:1.3

      # Exhaustion added every tick while climbing diagonally down (>= 0)
      move.climb.strafe.down.exhaustion.gain:1.25




      # =====================================================================
      # Ceiling climbing
      # ----------------
      # Below you find all ceiling climbing options
      # =====================================================================

      # To switch on/off climbing along ceilings
      move.climb.ceiling:true

      # Speed factor while climbing along ceilings (>= 0, relative to default movement speed)
      move.climb.ceiling.speed.factor:0.2


      # To switch on/off exhaustion while climbing along ceilings
      move.climb.ceiling.exhaustion:false;h:true

      # Maximum exhaustion to start climbing along ceilings (>= 0)
      move.climb.ceiling.exhaustion.start:40

      # Maximum exhaustion to climbing along ceilings (>= "move.climb.ceiling.exhaustion.start")
      move.climb.ceiling.exhaustion.stop:60

      # Exhaustion added every tick while climbing along ceilings (>= 0)
      move.climb.ceiling.exhaustion.gain:1.3




      # =====================================================================
      # Swimming
      # --------
      # Below you find all swimming options
      # =====================================================================

      # To switch on/off swimming
      move.swim:true

      # Speed factor while swimming (>= 0, relative to default movement speed)
      move.swim.speed.factor:1

      # To switch on/off diving down instead of swimming slow on sneaking while swimming
      move.swim.down.sneak:true

      # Swim particle spawning period factor (>= 0)
      move.swim.particle.period.factor:1




      # =====================================================================
      # Diving
      # ------
      # Below you find all diving options
      # =====================================================================

      # To switch on/off diving
      move.dive:true

      # Speed factor while diving (>= 0, relative to default movement speed)
      move.dive.speed.factor:1

      # To switch on/off diving down instead of diving slow on sneaking while diving
      move.dive.down.sneak:true




      # =====================================================================
      # Standard sprinting
      # ------------------
      # Below you find the options for standard vanilla Minecraft sprinting
      # (sometimes referred as "running" here)
      # =====================================================================

      # To switch on/off standard sprinting
      move.run:true

      # Standard sprinting factor (>= 1.1)
      move.run.factor:1.3

      # To switch on/off standard sprinting exhaustion
      move.run.exhaustion:false;h:true

      # Standard sprinting perspective (set to '0' to switch off)
      move.run.perspective.factor:1


      # Maximum exhaustion to start a standard sprint (>= 0)
      move.exhaustion.run.start:75

      # Maximum exhaustion to continue a standard sprint (>= "move.exhaustion.run.start")
      move.exhaustion.run.stop:100

      # Exhaustion gain factor while standard sprinting (>= 0)
      move.exhaustion.run.gain.factor:1.5




      # =====================================================================
      # Generic sprinting
      # -----------------
      # Below you find the options for Smart Moving's generic sprinting
      # available for many different smart movings plus standard walking
      # =====================================================================

      # To switch on/off generic sprinting
      move.sprint:true

      # Generic sprinting factor (>= 1.1 AND >= 'move.run.factor' + 0.1 if relevant)
      move.sprint.factor:1.5

      # To switch on/off sprinting exhaustion
      move.sprint.exhaustion:true;e:false

      # Smart on ground sprinting perspective (set to '0' to switch off)
      move.sprint.perspective.factor:1.5


      # Maximum exhaustion to start a sprint (>= 0)
      move.exhaustion.sprint.start:50

      # Maximum exhaustion to continue a sprint (>= "move.exhaustion.sprint.start")
      move.exhaustion.sprint.stop:100

      # Exhaustion gain factor while sprinting (>= 0)
      move.exhaustion.sprint.gain.factor:2




      # =====================================================================
      # Generic sprinting
      # -----------------
      # Below you find the options for Smart Moving's generic sneaking
      # available for many different smart movings. These options also
      # apply to standard sneaking!
      # =====================================================================

      # To switch on/off standard sneaking
      move.sneak:true

      # Speed factor while sneaking (>= 0, <= 1,="" relative="" to="" default="" movement="">
      move.sneak.factor:0.3




      # =====================================================================
      # Crawling
      # --------
      # Below you find all crawling options.
      # =====================================================================

      # To switch on/off crawling
      move.crawl:true

      # Speed factor while swimming (>= 0, <= 1,="" relative="" to="" default="" movement="">
      move.crawl.factor:0.15




      # =====================================================================
      # Sliding
      # -------
      # Below you find all sliding options.
      # =====================================================================

      # To switch on/off sliding
      move.slide:true

      # Sliding control movement factor (>= 0, in degrees per tick)
      move.slide.control.angle:1

      # Slipperiness factor while sliding (>= 0)
      move.slide.glide.factor:1

      # Sliding to crawling transition speed factor (>= 0)
      move.slide.speed.stop.factor:1

      # Sliding particle spawning period factor (>= 0)
      move.slide.particle.period.factor:0.5




      # =====================================================================
      # Smart flying
      # ------------
      # Below you find all options for Smart Moving's own flying mode.
      # =====================================================================

      # To switch on/off smart flying
      move.fly:true

      # To manipulate smart flying speed (>= 0)
      move.fly.speed.factor:1




      # =====================================================================
      # Standard flying
      # ---------------
      # Below you find the options for standard vanilla Minecraft flying
      # (sometimes referred as "levitating" here)
      # =====================================================================

      # To switch on/off standard flying small size
      move.levitate.small:true

      # To switch on/off standard flying animation
      move.fly.animation:true




      # =====================================================================
      # Falling
      # -------
      # Below you find the options for Smart Moving's falling
      # =====================================================================

      # Minimum fall distance for stopping ground based moves like crawling or sliding (>= 0)
      move.fall.distance.minimum:3

      # To switch on/off smart falling animation
      move.fall.animation:true

      # Minimum fall distance for the smart falling animation (>= 0, >= "move.fall.animation.distance.minimum"
      move.fall.animation.distance.minimum:3




      # =====================================================================
      # Jumping
      # -------
      # Below you find the options for all Smart Moving's different jump
      # types. These options also apply to standard jumping!
      # =====================================================================

      # To switch on/off jumping
      move.jump:true

      # Jumping control movement factor (>= 0, <= 1,="" relative="" to="" default="" air="" movement="">
      move.jump.control.factor:1


      # Horizontal jumping factor relative to actual horizontal movement (>= 1)
      move.jump.horizontal.factor:1

      # Vertical jumping factor relative to default jump height (>= 0)
      move.jump.vertical.factor:1



      # To switch on/off jumping while standing (Relevant only if "move.jump" is true)
      move.jump.stand:true

      # Vertical stand jumping factor relative to default jump height (>= 0)
      move.jump.stand.vertical.factor:1



      # To switch on/off jumping while sneaking (Relevant only if nether "move.sneak" nor "move.jump" are false)
      move.jump.sneak:true

      # Horizontal sneak jumping factor relative to actual horizontal movement (>= 1)
      move.jump.sneak.horizontal.factor:1

      # Vertical sneak jumping factor relative to default jump height (>= 0)
      move.jump.sneak.vertical.factor:1



      # To switch on/off jumping while walking (Relevant only if "move.jump" is true)
      move.jump.walk:true

      # Horizontal walk jumping factor relative to actual horizontal movement (>= 1)
      move.jump.walk.horizontal.factor:1

      # Vertical walk jumping factor relative to default jump height (>= 0)
      move.jump.walk.vertical.factor:1



      # To switch on/off jumping while running (Relevant only if nether "move.run" nor "move.jump" are false)
      move.jump.run:true

      # Horizontal run jumping factor relative to actual horizontal movement (>= 1)
      move.jump.run.horizontal.factor:2

      # Vertical run jumping factor relative to default jump height (>= 0)
      move.jump.run.vertical.factor:1



      # To switch on/off jumping while sprinting (Relevant only if nether "move.sprint" nor "move.jump" are false)
      move.jump.sprint:true

      # Horizontal sprint jumping factor relative to actual horizontal movement (>= 1)
      move.jump.sprint.horizontal.factor:2

      # Vertical sprint jumping factor relative to default jump height (>= 0)
      move.jump.sprint.vertical.factor:1



      # ---------------------------------------------------------------------
      # Charged jumping
      # ---------------
      # Below you find all charged jump specific options except those for
      # exhaustion.
      # ---------------------------------------------------------------------

      # Relevant only if "move.jump" is not false
      move.jump.charge:true

      # Maximum jump charge (counts up one per tick) (>= 0)
      move.jump.charge.maximum:20

      # Jump speed factor when completely charged (>= 1)
      move.jump.charge.factor:1.3

      # To switch between charged jump and charge cancel on sneak button release while jump charging
      move.jump.charge.sneak.release.cancel:false



      # ---------------------------------------------------------------------
      # Head jumping
      # ------------
      # Below you find all head jump and fall specific options except those
      # for exhaustion.
      # ---------------------------------------------------------------------

      # Relevant only if "move.jump" is not false
      move.jump.head.charge:true

      # Head jump control movement factor (>= 0, <= 1,="" relative="" to="" default="" air="" movement="">
      move.jump.head.control.factor:0.2

      # Maximum head jump charge (counts up one per tick) (>= 0)
      move.jump.head.charge.maximum:10


      # Distance in blocks to fall head ahead before suffering fall damage (>=1, <>
      move.fall.head.damage.start.distance:2

      # Damage factor applied to the remaining distance when impacting head ahead (>=1)
      move.fall.head.damage.factor:2



      # ---------------------------------------------------------------------
      # Side and Back jumping
      # ---------------------
      # Below you find all side and back jump specific options except those
      # for exhaustion.
      # ---------------------------------------------------------------------

      # To switch on/off side jumping
      move.jump.angle.side:true

      # To switch on/off back jumping
      move.jump.angle.back:true

      # Horizontal jump speed factor for side and back jumps (>= 0)
      move.jump.angle.horizontal.factor:0.3

      # Vertical jump speed factor for side and back jumps (>= 0)
      move.jump.angle.vertical.factor:0.2



      # ---------------------------------------------------------------------
      # Jump exhaustion
      # ---------------
      # Below you find the exhaustion options for the different jump types.
      # At runtime all relevant options are combined together to form the
      # specific exhaustion value
      # ---------------------------------------------------------------------

      # To switch on/off jump exhaustion
      move.jump.exhaustion:true

      # To manipulate the exhaustion increase by a jump (>= 0)
      move.jump.exhaustion.gain.factor:1

      # To manipulate maximum exhaustion to jump (>= 0)
      move.jump.exhaustion.stop.factor:1



      # To switch on/off up jump exhaustion
      move.jump.up.exhaustion:true

      # To manipulate the exhaustion increase by a jump up (>= 0)
      move.jump.up.exhaustion.gain.factor:1

      # To manipulate maximum exhaustion to jump up (>= 0)
      move.jump.up.exhaustion.stop.factor:1


      # To switch on/off angle jump exhaustion
      move.jump.angle.exhaustion:true

      # To manipulate the exhaustion increase by a jump to the side or back (>= 0)
      move.jump.angle.exhaustion.gain.factor:1

      # To manipulate maximum exhaustion to jump to the side or back (>= 0)
      move.jump.angle.exhaustion.stop.factor:1



      # To switch on/off stand jump exhaustion
      move.jump.stand.exhaustion:false;h:true

      # To manipulate the exhaustion increase by a jump while standing (>= 0)
      move.jump.stand.exhaustion.gain.factor:40

      # To manipulate maximum exhaustion to jump while standing (>= 0)
      move.jump.stand.exhaustion.stop.factor:60


      # To switch on/off sneak jump exhaustion
      move.jump.sneak.exhaustion:false;h:true

      # To manipulate the exhaustion increase by a jump while sneaking (>= "move.jump.stand.exhaustion.gain.factor")
      move.jump.sneak.exhaustion.gain.factor:40

      # To manipulate maximum exhaustion to jump while sneaking (>= 0, <=>
      move.jump.sneak.exhaustion.stop.factor:60


      # To switch on/off walk jump exhaustion
      move.jump.walkexhaustion:false;h:true

      # To manipulate the exhaustion increase by a jump while walking (>= "move.jump.sneak.exhaustion.gain.factor")
      move.jump.walk.exhaustion.gain.factor:45

      # To manipulate maximum exhaustion to jump while walking (>= 0, <=>
      move.jump.walk.exhaustion.stop.factor:55


      # To switch on/off run jump exhaustion
      move.jump.run.exhaustion:true;e:false

      # To manipulate the exhaustion increase by a jump while running (>= "move.jump.walk.exhaustion.gain.factor")
      move.jump.run.exhaustion.gain.factor:60

      # To manipulate maximum exhaustion to jump while running (>= 0, <=>
      move.jump.run.exhaustion.stop.factor:40


      # To switch on/off sprint jump exhaustion
      move.jump.sprint.exhaustion:true;e:false

      # To manipulate the exhaustion increase by a jump while sprinting (>= "move.jump.run.exhaustion.gain.factor")
      move.jump.sprint.exhaustion.gain.factor:65

      # To manipulate maximum exhaustion to jump while sprinting (>= 0, <=>
      move.jump.sprint.exhaustion.stop.factor:35


      # To switch on/off up additional jump charge exhaustion
      move.jump.charge.exhaustion:true

      # To manipulate the additional exhaustion for the higher jump (>= 0, is multiplied with the actual charge factor)
      move.jump.charge.exhaustion.gain.factor:30

      # To manipulate the subtractional maximum exhaustion to jump higher (>= 0, is multiplied with the actual charge factor)
      move.jump.charge.exhaustion.stop.factor:30


      # To switch on/off slide jump exhaustion
      move.jump.slide.exhaustion:true

      # To manipulate the exhaustion increase by a slide jump (>= 0)
      move.jump.slide.exhaustion.gain.factor:10

      # To manipulate maximum exhaustion to slide jump (>= 0)
      move.jump.slide.exhaustion.stop.factor:90




      # =====================================================================
      # Exhaustion
      # ----------
      # Below you find the options for the continuous exhaustion gain/loss
      # factors.
      # =====================================================================

      # Exhaustion gain base factor, set to '0' to disable exhaustion (>= 0)
      move.exhaustion.gain.factor:1

      # Exhaustion loss base factor (>= 0)
      move.exhaustion.loss.factor:1;e:1.2;h:0.8


      # Smart sprinting exhaustion loss factor (>= 0)
      move.exhaustion.sprint.loss.factor:0

      # Standard sprinting exhaustion loss factor while (>= 0, >= "move.exhaustion.sprint.loss.factor")
      move.exhaustion.run.loss.factor:0.5

      # Walking exhaustion loss factor (>= 0, >= "move.exhaustion.run.loss.factor")
      move.exhaustion.walk.loss.factor:1

      # Sneaking exhaustion loss factor (>= 0, >= "move.exhaustion.walk.loss.factor")
      move.exhaustion.sneak.loss.factor:1.5

      # Standing exhaustion loss factor (>= 1, >= "move.exhaustion.sneak.loss.factor")
      move.exhaustion.stand.loss.factor:2

      # Falling exhaustion loss factor (>= "move.exhaustion.stand.loss.factor")
      move.exhaustion.fall.loss.factor:2.5


      # Ceiling climbing exhaustion loss factor (>= 0)
      move.exhaustion.climb.ceiling.loss.factor:1

      # Climbing exhaustion loss factor (>= 0)
      move.exhaustion.climb.loss.factor:1

      # Crawling exhaustion loss factor (>= 0)
      move.exhaustion.crawl.loss.factor:1

      # Water walking exhaustion loss factor (>= 0)
      move.exhaustion.dip.loss.factor:1

      # Swimming exhaustion loss factor (>= 0)
      move.exhaustion.swim.loss.factor:1

      # Diving exhaustion loss factor (>= 0)
      move.exhaustion.dive.loss.factor:1

      # Normal movement exhaustion loss factor (>= 0)
      move.exhaustion.normal.loss.factor:1


      # Whether exhaustion loss increases hunger
      move.exhaustion.hunger:true

      # How much hunger is generated for exhaustion loss (>= 0)
      move.exhaustion.hunger.factor:0.05;e:0.02;h:0.08

      # Until which food level exhaustion is continuously reduced
      move.exhaustion.food.minimum:4




      # =====================================================================
      # Hunger
      # ------
      # Below you find all hunger gain options.
      # =====================================================================

      # To switch on/off hunger generation
      move.hunger.gain:true;e:false

      # Hunger generation base factor (>= 0)
      move.hunger.gain.factor:1;e:0.8;h:1.2


      # Smart sprinting hunger generation factor (>= 0)
      move.hunger.sprint.gain.factor:1

      # Standard sprinting hunger generation factor (>= 0)
      move.hunger.run.gain.factor:10

      # Standard speed movement hunger generation factor (>= 0)
      move.hunger.walk.gain.factor:1

      # Sneaking hunger generation factor (>= 0)
      move.hunger.sneak.gain.factor:1

      # Sneaking hunger generation factor (>= 0)
      move.hunger.stand.gain.factor:0


      # Climbing hunger generation factor (>= 0)
      move.hunger.climb.gain.factor:1

      # Crawling hunger generation factor (>= 0)
      move.hunger.crawl.gain.factor:1

      # Ceiling climbing hunger generation factor (>= 0)
      move.hunger.climb.gain.ceiling.factor:1

      # Swimming hunger generation factor (>= 0)
      move.hunger.swim.gain.factor:1.5

      # Diving hunger generation factor (>= 0)
      move.hunger.dive.gain.factor:1.5

      # Water walking hunger generation factor (>= 0)
      move.hunger.dip.gain.factor:1.5

      # Normal movement hunger generation factor (>= 0)
      move.hunger.normal.gain.factor:1


      # Basic hunger per tick (>= 0)
      move.hunger.always.gain:0;h:0.0050




      # =====================================================================
      # Item Usage
      # ----------
      # Below you find the options to manipulate the speed factors
      # additionally applied while using an item.
      # =====================================================================

      # Speed factor while using an item, if not defined otherwise (>= 0 AND <=>
      move.usage.speed.factor:0.2

      # Speed factor while blocking with a sword (>= 0 AND <= 1,="" defaults="" to="" "move.usage.speed.factor"="" when="" not="">
      move.usage.sword.speed.factor:0.2

      # Speed factor while pulling back a bow (>= 0 AND <= 1,="" defaults="" to="" "move.usage.speed.factor"="" when="" not="">
      move.usage.bow.speed.factor:0.2

      # Speed factor while eating food (>= 0 AND <= 1,="" defaults="" to="" "move.usage.speed.factor"="" when="" not="">
      move.usage.food.speed.factor:0.2




      # =====================================================================
      # Mod compatibility
      # -----------------
      # Below you find the options to manipulate how Smart Moving should
      # interact with other mods
      # =====================================================================

      # Whether to replace the rope climbing of mod pack 'Ropes+'
      move.mod.rope.replace.climb.rope:true




      # =====================================================================
      # User interface
      # --------------
      # Below you find the options to manipulate Smart Moving's user
      # interface
      # =====================================================================

      # The maximum number of ticks between two clicks to trigger a side or back jump (>= 2)
      move.jump.angle.double.click.ticks:3


      # Whether to display the exhaustion bar in the game overlay
      move.gui.exhaustion.bar:true

      # Whether to display the jump charge bar in the game overlay
      move.gui.jump.charge.bar:true


      # To switch on/off sneak toggling
      move.sneak.toggle:false

      # To switch on/off crawl toggling
      move.crawl.toggle:false


      # Key name to toggle Smart Moving features in-game (default: "F9")
      move.toggle.key.name:F9




      # =====================================================================
      # Configuration Management
      # ------------------------
      # Below you find the options to define multiple configuration option
      # sets
      # =====================================================================

      # A list of survival option configuration keys, entries seperated by ','
      move.config.survival.keys:e,m,h

      # The option configuration to start the next minecraft survival game with (can also be modified via in-game option configuration toggling)
      move.config.survival.keys.default:m


      # A list of creative option configuration keys, entries seperated by ','
      move.config.creative.keys:

      # The option configuration to start the next minecraft creative game with (can also be modified via in-game option configuration toggling)
      move.config.creative.keys.default:


      # The display names of the option configuration keys
      move.config.key.name:e:Easy;h:Hard;m:Medium




      # =====================================================================
      # Message Management
      # ------------------
      # Below you find the options to define in which case Smart Moving
      # should write messages about its current behavior to the ingame chat
      # =====================================================================

      # To switch on/off option status messages via chat system
      move.config.chat:true

      # To switch on/off the initial option status message when starting a game (Relevant only if "move.config.chat" is not false)
      move.config.chat.init:true

      # To switch on/off the server config overridden status message when joining a multiplayer game (Relevant only if "move.config.chat" is not false)
      move.config.chat.server:true

    It says on your post that you made some improvements to the way the climbing works in ropes+ I was wondering what you changed?
    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    "I fixed another Ropes+ problem with version 6.12 and tested everyting thoroughly => FAQ#1"

    Well Id be happy to do all that at some point but that is a serious job in itself to do all of that, to start ill basically tell you that when i have your mod override the normal climbing functionality of ropes+ I cannot climb the ropes anymore with 6.12 nor will grab work on the ropes.

    For now ill add all the mods i'm currently using but version numbers and what not will have to come later on after you take a look at this massive list of mods and tell me if there is anyway you will be able to fix this or not once you see them all.

    ReiMinimap
    ArmorStand
    AudioMod
    Baby Animals
    BackPack
    Atomic Stryker's Battletowers
    Better Sound Mod Alpha
    Better Dungeons
    Big Trees Mod
    Better Than Wolves
    Buildcraft
    Better Then Buildcraft
    CARuins
    Clay Soldiers Mod
    Craft Guide
    Custom Mob Spawner
    Mo Creatures
    Extra Biomes
    Great Wall
    GuiApi
    Inventory Tweaks
    Kaevators Timber Framing
    Kaevators Wallpaper
    Little Blocks Mod
    MAtmos
    Player API
    Smart Moving
    Display Case
    Millenaire
    Mine Colony
    Pull Cart Mod
    Zeppelin Mod
    ModLoader
    ModLoaderMP
    MultiUseDoors
    Optifine
    Painting GUI
    Pick up Skeleton Arrows
    Ropes+
    Ruins
    Shelf
    Tale of Kingdoms
    Thirst Mod
    Timber!
    Too Many Items
    Twilight Forest
    Walled City
    Weapon Mod (Balkors?)
    More World Types
    Zombie Awareness


    Now, clearly I am using minecraft 1.1, And due to the amount of mods in use I wouldnt blame you for not wanting to try and figure out what could be causing it, simply because 6.11 Works for me still so for now im still using that one.
    but if you think that you are able to solve the problem with relative ease then ill spend more time and get you as much more information as I can.


    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    6.11 Worked great with the ropes+ mod, however i downloaded the 6.12 and installed it, no longer does it work with ropes plus...i really prefer having to grab the rope using your changes and climb that way but currently i can only use the default ropes+ climbing....


    Again if i have your mod override the climbing in the newest version i cannot climb the ropes at all... please fix
    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    Quote from Divisor

    Released version 4.12 of this mod - Fixed Ropes+ grappling hook climbing, fixed Ropes+ rope unwinding speed, readded support for Finite Liquid mod, fixed charged jumping behavior.

    Thanks to Derkit for making me look at the Ropes+ support once more.


    You are fast, :smile.gif: Trying it out now, Thank you for the great mod :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Kaevator Timber Framing v1.5: wall enhancement, fachwerkhäuser, colombages
    Quote from Terrivel_World

    You have beaten me, good sir. I only have:

    List
    MAtmos

    Still, I am having the same problem in removing the beams. Would be great to move it freely.

    (Also, I want to know the what the heck are the specs on your computer - my game is starting to lag on a i7 with all those mods.)



    Yeah, I have that one too, there is maybe more That was just what i can remember in my head.

    :wink.gif:

    My Computer is a Mac Pro 3.1 - Early 2008 Duel Quad Core Xeons 2.8 Ghz, 6 gigs of ram, ect... But I am also running this on my windows partition through boot camp.(Windows 7 64 Bit) :wink.gif: I prefer windows for gaming, but my machine is quite good :wink.gif:

    But as for your lag, I suggest getting optifine working on your install, it really does wonders for this game. I bet you will gain alot of frames with even more mods installed.
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Quote from psychoelectro

    Works great so far...
    Question: Does it work with the cut blocks from RedPower? I am making a puzzle map to challenge my brothers.


    I have red power installed and i am pretty sure that it works fine with them, I have climbed up the slabs and covers and strips before
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Kaevator Timber Framing v1.5: wall enhancement, fachwerkhäuser, colombages
    Quote from Sora2810

    I love it! I am having an issue destroying the frames. I have tried holding a frame or axe, nothing worked. :[


    Same issue cannot remove the frames once they are placed, I have a heavily modded game and i am sure there is probably a conflict there somewhere

    Mods I have installed are:

    ModLoader
    ModLoader MP
    Forge API
    ID Resolver
    Audio Mod
    Gui API
    Mod Options
    Player API
    Inventory Tweaks
    TMI (inv editor)
    Millenaire
    Better Than Wolves Mod
    Crafting Guide (w Quick Guide)
    Optifine
    Rei Minimap
    Ruins
    Spawner Gui
    Tale of Kingdoms
    Armor Stand
    Backpacks
    BattleTowers (AS's)
    BuildCraft
    Clay Soldiers (with Spawner Patch)
    Diving Helmet
    Doggy Talents
    Mo Creatures
    Equivalent Exchange
    Fish Craftory
    Great Wall Mod
    Timber Framing
    Wallpaper
    Level Up
    Little Blocks
    Smart Moving
    Zepplin Mod
    More Recipies
    Multi use Doors
    Obsidian Tools done correctly
    Pick up Skeleton Arrows
    Red Power 2
    Roads
    Ropes+
    Shelf
    Stronghold Fix
    Twilight Forest
    Walled City
    Rei's Minimap
    Snow Mod
    CTM mod

    Believe it or not I have all these mods working together =D
    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    Looks like your support for Ropes+ mod may have broken the grappling hook a bit, as of now its not getting thrown as intented it seems as its currently impossible to throw it on a ledge above you any longer the climbing works great and really does balance the ropes out a lot as you simply climbed them way too fast before. Please fix I would love to use this supported version but right now the grappling hook is only half as useful as before :sad.gif:

    A little more info on what is happening is when you throw the hook it basically flies close to straight up in the air no matter where your aiming it,



    Not sure what was going on but now its working fine no problems at all... wierd. :dry.gif:

    Also the ropes that get created from the hook and rope arrows descend alot slower than they did before as well, this is not a huge deal but should be fixed as well :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Ropes+, now with Hookshot and 3D Ziplines!
    You really mean that this guy has some of the best mods this game has seen and keep up the good work :wink.gif:

    On a negative note, your threads need work.... more often than not I cannot tell if you have updated your mods you really need a change log on your main posts seriously its a great help.....

    Other than that I love your work keep doing what you do cause your the man =D
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Any plans on doing the multi core Version for 1.8?

    Would love to try it on my Duel Quad Core machine :wink.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Love your minimap :smile.gif:

    Best one available for sure, do miss the Cave feature, could care less about the entities radar.

    Anyways just updated to your newest version and the block colors are not working correctly :sad.gif:

    Glad I kept the zip of the previous version.

    Please fix :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Dynamic Lights - portable and moving lightsources
    Another great mod that is so simple in concept, (im sure very difficult to code it) That really adds so much to the game,
    Another one of the few mods i must have when i play this game.

    Nothing is cooler than coming across a large hole in the ground and throwing your torch down the hole and watch everything light up.

    Really would love to see this feature be part of the game.

    Thank you for making one of my favorite mods :smile.gif:
    Posted in: Minecraft Mods
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