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    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2
    Hello everyone, sorry I have not been giving weekly updates lately. Unfortunately I got really busy/tired with school so I wasn't able to devote as much time as usual to the mod. Nonetheless I've been able to get a few things done in the past week, and there is a new update to fix some bugs!

    This new update, alpha 5.2, fixes servers crashing and a bunch of other issues. I also implemented an announcements system into the game. When there are important messages about AvatarMod2, like information about a new update, announcements will appear when you sign into the game. This will be useful for making sure everyone is on the same page about updates, etc. We will do our best not to spam you :P

    You can download it here:
    Quote from kickinit233»

    While I'm far from a professional modeler I do love this mod idea and would love to help in any way I can. That being said I can do some techne work so here is my attempt at a lava shuriken.

    https://www.dropbox.com/s/an6y187a15ig0vz/Lavashuriken.tcn?dl=0


    Thanks for your model, we'll be sure to look at it in the future when we add lavabending.
    Posted in: WIP Mods
  • 2

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2

    Hi everyone ! Sorry for not giving any weekly updates recently - we've been rushing to get a5.0 out the door. but now...

    The new update a5.0 is out!!!


    A5.0 has been released and you can get it HERE right now!



    With alpha 5.0, you can electrocute your enemies with lightningbending... sweep up targets with sandbending... freeze up your enemies with icebending... explode enemies with combustion bending... reach a new level of tactical combat with buff abilities... traverse great distances with ostrich horses... and pick your battles due to the new Power Rating & Performance mechanics! The full list of changes is available Link Removed!


    a5.0 is probably the biggest update yet, it took half a year to produce, and introduces 16 new abilities total, new animals, new scrolls, new mechanics, and more!! There's a lot of new content for you to try out!

    Changes since the preview version

    I know it's been a while since the preview version was released, so you may be wondering the changes since that last a5.0 preview. FavouriteDragon has covered many of the changes (like new backgrounds) , but there are also some more changes you might like!


    • Trying to use A5.0 in A4.6 worlds will no longer remove your bending, which was the case in the preview version of A5.0. some of you were experiencing this problem, so I hope that this will be helpful to you
    • Introduced Battle Performance, a measure of how well you are doing in combat. This is increased by dealing damage to enemies, and decreased by taking damage. It's temporary, and will return to 0 over time. When your performance gets high enough, you will receive benefits depending on your bending style. For example, firebenders will receive a short health regen boost when their performance gets to 80 or higher.
    • Finished textures for the skill menu, and as FavouriteDragon mentioned, added some backgrounds to spice it up. We decided to ditch the old ability cards style, because the artist EduMC who originally made them isn't able to help out anymore, and as non-artists, FavouriteDragon and I had trouble replicating the cards style. Now, instead of cards, it just shows the ability icons
    • Added pictures of people using the ability, for the skill menu (example). This took a VERY long time!
    • Enhanced firejump and explosive pillar
    • FavouriteDragon added a recipe for water pouches :)
    • Made new textures for the ostrich horse related items, and status controls for new abilities
    • Added new specialty bending scrolls, which are needed to gain specialty bending. They can be found in vanilla structures, like Igloos. Just one specialty scroll is needed to unlock specialty bending.
    • Reduced filesize of textures from 17 MB to only 7 MB, while retaining the original quality! :)

    Anyways, I hope you enjoy the a5.0 update! It has been 6 months in the making (which I'm really sorry for delaying so much), and there's a lot of new exciting stuff for you to try out!!


    Thank you! :)

    Posted in: WIP Mods
  • 0

    posted a message on Looking for lead developer to take over Avatar Mod 2

    Bump, still looking

    Posted in: Modification Development
  • 0

    posted a message on Looking for lead developer to take over Avatar Mod 2

    (first of all apologies to the moderators if this is in the wrong section)


    Become the lead developer of AvatarMod2, a mod with 35k downloads and an active and vocal playerbase


    Hello, I am CrowsofWar, the creator, owner, and lead developer of Avatar Mod 2, which is my shot at adding Avatar: The Last Airbender into minecraft. It takes Link Removed on combat, letting players pick up blocks, create fireballs, and soar through the air using bending.


    However, I've been modding for 5 years. I've reached a point in my life where I feel it is time for me to move on, learn new technologies, and explore new hobbies. Therefore, over the next few months, I'll be stepping down as the lead developer and hoping that someone else can take my place.


    I'm looking for a skilled, experienced mod developer who is capable of leading coding of a large and well developed mod. They also should have decent skills of interacting with the community, which means receiving bug reports, helping with issues, and dealing with feature requests.


    Requirements:


    • Good knowledge of Java - please send me a java project of yours and the sources
    • Good knowledge of Forge/modding - please send me the sources of one of your mod projects (can be same as above Java project). Should be one that you are proud of and wrote the code specially yourself, not just copied off of some tutorial on how to make basic blocks/items. Ideally experience with most parts of Forge is the best, since AV2 code touches on packets, rendering, world interaction, event handlers, and more.
    • Good knowledge of Git/github - The backbone of AV2 development is Git, which any good developer should know and use. You don't have to be a git master but make sure that you have at least basic knowledge of commits, branches, etc.
    • Able to work with a team - there are many contributors to AV2 who make art, translations, and models, and have been crucial to the success of the project. You'll need to be comfortable working with these other people who volunteer to make the mod better.

    Please note:

    • I know the requirements of this role are a bit strict, but I want to make sure that whoever continues development of the mod will know what to do. I hope you understand as I've spent hundreds of hours on this project so far, and it's been my sole software project for more than a year, so it's really important to me.
    • AvatarMod2 has a large codebase and good knowledge of Forge/Java is crucial to understanding it.

    Timeframe

    Once I decide whoever the lead developer will be (and any additional developers), I'll begin training and teaching them so they are comfortable and knowledgeable with the Av2 codebase.


    As of today (12/11) I'm planning on releasing a major update called "alpha 5.0" in the next week. After this, development will begin on the first beta version of the mod. This beta version is an instrumental addition which will add the Avatar, Avatar State, and much more, which you could potentially be a huge help with. During the development of Beta 1.0, I'll begin training the new developer(s) and they can take on larger and larger tasks to work on the new update. The update is planned to take about 2 months, but I'm really relaxed with the update schedule so it could take longer or shorter depending on your needs.


    After Beta 1.0 is released, my plan is to step down and the new developer will be officially in charge. Again, depending on your needs, this could be different, but this is what is ideal for me. Of course, I'll continue to offer support and assistance when you need it.


    Contact

    If you would like to apply, please put a comment on this thread so that I know you applied. Then, you can apply by either:


    Thanks!! :) :) :)


    Also, if you'd like to play around with the code to get a feel for it, I have documentation set up. Important: make sure you check out the a5.0 branch first because pre-a5.0 code is pretty messy and undocumented. There have been many reform efforts in a5.0 to make the code better.

    Posted in: Modification Development
  • 1

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2

    How is everyone? Here is the 56th weekly update!

    a5.0 Preview Version

    I made an announcement on Discord, but for anyone who didn't get the memo, I released a preview version of a5.0 this week. This allows you to test out some of the new features and give feedback on bugs and other stuff.


    If you'd like to try it out, please click here. Thanks!

    Please note that analytics are on by default. You can turn them off by going into the config file called "analytics.yml" and setting enableAnalytics to false.

    Analytics results

    Since the a5.0 preview which many people downloaded also included analytics, I've received lots of data so far. And I mean... a lots of it.



    The results so far have been very interesting to look at. Here are some of the highlights from data gathered in analytics.


    Most used Abilities



    This was an interesting one. I was surprised to find that the most used ability is actually Light Fire, which I formerly thought was just a minor firebending ability that wasn't commonly used. I was previously planning on removing this ability, but apparently this is actually really useful.


    Another interesting thing is that people are mostly using firebending abilities. This is strange and I'll need to look into it.


    1. light_fire - used 8,687 times (6.69%)
    2. pickup_block - used 8,528 times (6.57%)
    3. fire_arc - used 8,273 times (6.37%)
    4. fireball - used 7,706 times (5.94%)
    5. airblade - used 7,261 times (5.59%)
    6. fire_jump - used 6,595 times (5.08%)
    7. water_arc - used 6,563 times (5.06%)
    8. ravine - used 6,256 times (4.82%)
    9. mine_blocks - used 6,130 times (4.72%)
    10. air_gust - used 6,102 times (4.70%)
    11. wall - used 5,546 times (4.27%)
    12. flamethrower - used 5,248 times (4.04%)
    13. wave - used 5,231 times (4.03%)
    14. air_jump - used 4,796 times (3.69%)
    15. earthspike - used 4,428 times (3.41%)
    16. water_bubble - used 4,051 times (3.12%)
    17. water_skate - used 2,894 times (2.23%)
    18. purify - used 2,878 times (2.22%)
    19. lightning_arc - used 2,817 times (2.17%)
    20. sandstorm - used 2,770 times (2.13%)
    21. air_bubble - used 2,179 times (1.68%)
    22. water_cannon - used 2,119 times (1.63%)
    23. cloudburst - used 1,838 times (1.42%)
    24. restore - used 1,647 times (1.27%)
    25. sand_prison - used 1,628 times (1.25%)


    Experience/progression



    Another thing interesting to see was that most people aren't actually upgrading their abilities. They are usually just using the level I version of the ability, and don't even bother to upgrade to level II or beyond! This is a major problem as I spend a significant amount of time on each ability designing progression and level IV upgrades, so if people aren't using these features it's just a waste of time for me. I'll have to add some mechanism encouraging people to upgrade their abilities.


    Ability unlocked: 5,466 (most of them being flamethrower, fire_arc, and light_fire)
    Ability upgrades: 554 (most of them being for mine_blocks, light_fire, and fire_arc)


    Scrolls



    I haven't added a mechanism to track scrolls found in buildings/structures, but I have tracked scrolls obtained from mobs. Here is the top 5 mobs who dropped scrolls.


    1. Otterpenguin dropped waterbending scroll

    2. Airbender dropped airbending scroll

    3. Unknown mob dropped universal scroll (some bug occurred, supposed to report exact mob name??)

    4. Firebender dropped firebending scroll

    5. Airbender dropped universal scroll


    Sky bison



    I was pleased to see that sky bison were actually being used in game, but the numbers were a bit low. They also were frequently used to defend against monsters.

    Bison were tamed only 141 times which is kinda sad :(. However, they fought 362 different mobs, mainly including Zombies, Skeletons, and ... clay_purrloins ? lol


    Player demographics



    Since I'm creepy I also decided to check where the players were from. Surprisingly most sessions were from Russia, which I expected that most would be from the US. Though then again, Russia is a huge country so it would naturally have a high population of players. Anyways, considering the amount of Russian players, we'll have to get a Russian translation of the mod!



    The top sessions were from Russia (1,673); Ukraine (622); the United States (582); Argentina (377); and Chile (300).


    ---


    that's all the information for this week! Hopefully by next week I can get a5.0 out to everyone. Cheers! :)

    Posted in: WIP Mods
  • 1

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2

    Hello, here is the second part 55th weekly update.


    This week there hasn't been a ton of new features, mostly bugfixes so far. As I hadn't finished all buff abilities last week, I was able to finally finish the waterbending buff ability (Cleanse). Unlike all other buff abilities, it provides group bonuses, so if your friends are nearby, they will gain minor healing and/or chi regeneration. However, you should avoid using this around enemies as they will receive the buff as well!


    Analytics


    As some of you may have heard from the official discord server, I'm adding analytics to the a5.0 update. What is this? It basically is an optional service which sends your AV2 related gameplay statistics to me, so that I can better analyze and balance the mod. For those unaware, this keeps track of statistics like abilities used, bender NPCs interactions, etc, which let me figure out which parts of the mod people are enjoying most, and which parts need improvement. The statistics are totally anonymous and nothing is used to identify you; it's just numbers.


    Given the results of a poll I sent out on Friday, it seems that many people are excited for this new addition. Therefore, I've began to add analytics into the avatar mod. Currently, given that roughly 3/4 of voters felt comfortable with this, the analytics feature is on an "opt out basis", meaning that you automatically send these statistics, but you can choose not to send them if you don't want to. To make sure everyone is aware of this, I will add a screen that informs you about the new analytics, and an opt out button, the first time you load a5.0.


    I've already finished most of the analytics (just need to add more statistics to track)! I'm using google analytics and it's already going very well. From the web console, I am able to see the new statistics and generate reports on them.



    I can also gain a greater level of detail about statistics. For example, here is one way that I can see how people are obtaining scrolls. In game, I traded some diamonds with some airbender NPCs. Here, I can see that I got half my scrolls from trading.








    Aside from analytics, I've also been improving fire jump ability. Thanks for following along and hope to see you in the a5.0 update that's coming very soon!

    Posted in: WIP Mods
  • 3

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2

    Hello everyone, here is the second part of the 54th weekly update!


    As I mentioned previously, we have been wrapping up stuff in preparation for the release of a5.0. We've been busy lately polishing all the features and finishing the textures, but there's a lot more to do.


    One of the features I wanted to improve was the buff abilities, which temporarily boost your bending powers and give other status effects. They were cool and useful but I felt they needed a bit more ... pizazz. So, I've been working on adding special vision to the player while these buffs are active. Not only does this make the buffs more fun to use, it also helps you tell whether the buffs are still active. It's easy to get distracted in combat and forget whether some potion effects are still active, so an indicator as obvious as different vision will easily help you tell whether the buff is active or not.


    There are also a few other interesting things I added to buff abilities. You will see for each specific ability.

    Immolate, Firebending buff


    I've taken a lot of time to improve the Immolate (aka Purify) buff ability. It is now more powerful than before and focuses on dealing damage. However, this newfound power comes at a cost: your intense firebending rage can now sometimes light you on fire! Fortunately this self immolation is very short lasting, but be careful!


    While active, your vision will actually look enraged. The edges of the screen become blurred and reddish, and movement will become slightly disorienting.







    I may have overdone the blurriness heh heh




    Slipstream, Airbending buff


    Another fun buff ability is slipstream. As a refresher, to fit into the style of airbending, this mainly increases your movement speed and jump height. Previously though, it would cause you to become invisible. Since total invisibility felt a bit overpowered, I changed Slipstream so you become intermittently invisible, disappearing randomly for a moment or two then popping back in. This still helps you in combat by disorienting your opponents, but isn't quite as powerful as complete invisibility.





    I turned invisible while taking this screenshot ... lol




    Cleanse, Earthbending buff


    Cleanse is the buff ability for Earthbenders. I've thought about the cartoon series and remembered that earthbenders from the shows in combat are typically relatively static (meaning they don't move around a lot) but deal high amounts of damage (they are throwing boulders!). So, I've modified the Cleanse ability to emphasize reduced mobility and high damage. It will now give you large amounts of Slowness in exchange for a 40% boost in damage output!











    I haven't gotten around to improving the buff for waterbending, but there is one more feature this week.


    "Jing" power modifier


    While modifying Cleanse, I remembered the jing doctrine from earthbending. Basically it means that you shouldn't be overly aggressive in combat. Instead, you should wait for a good opportunity to strike and catch your opponent off guard. It seemed interesting so I decided to implement it here.


    When an opponent has low health and you have more health, that gives you an advantage over them and represents a good time to attack. In this scenario, you will now will have a higher Earthbending power rating because you are following the idea of jing. (This increases your damage output for all your abilities) On the other hand, if you have lower health than your opponent, you're at a disadvantage, so your power rating will decrease. (This will decrease the damage to your opponent, which is bad for you!) Jing is a double-edged sword!


    This has several ramifications for earthbenders:


    • Fighting with low health is a very bad idea, as not only you could easily die within 1-2 hits, but also you will deal less damage to the opponent anyways
    • Earthbenders should try to keep their health as high as possible. Throughout the battle while they weaken their opponent, their damage to the opponent will snowball as their power rating increases. However, if they are doing badly in the battle, their performance will decrease at an accelerating rate. This is because their power rating will be lower, causing them to take more damage, causing their power rating to become even lower...
    • In reality, "health of opponents" is actually calculated by averaging the health of all nearby players. If the earthbender is mainly near their friends who are badly damaged, this is actually extremely beneficial to the earthbender.

    ---


    That's it for this weekly update. FD and I hope to get a5.0 out soon in 1-2 weeks.

    Posted in: WIP Mods
  • 3

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2

    Hello, here is the second part of the 53rd weekly update! As you probably know I have been busy lately, so I didn't get a chance to post the weekly updates. However there's a lot of good news!


    Sandstorm

    I finally finished the sandstorm ability:


    • Sandstorm has a certain amount of "strength" which represents the amount of dust blowing around. When the strength is low, the sandstorm will visibly shrink and become slower.
    • It will always gradually lose strength, but as long as it is on sand it will lose strength very slowly. However, moving across other terrain will cause the dust particles to disperse very quickly, and the sandstorm will lose strength at a rapid rate.
    • Therefore, you can use sandstorm anywhere, but it is much more effective in the desert!

    Lightning spear

    One of the new lightningbending abilities which are being added is the lightning spear. FavouriteDragon already started it but I added a new model which looks close to the regular lightning strike.


    Pictures:





    Just for reference, here is the regular lightning arc



    I believe favouritedragon may be adjusting the texture of the lightning spear, so once he does that the colors might look a bit different.


    Misc


    Just because I haven't posted in a few weeks I guess I need to make this weekly update as long as possible. heh heh


    • Improved(ish) water cannon appearance to make it look a bit more natural
    • Improved internal code to make it easier to read
    • Greatly reduced network traffic, which will hopefully reduce lag on servers. The issue was that the server was constantly telling players that their chi was recharging, but all this communication was not really that necessary. Now it only notifies players that their chi is recharging once every second or so, which cuts down traffic a lot. Hopefully reduced packets = reduced lag = more fun :D

    Buff abilities


    Lastly I'm enhancing the buff abilities added in the new update that FavouriteDragon made - these abilities, like Purify or Cleanse, temporarily increase your bending power for a certain element and give you other buffs.


    To make them even better, and to make it easier for you to tell if the buff is still active, I've been experimenting with modifying the player's vision while the buff is active. Just take a look!






    I edited the image to show comparison, normally it looks completely red


    This was for the firebending Purify ability, but I'm probably going to experiment with this a little more to figure out what looks best. Maybe just a subtle red tint would be easier on the eyes.


    Anyways it works by applying Shaders. If you have been around since 1.7, maybe you remember the old Super Secret Settings, where you could change your vision by pressing a button. That is the same as how this works. Since Mojang hasn't removed the code from the Super Secret Settings, I'm just using that same code but adapting it to the mod.


    --


    Also, as FavouriteDragon mentioned, we are trying to get a5.0 out soon ish. No new features are going to be added (probably), so it should just be polish and bug fixing from now on!


    I just found out yesterday that FavouriteDragon is also great at making icons! His icon for throwing a lightning spear is amazing!




    It looks like there is some competition with my "beautiful" art skills...

    Posted in: WIP Mods
  • 1

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2
    Hello, here is the second part of the 50th weekly update!
    This week, I've still been busy but managed to continue work on the sandstorm ability. It's not done yet, but here is what I added:
    • New model/animation for the sandstorm made by me - although the color needs adjustment, I think it turned out pretty well (see pictures)
    • Mobs can get picked up by the sandstorm and thrown a large distance
    • Upgrades for sandstorm - when upgraded, it can also deal minor damage to targets
    A sandstorm moving towards a bunch of mobs, which it will soon pick up and carry away
    A sandstorm carrying a Husk
    Posted in: WIP Mods
  • 1

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2

    Hello, here is the second part of the 49th weekly update!


    This week I've been working on a new Sandbending ability called sandstorm, which creates a mini dust devil! This dust devil will travel and pick up any mobs in its way, twirling them around and carrying them some distance. While it's mainly a defensive ability, it also deals some damage and could be used to carry targets into ravines, lava, hostile mobs, etc. Since it can pick up many entities at once, I'm sure you could find some creative ways to deal with lots of enemies!


    I don't have any screenshots yet, but next week I should have a model ready with some demos.

    Posted in: WIP Mods
  • 0

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2

    Thanks guys! If you have any questions please ask

    Posted in: WIP Mods
  • 1

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2

    Hello, sorry this is a few days late, but here is the 48th weekly update! There is some exciting news for today, but before that you might want to know what's been going on with development lately.


    Power ratings have (finally) been finished, I have spent the past few weeks mostly implementing these power ratings. I've also spent a lot of time with some other maintenance tasks like adding a README to github, but nothing super exciting. Unfortunately I've been busy and haven't had a ton of time for other features :(

    Exciting news for today

    There is an exciting new change for the progress of the Avatar Mod. It is merging with the ProjectKorra group to combine forces! In case you haven't heard about ProjectKorra before, it's a group creating a server plugin which implements the Avatar universe as a bukkit plugin. The mod is now also part of ProjectKorra, letting other ProjectKorra group members help with management, etc.


    I wanted to merge with ProjectKorra since I personally don't have a ton of time and want to focus on development. By being part of this larger group, I won't need to spend valuable time on the website, managing artists, etc. so I can spend more time on creating the mod.


    FAQ




    Will the mod's direction/development be affected?

    No, not at all! Nothing has changed about the mod's goals and direction; FavouriteDragon and I are still the ones actually making the decisions.


    Is the mod changing its name?

    No, it's still named as Avatar Mod 2. There might be some "rebranding" to make it look better - like new screenshots and a website - but it's still the same mod and under the same people.


    Will the mod becoming a plugin now (or vice versa)?

    No, the existing AV2 mod and PK plugin will still remain separate projects.


    Is anyone new working on this project so far?

    The ProjectKorra group creator (mist) is already working on improving the website and announcements. In the future, there may also be artists contributing to AV2 as well.


    Posted in: WIP Mods
  • 4

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2

    CHello, here is the second part of the 44th weekly update.


    Officially completed abilities


    The following abilities have been finalized

    • ice burst (shield)
    • ice prison
    • sand prison

    This week I've added experience and upgrades to them. There are also some strategies using bending styles with these abilities. For example, firebending can be used to quickly melt an ice shield.


    Power ratings


    A new "feature" is being implemented : power ratings. This is relevant to temporarily increasing an ability's power in the current situation. For example, during Sozin's Comet, firebending power would be increased. Or, after an air jump, the airbender's power might be increased. Power ratings are a numerical score of how much the ability's power should be increased in the current situation.


    Power ratings generally can be increased by putting oneself in a beneficial environment. For example, airbending power rating would increase when the player is in the mountains (since airbenders love mountains). However, power ratings can also be increased by basically any other way - even an ability can increase the power rating! The key is that power ratings are very "temporary", so they are more of a short buff rather than something that's upgraded and improved over a long period of time.


    What will this mean for players? well, to be successful in combat, you will now need to consider the environment and other factors impacting your power rating. For example, firebenders might want to avoid fighting at night since the absence of the sun decreases their power rating.

    Posted in: WIP Mods
  • 2

    posted a message on Avatar The Last Airbender: Out Of The Iceberg | Avatar Mod 2

    Hello, here is the 43rd weekly update (see FavouriteDragon's above post for more info)


    Lightning redirection


    Lightning redirection is almost complete! You can now redirect a player's lightning, but be careful since it can be hard to aim. It also doesn't work 100% of the time. Experience and level 4 upgrades coming soon. These upgrades help you redirect lightning, but the stats of the lightning are still the same as whoever shot them.


    Models for sand prison/ice shield


    Talhanation has made some cool new models for the abilities ice shield and sand prison!











    Misc


    The features are being finalized for Alpha 5.0 :


    • There may be one more specialty bending ability, but for now this is it
    • There won't be specialty bending for airbending, but there are new abilities (like cloudburst, see above)
    • There may be a komodo rhino mount

    Also, if anyone can make icons for the abilities please PM me - we are in great need of new textures after the old artist (EduMC) became inactive.

    Posted in: WIP Mods
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