How does one make a Npc execute modded commands? I want the Npc to execute //sphere 0 5 when it does an attack. So i tried the npc execute command thingy, and put //sphere. It did not execute the liteloader world edit command. Reason for this is simple. Breaking walls to get to the next area
Use forge world-edit, look in your config file for if OP Commands are enabled. See if they work then. Just a guess. never tried it
I removed all my mods and deleted my configs. When I install just custom npcs the furniture is showing. I've managed to add in 39 mods and still no issue so as I said I'll let you guys know when I find the mod that was making the furniture show up as invisible in the inventory,jei and creative menu.
This is actually a glitch because of how he rendered the items to make them show up. They won't be not-invisible for a while probably. Hopefully you can work around this just by using their names.
In a 1.7 server there's an issue that only players that are opped can interact with npcs, can you help me figure out how to make everyone interact with them?
This could be an issue caused by worldedit/worldguard or essentials. NPCs count as basic animals to minecraft, so you need to make sure the players have the permission to interact with animals in general for them to be able to interact with NPCs.
I'm betting odds he's using Optifine AND has the lack of RAM. My computer used to never show anything with 1gb of ram and Optifine installed. Always used to ruin everything.
Is there a command or scripting hook for unlocking an inventory slot? I'm trying to create a questline through CustomNPCs and I want the player's inventory to increase by X amount after a quest is done, done either by command or script.
It is a CRAZY amount of work to bring a mod from 1.8.X to 1.9.4/1.10/1.10.2!
If her mod is anything like DrZharks Mo'Creatures mod, he is moving from 1.8.9 to 1.9.4-1.10.2 (which basically all use the same code), and has 2,200 errors to fix! It takes time to filter through all of that!
Forge changing names of things, adding new hooks, removing hooks, changing functionality & adding safeguards. It's a big deal!
Yes, but if she can manage to make the move to 1.9.4 at the least, the 1.10 move will be VERY easy thanks to how they share so many binaries. That's shown by how some 1.9.4 mods out of the box work with 1.10.2 with no editing.
I can't guarantee that I ever would update this mod, but if I ever were to gain the experience necessary to do such, I might be interested. Does the mod author not port to 1.7.10 because it's not possible, or is it out of lack of interest?
I've talked with him over email. He's too busy with other projects and can not actually find the original source for either version of LegendGear anymore.
Just installed flans mod 5.0 for mc 1.8 and everytime i open every gun box(execpt for the Japanese) i see nothing then when i try to click it the game crashes what do i do?
Put your spo
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
java.lang.NullPointerException: Updating screen events
at com.flansmod.client.gui.GuiGunBox.func_73864_a(GuiGunBox.java:212)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1670)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.flansmod.client.gui.GuiGunBox.func_73864_a(GuiGunBox.java:212)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 346809592 bytes (330 MB) / 797089792 bytes (760 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1563 Optifine OptiFine_1.8_HD_U_H6 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1563.jar)
UCHIJAAAA Forge{11.14.4.1563} [Minecraft Forge] (forge-1.8-11.14.4.1563.jar)
UCHIJAAAA flansmod{5.0} [Flan's Mod] (Flan's Mod-1.8-5.0.jar)
UCHIJAAAA flansmodapocalypse{1.0} [Flan's Mod: Apocalypse] (Flan's Mod Apocalypse-1.8-1.0.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.82' Renderer: 'GeForce GTX 760 (192-bit)/PCIe/SSE2'
Launched Version: 1.8-forge1.8-11.14.4.1563
LWJGL: 2.9.1
OpenGL: GeForce GTX 760 (192-bit)/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.82, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
OptiFine Version: OptiFine_1.8_HD_U_H6
Render Distance Chunks: 13
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.0 NVIDIA 353.82
OpenGlRenderer: GeForce GTX 760 (192-bit)/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
iler here.
This is usually related to not having all the proper content packs installed. Check the descriptions for the content packs to see if they rely on something else.
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When's 1.8.9?
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Use forge world-edit, look in your config file for if OP Commands are enabled. See if they work then. Just a guess. never tried it
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Not without your crash report.
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This is actually a glitch because of how he rendered the items to make them show up. They won't be not-invisible for a while probably. Hopefully you can work around this just by using their names.
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1.7.10, i already have a block made, how would i convert it into a chest?
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(snip)
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We need the full log, despite how much room it eats on the page.
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This could be an issue caused by worldedit/worldguard or essentials. NPCs count as basic animals to minecraft, so you need to make sure the players have the permission to interact with animals in general for them to be able to interact with NPCs.
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You forgot to mention that it's not even Flan working on it anymore. It's that head guy from minecraft-smp
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I'm betting odds he's using Optifine AND has the lack of RAM. My computer used to never show anything with 1gb of ram and Optifine installed. Always used to ruin everything.
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Is there a command or scripting hook for unlocking an inventory slot? I'm trying to create a questline through CustomNPCs and I want the player's inventory to increase by X amount after a quest is done, done either by command or script.
0
Yes, but if she can manage to make the move to 1.9.4 at the least, the 1.10 move will be VERY easy thanks to how they share so many binaries. That's shown by how some 1.9.4 mods out of the box work with 1.10.2 with no editing.
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I've talked with him over email. He's too busy with other projects and can not actually find the original source for either version of LegendGear anymore.
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This is usually related to not having all the proper content packs installed. Check the descriptions for the content packs to see if they rely on something else.
1
I thought that the sky would be my friend with low FPS issues. Look up and get all my FPS back.
I was wrong. So horribly wrong. I got less FPS looking at the sky.