I have a couple things to ask you dude will the bat boxes from here work with ic2 and or will I be able to add power from the windmills from here to add to my ic2 system also will the ores from this work with ic2 like the copper tin and other ores ic2 use to. I don't like 10 mods adding the same ores in my pack. Thanx man. I really appreciate all the hard work you mod makers do.
You can disable the ore and can use the copper or from ic2. That's Forge Oredictionary :), i will think about that in Minecraft 1.8.
You said in the OP, "I use adfly because i want to know you much people have already downloaded my mod. If you have another way to count the downloads, i would be happy if you could tell it to me." so, you could use bitly, this will count the clicks.
I'm currently using adfoc.us and i'm getting some money for that. Not much but it's a bit, so i will continue using this :), but thank you anyways.
With the newest version I can not get the game to load with the old 0.4 version of this mod my mod pack loaded fine but I added the new version to my 200+ mod pack and now it just hangs right and the end of loading all mods and never starts. :-)
EDIT: Could you please make the gui a bid wider for the craft manager because some item names from other mods extend past the crafting manager GUI.
I will take a look on that :). Thanks for reporting this bug.
I kind of hate to ask... Would you be willing to back-date a new release of 0.4.x with that change? I don't personally need the material progression system; it kind of seems like an idea for a whole new mod, actually...
Sorry, but no. I will try to fix this and if it takes too long i will release a new version of 0.4, which contains some bugfixes. Sorry about that.
No, it's still borked. Even with v0.5.3. Also, if I run the 0.4.1 version, which still works, alongside iguanaman's Tinkers Tweaks mod I get the msg that '15 recipes have been disabled' even though I never disabled any, and a bunch of the recipes iguanaman's mod changes are no longer there. I can't even look them up to re-enable them. I think he's forcing his mod to load dead last, after CraftingManager.
Yes, i have to take a look, this could take some time, hopefully i can find the bug :).
I'm having the same problemthe game loads untill a point then it stopes loading. i let it run for about 10-15 min and no progressthis is the console loghttp://paste.atlaunc...m/view/5214687eif i remove all mods the game starts so there is a conflickt some where but i cant find what mod it is.
For whatever reason with this latest version my game just hangs for a very long time. Like I've waited 10+ minutes and it's still loading. When I check the config file for this mod, it's empty.
Hey could you make it so that our disabled/added recipes don't get reset everytime we update. I have 40+ disabled recipes and 10+ added recipes and everytime you update this mod I have to redo them ALL. Its gotten to the point where I don't want to update to v0.5 because it takes forever to go through all the items and re-disable them and re-add them. Adding to the fact that while I am re-disabling certain items the mod crashes my game at random items and such. Sorry if it sounds like im ing but its getting very annoying.
I can understand you, but this should be the last one, but i give you a tutorial to update to 0.5 without losing the data:
1. Create a folder called 'CraftingManager' in the config folder
2. Drag your CraftingManager.cfg into the folder
3. Rename the file to 'new1.cfg'
4. Update to 0.5
5. Start Minecraft
Make please a backup of it before. If there is already a file new1.cfg in this folder you shouldn't have to do anything to make it compatible with 0.5
Hope i could help you
I think this mod is incompatible with GregTech addon for IC2. GT is changing wooden plank recipe, instead of 4 planks you'll get 2. But with this mod installed I get nothing. Could you fix this?
im loving the progression of the mod, keep up the good work. Support Request
Forge Liquids
Forge Gases
Ic2 machine crafting
gregtech-addon machine crafting
First of all i will support Forge Oredictionary, Furnace and maybe IC2. I don't know if i will support the other ones, sorry about that.
java.lang.NullPointerException
at CraftingManager.GuiProgressMaterial.func_85044_b(GuiProgressMaterial.java:259)
at CraftingManager.GuiProgressMaterial.func_74189_g(GuiProgressMaterial.java:233)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:168)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at CraftingManager.GuiProgressMaterial.func_85044_b(GuiProgressMaterial.java:259)
at CraftingManager.GuiProgressMaterial.func_74189_g(GuiProgressMaterial.java:233)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:168)
Anytime I open the Progress GUI I get a crash report. Using Forge 965 and latest NEI.
I am sorry for some reason it stopped showing the crash code - just crashing and reopen launcher normally, but keeps lagging...
I think i have found the mistake which causes this lag, but the problem is that i can't fix this :(. I will reprogram this mod in 1.8 and i will be not compatible with this version. Sorry about that but there is no other solution possible.
0
EDIT
Can you try out this version: https://www.dropbox.com/s/6b3hyrscz2p0qtj/zCraftingManager 0.5.4 mc1.6.4.zip
1
You can disable the ore and can use the copper or from ic2. That's Forge Oredictionary :), i will think about that in Minecraft 1.8.
I'm currently using adfoc.us and i'm getting some money for that. Not much but it's a bit, so i will continue using this :), but thank you anyways.
0
I will take a look on that :). Thanks for reporting this bug.
0
Oh, i didn't know there is a limit :(. I will try to fix this.
0
Sorry, but no. I will try to fix this and if it takes too long i will release a new version of 0.4, which contains some bugfixes. Sorry about that.
0
Yes, i have to take a look, this could take some time, hopefully i can find the bug :).
0
Could you try to use 0.5.2?
0
Release 0.8.3:
-fixed some bugs
-add the possibility to sit on a sofa
0
I can understand you, but this should be the last one, but i give you a tutorial to update to 0.5 without losing the data:
1. Create a folder called 'CraftingManager' in the config folder
2. Drag your CraftingManager.cfg into the folder
3. Rename the file to 'new1.cfg'
4. Update to 0.5
5. Start Minecraft
Make please a backup of it before. If there is already a file new1.cfg in this folder you shouldn't have to do anything to make it compatible with 0.5
Hope i could help you
0
I will try to fix this bug, i recommend you to add this recipe, so that you can play anyways
0
First of all i will support Forge Oredictionary, Furnace and maybe IC2. I don't know if i will support the other ones, sorry about that.
I'm already working on something like that
0
Hopefully, i can fix that :), i will try it out.
0
0
I think i have found the mistake which causes this lag, but the problem is that i can't fix this :(. I will reprogram this mod in 1.8 and i will be not compatible with this version. Sorry about that but there is no other solution possible.
0