Thank you SO much for updating this mod! I will keep an eye on this one! Let me know when you have a testable version!
- Davoleo3601
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Nozgo posted a message on Metallurgy 4: Reforged | The unofficial port to 1.12.2 of Metallurgy 4Posted in: WIP Mods -
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EmperourPenguin posted a message on Overwatch Mod! (Nerd Squad Thread)Posted in: WIP ModsAny Had progress been made? You should post some modeling/spriting/texturing or just general development stuff on your YT channel.
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EmperourPenguin posted a message on Overwatch Mod! (Nerd Squad Thread)Posted in: WIP ModsHas any progress been made? Also, how will using abilities work? Would it be once you put on a set of armor, in the controls the abilities pop up, and you can bind them to what key you'd like, similar to Fisks Superhero mod? You should check out how controls work on that, its very nice and works great imo, and i think it would fit this mod nicely. Also, will you be creating a new damage system for weapons, or keeping the vanilla system, because i think it would be sort of tricky to get the damaged balanced. This last thing is important, and i think if you're making 3d models, you should definitely try to do this. For heroes such as Reinhardt, Winston, D.Va, Roadhog etc, since their big and bulky, you should make it so their armor gives the player a new model to fit their sizes. These are just suggestions, i know they're probably really hard to make a reality, but you should definitely try.
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N3rdy_Warri0r posted a message on Overwatch Mod! (Nerd Squad Thread)Posted in: WIP ModsThat is perfectly okay! to create the JSON files, we are using Mr. Crayfish's 3D model creator. and to create the 2D sprites, we use Piskelapp. we first take the Piskelapp sprite, create it into Mr. Crayfish's program, then import it into the game using MCreator, and then we started using Eclipse to do special coding. We take our information from Overwatch itself from recording times over and over again. I hope this answers your questions I hope you all have a nice day!
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This is Metallurgy 4: Reforged
an unofficial port of Metallurgy 4 by ShadowClaimer
This mod is a collaboration between ItHurtsLikeHell and Davoleo
Metallurgy 4: Reforged is a mod that implements a lot of different materials some realistic ones and some fantasy ones, and alloys too It's a fully customizable mod, and it also has some special effects for armors and tools made with these materials
Download from curseforge / Twitch App
If you wish to further support the development consider our paypal/patreon pages listed here below:
ItHurtsLikeHell: https://www.patreon.com/ithurtslikehell
Davoleo: https://www.patreon.com/Davoleo | https://paypal.me/Davoleo
If you want to contribute to the mod be sure to read Contributing Lines
This mod is in beta stage, there could be some bugs. If you want more information about the development check github issues and commits, or ask on our discord server here below
If you think you found a bug please report it here
If you need support or you have questions just jump on my discord server and ask there: https://discord.gg/MFCdYDY
Special Thanks to project contributors:
Klazkin AKA Matpac AKA the_mod_artist
PierKnight100
carbotaniuman
Screenshots: