• 0

    posted a message on [1.2.5] Wedge, The WorldGen Editor: Create worlds you've only dreamed of! [256Y] [MP]
    How do you remove the bedrock layer ? can't find a way to do it...
    Oh, and there should be a way to go back on the buttons because it's annoying to click 100's of times because you missed the right block
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!
    Indev is AWESOME, keep up the good work !
    The best in this mod is that new features like the villages or lapis lazuli are still generated.
    one of the best minecraft mods on this forum.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders v11.0
    How do i fix the stuterring of far objects ? this is very annoying
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!
    Quote from Regicidal

    You are doing better than the nostalgia factor folks, I think I'll change my banner to the one I made now.

    You are active, working hard, getting things done, and being awesome. You sir, are the best modder.

    I'll be making better banners now and then, and also I'll give you my custom alpha terrain.png so you can apply it to the alpha generated worlds:




    no need, alpha colors are already there
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!
    This is AWESOME
    Glacier is back !! and with a village on it !
    Was waiting this for so long !
    Posted in: Minecraft Mods
  • 0

    posted a message on Invisible custom mob ?
    nope, did not fix the problem
    Posted in: Modification Development
  • 0

    posted a message on Invisible custom mob ?
    Hi everyone,
    I tried to make a new mob with techne, so the mod compiles, okay, but strangely, the mob is invisible. The textures ARE in the good folder as the mob works perfectly when i change the model to the default biped one. But, when i use a custom model, the only thing i can see is the mobs shadow.

    Here's the code
    mod_***.java
    package net.minecraft.src;
    
    import java.util.Map;
    
    
    public class mod_GoodandEvil extends BaseMod
    {
    
    
        public void AddRenderer(Map map)
        {
           map.put(EntityGoblin.class, new RenderGoblin(new ModelGoblin(), 0.5F));
           
        }
    
        public String getVersion()
        {
            return "1.1";
        }
    
    
    	public void load() 
    	{
    		ModLoader.RegisterEntityID(EntityGoblin.class, "Goblin", ModLoader.getUniqueEntityId());
            ModLoader.AddSpawn(EntityGoblin.class, 30, 30, 30, EnumCreatureType.creature);
    	}
    }


    RenderGoblin
    package net.minecraft.src;
    
    import org.lwjgl.opengl.GL11;
    
    public class RenderGoblin extends RenderLiving
    {
        public RenderGoblin(ModelBase modelbase, float f)
        {
            super(modelbase, f);
        }
    
        public void renderGoblin(EntityGoblin entityGoblin, double d, double d1, double d2, 
                float f, float f1)
        {
            super.doRenderLiving(entityGoblin, d, d1, d2, f, f1);
        }
    
        
        
        
        
        public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2, 
                float f, float f1)
        {
            renderGoblin((EntityGoblin)entityliving, d, d1, d2, f, f1);
        }
    
        public void doRender(Entity entity, double d, double d1, double d2, 
                float f, float f1)
        {
            renderGoblin((EntityGoblin)entity, d, d1, d2, f, f1);
        }
        
        
        
        protected void preRenderScale(EntityGoblin entity, float f)
        {
          GL11.glScalef(1.25F, 1.25F, 1.25F);
         }
    
         protected void preRenderCallback(EntityLiving entityliving, float f)
         {
            preRenderScale((EntityGoblin)entityliving, f);
         }
    
        
    }


    ModelGoblin.java
    package net.minecraft.src;
    
    public class ModelGoblin extends ModelBase
    {
    
         public ModelGoblin()
           {
             //textureWidth = 64;
        	 //textureHeight = 32;
        	 
        	 Head = new ModelRenderer(this, 0, 0);
             Head.addBox(-4f, -8f, -4f, 0, 8, 8, 8);
              Head.setRotationPoint(0f, 0f, 2f);
    		  Head.setTextureSize(64, 32);
    		  Head.mirror = true;
              setRotation(Head, 0F, 0F, 0F);
              
              Body = new ModelRenderer(this, 16, 16);
              Body.addBox(0f, 0f, 0f, 0, 8, 12, 4);
              Body.setRotationPoint(-4f, 0f, 0f);
              Body.setTextureSize(64,32);
              Body.mirror = true;
              setRotation(Body, 0f, 0f, 0f);
              
              LeftLeg = new ModelRenderer(this, 0, 16);
              LeftLeg.addBox(-2f, 0f, -2f, 0, 4, 12, 4);
              LeftLeg.setRotationPoint(2f, 12f, 2f);
              LeftLeg.setTextureSize(64,32);
              LeftLeg.mirror = true;
              setRotation(LeftLeg, 0f, 0f, 0f);
              
              RightLeg = new ModelRenderer(this, 0, 16);
              RightLeg.addBox(-2f, 0f, -2f, 0, 4, 12, 4);
              RightLeg.setRotationPoint(-2f, 12f, 2f);
              RightLeg.setTextureSize(64,32);
              RightLeg.mirror = true;
              setRotation(RightLeg, 0f, 0f, 0f);
              
              Leftarm = new ModelRenderer(this, 40, 16);
              Leftarm.addBox(0f, 0f, -2f, 0, 4, 12, 4);
              Leftarm.setRotationPoint(4f, 0f, 2f);
              Leftarm.setTextureSize(64,32);
              Leftarm.mirror = true;
              setRotation(Leftarm, 0f, 0f ,0f);
              
              RigthArm = new ModelRenderer(this, 40, 16);
              RigthArm.addBox(-4f, 0f, -2f, 0, 4, 12, 4);
              RigthArm.setRotationPoint(-4, 0, 2);
              RigthArm.setTextureSize(64, 32);
              RigthArm.mirror = true;
              setRotation(RigthArm, 0f, 0f, 0f);
              
              
           }
    
        public void render(float f, float f1, float f2, float f3, float f4, float f5)
           {
              setRotationAngles(f, f1, f2, f3, f4, f5);
              Head.render(f5);
              Body.render(f5);
              LeftLeg.render(f5);
              RightLeg.render(f5);
              Leftarm.render(f5);
              RigthArm.render(f5);
              
           }
    	   
    	   private void setRotation(ModelRenderer model, float x, float y, float z)
      {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
      }
    
        public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
           {
              super.setRotationAngles(f, f1, f2, f3, f4, f5);
           }
    
       //fields
           public ModelRenderer Head;
           public ModelRenderer Body;
           public ModelRenderer LeftLeg;
           public ModelRenderer RightLeg;
           public ModelRenderer Leftarm;
           public ModelRenderer RigthArm;
    }


    EntityGoblin.java
    package net.minecraft.src;
    
    public class EntityGoblin extends EntityAnimal
    {
        public EntityGoblin(World world)
        {
            super(world);
            texture = "/mob/goblinpetit.png";
            setSize(0.9F, 1.3F);
            
        }
    
        public void writeEntityToNBT(NBTTagCompound nbttagcompound)
        {
            super.writeEntityToNBT(nbttagcompound);
        }
    
        public void readEntityFromNBT(NBTTagCompound nbttagcompound)
        {
            super.readEntityFromNBT(nbttagcompound);
        }
    
        protected String getLivingSound()
        {
            return "mob.Goblin";
        }
    
        protected String getHurtSound()
        {
            return "mob.Goblin";
        }
    
        protected String getDeathSound()
        {
            return "mob.Goblin";
        }
    
        protected float getSoundVolume()
        {
            return 0.4F;
        }
    
        protected int getDropItemId()
        {
            return 0;
        }
        
        public int getMaxHealth() {
    		return 20;
    	}
    
    	@Override
    	protected EntityAnimal spawnBabyAnimal(EntityAnimal entityanimal) {
    		return new EntityGoblin(worldObj);
    	}
    }
    Posted in: Modification Development
  • 0

    posted a message on Is open-sourced Minecraft the end of mods?
    well, nearly nobody will care since it is only supposed to happen when the interest in minecraft will have disappeared, and technically, the mod API should still be the same...
    Posted in: Discussion
  • 0

    posted a message on Xaiwaker V 1.1
    I'm using this pack since its creation, and I must say I love it, Can't wait to see the 32x version done !
    Posted in: Resource Packs
  • 0

    posted a message on [1.0.0] [WIP] The Nostalgia Factor
    I have a question :
    Does features like lapis lazuli appears in old worlds ?
    The best would be some kind of "generation menu" where you can choose the base generation and what generates or not.
    Posted in: WIP Mods
  • 0

    posted a message on Strange mouse behavior on Mac OS X Lion
    Hi everyone
    I'm trying to run minecraft on my mac and it works perfectly except for the fact that the mouse movement is only recorded when a mouse button is pushed.
    It look's like the windows does not "lock" the mouse and so it's difficult to play properly(I'm playing by constantly pressing the 4th mouse button)
    How do i fix that
    thanks
    Posted in: Legacy Support
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders v11.0
    How do I increase the shadow view distance WITHOUT decreasing quality ?
    I'd like to see my shadows from further away but I apparently cant...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] More World Types v2.2 (Now with SMP!)
    Awesome mod, can't way to see new kinds of worlds added.
    Best of All : Skylands with all biomes !! good job on that.
    Posted in: Minecraft Mods
  • 6

    posted a message on [1.1]MobDispenser
    Hello Everyone
    I made this mod because I feel this lacks in the original mc
    It makes the Dispenser spawn a mob if its egg is in it.
    It can also shoot ender-pearls, remote controlled teleport !



    Basically, it just takes the first empty block above the dispenser and it spawns the mob there.


    So here is the Download
    Just insert in the jar and it should work

    Thanks for reading this :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    @Dax
    Is there any way you could distribute this without the installer, as just the .class files and /shaders/ the way other mods are set up, as an alternative download? I ask because it just seems like dropping those into the .jar would be easier for some people than running an installer.

    Which might sound crazy, but at least for me it is a lot easier.
    [/quote]

    Agreed, I'd love to just put the class files in the jar, i think it is a lot easier
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.