I love almost everything that they've done so far. I am just slightly disappointed with the berry bushes. They look nice and they have a fun mechanic, but I really hoped they would've given the berry bush a block shape, rather than just a cross texture, much like leaf blocks and the "bushes" in jungle biomes, which consist of leaf blocks as well.
I think a lot of us use leaves quite often to give builds a little more nature and berry bushes would add some extra colour, which could look very nice I think. Or we could transform trees into cherry trees. I think as a block, the berry bush would have more potential.
Though on the other hand, you wouldn't be able to walk through them anymore like now. Or perhaps you would, which would make the bush even more unique.
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Hi Diewertje_12! I saw your post and though it's somewhat old, I figured I should leave a comment anyway, because it looked rather empty here. I'm 21 and I'm from the Netherlands as well.
Did you already find some new friends? If not, I could help you out! I love reading books, though I find it difficult to find new interesting titles. I personally am totally into music, both listening and playing. And I think I'm about as nerd as it gets... So... What do you think?
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So it turns out that minecraft is rather inconsistent with the `SkullOwner` nbt tag. Sometimes they translate the player name to an ID and a Texture, but sometimes they don't and that's why it doesn't work anymore. My workaround was to find the replacement values and replace the player names with these.
I'm still in the testing phase, but it looks promising at least
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I created a head crafting system for my 1.14 server that allows players in my community to craft eachother's heads. To make this system a little more fancy, I wanted to add some custom advancements to the datapack. One for crafting the base head, one for each head and a challenge for possessing all the player heads.
My advancement for crafting the base head seems to work just fine, but I have some troubles with the player heads.
My advancement for a specific player head looks like this:
It works locally in my 1.14 test world, but it fails to be detected on my server for some reason. The advancements do show up in the list, but they just don't trigger. This doesn't make sense to me.
But the bigger problem: I can't get my advancement for possessing all the player heads to work at all and I have no idea why that is. I first started with a small example with just two players and it worked, then I expanded it to work with all player heads and it stopped working. When I reduced it back to the small example, it no longer worked either!?
This is what the advancement looks like(I blanked out the skullowner values because privacy):
Does anyone know what I am doing wrong? I should also say that I am using a Bukkit 1.14 server with coreprotect.
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Also…. That's a nice cat in your profile pic
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Hi Girlinblack! Thank you very much for your application! I've thrown your application into the group, because technically with your timezone, you do not fit the description, but I'll try and see if I can make an exception for you. I saw that you've joined our discord, so I'll get back to you through there.
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We are once again open for applications!
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Hi everyone! My name is D_Inventor and I am member of the community 'In the Heart of the Lab'.
We are looking for some more people to enhance our community experience.
about us
We are a bunch of young men and women, mainly from Europe and North America. We are around 20 years old
and we enjoy playing minecraft together, but we also love to have an occasional chat about anything.
We try to maintain a personal atmosphere with eachother.
about the community and server
We are playing on a Realm, which is a service by mojang that allows easy access to the multiplayer experience.
On our server we have a bunch of rules, which boil down to: be kind and considerate. More details can be found our discord channel, which is linked below.
We have installed a homemade datapack with a bunch of cool features. Again: More details in our discord.
The world is amplified, is over 2 months old and there are currently no planned resets. We are currently trying out a repeating event on Saturdays where we play minigames on the realm or on a public server, but perhaps also entirely different games.
what we are looking for
We are looking for more young men and women of around 20 years old who enjoy a personal atmosphere and who want to actively participate in our community.
We will give preference to people who are 18+.
We are strictly looking for players from European timezones, which is between UTC and UTC+4:00
applying
If you think you fit our description, then you are welcome to write an application in our discord channel.
In your application, please address at least the following topics:
After writing your application, one of us will reach out to you and ask for a voice chat.
This is not mandatory, but is surely recommended so that we can get a better idea of eachother.
We will accept applications until Saturday the 2nd of February 6:00 pm UTC and we will make a selection once that deadline has expired.
I hope to see you in our community soon!
Discord: https://discord.gg/GeW5fuz
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Does any of those functional blocks look as if they could have something to do with fireworks? Because making firework stars is really painful, just like banners. I would love to have a "firework bench" where you can get a little preview of what your firework star looks like.
I always love to have some on me for when I do cooperative exploring. I lose my companions all the time and with the fireworks, I can show them where I am! I basically created my "firework signature" because I just love decorative fireworks in minecraft.
But, as I said: making firework stars is difficult, because you can't really see what you're doing.
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Well I play with the default textures and as far as I know, I haven't lost my mind yet.
I just have a thing against third party resources, so I don't use texture packs nor any mods.
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If you're making YouTube content because you want fans, you're doing it wrong. You need to do something that you enjoy (which you say that you do already) and make content because you enjoy making content and not because you want fans. You can experiment and decide whether or not you enjoy doing something different, but make the decision based on your personal enjoyment and not on what you think the general public will like.
If you do something that you enjoy, audience will come eventually. The key is to be persistent, because it just takes time to build up an audience and it's easier to be persistent if you do something that you enjoy.
If you think you will enjoy making machinimas, then go ahead. If you think you won't like it, but it will get you loads of fans, then don't, because you will see it gets harder to keep producing good content. You'll get demotivated very quickly.
To summarise: Don't make content to please the population but rather to please yourself and the audience will come eventually.
But what do I know? I don't do YouTube, I'm not well known in any way and I don't publish my content. I don't really care either tbh.
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I couldn't tell you what's inconsistent, but that's what I picked up somewhere, I can't really remember where it was.
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From what I remember, they decided to change the textures to deal with an inconsistent art style. The game and the team have both developed and changed a lot over time, but the textures haven't changed with it.
For those who do not like them, 1.14 gets a texture pack called "programmer art" which contains the old textures.
I personally find it quite refreshing that they're redoing all the textures, so I'm not bothered.
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I do very much like the new textures!!
I noticed though that they sort of reverted the polished diorite, which I found rather odd. The V2 polished diorite was really nice in my opinion and the V3 regular diorite is very beautiful as well. As opposed to most people(I think), I really like the textures for the diamond, emerald and gold block. They're very nice candidates for expensive looking builds as details.
If they proceed like this, then I'm happy
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From what I know, it has been like this at least since 1.8, but don't quote me on that.
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that's correct! I haven't found any code that suggests that there is a limit on the amount of doors, or the radius of a village.
Notice though that if you load/unload the area, the village might start shifting as certain houses are no longer loaded and therefore no longer are part of a village. I'm not very familiar with loading and unloading of chunks, so I'm not sure how that exactly works.