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    posted a message on Optifine. The best thing that could happened do Minecraft
    Optifine is being phased out of usefulness. On top of that, it has already been discussed, and they will not ever add it to vanilla.
    Posted in: Recent Updates and Snapshots
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    posted a message on WHEN is minecraft 1.8 actually coming out.
    Quote from Micmak4ยป



    You must be new to the internet, ill help you and explain why this idea is bad and shouldnt be used.


    The way of about 50-75%-ish Of ISP's
    What happens when you reach your cap? You get charged $, And for some, it isn't pretty when you get charged an extra 5$ per 1 GB. Now, If we added everything up, What people do daily, and updates for various other games, Well in the whole scheme of things, It really isn't wise to put out 10-20 patchs in the time span of a month or two.


    Aswell it angers a lot of people with slow internet, On a 50kb/ps it can take a few minutes to download ONE .jar file from the minecraft launcher.

    TL;DR In the long run, Its better for everyone to just wait.

    While you're correct, Minecraft is a very small game. The latest version is less than 10mb. It wouldn't fit on a floppy, but that's still practically nothing. Playing online would use more data.
    Posted in: Future Updates
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    posted a message on Think It's A Developer Contest?
    Firstly, it was Grum who added colored fences, and TheMogMiner who added colored doors.

    Secondly, it was a joke, TheMogMiner said as much on Reddit.
    Posted in: Recent Updates and Snapshots
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    posted a message on -Zeronia- Vanilla Snapshot Server {Mature}{Whitelist}{Active}{Awesome}
    IGN: debugman18

    Age: 22.99 (I turn 23 on Tuesday.)

    Location: Texas

    Favorite thing to build: Random crap, mostly. I like to create mob farms and stuff of that nature, though.

    Skype: debugman18 (Although I very rarely use it.)
    Posted in: PC Servers
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    posted a message on Dokucraft, The Saga Continues.
    Quote from Handsome_Dan

    From what I've seen, the banners can be customized in a neat way in-game, but at the same time I would rather the different banners just be their own .png so we could have more creative freedom when making new textures.

    Well they are, to an extent, only they're in greyscale. Everything except the gradient texture is in black and white. I wonder how changing the colors there would effect the texture in-game?
    Posted in: Resource Packs
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    posted a message on Dokucraft, The Saga Continues.
    Quote from Handsome_Dan
    Are the colors for the new banners hard-coded?

    From looking at the banner textures, it would appear so.
    Posted in: Resource Packs
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    posted a message on Can you disable twitch alltogether?
    That seems very incorrect to me. I run Minecraft on Linux often, and there is no Linux support for Twitch. He should file a bug report and see what happens.
    Posted in: Recent Updates and Snapshots
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    posted a message on Flags? Better Boats?
    Quote from TheMasterCaver

    My point still stands; Optifine multicore = laaaagggg, and they already implemented the "improvements" according to this thread (people reporting incredible improvements in chunk loading). And my CPU doesn't support hyperthreading either, so that also stands as well, especially seeing that CPU usage pegs at 100% when I run a snapshot (by comparison, 1.6.4 uses around 50% across both cores, with room to spare on each one). Finally, I was replying to posts about performance improvements, which have already been implemented, at least the multicore chunk loading part; wonder why you didn't tell them off about being off-topic? Hmm.....

    Your point doesn't stand at all. As far as the chunk improvement, chunks do indeed load faster, but the order is incorrect. It's not been optimized in the snapshots we have available.

    Also, nobody mentioned hyperthreading, or multicore. The new chunk loading is based on multithreading. Like I said, you have no idea what you're talking about. That is still painfully obvious.
    Posted in: Future Updates
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    posted a message on Flags? Better Boats?
    Quote from TheMasterCaver

    Yeah, he must have a $10000 super-PC; for me performance has gone in the opposite direction. In fact, the main reason why I still play in 1.6.4 is because of this (not affected by Optifine or changing settings, only randomly goes away if I leave the game for a few minutes; even odder, the spikes seem to occur after a fixed number of frames, regardless of FPS; artificially lowering it results in the same number of frames between spikes):

    Of course, with only a dual-core CPU my computer doesn't have any multithreaded processing power to spare (Optifine's multicore chunk loading option causes lag); two cores is fine for older versions (one thread for server and one for client; trying to use more will conflict with other threads unless there are more cores to use). Also, they recently updated the system requirements, which increased so much that while my computer meets to old recommended requirements (aside from RAM, but 3 GB is far more than enough) but fails to meet most of the new minimum requirements, as I mentioned here (notable also the incredible server lag in Superflat worlds, which should run better than normal worlds).

    You have no idea what you're talking about. Multithreading doesn't work the way you think it does.

    http://en.wikipedia.org/wiki/Multithreading_(computer_architecture)

    Secondly, this is discussing the next snapshot. This is even clearly in the "Future Updates" section.
    Posted in: Future Updates
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    posted a message on Petition Against 1.8 Enchanting
    Quote from DaDerpKing
    But you went through the pain and finally got a good enchant. When you got that you felt awesome. It's like Dota or LoL in a way, you struggle, but when you succeed, it feels great.

    It isn't like Dota or LoL at all. It was completely and totally random before, and that's no way to balance a game. The new system, in my opinion, is much better. It also definitely rewards staying alive more.
    Posted in: Future Updates
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    posted a message on Can't open snapshot world
    I'm getting the same thing, except on a server. I do have a backup though, so I guess we're waiting for a b snapshot.
    Posted in: Unmodified Minecraft Client Support
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    posted a message on Dokucraft, The Saga Continues.
    Quote from CCCode
    Snapshot content relevant to resource packs:

    I haven't found a way to disable the grass texture rotation, so I'm not sure if there is a way to do it currently.

    I found it, it's in blockstates. Check grass.json. Apparently there is now support for random textures. Dinnerbone mentioned they can also be weighted, but he didn't specify how.
    Posted in: Resource Packs
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    posted a message on Latest Changes
    Quote from Alvoria

    Quote from Debugman18

    This is indeed fantastic. Now, what I'm wondering, is can we used things like this:

    snowy=true": { "model": "grass_snowed" }

    on other blocks? For instance, could we make a snowy cobblestone?

    I... don't think so. That would be absolutely amazing, though! I'll have to try it a little later on if I get time.

    Unfortunately, it doesn't seem we can. I just tested it by modifying the cobblestone.json blockstate, and no dice. That would be fantastic, though.
    Posted in: Resource Pack Discussion
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    posted a message on Latest Changes
    Quote from Alvoria

    Quote from Debugman18

    I believe it's changeable within each individual resource pack.

    A quick look around seems to indicate that it's done in the blockstate for each individual block. Seems simple enough to undo. I'll have it tested in a minute.

    Edit: Oh yea, really easy to remove for those who don't want it. It makes my grass look pretty cool, but I hate it on the sand and stone so I'm super happy that it's optional. It also looks like it can be added to other blocks, though I haven't tested that yet.

    Seems the Mojang folks are finally getting that features like this need to be non-mandatory to be really useful to us! HUZZAH! ^_^

    This is indeed fantastic. Now, what I'm wondering, is can we used things like this:

    snowy=true": { "model": "grass_snowed" }

    on other blocks? For instance, could we make a snowy cobblestone?
    Posted in: Resource Pack Discussion
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    posted a message on Latest Changes
    I believe it's changeable within each individual resource pack.
    Posted in: Resource Pack Discussion
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