Really?? Then i have to recerate the world and start form the beginning!!!!!
I haven't watched all the video but the seed is: 1809183701
here's the amidst map MCPC 1.11.2
Chaz308b... probably you do something wrong...
here the amidst map for MCPC 1.11.2 of seed: -1167617699750412853
I'm playing on this seed since november 2016.
If someone is interested i can put here some coords of zombie spawners near the village that i have protected and in wich i have create my home.
edited previous post
I have found three mob spawner near coords 0.0
1 zombie spawner (84,55,-256)
1 skeleton spawner(-136,49,-119)
1 spider spawner(50,49,-249)
and fossil.... (-22,46,-170)
if you agree i write the coords here....
Really a beautifull place where put a home!!!
Thank you for sharing!!
i have bought MC ps4 edition yesterday and i would try your seed....
can i ask you, in the last version where is the closest ( to spawn point) zombie spawner and village?
Classic Map-Small biomes
Spawn in an oak wood area. To the left of you is a Woodland Mansion, to the right is a Zombie Sand village. Behind you, before the large jungle (with temple) in centre of map, is a big flat area perfect for building on.
Near the Savannah M in the south west are 2 Desert temples and a Sand blacksmith village. Further up in the west is Mega Taiga. North has tundra with an igloo with basement. The north east is mainly ocean with monument. This ocean has a little island on it, perfect for a survival island side challenge.
Woodland Mansion: X306, Z351
Zombie Sand village: X37, Z325
Desert temple: X-134, Z314
Sand blacksmith village: X-220, Z309
Desert temple: X-150, Z90
Jungle temple: X7, Z39
Igloo (basement): X37, Z-413
Ocean monument: X312, Z-249
Survival island: X379, Z-315
Instead use SMALL MAP- small biomes.
You still get everything above but also:
Woodland Mansion: X-400, Z-111
Witch hut: X-477, Z114.
Definitely worth doing.
Spoiler for classic map:-
End portal: X-36, Y25, Z189
The stronghold is quite low down and broken up so a bit of searching might reveal diamonds 💎.
Large library: X-66, Y21, Z204.
Fossil: X-24, Y46, Z184
8 diamonds (dig straight down)X-203, Y9, Z-247
Abandoned mineshaft: X-169, Y26, Z-230
Skeleton spawner: X318, Y24, Z153
Plenty to keep you occupied.
Here's the Amidst biome map of "117369600175402".
I tried twice to get a bonus chest with a tree sapling in it and got exactly the same chest contents each time so I'm guessing the chest contents is seed specific.
The best you can do is use the wood and food in the chest to build a couple of boats and get off the island as soon as possible.
I would recommend heading northwest to the savanna biome and a source of wood.
"58 Noodles" equals "-533884313" numerically.
Here are some pics to show the current type of piston door I have which uses a timer. I've spaced it out a bit so you can see whats happening, but you may be able to compact it a bit depening on how you lay it out. Its a double action door; there are 6 sticky pistons involved, the first action retracts the steps (2 pistons) and then the steps and the pistons that retracted them are retracted (4 pistons) into the wall, so you can walk past.
Point A is under the pressure plate (in this example) both inside and outside. Stepping on the plate sends a signal to the timer to run (this is a MumboJumbo design which uses 6 comparators which recycle a signal to nothing - the position of the repeaters on the A lines determines how long the signal runs; the closer to the timer, the longer it runs) which has a redstone torch attached because when the door is closed, all the pistons need to be powered. So as soon as the timer starts the torch is deactivated and the pistons retract. The only other thing to note is the 4 pistons on the E side (the second action powered by the D line) need to be depowered slightly after the two pistons on the F side (the first action powered by the C line) because those 4 need to retract after the first 2. So the repeaters going to them should be set to 2 or 3 ticks each (the D line has a repeater in it because the redstone was over 16 blocks away, which adds another tick anyway).
If you want to change the door to stay open til you activae a pressure plate, change the timer for a T flip-flop (you can find examples of these on the internet) the one I favour uses 3 hoppers, a dropper, a comparator and some repeaters, but you can use what you want.
Even tho they both have piston doors, they are different. The first one in the desert base had a pressure plate inside and outside you had to stand on to open/close the door (T Flip-Flop), but that meant it could be opened by other mobs (Endermen teleporting in in my case as the fence stopped ordinary mobs) and could be left open. The second one at the stone pyramid had a button outside/pressure plate inside to open the door and was opened on a timer and would auto shut after around 5 seconds. When i re-did the desert base doors recently i changed them to the timer version, but with pressure plates inside and outside still.
I'll try and post some pics tonight.
We tried to build a to-scale Great Pyramid of Giza on our server several years ago, didn't even get to the 1/4 done stage when the server had to reset the map due to map corruption or a major update, I forget which. I've got a couple of small pyramid-shaped temples on our current server, but with the top flattened a bit to be the base for a giant creeper or enderdragon statue.
Good luck with your pyramid project. If you do plan on leaving it dark inside for mob spawning/fighting, might I suggest you line the inside of the walls with obsidian or at least cobblestone? If you leave it as sandstone or sandstone steps, creepers detonating near the walls are likely to blow large holes in the outer walls. Cobblestone will be destroyed but protect the sandstone behind it, obsidian will block the explosion completely. Water will work as well, if you don't feel like mining that much obbi or lava.
My friend Sam and I have built multiple pyramids on various servers. Our biggest was probably 110 per side built out of sandstone. We were building a Egyptian city at the time and had like 5 pyramids of various sizes planned. I think we eventually built 3 of them and then lost that server. I might still have some screenshots. The nice thing about a pyramid is you can use the whole top as the base for a beacon similar to what Mr. Derman did. That makes fighting the mobs inside a whole lot easier and more fun if you put strength and/or speed and regen on. We used them basically as XP rooms...going in there when we wanted XP for any reason...
Also, it's a blast to ride horses up and down the bigger pyramids! One fun variation is also to put a red beacon on top and every corner of the rows, use netherack and light it up. Looks really really cool at nighttime. Only bad thing is if you do that variation, it's not as fun to ride the horses up and down then...lol