• 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    Question. Will monarchs come back in the next update? Having both barons/baronesses as well as monarchs would make multiplayer pretty interesting. Also, if you remember it, did you take anything from my suggestion a while back? The one about being able to take over villages as a monarch and go to war, etc.

    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    No fear! For Billy is here! o~(⊙÷⊙)~o

    Posted in: Minecraft Mods
  • 2

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    Note: This is just a suggestion, feel free to change it if you want, as long as the overall idea is the same.


    Basically, this is a suggestion for levels of royalty.


    So, I was messing around with the Barron/Baroness feature, and then I got an idea. Maybe, if as a baron, you get the villagers happiness up high enough, you have the option to become a monarch, which will be similar to the old monarch system, EXCEPT, you can make your village go to war with other villages, and if you win, you get that village. THEN, when you have enough villages under your control, you're crowned emperor.


    If you don't want to read it all, here's a summary:

    [Happiness high > Barron/Baroness] (New ability: you can tax villagers.) (Already Implemented)

    [Happiness Higher > Monarch] (New ability: Can wage war on other villages. Old monarch abilities as well. Village happiness goes down slower.)

    [Enough villages conquered and taken over > Emperor] (New feature: Wouldn't being emperor be awesome? Other villages fear you, and have a small chance of surrendering before a battle even happens during a war. )


    How war would work.

    -When you wage war on other villages, you can have knights (Part of the old monarch feature, eh?) attack the other village, and it ends when the other village surrenders, or your knights are all dead.

    -If enough battles are won, or if the village's monarch, whether NPC or a player, is killed or taken hostage, the war is won.

    -You earn 'experience' for a Respect system, which makes other villages be more afraid of you, etc, from winning battles, and even more from winning wars.

    -NPC/CPU empires?

    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    I have two questions about the new monarch system. I wanted to know, once all the villagers in a village are happy, do you automatically become a baron, or is there something you have to do? And, how do I know when they are all happy? Thanks.

    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    I'm just wondering since I'm thinking about getting it, could someone tell me how compatible with Minecraft Comes Alive is this? Do the two mods just kinda mix naturally, like some mods that are similar, or just are able to work while installed at the same time? Yes, I read the wiki to see if they were compatible, but it didn't exactly answer this.

    Posted in: Minecraft Mods
  • 1

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    I have a great idea. Where should I post suggestions. Here, or somewhere else?

    Posted in: Minecraft Mods
  • 0

    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]

    This is getting scary. 1.9 came out.

    Honestly, though. Uncle Mion, I feel so bad for you. All these people bothering you, and forge is at 1.9, I say you should take a break until like 1.12.0 or 2.1.0 (or longer/shorter), depending on whichever one ends up coming out. But it's okay though, little blocks hasn't updated lately either.

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.9.9] SecurityCraft~ Security cameras, Retinal scanners, and more!

    whenever i open minecraft forge 1.8.8 and im using the mod it always crashes fix it plz




    NOTE: That was my little brother who did this. I fixed it for him. He used my account.

    Posted in: Minecraft Mods
  • 0

    posted a message on D-Craft (Looking for players!)

    Check out my realm server thread! This one actually works! http://www.minecraftforum.net/forums/servers/pc-servers/2591538-d-craft-looking-for-players-realm-server

    Posted in: PC Servers
  • 0

    posted a message on D-Craft (Looking for players!) [Realm Server]
    D-Craft

    D-Craft is a Realm server I made (My username is DRULES679, just so you know). I'm looking for players, so if you would like to join, use this template:

    Username:

    Best Skill:

    Skype (optional):

    Skill Level (Noob, Expert, etc)(optional):

    Want to be an admin? Why? (optional):

    Ever been Banned? Why? (optional):

    Then I will reply either, "Accepted" or "Denied". Hope to see you there!

    Rules:

    1. Listen to the creator.

    2. Respect other players

    3. No griefing/trolling.

    4. Don't cuss.

    And after you've been accepted, look on the title screen and you'll see you've been invited in "Realms"

    That's about all. See you there!
    Posted in: PC Servers
  • 0

    posted a message on Web Displays - Browse On the Internet in Minecraft!

    When I opened the world, something weird happened. I had MCEF 0.7 and it said "There's a new version! Current: 0.6 New: 0.7", then right clicked the screen anyway, resulting in a crash. I even redownloaded MCEF with no luck. Please help.



    ---- Minecraft Crash Report ----
    // Would you like a cupcake?

    Time: 1/4/16 2:23 PM
    Description: Ticking entity

    java.lang.NoSuchMethodError: net.montoyo.mcef.api.API.createBrowser(Ljava/lang/String;)Lnet/montoyo/mcef/api/IBrowser;
    at net.buildlight.webd.client.GLWebView.create(GLWebView.java:22)
    at net.buildlight.webd.entity.EntityWebScreen.createWebView(EntityWebScreen.java:164)
    at net.buildlight.webd.entity.EntityWebScreen.func_70030_z(EntityWebScreen.java:388)
    at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.buildlight.webd.client.GLWebView.create(GLWebView.java:22)
    at net.buildlight.webd.entity.EntityWebScreen.createWebView(EntityWebScreen.java:164)
    at net.buildlight.webd.entity.EntityWebScreen.func_70030_z(EntityWebScreen.java:388)
    at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.World.func_72870_g(World.java:2034)

    -- Entity being ticked --
    Details:
    Entity Type: WebDisplay.webdisp.screen.entity (net.buildlight.webd.entity.EntityWebScreen)
    Entity ID: 7
    Entity Name: entity.WebDisplay.webdisp.screen.entity.name
    Entity's Exact location: -578.00, 4.00, 319.00
    Entity's Block location: World: (-578,4,319), Chunk: (at 14,0,15 in -37,19; contains blocks -592,0,304 to -577,255,319), Region: (-2,0; contains chunks -64,0 to -33,31, blocks -1024,0,0 to -513,255,511)
    Entity's Momentum: 0.00, 0.00, 0.00
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1887)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['DRULES679'/23, l='MpServer', x=-580.56, y=7.62, z=317.81]]
    Chunk stats: MultiplayerChunkCache: 65, 65
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (-576,4,305), Chunk: (at 0,0,1 in -36,19; contains blocks -576,0,304 to -561,255,319), Region: (-2,0; contains chunks -64,0 to -33,31, blocks -1024,0,0 to -513,255,511)
    Level time: 353 game time, 353 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 5 total; [EntityClientPlayerMP['DRULES679'/23, l='MpServer', x=-580.56, y=7.62, z=317.81], EntitySlime['Slime'/4, l='MpServer', x=-619.41, y=4.00, z=296.47], EntitySlime['Slime'/5, l='MpServer', x=-595.09, y=4.00, z=379.13], EntityWebScreen['entity.WebDisplay.webdisp.screen.entity.name'/7, l='MpServer', x=-578.00, y=4.00, z=319.00], EntitySlime['Slime'/10, l='MpServer', x=-518.13, y=5.00, z=373.28]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 181444464 bytes (173 MB) / 296976384 bytes (283 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHIJAAAA MCEF{0.6} [Minecraft Chromium Embedded Framework] (MCEF-1.7.10-0.7 (1).jar)
    UCHIJAAAA WebDisplay{0.11} [Web Displays] (WebDisplays-0.11.jar)
    GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2413' Renderer: 'Intel(R) Q45/Q43 Express Chipset'
    Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
    LWJGL: 2.9.1
    OpenGL: Intel(R) Q45/Q43 Express Chipset GL version 2.1.0 - Build 8.15.10.2413, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because EXT_framebuffer_object is supported.
    Anisotropic filtering is supported and maximum anisotropy is 2.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Vs Roblox Cinematic Comparison
    Quote from TheFedoraMiner»
    I think they are equal, I play both of the games, great experiences. Well, Roblox does need to improve their moderation...

    No kidding. I got banned for a friend buying me OBC, so I don't play it anymore. Infact, I don't know why I'm on its side in the post...
    Posted in: Other Videos
  • 0

    posted a message on Minecraft Vs Roblox Cinematic Comparison

    *eh hem* You can't do the minecraft one with shaderpacks. It's cheating.

    Posted in: Other Videos
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)

    Eh, I kinda like the old GUI better.

    Posted in: Minecraft Mods
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