All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 1

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017

    I haven't been active for ages here, so it's time to leave a statement here:


    It’s been 4 and a half years now since KUDA-Shaders were made. It has been a long journey. But this journey ends for me now. I don’t really enjoy working on Minecraft shaders anymore. Rather it’s getting stressful and it’s getting too much for me.

    But that doesn’t mean the pack will be discontinued. No no, other people will from now on work on the pack and keep it alive. Trilition, Silvia and OneFive (UnoCinco).


    So nope, KUDA-Shaders isn't dead yet. So here it is, a continued version of KUDA-Shaders v6: The legacy version! There hasn't been changed much, so don't expect anything special.


    If you're interested to be a part of the KUDA-Shaders v6.0 Legacy team as well, check this post out! dedelner.net/2017/10/developers-wanted/

    Posted in: Minecraft Mods
  • 0

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    Quote from Sharpe103»

    Having tried the latest version of KUDA and SEUS, KUDA strengthens its lead in my opinion. I'm now certain that I like KUDA the best of all the shaders I've tried.


    That's nice to hear!
    Posted in: Minecraft Mods
  • 0

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017

    DeDelner can you make a Lite version of V6.4.56, optifine kills my shaders like it drops 2x of my average FPS, lowest settings dosen't take effect ( both MC & Shader Settings)


    There is already a "Lite"-version which is also called the Low profile in the shader options menu.
    Posted in: Minecraft Mods
  • 0

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    Quote from Ketrix»



    only bad thing is parallax/bump mapping still don't work, but yet to find any shaders where it does work. I think its an amd issue?



    No, it's just not done yet. I am working myself on an AMD graphics card, so..
    But I'm glad that you like this version. And that makes me happy C:

    Posted in: Minecraft Mods
  • 0

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    Quote from Didjey228»

    This shaderpack will work on a mac ???

    Look at question number 11.

    http://dedelner.net/faq/

    Posted in: Minecraft Mods
  • 0

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    Quote from marcoxD95»

    EDIT: Woah, update is just released it seems.

    No Ultra Shaders though which is kind of disappointing.

    Guess I will go with Default until its out.


    Default IS the ultra version for now. But there aren't much effects, so that's why it isn't called ultra.
    Posted in: Minecraft Mods
  • 0

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017


    It's finally out: KUDA-Shaders v6.2.81 (Non beta!)


    The shaderpack has been rewritten and is now structured differently. Like the shadows code from composite has been moved to the gbuffers-files -> The idea comes from Chocapic and some parts are based of his code. Now you can see shadows behind colored glass/ice and underwater.

    And now you're able to use this shaderpack in the nether and in "End". I added an extra effect (jitter) for these 2 worlds. If you don't like it, you can just disable it in the "shader options" menu.



    One huge new feature is volumetric fog. Well.. you can use it, I cannot promise it will runs smoothly. It's not done yet and I probably will rewrite the fog code for it. So it's disabled by default.


    The next huge feature is crepuscular rays. That means the godrays won't go through the clouds. Search this feature in Google and you will see some example pictures. This feature is disabled by default, because when enabled, the lens flare will start to twitch. So it's better to turn it off then. And yes, the hexagon lens flare is back with anamorphic lens. The sun/moon will disappear now, when a cloud is in front of it.


    Mostly all colors have been changed in this update. Sky, sun, water, torch, fog, clouds, ambient and etc.


    In this update, I added chromatic aberration by default and for depth of field. If you don't like it, just disable it in the "shader options" menu aswell.

    Raytracing (based by Chocapic) has been added and the old relfection method is gone. In empty spaces (that means, there is nothing to reflect in the screen space), you will just see the sun and cloud reflection to avoid "no reflection image". Sadly, there are not rain reflections yet, because of the new structure of the shaderpack, I get some sweet negative reflection colors on the landscape. The problem is, I haven't implemented a normal program for it. So it only works on the water surface.


    The water depth is back using Minecraft's lightmaps. And the underwater looks sweet aswell now. You're now able to see the torchlight under the water.


    I added some kind of "emissive light", so that the light entities like glowstone are always bright, no matter in which lightning condition. I might look weird in the hand, because I haven't implemented dynamic handlight yet. I was to lazy for that -w-


    When it starts to rain, you will see, the rain texture is a little bit rotated (diagonally). It looks like, there is more wind in the world.

    Bloom has been disabled, because honestly it looks to washed out .x. I'll proably rewrite it aswell.


    In some pictures is volumetric fog and DOF enabled.


    Okaaaaay, enough with that. Here is the download link: http://dedelner.net/download-v6/


    So much text for this huge update...
    And yes, I enjoyed to let you wait :P


    2016-04-02_15.57.232016-04-02_15.58.082016-04-02_15.59.022016-04-02_16.00.212016-04-02_16.03.472016-04-02_16.07.142016-04-02_16.09.082016-04-02_16.12.422016-04-02_16.13.522016-04-02_16.15.362016-04-02_16.16.292016-04-02_16.17.112016-04-02_16.19.012016-04-02_16.20.042016-04-02_16.24.272016-04-02_16.25.102016-04-02_16.25.522016-04-02_16.27.122016-04-02_16.28.032016-04-02_15.54.052016-04-02_15.55.042016-04-02_15.57.01

    Posted in: Minecraft Mods
  • 1

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    Quote from Thenombomber1»

    In my opinion the first 3 pictures are a lot different to the last picture. What's wrong?


    Because the last picture is from January 2014. We have January 2016 :P
    Posted in: Minecraft Mods
  • 0

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    Quote from sadpwner»

    how do i download this? I am on the site. I click show conditions and nothing happens. How do I accept the conditions?


    It should work now.
    Posted in: Minecraft Mods
  • 0

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    Quote from exosoup»

    Hi DeDelner great shader big fan I was just wondering if in the next version you could add the torch glow effect like in seus or sildurs if it's no trouble other than that great work!


    I already tried in different ways to do that. What I want now is that the blocks have their on channel for gl_FragData[1], so that I could call them in final.fsh, where the bloom function is. But the problem is, that gl_FragData[1] is already given for godrays (all channels, except Alpha). Naaaw I have to play around with it...
    Quote from Topfpflanze91»

    Hmm, I guess I see the specular effects in v6. It's a bit different than SEUS' in that it really reflects instead of just making it shiny which is cool too but I prefered the way SEUS does it. Well maybe I can get used to it :)


    Maybe I will add the raytracing function from Chocapic's V4 back to my shaderpack. Mhm, let's see...
    Posted in: Minecraft Mods
  • 1

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017

    Here are some Bugs 4 you:


    - Signs are Buggy >> Screenshot

    - Signs and Heads can also shake like Leaves

    - If you enter a World or join a Server, you get a White screen



    About these wavy blocks/signs: I don't why this always happens, but I think this problem causes the graphics card. Probably it cannot separate the minecraft ID's. Idk, It#s hard to explain..


    Quote from Hodoku»

    Amazing shader! Two issues I've encountered:


    Signs have that wonky text


    Colored glass renders REALLY weird. With default textures, its a single-color blob with no texture applied, and with any custom pack, they're all just translucent grey.


    Any way to fix those? :o



    So far, the shaderpack only knows no and full transparency. Nothing between 0 and 100. That's why the ice blocks are still look weird.

    Quote from MaxCraft548»

    Is there a way to enable distance blur in the latest version?



    Sure! But you should notice, that you cannot enable motionblur and distance blur at the same time.


    Quote from Didjey228»
    I have a problem. Here is a screenshot . It can be fixed ?


    Please post your results there:

    == > http://dedelner.net/kuda-shaders/report-a-problem/


    Quote from AerysFeather»

    So beautiful now ! but I think we have a too much of blur. :-/



    Naaah, ok you're right.. You can still decrease the amount of blur by yourself.


    Quote from Topfpflanze91»

    I don't know if anyone brought this up yet but I have a suggestion. How about having the specularity supplied by the texture pack instead of the fixed ones for e.g. gold and iron blocks? I really like this shader pack over SEUS for it's warmer color but I'm really missing my specular maps :(

    Anyway good job on this! :)




    I'm not sure, what you really mean. The shaderpack supports specular mapping and you can even adjust the intensity of specularity by every single texture.

    Quote from icarus1314»

    excuse me, i just wanna ask

    with that kuda shader banner, what is that font you use?

    it's a very nice font, would love to add it to my font collection

    ty~



    The font is called "Arual" and can be found here ;)
    Posted in: Minecraft Mods
  • 2

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    I usually have planned to release a new update in this week, but I was not satisfied about the colors. I noticed really late that are too greenish. Now I’m working really hard, to adjust all color variables to more realistic colors. Right now, I’m pretty proud of the result. What do you think? :)

    By the way, the new Bloom feature runs a lot smoother compared to the old technique. Right now, it only renders only 8 samples instead of 28. And I think it doesn’t look so bad. I mean in my opinion, it gives now a better atmosphere like in the desert. It looks like, if it’s really hot there.


    .

    Posted in: Minecraft Mods
  • 0

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    Quote from skyboyfly»

    Hey this is great :D, It works on my yosimite OSX or other words this is a mac shader pack, which is great. Considering 99% of them aren't

    . On other websites I heard the guy that made this was quiting this project then I found this... PLEASE DO NOT QUIT this project and always make it mac supported. THANKS SO MUCH!!!


    Why should I quit? :)
    Posted in: Minecraft Mods
  • 1

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    Quote from Pokenerd8»

    Umm i was wondering if there was a way to change the rain because my minecraft acts weird.




    And it does this effect when i am outside or inside as well. so wondering if this was just me or if everyone had this as well.

    Nothing else i'll just Keep the rain away if nothing can be done :P


    That would be fixed in v5.0.6 soon. It schould be compatible with Intel HD Graphics.

    Quote from Gallant_Knight»

    Hello, first off would like to say that your shaders are amazing. But I do have a question, I was trying out the shaders to see how they would run, and I was wondering if there's a way to turn off the waving grass and leaves? I was never a fan of the waving effect as I would like things to stay blocky with the realistic lighting and water. I know I can disable effects by adding some slashes in front of the effect but I do not know what the effect is called or what file it is located in. Also I would suggest adding a brief description to the OP about the names of the effects, what they do, and where they are located so people can disable them more easily without having to put a topic in the forum about it.


    Thanks for your assistance.


    In v5.0.6, you'll be able to disable "WAVING_TERRAIN" in gbuffers_terrain.vsh.



    v5.0.6 (DEV 4):


    - compatibility with Intel HD Graphics (Tested on 4600) => I'll
    publish a new version of the KUDA-Shaders features list, to see which
    version is compaible with Intel HD Graphics and which not.
    - added fringe to DOF
    - disabled shadow illumination => In hope getting more FPS for slower graphic cards on Ultra/Extreme.
    - changed sunlightcolor, horizoncolor and fogcolor => The morning is
    more yellowish and in the evening it's more reddish, like in reality.
    - changed ambientcolor => Because shadow illumination is disabled, I had to adjust the ambientcolor.
    - added grain/noise (Only visible at the darkness) => Looks now, that the minecraft world is captured by a camera!
    - removed emissive light on light sources => Didn't looked good at all...
    - improved cloudcolor => Not supersaturated -> soft cloudcolor.
    - optimized torch radius => A bit more realistic.
    - changed torchcolor => Not so colorless anymore.
    - bugfixes

    Friday is on the way ~~ ^^,


    2015-06-04_21.24.01


    2015-06-04_21.22.58


    2015-06-04_21.23.05


    2015-06-04_21.23.19


    2015-06-04_21.23.38

    Posted in: Minecraft Mods
  • 1

    posted a message on KUDA-Shaders v6.0 Legacy (Developers wanted) | Last update: 18th October 2017
    Quote from OfficialMageHD»

    Hey I just downloaded the latest version and love it! There are only a few things that kind of bug me so far.


    1. The water is very rough, it makes me kind of motion sick which I have never really had a problem with. Do you think it is possible to do the water biome based? Have it be a bit rougher in the ocean and smoother in land areas? and on the topic of water the way it looks underwater is a bit weird, there is just a bit to much distortion, way too dense and close together making it look unnatural.


    2. The light in the sky as it transitions between day and night is instant, it should smooth in so that it has a transition to look more natural.


    3. and lastly this may be just personal taste, but I could see this bothering a lot of people is the hitbox, the texture back makes it way too bright, maybe make it back to the black hitbox around blocks or possible a "light and dark" version of the pack to allow everyone to chose which hitbox they like more, or maybe some sort of config to do this if that is possible?


    That is all I have seen so far, this looks like an amazing shaders pack and there is so much I love about it! I would love to see this improve and be brought up every time someone asks for a good shaderpack. If there is a way to get email alerts when you have updates to test I would love to help out with that :)


    The water is already been changed. Your other suggestions are improved in DEV 54 (Scroll down a bit).

    Quote from IMblueN4»

    well i got a request can you give me a download to version 5.0.3 because i kinda loved the clouds of that one more then the one's in the latest version

    and 5.0.3 gave me more fps then the latest version too and i think it was because of those clouds but i'm not sure



    Definitely not the clouds, more the features like Bloom (Which runs with 60 samples on 5.0.4), but it runs now with 25 samples and Mipmap for increasing the performance. Maybe I will enable Mapmap on Godrays too.




    DEV 54:


    Last DEV before publish v5.0.5 for public.


    - Overwritten sky => No color mixes with resourcepacks, no rotated sky boxes, no
    overexposed sun, no black sky in huge buildings, own sun and moon size,
    and smoother transition from day to midnight.


    - Added own stars => Not perfeclty done yet, because they flickering a bit while moving the player.


    - Lower Bloom intensity => Better as a overexposed landscape.


    - Thicker clouds => It really looks like, if they are volumetric!


    - Optimized lens flare => Sun flare size, brightness, etc.


    2015-05-12_16.06.00


    2015-05-12_16.06.53

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.