Quote from Robson_
@wilster I've only seen videos of MCDungeon, but I recon you could combine the two by generating a world in Mace, walking around in it for a bit, then running it through MCDungeon. Somewhat of a guess, but that sounds like it would work.
I've been doing this - it works really well. As the city generates near the spawn point, and mcdungeon defaults to a minimum distance from that point of 2 chunks, just expand that to the size of the city and then the dungeon(s) won't overlap the city.
I do suggest using an external text file for city names so folk could generate their own names - or add some kind of configuration file to modify the settings (or go the whole hog and write a GUI).
However, that being said - it's fun and I like it!
Also should mention one of my favourite youtube videos - a city generation algorythm used by a gaming company for a game that wasn't finished, but has some of the neatest visual progressions of city generation I've seen. More than just putting together random madlib houses - but actual zoning for building types and terrain evaluation-