• 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Happycamper95»

    Hey Sildur, I’d like to make some feature requests/suggestions, if that's alright.
    I think some of this has been mentioned/asked before, but I’d like to suggest it again.

    I like playing with the Depth-of-Field effect on because, well, it adds a sense of depth. But a small issue crops up when mining. The tools’ animation goes in front of the crosshair which causes the focus to rapidly go in and out of focus as you mine. So, I was wondering if you could you add a sort of smoothing to the focus change. This also could just be an all-around nice effect. It would be nice if the speed or amount of smoothing could be adjusted in the shader options.

    I also like to play with the Distance Blur on, as it makes for a nice distance fog substitute (which is not present on the Vibrant Shaders). But one downside of using the Distance Blur option is you lose the changing focus that the normal DoF affect has, and thus some of the sense of depth you get for things that are close. You still get the sense of far away things being far, but you lose the effect of close things being close, if that makes sense. So, I was wondering if you could also add an option for the Distance Blur affect to behave like the DoF effect, in that when you look at things close to you, the distance blur also moves closer to you.

    Thirdly, I was wondering if it was easily possible to make the sky come into focus when you look at it when using the Distance Blur affect. Some texture/resource packs have some really nice skies, and it would just be nice to be able to see them occasionally when using the distance blur. Maybe the distance blur effect reduces in amount depending on how far up into the sky you’re looking, so as not to just jump from being out of focus to being in focus (probably easier said than done).
    (Side Note: Discovered the amount of blur is affected by the render distance, or at least the "Blur view distance" is. When the render distance is on the higher end, the sky is very blurry.)

    Lastly, I’d like to ask if you could add some quality variables or options for the DoF effect in the Enhanced Default Shader. Right now, the effect looks a bit more like a smear, which I understand is probably far less “expensive”. But, If a system has the performance, It might be nice to have some options that would allow you to choose the amount of “fragments” and/or how many arms/directions there are in the blur, thus the quality (if I’m understanding it right or if it’s even a thing).



    TL;DR :
    ------------------------------
    - A smooth transition between focus points for the DoF effect.
    - A dynamic "blur view distance" option for Distance Blur.
    - An ability for the sky to be in focus when looking at it using Distance Blur.
    - A quality option for the DoF effect in Enhanced Default.



    Thank you for your wonderful shaders and the time and effort you’ve put into them as well as your patience and support. I’ve been using your shaders for years (like 5+), and they have become standard shaders of mine. I very much appreciate it. They add quite a bit to the Minecraft experience. Thank you again.



    Hello Sildur,
    are there any plans to implement these features?
    I'm interested in especially the third one (focused skybox with distance blur enabled)
    I would also like to see an option for underwater blur (kinda like a distance blur with a very low distance for blurry underwater vision)
    Kuda Shaders have that but they have issues with particles and are not updated anymore.

    I hope to hear from you.

    Greetings from south Germany

    Jimbo

    Posted in: Minecraft Mods
  • 0

    posted a message on Music Choices - Gives you more options for your music - Now in 1.8!
    Quote from Darth_Jimbo»

    {
    "mch.menu": {
    "category": "music",
    "musicchoices": true,
    "menu": true,
    "sounds": [
    {
    "name": "Menu",
    "stream": true
    }
    ]
    },
    "mch.landlight": {
    "category": "music",
    "musicchoices": true,
    "priority": 2,
    "biome type blacklist":
    [
    "RIVER",
    "OCEAN",
    "WATER"
    ],
    "lighting": [
    "sun",
    "light"
    ],
    "sounds": [
    {
    "name": "Light(1)",
    "stream": true
    },
    {
    "name": "Light(2)",
    "stream": true
    },
    {
    "name": "Light(3)",
    "stream": true
    },
    {
    "name": "Light(4)",
    "stream": true
    },
    {
    "name": "Light(5)",
    "stream": true
    },
    {
    "name": "Light(6)",
    "stream": true
    },
    {
    "name": "Light(7)",
    "stream": true
    },
    {
    "name": "Light(8)",
    "stream": true
    },
    {
    "name": "Light(9)",
    "stream": true
    }
    ]
    },
    "mch.landdark": {
    "category": "music",
    "musicchoices": true,
    "biome type blacklist":
    [
    "RIVER",
    "OCEAN",
    "WATER"
    ],
    "sounds": [
    {
    "name": "Dark(1)",
    "stream": true
    },
    {
    "name": "Dark(2)",
    "stream": true
    },
    {
    "name": "Dark(3)",
    "stream": true
    },
    {
    "name": "Dark(4)",
    "stream": true
    },
    {
    "name": "Dark(5)",
    "stream": true
    }
    ]
    },
    "mch.waterlight": {
    "category": "music",
    "musicchoices": true,
    "priority": 2,
    "biome types":
    [
    "RIVER",
    "OCEAN",
    "WATER"
    ],
    "lighting": [
    "sun",
    "light"
    ],
    "sounds": [
    {
    "name": "WaterLight(1)",
    "stream": true
    },
    {
    "name": "WaterLight(2)",
    "stream": true
    },
    {
    "name": "WaterLight(3)",
    "stream": true
    },
    {
    "name": "WaterLight(4)",
    "stream": true
    },
    {
    "name": "WaterLight(5)",
    "stream": true
    },
    {
    "name": "WaterLight(6)",
    "stream": true
    },
    {
    "name": "WaterLight(7)",
    "stream": true
    },
    {
    "name": "WaterLight(8)",
    "stream": true
    },
    {
    "name": "WaterLight(9)",
    "stream": true
    },
    {
    "name": "WaterLight(10)",
    "stream": true
    }
    ]
    },
    "mch.waterdark": {
    "category": "music",
    "musicchoices": true,
    "biome types":
    [
    "RIVER",
    "OCEAN",
    "WATER"
    ],
    "sounds": [
    {
    "name": "WaterDark(1)",
    "stream": true
    },
    {
    "name": "WaterDark(2)",
    "stream": true
    },
    {
    "name": "WaterDark(3)",
    "stream": true
    },
    {
    "name": "WaterDark(4)",
    "stream": true
    },
    {
    "name": "WaterDark(5)",
    "stream": true
    }
    ]
    },
    "mch.sunrise": {
    "category": "music",
    "musicchoices": true,
    "overlap": true,
    "event": "sunrise",
    "sounds": [
    {
    "name": "Sunrise",
    "stream": true
    }
    ]
    },
    "mch.sunset": {
    "category": "music",
    "musicchoices": true,
    "overlap": true,
    "event": "sunset",
    "sounds": [
    {
    "name": "Sunset",
    "stream": true
    }
    ]
    }
    }

    I'm giving up, I'm too stupid to find my mistake.

    Situation: The Player is standing outside at night under light source (Lightlevel 14)

    Expectation: The landlight- or waterlight-music should play

    Actual result: the landdark- / waterdark-music plays


    I tried playing around with priorities without success.

    I tried playing around with lighting tags without success.

    Also when only dark and light music is defined (not sun and moon) the mod won't play anything (default mc-music is turned off) when the player is outside (doesn't care if day or night, doesn't care if there is a blocklight source or not).

    What is wrong here?

    Thanks for helping


    I did further research about my problem and tried again playing around with time- and weather-tags without any success.
    This is a bug! The lighting:light condition is NEVER true when outside and this is screwing up everything!
    Try it:
    - turn off default music
    - make a music pack with one track played with the tag lighting:light only (of course with the right syntax)
    - put yourself outside at mid day ingame; nothing will play (it's called dayLIGHT)
    - put a lightsource besides you, still nothing will play
    - wait for the night with the lightsource still there, nothing will play
    - go inside a cave and turn on a lightsource, aaah there we have some music
    - go inside a lit house without a window, yes we have some music
    - put a window in there and stand nearby (it's still lit), nothing

    Please fix it. Thank You.
    BTW: Is there a way to define a boss music for all bosses, like there was in 1.6.4? (1.6.4 was much easier than all this JSON stuff; just sayin')
    Posted in: Minecraft Mods
  • 0

    posted a message on Music Choices - Gives you more options for your music - Now in 1.8!
    {
    "mch.menu": {
    "category": "music",
    "musicchoices": true,
    "menu": true,
    "sounds": [
    {
    "name": "Menu",
    "stream": true
    }
    ]
    },
    "mch.landlight": {
    "category": "music",
    "musicchoices": true,
    "priority": 2,
    "biome type blacklist":
    [
    "RIVER",
    "OCEAN",
    "WATER"
    ],
    "lighting": [
    "sun",
    "light"
    ],
    "sounds": [
    {
    "name": "Light(1)",
    "stream": true
    },
    {
    "name": "Light(2)",
    "stream": true
    },
    {
    "name": "Light(3)",
    "stream": true
    },
    {
    "name": "Light(4)",
    "stream": true
    },
    {
    "name": "Light(5)",
    "stream": true
    },
    {
    "name": "Light(6)",
    "stream": true
    },
    {
    "name": "Light(7)",
    "stream": true
    },
    {
    "name": "Light(8)",
    "stream": true
    },
    {
    "name": "Light(9)",
    "stream": true
    }
    ]
    },
    "mch.landdark": {
    "category": "music",
    "musicchoices": true,
    "biome type blacklist":
    [
    "RIVER",
    "OCEAN",
    "WATER"
    ],
    "sounds": [
    {
    "name": "Dark(1)",
    "stream": true
    },
    {
    "name": "Dark(2)",
    "stream": true
    },
    {
    "name": "Dark(3)",
    "stream": true
    },
    {
    "name": "Dark(4)",
    "stream": true
    },
    {
    "name": "Dark(5)",
    "stream": true
    }
    ]
    },
    "mch.waterlight": {
    "category": "music",
    "musicchoices": true,
    "priority": 2,
    "biome types":
    [
    "RIVER",
    "OCEAN",
    "WATER"
    ],
    "lighting": [
    "sun",
    "light"
    ],
    "sounds": [
    {
    "name": "WaterLight(1)",
    "stream": true
    },
    {
    "name": "WaterLight(2)",
    "stream": true
    },
    {
    "name": "WaterLight(3)",
    "stream": true
    },
    {
    "name": "WaterLight(4)",
    "stream": true
    },
    {
    "name": "WaterLight(5)",
    "stream": true
    },
    {
    "name": "WaterLight(6)",
    "stream": true
    },
    {
    "name": "WaterLight(7)",
    "stream": true
    },
    {
    "name": "WaterLight(8)",
    "stream": true
    },
    {
    "name": "WaterLight(9)",
    "stream": true
    },
    {
    "name": "WaterLight(10)",
    "stream": true
    }
    ]
    },
    "mch.waterdark": {
    "category": "music",
    "musicchoices": true,
    "biome types":
    [
    "RIVER",
    "OCEAN",
    "WATER"
    ],
    "sounds": [
    {
    "name": "WaterDark(1)",
    "stream": true
    },
    {
    "name": "WaterDark(2)",
    "stream": true
    },
    {
    "name": "WaterDark(3)",
    "stream": true
    },
    {
    "name": "WaterDark(4)",
    "stream": true
    },
    {
    "name": "WaterDark(5)",
    "stream": true
    }
    ]
    },
    "mch.sunrise": {
    "category": "music",
    "musicchoices": true,
    "overlap": true,
    "event": "sunrise",
    "sounds": [
    {
    "name": "Sunrise",
    "stream": true
    }
    ]
    },
    "mch.sunset": {
    "category": "music",
    "musicchoices": true,
    "overlap": true,
    "event": "sunset",
    "sounds": [
    {
    "name": "Sunset",
    "stream": true
    }
    ]
    }
    }

    I'm giving up, I'm too stupid to find my mistake.

    Situation: The Player is standing outside at night under light source (Lightlevel 14)

    Expectation: The landlight- or waterlight-music should play

    Actual result: the landdark- / waterdark-music plays


    I tried playing around with priorities without success.

    I tried playing around with lighting tags without success.

    Also when only dark and light music is defined (not sun and moon) the mod won't play anything (default mc-music is turned off) when the player is outside (doesn't care if day or night, doesn't care if there is a blocklight source or not).

    What is wrong here?

    Thanks for helping

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Server keeps freezing

    I'm gonna push that once more as there is new information available.

    The MineOS was quite working but lagging as hell (Virtual Box on a Windows --> of course it lags)

    So I migrated all back to Windows, Redownloaded all mods, reinstalled and reconfigured everything and of course having our problem again.

    Minecraft Server freezes with the following stack at the Warmroast JVM Injector


    Server thread100,00%10600ms

      net.minecraft.server.ThreadMinecraftServer.run()100,00%

      net.minecraft.server.MinecraftServer.run()100,00%

      net.minecraft.server.MinecraftServer.func_71217_p()100,00%

      net.minecraft.server.dedicated.DedicatedServer.func_71190_q()100,00%

      net.minecraft.server.MinecraftServer.func_71190_q()100,00%

      net.minecraft.entity.EntityTracker.func_72788_a()100,00%

      com.chunkbase.mod.forge.mods.unglitch.derived.EntityTrackerEntryUnglitch.func_73122_a()100,00%

      net.minecraft.entity.EntityTrackerEntry.func_73122_a()100,00%

      net.minecraft.entity.EntityTrackerEntry.func_111190_b()100,00%

      net.minecraft.entity.EntityTrackerEntry.func_73116_b()100,00%

      com.chunkbase.mod.forge.mods.unglitch.derived.EntityTrackerEntryUnglitch.func_73120_a()100,00%

      net.minecraft.entity.EntityTrackerEntry.func_73120_a()100,00%

      net.minecraft.network.NetServerHandler.func_72567_b()100,00%

      net.minecraft.network.TcpConnection.func_74429_a()100,00%


    It seems to be a problem when more than one person is connecting from the same IP adress.

    (For example siblings or a commune, who use the same internet connection)

    Is there anybody else, who encountered this problem

    Posted in: Server Support and Administration
  • 0

    posted a message on Minecraft Server keeps freezing

    Thx for your reply,

    in the meantime I migrated the server itself to a MineOS-VM which is operating with Java 7

    I didn't have any issues with that since migration.

    I'll continue testing, it is running for a week now and we will see...

    Posted in: Server Support and Administration
  • 0

    posted a message on Minecraft Server keeps freezing

    Bump with more info:

    New world with same seed, same mods, Singleplayer

    (I wanted to make some tests)

    Crashing frequently with following report:


    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.

    Time: 12.05.15 10:12
    Description: Exception in server tick loop

    java.util.ConcurrentModificationException
    at java.util.HashMap$HashIterator.nextNode(Unknown Source)
    at java.util.HashMap$KeyIterator.next(Unknown Source)
    at net.minecraft.entity.EntityTracker.func_72788_a(EntityTracker.java:259)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:680)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1165457968 bytes (1111 MB) / 2077753344 bytes (1981 MB) up to 2077753344 bytes (1981 MB)
    Mod Pack: Unknown / None
    LiteLoader Mods: 1 loaded mod(s)
    - MAtmos version r26 for 1.6.4
    JVM Flags: 4 total; -XX:+UseConcMarkSweepGC -Xms2048m -Xmx2048m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    AABB Pool Size: 8545 (478520 bytes; 0 MB) allocated, 6594 (369264 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 71
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_U_D1 50 mods loaded, 50 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PlayerAPI{1.2} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SomniaCore{1.0.3} [SomniaCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    chunkbase_unglitch{1.2} [Unglitch] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MobiusCore{1.2.2} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SeasonsMod{1.15.1} [The Seasons Mod] (extractedSeasonFiles.nmf) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WPUtil{1.3} [WeatherPony Utilities] (extractedSeasonFiles.nmf) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{2.9.2.4} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    herblore{2.1g} [Herblore] (1.6.4 Herblore Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DungeonTools{1.8.2} [Dungeon Tools] (1.6.4-DungeonTools1.8.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    battlegear2{1.0.5.3} [Mine & Blade Battlegear 2 - Bullseye] (1.6.4-MB_Battlegear2-Bullseye-1.0.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bspkrsCore{v5.3(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ArmorStatusHUD{v1.15(1.6.4)} [ArmorStatusHUD] ([1.6.4]ArmorStatusHUDv1.15.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StatusEffectHUD{v1.19(1.6.4)} [StatusEffectHUD] ([1.6.4]StatusEffectHUDv1.19.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TreeCapitator{Forge 1.6.4.r09} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r09.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    nohero_morehealth{4.5} [More Health Forge] ([Forge]More Health Enhanced 5.0 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ChickenChunks{1.3.3.4} [ChickenChunks] (ChickenChunks-1.6.4-1.3.3.4-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ComputerCraft{1.63} [ComputerCraft] (ComputerCraft1.63.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    customrecipes{4.52} [Custom Recipes] (CustomRecipes-4.5-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MagicCarpet{1.2} [DrZhark's Magic Carpet Mod] (DrZharks MagicCarpet Mod v1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NBTEdit{1.6.4.0} [In-game NBTEdit] (Forge_NBTEditv1.6.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    HardcoreEnderExpansion{1.5a} [Hardcore Ender Expansion] (HardcoreEnderExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LavaBoat{2.0.0} [LavaBoat] (LavaBoat_2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MagicYarn{1.0.9} [Magic Yarn] (MagicYarn_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mca{3.6.1} [Minecraft Comes Alive] (MCA-3.6.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    millenaire{5.1.11} [Millénaire] (millenaire-jar-5.1.11) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cfm{3.3.4} [MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.4(1.6.4).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    packchevsky{b2} [Potion Packs] (Potion-Packs-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Safe{1.2.0} [Safe] (safe-1.6.4-1.2.0fix.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_SmartMoving{14.6} [Smart Moving] (Smart Moving Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Somnia{1.0.1} [Somnia] (Somnia-Pre2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SpecialMobs{3.0} [Special Mobs] (SpecialMobs 3.0 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StevesCarts{2.0.0.a134} [Steve's Carts 2] (StevesCarts2.0.0.a134.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TallDoors{0.3.3} [TallDoors] (TallDoors-1.6.4-0.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    tombstone{0.8.1} [TombStone] (TombStone-1.6.4_0.8.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    UtilityMobs{2.1} [Utility Mobs] (UtilityMobs 2.1 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    chunkbase_villageinfo{2.0-b3} [Village Info] (VillageInfo_Forge_1.6.4_2.0-b3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Opis{1.2.2} [Opis] (zzOpis_1.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MapWriter{2.0.1} [MapWriter] (zzOpis_1.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 4682 (262192 bytes; 0 MB) allocated, 4324 (242144 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Darth_Jimbo'/385, l='MWW5-Seed', x=-170,41, y=101,07, z=218,31]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'


    The function

    net.minecraft.entity.EntityTracker.func_72788_a

    is also mentioned during the server freeze in the JVM-Tracker


    (It is actually the only function which is mentioned)

    So is a faulty entity causing it?

    Asking Google about that error brings me to the question:

    Are there too many entities / mobs on my server / on a single chunk?


    Thanks for your help

    Posted in: Server Support and Administration
  • 0

    posted a message on Minecraft Server keeps freezing
    Too soon, too soon

    Problem occuring frequently today even with antivirus turned off.

    Can anybody tell me, how to use Warmroast (or another Java Debugger) to analyze this problem.

    My players are freaking out.

    Thanks
    Posted in: Server Support and Administration
  • 0

    posted a message on Minecraft Server keeps freezing
    I got it my self

    It was the Antivirus Application (avast) which was blocking something there.

    It kicked out my predefined exclusion of the Minecraft-Directory (probably during update)

    Exclusion is now configured again and server is running fine for 3 days now.
    Posted in: Server Support and Administration
  • 0

    posted a message on Modded Server crashes
    I see some Damage Indicators in your crash log.

    Damage Indicators Mod is a AFAIK a client only mod.

    It may crash on servers, you don't need to install it on servers to use it...
    Posted in: Server Support and Administration
  • 0

    posted a message on Minecraft Server keeps freezing
    Hello Guys, i need help.

    my server keeps freezing during normal operation, no crash, no report.
    Following things happen:
    - all players (mostly only about 5) are playing without any problems or lag until they all get disconnected with read time out.
    - I connect to my server and check the command line, I can enter commands but there is no answer, even the stop command is doing nothing.
    - on RCON I can execute certain commands (e.g. /forge tps, which is always reporting exactly the same tick time and /list which is still listing connected players even though all were thrown out)
    - on Windows Task Manager the server runs without any CPU load (during the problem)
    - I'm able to close the server only with alt + f4 then I restart the jar and everything works fine until next time
    - the problem happens up to 10 times a day but also sometimes never for a few weeks
    - the problem only happens when at least one player is connected

    It's a dedicated server on my own hardware
    Miniserver with Intel Xeon CPU (4x3,1GHz)
    8GB Ram (4GB allocated to Minecraft)
    1000 GB HDD (OS, Media-Archive for streaming to Home-Network, TV, etc., Backup for Minecraft Server)
    128 GB SSD (Pagefile, Minecraft Server and Java 64-bit Installation)
    OS is Windows 8.1 64-bit , Java is Version 8 U 31 64-bit
    Minecraft is Modded 1.6.4 With Forge 1.6.4-9.11.1.965

    I think it's a mod-problem but as the problem is very frequent and random I can not really figure out which one it is.
    I have ran Warmroast to inject the JVM to find out which thread is hanging but I don't know what information is relevant there.
    I hope you can help me thank you
    Posted in: Server Support and Administration
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Modding in 1.6 is just craap.
    I hope for the official API very soon, that this tinkering is finally over.
    Sorry for asking but would it be possible to get some installation instructions for Magic Launcher (as you said it would be easier) because I just can't get it work

    Error message saying:

    ---- Minecraft Crash Report ----
    // My bad.

    Time: 26.08.13 21:34
    Description: Initializing game

    java.lang.RuntimeException: SPC installed incorrectly
    at ServerPlayerAPI.register(ServerPlayerAPI.java:14)
    at mod_SPC.load(mod_SPC.java:34)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:538)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at ServerPlayerAPI.register(ServerPlayerAPI.java:14)
    at mod_SPC.load(mod_SPC.java:34)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:538)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows Vista (x86) version 6.0
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 509097184 bytes (485 MB) / 648740864 bytes (618 MB) up to 648740864 bytes (618 MB)
    JVM Flags: 2 total; -Xms640m -Xmx640m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.55.842 Minecraft Forge 9.10.0.842 Optifine OptiFine_1.6.2_HD_U_B4 30 mods loaded, 30 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.2.55.842} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.10.0.842} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    PlayerAPI{1.1} [Player API] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    RenderPlayerAPI{1.2} [Render Player API] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_bspkrsCore{v3.03(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev3.03.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_SPC{4.9} [Single Player Commands] (SinglePlayerCommands-MC1.6.2_V4.9.zip) Unloaded->Constructed->Pre-initialized->Errored
    MoreExplosives{Release 3.7 for Minecraft 1.6.2} [More Explosives] (MoreExplosivesModRelease3.7forMinecraft1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ArmorStatusHUD{v1.12(1.6.2)} [ArmorStatusHUD] ([1.6.2]ArmorStatusHUDv1.12.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_StatusEffectHUD{v1.14(1.6.2)} [StatusEffectHUD] ([1.6.2]StatusEffectHUDv1.14.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ComputerCraft{1.56} [ComputerCraft] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CCTurtle{1.56} [ComputerCraft Turtles] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized
    DynamicLights{1.2.4} [Dynamic Lights] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    eplus{1.16.4} [Enchanting Plus] (EnchantingPlus-1.16.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MagicYarn{1.0.7} [Magic Yarn] (MagicYarn_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_MAtmos{r25 for 1.6.2} [mod_MAtmos] (MAtmosClassesNDP_r25__1_6_2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mca{3.4.4} [Minecraft Comes Alive] (MCA v3.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    millenaire{5.1.9} [Millénaire] (millenaire-jar-5.1.9) Unloaded->Constructed->Pre-initialized->Initialized
    mod_TreeFeller{2.4} [TreeFeller] (mod_TreeFeller_v2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    AS_Ruins{10.6} [Ruins Spawning System] (Ruins_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_SmartMoving{14.3} [Smart Moving] (Smart Moving Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Launched Version: 1.6.2-Forge9.10.0.842
    LWJGL: 2.9.0
    OpenGL: ATI Radeon HD 4800 Series GL version 2.1.8870, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: Deutsch (Deutschland)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    But I have to say this only occurs when Single Player Commands AND PLAYER API are installed:
    - In the changelog it says
    Compatability with Mod Loader, PlayerAPI and Forge;

    - Magic Launcher says: 3 errors (not always bad but, based on my personal experience with other mods, mostly)

    Maybe it's only compatible with only certain versions of Player API / Forge?
    Which Forge build is tested?

    Thanks in advance.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    MAJOR: A new world is required if updating from v1.5.2.


    Seriously?!?
    So I don't need to continue playing Minecraft on my existing world until my other mods are updated to 1.6?!
    So I can start migrating the structures of my NPC-City to a new world with the same seed an can recreate the population from scratch when updated?!
    THIS SUCKS BAD
    and I really hope that this is really the last time you do this to me (remember update to 1.5)!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)
    Following problem:
    My computer crashed while playing minecraft (with BSOD) and now the world is not loading when seasons is installed
    (Saying something like not in GZIP-Format, I think some files got corrupted), without seasons the world loads fine.
    Is there a way to clear out all seasons information e.g. with NBT-Explorer?
    I tried to delete all Seasons.dat files but that did not help...
    Greetings Jimbo...
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from Darth_Jimbo

    Good mod, good update but still bugs in there:
    First issue:
    Procreation does not work.
    Neither between player and villager nor between two villagers.
    First case:
    - I press the procreate button
    - Villager jumps, hearts fly around (as intended)
    - Villager turns back to normal state
    - That's it. No naming text box and no baby
    Second case:
    - I give a cake to two married villagers
    - Both start to jump, hearts flying (as intended)
    - Then the hearts stop the jumping continues
    - That's it. Also here no baby. The two villagers continue jumping until death (They move, well lets say jump around though)

    I tested both cases about ten times with a brand new config:
    The first case worked once as intended
    The second case worked never

    Second issue:
    I'm missing the hurting sound...

    Greetings from South Germany
    Darth_Jimbo


    I tried a few things to exclude other errors (e.g. other mods, my map)
    I created a new map, with only forge (684) and MCA (3.3.5) installed
    but the above bugs persist.
    And I found one more:
    Testificates are not overwritten although I told the mod to do so in setup
    It's getting annoying...
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Good mod, good update but still bugs in there:
    First issue:
    Procreation does not work.
    Neither between player and villager nor between two villagers.
    First case:
    - I press the procreate button
    - Villager jumps, hearts fly around (as intended)
    - Villager turns back to normal state
    - That's it. No naming text box and no baby
    Second case:
    - I give a cake to two married villagers
    - Both start to jump, hearts flying (as intended)
    - Then the hearts stop the jumping continues
    - That's it. Also here no baby. The two villagers continue jumping until death (They move, well lets say jump around though)

    I tested both cases about ten times with a brand new config:
    The first case worked once as intended
    The second case worked never

    Second issue:
    I'm missing the hurting sound...

    Greetings from South Germany
    Darth_Jimbo
    Posted in: Minecraft Mods
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