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    posted a message on [1.7.3] Ye olde minegunner
    Quote from death544 »
    Quote from DMSR301 »
    Quote from death544 »
    Dunno, you sure you just weren't using the jury-rigged that explodes? 'Cause i'v been usin' the Blunderbuss and flintlock. He says the stone one blows up in your face so if that is it, that ain't the easter egg i believe. Could be wrong.


    Yeah, it's the jury-rigged one, but the egg itself revolves around the backfiring of that pistol, I think. Didn't try the other ones. Regardless, certain conditions must be met before you decide to get it to explode.

    I'd rather not fire the jury-rigged pistol within the company of allies. Then again, they'll know when it goes kaput, no matter how far away from you they are.


    It exploding is told in the first post, so i don't think it's an easter egg if it is told right away...


    The exploding is only half of the easter egg.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Ye olde minegunner
    Quote from death544 »
    Dunno, you sure you just weren't using the jury-rigged that explodes? 'Cause i'v been usin' the Blunderbuss and flintlock. He says the stone one blows up in your face so if that is it, that ain't the easter egg i believe. Could be wrong.


    Yeah, it's the jury-rigged one, but the egg itself revolves around the backfiring of that pistol, I think. Didn't try the other ones. Regardless, certain conditions must be met before you decide to get it to explode.

    I'd rather not fire the jury-rigged pistol within the company of allies. Then again, they'll know when it goes kaput, no matter how far away from you they are.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Ye olde minegunner
    Quote from death544 »
    Quote from DMSR301 »
    Encountering the easter egg:

    Hey, creeper's dead! Time to loot the-- What the!? Ow! Ow! Get off me! Them them off meeeeee!


    Ummmmmm, wha-?


    Beware... These gun(s) aren't as safe to use as you think...
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Ye olde minegunner
    Encountering the easter egg:

    Hey, creeper's dead! Time to loot the-- What the!? Ow! Ow! Get off me! Them them off meeeeee!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MyCraft / MyCraft+ Beta - All your mods in one place! [V2.4.4]
    Please tell me you have the old versions available for download.

    I've been unable to play since the 2.1.0 update.

    I was using the Xmx800m command, and now I keep getting "Bad Video Card Driver" errors.
    Posted in: Minecraft Tools
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    posted a message on [Idea/Request] Statue Mobs / Statue Blocks
    Quote from cppdude »
    on a scale of coding you say not worth 2 cents i can probably program 2 cents and thats not good at all so i cant help make this great idea


    An alternative has been added.

    But I don't know if it's harder than my first idea... :SSSS:
    Posted in: Requests / Ideas For Mods
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    posted a message on OptiFine HD B7 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x »
    Quote from DMSR301 »
    So, what works better?
    Optimine, or Optifog?

    For me the 1.4_01 Optimine makes almost no difference (+1-2 FPS).
    The older 1.3 Optimine was working OK for me (+5-10 FPS).
    Other people have reported significant FPS gain with Optimine.

    OptiFog in FAST gives me +80% in FPS and more terrain is clearly visible so even shorter rendering distances are playable.


    Hmm... I guess I'll be switching to Optifog for the time being.

    :Diamond: s for everyone. :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [Idea/Request] Statue Mobs / Statue Blocks
    Hmm... Bad idea?
    Posted in: Requests / Ideas For Mods
  • 18

    posted a message on OptiFine HD B7 (FPS Boost, Dynamic Lights, Shaders and much more)
    So, what works better?

    Optimine, or Optifog?
    Posted in: Minecraft Mods
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    posted a message on Mob command mod
    Just install Single Player Commands and type

    spawn (insert mob here)

    Pretty easy.
    Posted in: Requests / Ideas For Mods
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    posted a message on [Idea/Request] Statue Mobs / Statue Blocks
    I can't code worth two cents, so I figured I'd bring it here. Here's the pitch.

    Statue Mobs

    Ever wanted to hang out with a creeper, but didn't want it exploding? Ever wanted to encase a zombie in glass, but didn't want the hassle of getting him in there?

    A "statue" would solve this problem by spawning a "dummy" mob, no A.I. whatsoever. The zombie or whatever would then not move, nor attack, acting as if an actual statue. I'm pretty sure this would be easy to make.

    Like all mobs, they can be pushed around, and like all aggressive mobs, they will continuously look at you with their evil stares, until you right click them, freezing the mob into place. Ergo, a statue.

    TL;DR: A mod that enables you to spawn an aggressive mob that doesn't attack nor move, but will keep looking directly at you until you right click, freezing them into place.

    I think these should go hand in hand with Single Player Commands and Spawnlist, since statues are a mob within themselves, and shouldn't spawn like normal mobs, since they're for decoration.

    Statue Blocks

    This is the alternative to the Statue Mobs idea above.

    I had an alternative idea just in case coding the right clicking part for the Statue Mobs would be too complex.

    If it were possible to code a block, one for the bottom half of a mob and one for the top, you could stack the two and create a statue. But seeing as they could only be facing four different directions, that would be a problem in terms of positioning. However, since signs face the placer when placed on the floor, this property could be added in as well, so instead of right clicking the mob as aforementioned, you would only need to stand where you want the mob to face, and stack the two blocks accordingly. But signs and blocks are two different entities, so that would just raise more problems.

    I think.

    TL;DR: Coding two blocks, one for the bottom half of the mob and one for the top, when stacked on top of each other creates the full body of said mob. This, combined with the "sign-faces-user-when-placed" property of signs, would ease the hassle of coding the "stare at you until you right click on it, freezing it into place" part of the Statue Mobs.

    Input?
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    This is why we can't have nice things.
    Posted in: Minecraft Mods
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    posted a message on Do u like Jumpstyle music or other Music?
    Hardstyle. :biggrin.gif:
    Posted in: General Off Topic
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    posted a message on Relaxing Music
    The Bear Romantic, Harvard, And So I Watch You From Afar.

    The Bear Romantic - Farmers


    Harvard - What We Had


    And So I Watch You From Afar - I Capture Castles


    Not sure if they fit your definition of relaxing, but whatever. Enjoy.
    Posted in: General Off Topic
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    posted a message on What kind of music do you listen to?
    Most of the time, I listen to metal, indie, post-hardcore, experimental, some rap here and there, chiptune, hardstyle, hardcore, and classical.

    Pretty colorful.
    Posted in: Culture, Media & Arts
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