Ahh, I've seen it so many times but I don't know why I didn't think of it. Thank you. Now I just need it to be off by default which I'll try to do. Thanks again.
When a team goes in the location, out is on, when team leaves that location the output will still be on until another team goes to the location to take it from the first team.
I recreated that in my world but the output never turns on at all unless i break the redstone next to the bottom middle torch. But even then when I get off the place it still turns off, am I missing something? :S
Thanks for the quick reply and sorry for the late reply. I'm not sure how to do what you are suggesting fz0 . Maybe if you can make a visual example it would be easier to understand but I am quite new to command blocks so. Looking at cube control right now, Will give another reply.
I need help with making a machine to detect if a player in one team is standing on a control point ( sort of like ctp or conquest in bf) after a certain time, it needs to detect what team the player is in and turn on and then stay on until a person in the other team stands on the control point and then it will turn off. I need them to stay on because holding the control point will give the team a benefit. So far I have team 1 and team 2, I can get the part where it is detecting what team the player that is standing on the capture point is, but if no player is standing on the point then it will turn off.
Pic of what I have currently:
The hopper on the right repeatedly checks for the testfor command in the redstone. if the testfor command is supplied then the comparator lits and the redstone goes to turn off the redstone torches on the left side which let's them tick repeatedly (which will lead to the benefit of the team that has the point taken). The quartz block is the example capture point.
If your taking suggestions, I think you should keep the texture pack realistic as possible in terms of technology, no laser guns of robots of any kind i prefer it to be something themed like dayz, 28 days later, last of us etc. Rather than another fallout or bioshock texture pack! That said I can't wait for this to get updated to 1.6
Woah, this just might be the first thing I back on KickStart. It looks really great! I hope there is a hard mode and LAN Co-op! Thanks for showing me this, I plan to get the $30 edition ^-^
Yeah this looks really awesome, they are planning a co-op as a stretch goal, 400k to it though.
Hello, I would like to get some more recognition to this game that can really be something, currently it is in a pre-alpha(?), but you can back it at kickstarter where it has already more than 140% of it's wanted goal! Of course if you support it it can expand and get its stretch goals. So here's a bit more about the game:
Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your peope, and find a way to grow and expand, facing challenges at every step. Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s built to be moddable at every level, from your city, to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.
They focus on different things, and besides the general thing, they are completely different in how they balance around and hero creativity. I play dota 2 mostlyt though.
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Edit: They do as you say, but when the repeaters are on the output is off, and it's should stay on instead.
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hopper worked fine, stood at correct location, as I said it lights up the repeaters but when I get off they die off.
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Pic of what I have currently:
The hopper on the right repeatedly checks for the testfor command in the redstone. if the testfor command is supplied then the comparator lits and the redstone goes to turn off the redstone torches on the left side which let's them tick repeatedly (which will lead to the benefit of the team that has the point taken). The quartz block is the example capture point.
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"original?"
*copies textures from The Stanley Parable.
right....
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Yeah this looks really awesome, they are planning a co-op as a stretch goal, 400k to it though.
This is planned to be on pc, mac, linux. I think they mentioned iOS sometimes i cant seem to find it though
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-Kickstarter page.
Links:
http://www.kickstart...245/stonehearth
http://stonehearth.net/
http://www.youtube.c...Videos?feature=
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Almost 800 posts and yet so ignorant,
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