Your mod seems to be just randomly crashing my game, none of the decorational blocks work (Just come up as normal blocks with different or normal hitboxes or crashes) and NEI is bugged now. The only things that do work are the items! Im using the latest 1.5.2 version.
Yes, that could be i won't support version for 1.5.2.I uploaded a new version of it which i never release, so just redownload it, but i don't know if this will fix that bug. Sorry for that but i will concentrate on 1.6.X and now on 1.7.X.
---- Minecraft Crash Report ----
// I feel sad now
Time: 01.03.14 16:15
Description: Initializing game
java.lang.ArrayIndexOutOfBoundsException: 32767
at thermalexpansion.block.dynamo.ItemBlockDynamo.func_77667_c(ItemBlockDynamo.java:28)
at net.minecraft.item.ItemStack.func_77977_a(ItemStack.java:471)
at CraftingManager.CraftingManagerMod.ItemStackToStringInfo(CraftingManagerMod.java:358)
at CraftingManager.CraftingManagerMod.convertIntoString(CraftingManagerMod.java:278)
at CraftingManager.CraftingManagerMod.getRecipeString(CraftingManagerMod.java:331)
at CraftingManager.CraftingManagerMod.load(CraftingManagerMod.java:673)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thermalexpansion.block.dynamo.ItemBlockDynamo.func_77667_c(ItemBlockDynamo.java:28)
at net.minecraft.item.ItemStack.func_77977_a(ItemStack.java:471)
at CraftingManager.CraftingManagerMod.ItemStackToStringInfo(CraftingManagerMod.java:358)
at CraftingManager.CraftingManagerMod.convertIntoString(CraftingManagerMod.java:278)
at CraftingManager.CraftingManagerMod.getRecipeString(CraftingManagerMod.java:331)
at CraftingManager.CraftingManagerMod.load(CraftingManagerMod.java:673)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
This is *censorship is BS*ing AWESOME! You need to get a new mod spotlight made, the guy that did the one you posted is a moron. Tons of mods include crafting recipes, many for the same items. Having three recipes for horse armor, or chain armor is an annoyance. Being able to fix that is fantastic.
Would it be possible to include smelting recipes in the next version? Perhaps potions as well? Fantastic work.
I will think about that, i think i will add smelting recipes, but nothing else.
By the way, I have an idea: A button in your inventory that you can press to open up the crafting manager. Or also a wider gui?
Or even perhaps a way to grab items in creative mode from the crafting manager?
These are just ideas; your mod will rise in fame and might be the next NEI.
Thanks for your idea :). I will look what i can do.
May i request a function to remove unwanted block/item ID that the user have in their inventory or on them.
They might not craft something but maybe find it in chests or as mob drops.
Would be nice to prevent that also.
I don't think that i'm gonna to it because this will cause a lot of bugs, also it's very hard to code. Sorry about that
java.lang.ArrayIndexOutOfBoundsException: 6
at CraftingManager.GuiNewRecipe.ButtonClicked(GuiNewRecipe.java:509)
at CraftingManager.GuiNewRecipe.func_73864_a(GuiNewRecipe.java:279)
at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:128)
at net.minecraft.client.gui.inventory.GuiContainer.func_73867_d(GuiContainer.java:1009)
at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:107)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1566)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at CraftingManager.GuiNewRecipe.ButtonClicked(GuiNewRecipe.java:509)
at CraftingManager.GuiNewRecipe.func_73864_a(GuiNewRecipe.java:279)
at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:128)
at net.minecraft.client.gui.inventory.GuiContainer.func_73867_d(GuiContainer.java:1009)
at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:107)
I tried to use the latest version of item physics for 1.5.2 and this happens:
atm its looking like a conflict with applied entergistics because of this:
I think this is an blockID conflict:
java.lang.IllegalArgumentException: Slot 900 is already occupied by randomadditions.BlockRandom@74ed73fd when adding
Wonderful solution to a lot of server. I wonder if I can disable other players recipes, using only server-side configurations. By the way, what would you like to say about some permissions for re-distributing the mod?
Yes, it automatically sends the information to everybody.
What do you mean with re-distributing the mod?
Hey was wondering when version 0.2.1 or whichever mod fixes the auto disabled bug would be coming out. Not trying to rush you or anything just wondering. Also I would like to add thaumcraft 4 to the list of mods that this does it to!
Yes, i want to release today 0.3 :). I took me a long while to make this working. I'm adding ShapedOre and ShapelessOre Recipes soon, i hopefully can also fix the other issue disabling some recipe.
I worked on 0.2.1 for a long time, but it's just slow going. I hope i can release this version the next week. I want to release a working version not a pre-release like before. I hope you can understand me :).
Crafting manager V0.2 does not work well with some mods modified other mods' item recipes, like Gregtech. Some tools' recipes will not show on NEI and CraftGuide, and some recipes are removed by CM strangely.
Also, i dont see the point in that the nuke is blowing away bedrock. Well the nuke doesnt really fit into the mod att all, but thats your choice ofcoure
Yes, i remove the crafting recipe of the nuke, you only can use this for creative. I'm using this if i want to build a cave or something like that :).
Great mod. Thank you for it !
Love the Windmills, Minecraft is way to static and this brings it to life
Im planing on using this on my creative server ( a 1.6.2 version )
I wonder if it would be possible for you to change a few things ( offcourse from 1.6.2 forward ;-) )
I use a clean MC 1.6.2 + Forge 9.10.1.871 ( the last one that was released for 1.6.2)
1.
The "Trampolin" is almost impossible to remove, hitting the block is like punching right through it.
When i used TNT to remove the 4 Trampolin blocks they where removed, but two Ruby ores was left in the same place and a nerby Rotate engine connected to a windmill was changed to Ruby ore also! LOL
The windmill worked though ;-)
Yes this is a bug, reload the world and everything is fine. I think the hitbox of the trampoline is a failure i will look for that
2.
Can you increase the view distance of the mills and waterwheel, right now its quite short ?
Yes, i also notice it, but i have no idea how to change this, i'm using the same system as the book of the vanilla enchantment table. I will search for a solution.
4.
Since i only use this in a creative enviroment it would be nice if it was possible in the config file to hide the "energy" meter up in the left corner of the screen, please !!
Yes i will add an ingame option or a command for this.
Same error for me some greg tech recipes will not show up at all which sucks. Your mods seems to disable them by default???? tried re enabling them and nothing changes except that your mod changes it back to disabled straight away?'
Edit: Essentially all the mods i have are greg tech and IC2 and NEI nothing more.After adding your mod i notice after coming into a game that a bunch of recipes are disabled by default roughly around 117?
After typing disabled into the crafting manger search box it shows me many gregtech recipes that are disabled by default? That i know for a fact are not normally disabled without your mod. So i am at a loss as i really need this mod to disable OP computer craft recipes in place for some better harder turtle ones.
Using forge version 965 on 1.6.4 other versions seem to keep this bug as well. NEI version: NotEnoughItems 1.6.1.5.jar, CodeChickenCore 0.9.0.6.jar, Greg Tech version "version": "4.08a", Industrial craft version: industrialcraft-2_2.0.380-experimental.jarAlso I am happy to help fix this bug with you if you add me on skype and we can do some in depth testing as i have significant knowledge Skype: James_w2424
I'm working on 0.2.1. I have to rewrite some code, after that i will think about this problem. But Thank
Seriously man, kudos to you, grazias. Diamonds, +1.retweet,like. Whatever you want. Thank you for this.
(Also is it possible to add a tool in a recipe that takes a set amount of durability when used in that recipe?
You can put every tool you want into the recipe result, but there is now why to add more durability because you can set a negative damage and the tool is fully repaired if damage is zero 0 to the max damage of the item. So there is no space for that more durability.
0
Sorry, but this cannot be caused by my mod, i could explain it to you, but RailCraft is trying to cast my Block to a RailCraft block.
Yes, that could be i won't support version for 1.5.2.I uploaded a new version of it which i never release, so just redownload it, but i don't know if this will fix that bug. Sorry for that but i will concentrate on 1.6.X and now on 1.7.X.
Only the batteries or every other block as well?
0
When does the game crashes?
0
I will think about that, i think i will add smelting recipes, but nothing else.
0
Thanks for your idea :). I will look what i can do.
Thanks, i need this to reproduce the error
0
Can you send me the crash log?
I don't think that i'm gonna to it because this will cause a lot of bugs, also it's very hard to code. Sorry about that
Can you send me a picture from this recipe?
0
I think this is an blockID conflict:
java.lang.IllegalArgumentException: Slot 900 is already occupied by randomadditions.BlockRandom@74ed73fd when adding
0
Already added, just enchant a emerald chestplate :).
0
Yes, it automatically sends the information to everybody.
What do you mean with re-distributing the mod?
0
Yes, i want to release today 0.3 :). I took me a long while to make this working. I'm adding ShapedOre and ShapelessOre Recipes soon, i hopefully can also fix the other issue disabling some recipe.
0
Thanks, a lot :).
0
0
Yes, i'm working on it.
0
Yes, i remove the crafting recipe of the nuke, you only can use this for creative. I'm using this if i want to build a cave or something like that :).
0
Yes this is a bug, reload the world and everything is fine. I think the hitbox of the trampoline is a failure i will look for that
Yes, i also notice it, but i have no idea how to change this, i'm using the same system as the book of the vanilla enchantment table. I will search for a solution.
I will think about that, i currently have to problem that the textures of the windmill are stretched. I first have to fix this bug.
Yes i will add an ingame option or a command for this.
Yes, you installed PlayerAPI, i know this bug, hopefully i can make that compatible.
I thought about an invisible item frame. I will think more about this soon.
0
I'm working on 0.2.1. I have to rewrite some code, after that i will think about this problem. But Thank
You can put every tool you want into the recipe result, but there is now why to add more durability because you can set a negative damage and the tool is fully repaired if damage is zero 0 to the max damage of the item. So there is no space for that more durability.
I will look at this soon, working on 0.2.1