I have been working on a new mod for the past week and have lots complete.
The mods main purpose is to override vanilla and mods ore generation.
Basically no more annoying ore dupes.
It has its own set of ores, blocks, ingots, dusts, nuggets, weapons, tools, armor and liquids.
I am looking for someone to help with texture design.
I am fully capable of doing all the textures myself but i would like to focus on the coding.
So my standards are high when it comes to designers.
This mod will have all vanilla ores, metals, minerals & gems and all respective tools, weapons, armor, ingots, etc..
It will also have all common mod ores, copper, tin, aluminium etc..
As well as more metals and minerals based on real world materials.
I am not going to post some stupid form for you to fill out.
If you are interested, let me know what you think I should know.
I want to see what you are capable of so attach some examples of your work.
Don't even bother replying if you don't have examples of what you can do.
It would really impress me to see what you can do with the metals Copper and Hafnium.
I would love to see your rendition of those metals blocks(solid, not ore), their armor and Ingot.
What should they look like? It's your task to show me.
sidenote(Do not take textures from mods or elsewhere and claim them as your work. Not only will you not be selected
but you will also be reported to MinecraftForums & the mod developer you stole from.)
Ok so I can't really find anything out there about slabs in 1.7, only 1.6 and earlier. I have been trying to get them to work for the past 5 days with little to no luck. With my current code, The block is displayed in the creative tab and places like a normal slab with 2 major issues. The texture is not showing up and in the game the block name is just ".name"
Any help would be greatly appreciated.
Registry
blockMySlab = new MySlab(false, Material.rock).setBlockName("MySlab");
blockMySlabDouble = new MySlab(true, Material.rock).setBlockName("MySlabDouble");
GameRegistry.registerBlock(blockMySlab, ItemMySlab.class, "blockMySlab");
GameRegistry.registerBlock(blockMySlabDouble, ItemMySlab.class, "blockMySlabDouble");
ItemMySlab.class
package com.blackbirdgaming.MyMod.items;
import com.blackbirdgaming.MyMod.blocks.MyBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSlab;
import net.minecraft.item.Item;
import net.minecraft.item.ItemSlab;
public class ItemMySlab extends ItemSlab
{
public ItemMySlab(Block block)
{
super(block, (BlockSlab)MyBlocks.blockMySlab, (BlockSlab)MyBlocks.blockMySlabDouble, false);
this.setMaxDamage(0);
this.setHasSubtypes(true);
}
}
MySlab.class
package com.blackbirdgaming.MyMod.blocks.MySlab;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSlab;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class MySlab extends BlockSlab
{
public static final String[] woodType = { "blockMySlab" };
public MySlab(boolean isDouble, Material mat)
{
super(isDouble, mat);
useNeighborBrightness = true;
}
public void registerIcons(IIconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("mm:myslab");
}
public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_)
{
return Item.getItemFromBlock(MyBlocks.blockMySlab);
}
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
{
if(par1World.getBlock(par2, par3 - 1, par4) == MyBlocks.blockMySlab)
{
par1World.setBlock(par2, par3 - 1, par4, MyBlocks.blockMySlabDouble);
}
if(par1World.getBlock(par2, par3 + 1, par4) == MyBlocks.blockMySlab)
{
par1World.setBlock(par2, par3 + 1, par4, MyBlocks.blockMySlabDouble);
}
}
protected ItemStack createStackedBlock(int par1)
{
return new ItemStack(MyBlocks.blockMySlab, 2, par1 & 7);
}
public String getFullSlabName(int par1)
{
if ((par1 < 0) || (par1 >= woodType.length))
{
par1 = 0;
}
return super.getUnlocalizedName() + "." + woodType[par1];
}
public void getSubBlocks(Block block, CreativeTabs par2CreativeTabs, List par3List)
{
if (block != MyBlocks.blockMySlabDouble)
{
par3List.add(new ItemStack(block, 1, 0));
}
}
@Override
public String func_150002_b(int p_150002_1_) {
// TODO Auto-generated method stub
return null;
}
}
I am looking for a mod that I am seriously surprised no one has made yet.
The Bigger End Mod..
The end in minecraft is the perfect size, in my opinion, for single player but is minuscule for any multiplayer server with a decent amount of players. What I am thinking is keep the main end island the same size but generate additional islands throughout the world at a distance set by config. Also would be nice to have an option in the config to disable the generation of portals created when the dragon is killed as well as options for dragon spawning. Something along the lines to check if there is a dragon, if there is, dont spawn a new one, if there isnt, start a timer, configurable amount of time, then spawn another dragon after X amount of time.
Maybe a simpler way of doing it is have a dragon spawner generate in the center of each island with a spawn delay that is configurable, with only 1 dragon entity withing a radius the same size of the island and only spawns 1 dragon.
I hope that all made sense and I hope you can consider making this. This is a mod that I have been searching for for a long time.
I have more ideas for the mod. If you want to go over them please send me a message and maybe we can get together on skype.
Thanks.
Or.. and this is just a thought. Use essentials to disable mob damage, so that way you dont have to have the drop shop. It can also be made in a way that there is no mob damage and mobs will also not agro on the player. So players can go Creeper hunting to get their gun powder without the fear of getting blown up. I would also suggest LWC instead of lockette. Much better plugin in my opinion. I have been personally running it on my server since the beginning.
Hello, My name is Crow. I am the Owner of BlackBird Nation.
We are a Bukkit Minecraft server that has been open since October 2012.
We are a Highly established server with a dedicated player base.
We are looking for new dedicated and loyal players to join the family
as well as seeking staff candidates.
Before you reply to this thread saying, Hey I want to be head Admin!!
Read everything.
Yes, we are looking for staff, BUT all of our staff is selected from our
active, loyal and dedicated player base.
If you are looking for a server that you can join and instantly get staff
look somewhere else.
Our staff are mature, honest, friendly, responsible, active, dedicated and loyal.
This is what we are looking for and we will not accept anything less.
Quality, not quantity.
If you are looking for the staff fast track its not here. But know this.
If you play on BBN, prove yourself to be trustworthy and make staff
you are welcomed into a family. Its not like other servers.
Here we are family. We all play together, hangout, chat, joke and
work as a team.
Everyone can join and play on the server but if you want to be
staff on a server where the other staff are mature and responsible
then this could be your new home.
Ok, so I play on the server and gain everyone's trust. How can I get staff?
In order to apply for Staff you must achieve the rank of Trusted.
To do this you must have gained an accumulative online time of
at least 12 hours. Then you can apply for trusted by posting an application
on our forum. You must have 5 other player vouch for you that you are
a trustworthy player. Once you have the vouches I will personally
review the application and approve or deny it. The only reason
your application would be denied is if you have any offenses on your
UltraBans record.
Once you have Gained the rank of Trusted you can Apply for staff.
Same process. Post an application on the forum. Player can vouch
for you but the vouches really don't count as the entire staff will
review the application and will conduct interviews and review you
as a player.
I understand that all of this sounds like a lot but like I said we are looking
for quality staff not just some kid who wants the power. If you are not willing
to go through that process then we probably don't want you on staff because
that only proves you have no patients and in dealing with some of the issues
that staff deal with day to day you are required to have patients.
BlackBird Nation was created to cater to all types of players with a proper balance of player enjoyment and server administration. We have a mature and professional staff that will help with any questions or issues you may have.
We have automatic Spleef & Capture the Flag games. Join a game with just 1 command.
We use the PreciousStones plugin for player to protect their areas with lapis blocks. A separate Spawn world has been created and we use a custom random TP plugin to prevent Lapis Spam.
Some of our server Features and Plugins:
Survival PvP Hunger Games SkyBlock Spleef Capture the Flag
BuyCraft
Multiverse
PreciousStones
Dynmap
Chairs
McMMO
Stargate
LogBlock
WorldGuard
Lottery
iConomy
Essentials
No Lagg
BattleArena
ArenaSpleef
ArenaCTF
ChestShop
And much more!!
0
Crash when near other players radar. http://pastebin.com/M0WVGZnh
0
The mods main purpose is to override vanilla and mods ore generation.
Basically no more annoying ore dupes.
It has its own set of ores, blocks, ingots, dusts, nuggets, weapons, tools, armor and liquids.
I am looking for someone to help with texture design.
I am fully capable of doing all the textures myself but i would like to focus on the coding.
So my standards are high when it comes to designers.
This mod will have all vanilla ores, metals, minerals & gems and all respective tools, weapons, armor, ingots, etc..
It will also have all common mod ores, copper, tin, aluminium etc..
As well as more metals and minerals based on real world materials.
I am not going to post some stupid form for you to fill out.
If you are interested, let me know what you think I should know.
I want to see what you are capable of so attach some examples of your work.
Don't even bother replying if you don't have examples of what you can do.
It would really impress me to see what you can do with the metals Copper and Hafnium.
I would love to see your rendition of those metals blocks(solid, not ore), their armor and Ingot.
What should they look like? It's your task to show me.
sidenote(Do not take textures from mods or elsewhere and claim them as your work. Not only will you not be selected
but you will also be reported to MinecraftForums & the mod developer you stole from.)
0
https://www.youtube.com/user/MrCrayfishMinecraft
https://www.youtube.com/user/nealegaming
0
Any help would be greatly appreciated.
Registry
ItemMySlab.class
MySlab.class
0
The Bigger End Mod..
The end in minecraft is the perfect size, in my opinion, for single player but is minuscule for any multiplayer server with a decent amount of players. What I am thinking is keep the main end island the same size but generate additional islands throughout the world at a distance set by config. Also would be nice to have an option in the config to disable the generation of portals created when the dragon is killed as well as options for dragon spawning. Something along the lines to check if there is a dragon, if there is, dont spawn a new one, if there isnt, start a timer, configurable amount of time, then spawn another dragon after X amount of time.
Maybe a simpler way of doing it is have a dragon spawner generate in the center of each island with a spawn delay that is configurable, with only 1 dragon entity withing a radius the same size of the island and only spawns 1 dragon.
I hope that all made sense and I hope you can consider making this. This is a mod that I have been searching for for a long time.
I have more ideas for the mod. If you want to go over them please send me a message and maybe we can get together on skype.
Thanks.
0
0
We are a Bukkit Minecraft server that has been open since October 2012.
We are a Highly established server with a dedicated player base.
We are looking for new dedicated and loyal players to join the family
as well as seeking staff candidates.
Read everything.
active, loyal and dedicated player base.
If you are looking for a server that you can join and instantly get staff
Our staff are mature, honest, friendly, responsible, active, dedicated and loyal.
This is what we are looking for and we will not accept anything less.
Quality, not quantity.
If you are looking for the staff fast track its not here. But know this.
If you play on BBN, prove yourself to be trustworthy and make staff
you are welcomed into a family. Its not like other servers.
Here we are family. We all play together, hangout, chat, joke and
work as a team.
Everyone can join and play on the server but if you want to be
staff on a server where the other staff are mature and responsible
then this could be your new home.
In order to apply for Staff you must achieve the rank of Trusted.
To do this you must have gained an accumulative online time of
at least 12 hours. Then you can apply for trusted by posting an application
on our forum. You must have 5 other player vouch for you that you are
a trustworthy player. Once you have the vouches I will personally
review the application and approve or deny it. The only reason
your application would be denied is if you have any offenses on your
UltraBans record.
Once you have Gained the rank of Trusted you can Apply for staff.
Same process. Post an application on the forum. Player can vouch
for you but the vouches really don't count as the entire staff will
review the application and will conduct interviews and review you
as a player.
I understand that all of this sounds like a lot but like I said we are looking
for quality staff not just some kid who wants the power. If you are not willing
that only proves you have no patients and in dealing with some of the issues
If you are interested, Join us!
Server: mc.blackbirdnation.net
Website: www.blackbirdnation.net
0
0
essentials.kit
change
essentials.kit.Starter --- TO --->> essentials.kits.starter
S at the end of kit and lowercase starter.
0
Now Updated To 1.4.6!!
Some of our server Features and Plugins:
Survival
PvP
Hunger Games
SkyBlock
Spleef
Capture the Flag
BuyCraft
Multiverse
PreciousStones
Dynmap
Chairs
McMMO
Stargate
LogBlock
WorldGuard
Lottery
iConomy
Essentials
No Lagg
BattleArena
ArenaSpleef
ArenaCTF
ChestShop
And much more!!
Server IP:
mc.blackbirdnation.net
Website/forum:
0
0
0
0
0
Then, /login (password)
That should get you all setup.