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    posted a message on USE YOUR USERNAME AS A SEED!

    It tried "Cryptopian" (numeric 1901639) and got a desert island with most biomes except mushroom island pretty close by.


    In the screen shots below, I put a white wool tower at my spawn point for reference. The first screenshot is looking south-east, and the second is looking north-west. It's not too easy to spot in the screenshots, but there's an ocean monument right off the SE end of the island. As a survival island it lacks trees, but a quick swim to one of the island to the NW would serve to bring back some wood and saplings.

    Posted in: Seeds
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    posted a message on Semi-Hardcore - just for fun

    Remember the old arcade games that gave you 3 lives, or 5 lives, depending on the game? Well what about playing Minecraft on hard mode (but not hardcore), with no cheats, and the stipulation that you only allow yourself 3 (or 5) deaths before you have to delete the world and start over.


    It's a little more forgiving that true hardcore, but still pretty challenging since you still have to be very careful about not letting yourself get killed. And it gives you a better margin for error in killing the ender dragon.

    Posted in: Survival Mode
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    posted a message on HardCore Mode

    My hardcore method:


    1. Stay away from caves.

    2. First day, dig down and make yourself an underground bunker. (plant wheat and trees underground too)

    3. Only come out in daylight.

    4. At night stay inside and dig for resources.

    5. Put down torches everywhere you dig so no MOBs can spawn in your tunnel system.

    6. If your tunnel system breaks into a cave or chasm, wall it off and stay out of it.

    7. Once you have diamond armor and sword, plus enchanted bow with infinity, THEN it's safe to start exploring caves.

    Posted in: Survival Mode
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    posted a message on Village Island 1.13

    Wow! What a terrific seed!


    The village has a blacksmith with almost enough obsidian for a portal (turn the two lava blocks in the blacksmith to obsidian and you're all set).

    And as a bonus, the librarian has mending.

    There's an ocean monument right off the island.

    There are both desert and mesa biomes really close by.


    This would make a really nice island base with all the comforts of home.

    Posted in: Seeds
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    posted a message on The world of Pi

    Using the first few digits of pi: 31415926535


    Spawn on a hillside with a village just to the east. Blacksmith has 6 diamonds!


    Mineshaft beneath village, zombie dungeon beneath spawn.


    Livestock at or very near spawn, including sheep right next to you for your first nights sleep in a comfy bed.


    Jungle a short distance north.


    Build a nether portal at spawn and you find yourself within 50 blocks of a nether fortress. The fortress is due south, but is not visible from the portal because it's partially buried in netherrack.


    Other than having a nice starting base location, it's a pretty ordinary world. With a good nether rail system you can get to all the other important biomes pretty easily.

    Posted in: Seeds
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    posted a message on Looking for All biome seed
    Quote from HerbalsRUs»

    Thank you for your responce,

    But wasn't sure if seeds from 1-3 years ago would work on the current version of 1.12.2


    I believe the terrain generation has not changed in a long time, but when in doubt, try it out.
    Posted in: Seeds
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    posted a message on Interesting Extreme Hills survival island

    Seed: -3838902377305904489


    Found this while browsing Amidst while answering another post.


    From spawn point swim South-West to the island at -130,-44

    You might want to reset your world spawn to the island just for convenience.


    This extreme hills island has sheep, a couple different kinds of trees, pumpkins, lava falls, many caves to explore, and a mineshaft directly beneath it.


    It would be a great place for a massive "fortress of solitude".

    Posted in: Seeds
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    posted a message on What is your main food source in survival?

    Wheat until Mumbo's automatic chicken cooker is running, then chicken forever.

    Posted in: Survival Mode
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    posted a message on 1.12 Ultimate 'survival Island' start seed.

    First suggestion: Always use default textures when sharing a seed. Otherwise it's hard to tell what we're looking at.


    A good survival island should have at least one tree, otherwise you will need to go off the island in order to actually survive.


    Not to be harsh, but I have no idea why you think this seed is "awesome". I would suggest trying out some of the survival island seeds in other threads in this forum. Many of them actually are awesome.

    Posted in: Seeds
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    posted a message on Blaze Farm Designs?

    A room 9 x 9 x 7 blocks high. I like to make mine out of glass so I can watch the blazes. (Edit to note that it must be 7 blocks high, starting with the spawner itself. Leave two blocks above the spawner so you have 9 blocks high in total. The pictures shows one with 3 blocks above the spawner open, but only two are needed.)


    In one corner at the bottom, an opening big enough for blazes to go through, but blocked by open trap doors. The blazes think they can get through so they gather in that corner trying to get out.


    Under that corner, a hole with a trap door. The blazes fall in, drop three blocks to a lower half slab where I stand and smash them. They can't see me, but I can hack at their feet.


    I sometimes add a piston with a comparator timer to damage them making killing easier.


    0 to 30 XP in about 10 minutes and fast, fast mending on tools, weapons and armor that have the mending enchantment.


    Edit again to note that I cover the floor in slabs to prevent pigmen from spawning.

    Posted in: Survival Mode
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    posted a message on Woodland Mansion @ Spawn!

    Nice seed, but there's lava right under the mansion, and after a few minutes the whole thing is in flames!

    Posted in: Seeds
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    posted a message on Is there a seed that has sheep in the spawn chunks?

    I have looked at hundreds of seeds, and probably one in 10 or so has sheep in the spawn chunks, or visible from the spawn chunk. It's not that rare.


    Take this one for example: 621746504252863

    It's on the border where plains meet desert and there are sheep staring you right in the face when you spawn in.

    Posted in: Seeds
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    posted a message on Mob farm, how to kill mobs and flush drops without a hopper floor

    If you can drop them in a small space, say 2x2, then your solid floor could be attached to sticky pistons. A trip wire and a delay chain of repeaters could retract the floor just after the mob hits the ground and dies. Then under the floor you could have a water stream to carry the drops to a hopper.

    Posted in: Survival Mode
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    posted a message on Nether hub help

    Problems happen when portals are very close together and especially when one portal is higher than the other. I studied portal behavior in creative and was able to make a "ring" of four portals. Overworld portal A went to nether portal B. Nether portal B went to overworld portal C, and overworld portal C went to nether portal D. Finally, nether portal D took you back to overworld portal A. It was all done by adjusting their relative heights so that the portal I wanted was the first one found when it searches the world for active portals.

    The way I build my nether hub and rail system is the first portal I make, I pillar up to almost the bedrock ceiling (I go to Y=118) and build everything up there so I can avoid lava pools and ghasts. I build a new portal at the correct X,Z and then, and MOST importantly, I destroy the original nether portal. All my nether portals are on the same Y=118, and they always link up correctly.

    Posted in: Survival Mode
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