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    posted a message on Minecraft Calculator using XP Levels
    Calculator using the XP System


    As shown by the title, this is a small simple calculator using XP. This may be the only one out there, unless
    there is one in another language that I cannot seem to find, but so far it seems to be the only one, so
    I want to share it to everyone else to use. It is a very simple concept to use. This calculator is fully stackable and is only limited to how much space you need.

    Basically each button adds/subtracts an amount of levels from your character, depending on
    what number you choose. The levers change whether the right number is positive or negative.
    The reason I had created it to only do one number at a time for each side is because I wanted
    a better visual on what you are about to add/subtract before you got it, it also stops the system
    from adding/subtracting too much than you actually has wished for by clicking the button
    one more time than you wanted.

    You may ask: "Why do I start with 10 levels to do this?" The reason is because with the XP System, it
    is impossible to get negative levels. But you can still have the player start out with a large
    amount of Levels such as 100 and subtract from that to get your negative number. Depending on how
    large you wish your calculator to go to, the larger the number you will need the player
    to start out with.

    Below is a video of me showing this off.
    (sorry for the static and no music, it was a quick video to show the concept)


    Mine is a proof of concept,
    easily can be made smaller, but I had put it together quickly after sketching it on paper.
    A cool addon for this is to have it change the time of the day, and have a daylight censor emit redstone
    signals to light up a Display so you can visually see your total on a board rather than
    in your chat, which would be quite better.

    Keep in mind this is not just limited to a simple calculator but can be used in an Adventure Map to
    decide how many Pts a player has or something to that sort.

    Thank you for your time and remember to give feedback on the system and share how you
    have used it or plan to use it or how you can improve on the idea.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Modloader 1.4.5 Won't Work!
    Wrong Section.
    Also delete everything in your mods folder.
    Posted in: Mods Discussion
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    posted a message on [POC] Invisible Door Lock [1.4]
    I just wanted to throw this out there, that this is a thing.
    It probably has been done, it has probably been made a lot smaller than mine, and I just know of it.
    But either way, it needs to be known.

    Basically what this is, is a door that is opened, without any visible redstone showing (except for in this map it is all visible so that you can view it afterwards). There are many noises that go on with this, but there is no redstone showing or anything that the redstone torch connects to. What I am getting at, is that it is literally impossible to figure out what is going on.

    What IS going on however, is a BUD Switch. You may have guessed correctly.... but wait, how can a bud switch go on through a block you may ask? Well, that's simple, because, I don't even know. I figured it out while messing with this BUD switch I made.

    So what happens is when you put the redstone torch down ( can be used with redstone or a repeater), it updates the piston. ONLY REDSTONE TORCHES, DUST, OR REPEATERS. At least from my testing. The redstone and repeater don't need to be powered, but can update the piston again when powered or unpowered. Also the torch out of the 3, updates the piston twice, when broken and placed. Redstone updates after broken, and repeater updates after placed.

    So this design is 1 wide, but sadly not stackable. But remember, it is just a proof of concept. As in, not finished and is made for YOU to improve on. But this thing can be expanded on forever, nothing messes up, just add another Yellow, Black and Purple, and extend 1 block and repeater on the Pink line. That is all you need to do to extend. Easy.

    The colored wool easily represents what is going on in the circuit, even though i got carried away and made everything wool.


    (IT IS WAY MORE EXCITING THAN THIS IN THE MAP)
    (THIS IS JUST THE CIRCUIT USED IN THE MAP, SO DON'T THINK THIS IS JUST IT)


    In the picture:

    Yellow: The BUD switch itself.
    Black: The reset for the BUD switch.
    Purple: The T=Flip Flop

    In the map:

    (the same as above)
    Pink: T-Flip Flop reset.
    White: Door
    Red: Redstone torch spots.

    Whenever you figure out the answer to the door lock, or when you give up, you can simply do
    /gamemode 1
    and you will be able to fly around and look at everything from a overhead view.
    Now please leave all feedback on what you thought.

    DOWNLOAD:
    This is the current version of the map. When it has been compacted, I will update, and whenever people give me smaller versions, I will add their's and give credit where credit is due.
    Posted in: Maps
  • 0

    posted a message on [1.4.5] [Forge] Dishonored Mod v1.1e - Wheellock Pistol, Whale-Oil Tanks, Blink and more!
    I am getting this error when I add this mod. It is probably me somehow ruining something or all the mods I already have downloaded. Hopefully you can find the problem.



    Generated 10/22/12 11:04 PM

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0, Oracle Corporation
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 435544368 bytes (415 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.1.35.394 Minecraft Forge 4.2.5.305 22 mods loaded, 22 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_dishonored [mod_dishonored] ([1.3.2] Dishonored Mod by Swuu v1.1b.zip) Unloaded->Constructed->Pre-initialized->Errored
    mod_wheellock [mod_wheellock] ([1.3.2] Dishonored Mod by Swuu v1.1b.zip) Unloaded->Constructed->Pre-initialized->Errored
    mod_wheellockx [mod_wheellockx] ([1.3.2] Dishonored Mod by Swuu v1.1b.zip) Unloaded->Constructed->Pre-initialized->Errored
    AS_UpdateCheck [AtomicStryker Update Check Mod] (AtomicStrykerUpdateCheckMod.zip) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ClaySoldiersMod [Clay Soldiers Mod] (CSM_v8_02_universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    factorization [Factorization] (Factorization-0.6.6_738.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AS_Minions [Minions] (Minions_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized
    IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_SkypeToMC [mod_SkypeToMC] (SkypeToMC.zip) Unloaded->Constructed->Pre-initialized->Initialized
    - LWJGL: 2.4.2
    - OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1883, Intel
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)

    cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.a(Minecraft.java:461)
    at net.minecraft.client.Minecraft.run(Minecraft.java:748)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
    at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
    at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
    at ModLoader.addEntityTracker(ModLoader.java:122)
    at mod_dishonored.load(mod_dishonored.java:31)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
    ... 4 more
    Posted in: Minecraft Mods
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    posted a message on [IDEA][WIP] Summoner's Rift - IN MINECRAFT [LoL]
    Quote from Lonewolf15

    This sounds like an amazing idea, and if you do it right it could be amazingly executed.

    Thank you for the comment. I will try my best to make it perfect.
    Posted in: Maps Discussion
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    posted a message on [IDEA][WIP] Summoner's Rift - IN MINECRAFT [LoL]
    RESERVED

    If anyone has a server that can host the making of this map, please email me,
    and I shall get to you shortly. This will be greatly appreciated.
    Posted in: Maps Discussion
  • 0

    posted a message on [IDEA][WIP] Summoner's Rift - IN MINECRAFT [LoL]
    Summoner's Rift
    In Minecraft

    Basically what I am doing here is I am recreating the map Summoner's Rift. This map comes from the game League of Legends. I have looked around the Internet and I have not been able to find a map of Summoner's Rift that is PLAY-ABLE. I thought of it for a while and I figured why not? So I am going to try and create the map, and make it play-able and bug free. I am going to be working very hard on this, and would like as much support as I can get.

    The more support I get the faster the map comes out. Anyone who wishes to help out can apply. Please don't only reply to this topic with just the application. I would like at least some feedback on what I am doing and not for your name to be in the list of people who helped after the map is done. Also you do not need to be someone who applies or builds the map with me to help, helping can also be dropping in ideas of parts of the map.

    The reason I want so much feedback on this map is because I want it perfect. I do not want to make it and have a lot of people complaining about it. I want the community to decide what is good and not. Adding things what the community wants and not what I think is right makes it easier so I don't need to constantly change everything on the map.

    Now I am just babbling on and on, no one will even read this, so lets get onto the action.

    Champions
    Keep in mind every champion in this list is made as best as I could get it. Not all abilities are possible for every champion, so I try my best to recreate the champs.
    MORE COMING SOON!

    Ashe
    -Splash Potion of Slowness (her Ice Arrows)
    - 1-2 stacks

    Bow (basic attack)
    - with infinity 1, power 1

    Arrows
    -11 arrows

    Bow (ultimate)
    -with power IV and punch 2
    -without infinity so you have 10 shots with this bow

    Leather Armor set
    -Red/Blue colored helmet and regular leather body, pants, boots

    Twitch

    Splash Potion of Poison 1 & 2 (his expunge & venom cask)
    -1 stack of 1 & 15 of 2


    Bow (basic attack)
    - with infinity 1 and punch 1


    Potion of Invisibility (when 1.4 comes out)(his ambush)
    - 32 potions

    Shaco

    Iron Sword (3) (basic attacks & Two-Shiv Poison)
    -Knockback 1
    -Sharpness 2
    -Fire Aspect 1 (replacement for Two-Shiv Poison)


    Potion of Invisibility (when 1.4 comes out)(Decieve)
    -15 Potions


    Potion of Swiftness (buff)
    -32 potions


    Game Contraptions
    As I said above for the champions, I am making them as best as I can, not everything can be made as perfect as they are in League because MineCraft has SOME limitations.
    MORE COMING SOON!

    Towers

    As you can see above, this is my tower design at the moment. It is a small design as it is at the moment because I have not figured out how big the map is going to be. So the tower will be changed depending on how the map does.
    Now what it does, as in League of Legends, the towers have quite a bit of durability, as we know, so iron golems fit this perfectly. What you have to do is shoot/attack the golem through the front. After he is killed, the tower will then explode as seen in the next picture.
    After it has exploded it will send a signal to the base to show how many towers has been taken and such. But for now, its just a golem in an exploding tower.

    Future Ideas/Implements
    These are things I am adding in to make the game more fair, and player friendly.
    MORE COMING SOON!

    Texturepack
    What the idea is here is that I am going to make a texturepack for this map. It is not really gonna be complete as it is going to be visuals of minecraft, but what it will do is make things appear normal, but they are actually bedrock or obsidian so that when there are explosions (many in League of Legends), it won't destroy the map and allow the player to sneak in some blocks.
    Also I might add in some visuals of League of Legends into the pack like grass on all sides, somewhat looking tallgrass, etc, etc.

    Spawn, Death, & Kill System
    Whenever you spawn, you spawn into a small room, in here you decide who is on what team, and once that is done, you walk into a hallway (with your team color), and you are teleported into the champion select (only one person per team is allowed the same champion). Once your champion is chosen (by walking into the room), it will set your spawnpoint into another room (lolol so many rooms).

    You may ask, why so many rooms? It is necessary to make it fair so everyone cant just cheat in free items. After you are in your spawn room, you can pick up your items (items kept on death). You may also refill your items(after a certain amount of time).

    Now you may ask, "What happens if you kill someone on the opposite team?" Well, what happens is that the player who died is spawned onto a pressure plate (at their spawn point) which will add 1 point in which the opposite team can purchase an item. The team can decide who gets to spend the point on what item.

    The items are purchased at the main base. Now to get to the main base you get out of your spawn point (walk onto a certain pressure plate) and you are teleported into the Fountain, at your main base. There you will find a big area (where the shopkeeper usually was) where you can buy potions, arrows, and such.

    Base Features
    When you get out of your spawn base, you are teleported onto the fountain, where you usually spawn in League. Now, you cannot leave it for a certain amount of time so everyone can be ready on your team. It will open up starting the battle.

    In League of Legends, the fountain is where you are healed and regain mana. Well in Minecraft, there is no mana. But you can still regen your health. How can you do that you ask? Well there will be a Beacon (in 1.4) in the middle where you can heal near it.

    Now what if someone on the enemy team wants to come in and kill you in it? They are teleported away and sent to the void when they try to walk into an enemy fountain.

    I am trying to figure out what to do for the Nexus, but what I have so far, is either have the Wither Boss as the Nexus, or Baron. Either way there is a boss fight to win. Either the Wither or I have about 12 Iron Golems to kill to defeat your team.

    Now you may ask now, can't someone just do and kill those while you can't see but you still have all your towers up? Well I am going to put in 3 high walls where allies can jump down from to get into the lanes and enemies cant jump over without destroying the towers. After both towers are destroyed from each lane, the walls will lower so enemies can enter.

    Changelog:
    NOTHING AS OF YET!

    Pictures Used:

    Contact Me:
    Email: [email protected] (preferred)
    League of Legends: VistaKid

    Donate:
    Using this method all you have to do is sign up and play for a while.
    Costs you no money and helps me out!
    If you wish to pay actual money, contact me and I will think about adding a donate button.


    Do you support this page? Why not give it a ?
    Posted in: Maps Discussion
  • 0

    posted a message on Texture Artists' Union
    I just made a few more textures kind of late at night, so if they're messed up, keep in mind I did this at 4am and I will fix them. Also I promise not to post any more of my progress until I have at least 20 more textures done xD.
    As before, please leave all criticism, good or bad.




    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from MopyDream44

    you've got a bit of a pattern tiling issue on the dirt, but I'm not too bothered by it :) (I do love patterns lol). The planks look really nice though and quite different from what I've seen. They have a very rounded and smooth feel to them. I just sorta wanna go up to the wood and rub it. Regular torches are great, and I love the color for the red-stone torch. Not soo sure about the iron bars on it though.


    Okay so no bars on the Redstone torch but on the regular torches?
    Also thanks for the nice comment ^-^.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    I haven't been on the TAU or in the Minecraftforums in a long while, and I got bored one day and decided to come back. Looking back at all the textures I made, they were honestly terrible, and I felt like I wanted to try again to see what I can come up with. Hopefully this time it won't look so much like trash xD.

    Well hopefully these are good, please leave all feedback, good or bad, I just want to know how I am going so far, I am going to work pretty hard on this so all criticism will be accepted. Thanks.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on New TexturePack Soon
    Quote from Spartan12120

    Hey,i like hand-drawn texture packs like those...!

    Update it for Minecraft 1.2.3.If it is already,then i was in hurry.


    Thanks, but I might not be updating this again, kinda busy and planning on another one.
    But again thanks!
    Posted in: Resource Pack Discussion
  • 0

    posted a message on 。*:★ Texture Pack Central ★:*。
    Quote from Mark3942

    that is easier and faster no one likes to wait so blaziken if u read this you can just quit we don't need to update it i wont wait the second update 6 months


    Well, people don't like to wait, but people need to learn, you can't expect someone to make a rocket ship to fly into another galaxy in one day. There is patience that is needed. Also Blaziken will need to quit soon, if this isn't updated, but if she can update it, she can keep it, she will need to pass it onto someone else sooner or later.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.7] Resource Pack Central & Assorted Tips
    Quote from Gamex101

    I have already talked to Beltir and he didn't say a thing about me starting this thread

    That didn't make sense, so he allowed the making of this thread? Or he will not answer you? I cannot understand what you had just said.

    Quote from Mark3942

    look Dan, i don't really care a s*** i posted my texture pack on the 11 page on blazikens centar and i didn't get any reply and now there is 21 pages and still nothing, she could at least say something but she doesn't answer and this dude is doing the right thing and if they lock this topic i will write to admins to unlock it


    Well if you are going to curse, at least make it so it makes sense, besides that, I can understand you are mad, that you didn't get your thread up there, but if you actually read all I said you would understand. It is a big job to do, one person cannot do it all, if Gamex had all the texturepacks that Blaziken had, he probably couldn't do it all in 1 day, because you have to check everything, redo the thread, check again, it takes a while. Also, as I said, the TPC isn't a thing you can just take, if that was the case, don't you think there would be 1000s of TPC's? I don't want the Unofficial TPC to be locked either, because I know it helps out texturepacks, to grow, but I think its best for the position we are in right now.
    Posted in: Resource Packs
  • 1

    posted a message on [1.7] Resource Pack Central & Assorted Tips
    I just thought I should drop this as you probably won't read it in the official central.
    http://www.minecraft...st__p__13356278
    Quote from DanCraft

    You cannot make a new thread as it was given to Blaziken by the original author, I think that if Blaziken cannot do it, then she can send it on to someone else, but we should just wait for that. Also Gamex101 I do not think you are allowed to take a thread like that, you should ask Blaziken for permission and if she says yes, then you may upload it, but for now, ask a moderator or admin to lock it. Reason being, as I said before, this was Lilyo's thread, he created the idea, and he sent it to Blaziken because he would no longer update it. Also how do you guys now Blaziken isn't updating it right now? A whole new update came out and you have to go through all the threads to see if they are updated and you have to move everything around. You guys are just not patient.

    EDIT: Also, i'm pretty sure that is plagiarism, you didn't give Blaziken or Lilyo any credit. You should at least give a link to the "old" thread, give credit at least. Also I am pretty sure it is illegal for taking their idea, and putting an adf.ly link to the thread in your signature, and giving people the signature with the adf.ly link in it just makes this 200% worse. I suggest just locking the thread, take down the adf.ly links, ask permission, and give credit.
    Posted in: Resource Packs
  • 0

    posted a message on 。*:★ Texture Pack Central ★:*。
    Quote from scamp500

    That's understandable, but I've been watching this site for over a month and checking for update changes. Older texture packs are still listed as 1.1 when they are older. If you don't have time to maintain the site and yet your on site, you could at least leave a message to let all know when or whether the site will be updated.


    Well as I said, we cannot do anything, all you guys are doing is quitting, attempting to make a new central, and finding a new one. I can understand that you have been waiting and Blaziken isn't doing anything, but as I said, if this goes on for much longer, she will have to pass it onto someone else.
    Posted in: Resource Pack Discussion
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