• 0

    posted a message on HELP!! Help with /testfor??

    If you want the [/say 1] and [/say 2] command blocks to be powered ONCE, then you can make the comparator power a command block. That command block should remove the comparator with this:


    /setblock x y z air


    x y z = Coordinates of comparator


    I'm sorry if I misunderstood your question or If I confused you or gave a wrong answer.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on GLSL Shader Mod Crash
    Quote from nothingl_»

    I see one problem. Read the instructions for 1.8. Use the latest Optifine... H5.


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix?comment=1


    Thank you so much!!! Everything works now!
    Posted in: Java Edition Support
  • 0

    posted a message on GLSL Shader Mod Crash

    I downloaded the GLSL Shader Mod for Forge 1.8. Every time I enter a world (online or offline), the game crashes! I heard that this mod doesn't work with most Intel processors. But I saw a video of someone using this mod with Intel Graphics 4600. I have Intel Graphics 5000. Any solutions to this problem? I have the latest Intel Graphics drivers.

    Windows 10 Home 64-bit


    Intel(R) Core(TM) i5-4250U CPU @ 1.30GHz 1.90 GHz


    4.00 GB Installed Ram


    *Latest Intel Graphics Drivers


    Crash Report:


    Put your spoiler here.

    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Oops.

    Time: 4/5/16 8:02 PM
    Description: Tesselating block model

    java.lang.IndexOutOfBoundsException: Index: 2, Size: 1
    at java.util.ArrayList.rangeCheck(ArrayList.java:653)
    at java.util.ArrayList.get(ArrayList.java:429)
    at net.minecraft.client.renderer.vertex.VertexFormat.func_177348_c(SourceFile:126)
    at net.minecraftforge.client.model.pipeline.VertexLighterFlat.processQuad(VertexLighterFlat.java:163)
    at net.minecraftforge.client.model.pipeline.QuadGatheringTransformer.put(QuadGatheringTransformer.java:38)
    at net.minecraftforge.client.model.pipeline.LightUtil.putBakedQuad(LightUtil.java:104)
    at net.minecraft.client.renderer.block.model.BakedQuad.pipe(BakedQuad.java:10)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:109)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_178265_a(ForgeBlockModelRenderer.java:74)
    at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:44)
    at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:34)
    at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95)
    at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:178)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:38)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.util.ArrayList.rangeCheck(ArrayList.java:653)
    at java.util.ArrayList.get(ArrayList.java:429)
    at net.minecraft.client.renderer.vertex.VertexFormat.func_177348_c(SourceFile:126)
    at net.minecraftforge.client.model.pipeline.VertexLighterFlat.processQuad(VertexLighterFlat.java:163)
    at net.minecraftforge.client.model.pipeline.QuadGatheringTransformer.put(QuadGatheringTransformer.java:38)
    at net.minecraftforge.client.model.pipeline.LightUtil.putBakedQuad(LightUtil.java:104)
    at net.minecraft.client.renderer.block.model.BakedQuad.pipe(BakedQuad.java:10)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:109)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_178265_a(ForgeBlockModelRenderer.java:74)

    -- Block model being tesselated --
    Details:
    Block: minecraft:bedrock
    Block location: World: (-543,0,1120), Chunk: (at 1,0,0 in -34,70; contains blocks -544,0,1120 to -529,255,1135), Region: (-2,2; contains chunks -64,64 to -33,95, blocks -1024,0,1024 to -513,255,1535)
    Using AO: true
    Stacktrace:
    at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:44)
    at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:34)

    -- Block being tesselated --
    Details:
    Block type: ID #7 (tile.bedrock // net.minecraft.block.Block)
    Block data value: 0 / 0x0 / 0b0000
    Block location: World: (-543,0,1120), Chunk: (at 1,0,0 in -34,70; contains blocks -544,0,1120 to -529,255,1135), Region: (-2,2; contains chunks -64,64 to -33,95, blocks -1024,0,1024 to -513,255,1535)
    Stacktrace:
    at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP['TonyDanny'/0, l='MpServer', x=-577.50, y=4.00, z=1131.50]]
    Chunk stats: MultiplayerChunkCache: 390, 390
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: -570.00,4.00,1139.00 - World: (-570,4,1139), Chunk: (at 6,0,3 in -36,71; contains blocks -576,0,1136 to -561,255,1151), Region: (-2,2; contains chunks -64,64 to -33,95, blocks -1024,0,1024 to -513,255,1535)
    Level time: 146 game time, 146 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 3 total; [EntityPlayerSP['TonyDanny'/0, l='MpServer', x=-577.50, y=4.00, z=1131.50], EntitySlime['Slime'/11134, l='MpServer', x=-539.50, y=4.25, z=1066.70], EntitySlime['Slime'/7855, l='MpServer', x=-539.50, y=4.70, z=1070.47]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2502)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:44)
    at java.lang.Thread.run(Thread.java:745)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 202159712 bytes (192 MB) / 443793408 bytes (423 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1577 3 mods loaded, 3 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1577.jar)
    UCHIJAAAA Forge{11.14.4.1577} [Minecraft Forge] (forge-1.8-11.14.4.1577.jar)
    Loaded coremods (and transformers):
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Launched Version: 1.8-forge1.8-11.14.4.1577
    LWJGL: 2.9.1
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)

    Posted in: Java Edition Support
  • 0

    posted a message on VirtualBox - Can't play Windows Games!!!

    I found the solution to this problem. This is a VERY old post, but whatever...

    Virtual Machines can't identify your hardware. Bootcamp worked just fine for me.

    Posted in: Computer Science and Technology
  • 0

    posted a message on How to Find Player's Coordinates?

    Thanks for the response. What kind of mods would work? Cheating Essentials?

    Posted in: Discussion
  • 0

    posted a message on How to Find Player's Coordinates?

    No one... -_-

    Posted in: Discussion
  • 0

    posted a message on How to Find Player's Coordinates?

    Hi,

    I am trying to find a player. Is there a way I can get the specific player's coordinates, or just show the username so I know which direction to go? I am not the owner/admin of the server. Is there a mod I can use?


    Thank you for your time.

    Posted in: Discussion
  • 0

    posted a message on [HELP!] testfor scoreboard not working :(

    I think in this situation, this would work the same?


    /testfor @p[score_Cookie_min=100]


    If that somehow doesn't work, try this:


    /testfor @p[score_Cookie_min=100,r=100]


    For me, sometimes, testfor commands don't work if you don't specify a location. Maybe use @a?


    Sorry if I confused you... :(

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Ip Address Minecraft Server Port-Forwarding Problems!
    When my server WAS working, I could connect to the server via "[Public Ip Address]:25565". How do I make a static Ip?
    Posted in: Hosting Requests
  • 0

    posted a message on VirtualBox - Can't play Windows Games!!!
    Which files do i download? Plus, they are .sfx and .rar files.
    Posted in: Computer Science and Technology
  • 0

    posted a message on VirtualBox - Can't play Windows Games!!!
    Quote from AppleEater01»
    Uhh you actually need a paid copy of Windows on VirtualBox. It emulates a empty computer, waiting for an OS. I use VirtualBox for Linux.


    Ok I will download. But what do I do with it?
    Posted in: Computer Science and Technology
  • 0

    posted a message on VirtualBox - Can't play Windows Games!!!
    Wine doesn't work... at least this game. It says that it fails to run this service (service.msc)
    Posted in: Computer Science and Technology
  • 0

    posted a message on VirtualBox - Can't play Windows Games!!!
    I downloaded VirtualBox Guest Additions. Now my graphics card name is this VirtualBox Adaper. My Mac graphics card is Intel Graphics. Do I like... download drivers for it???
    Posted in: Computer Science and Technology
  • 0

    posted a message on Ip Address Minecraft Server Port-Forwarding Problems!
    Quote from BensDaMan»

    Thats wrong, theres a lot of routers that will re-route you to the server if you try connect via the WAN IP. Not all, though.

    If you reset your PC, I would say your router has given you a new IP or something, maybe the IP lease time is short? Did you set a static LAN IP for your Mac address? Either way, just verify your port forwarding settings are up to date with your local IP!

    So what's my real local Ip? If there's no answer, how do I make a static ip?
    Posted in: Hosting Requests
  • 0

    posted a message on VirtualBox - Can't play Windows Games!!!
    So should I get parallels or get guest additions. What does guest additions do? What does parallels do? I have MacBook air, so I cant put a cd in it.
    I realized parallels cost money... Other than the trial. Is there any other program I can use, other than boot camp?
    Posted in: Computer Science and Technology
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