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    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from Stunewah»

    But this mod did work before. And I thought that 9minecraft was a reliable website

    9minecraft is actually one of the worst out there, just download the newest versions from curseforge and everything should work just fine.

    Posted in: Minecraft Mods
  • 0

    posted a message on HandCraft v0.0.2 - No need for crafting table!
    Quote from 0willabusta0»

    Is that why the downloads are dead? this this thread should be locked and deleted....... also its pretty silly to abandon this with no exuse... or you could atseast make it open scource...

    It's open source: https://github.com/CreativeMD/HandCraft
    Unfortunately i don't have time to pick it up again, this needs to be rewritten from scratch :(
    Posted in: Minecraft Mods
  • 0

    posted a message on AmbientSounds v1.2.1 - Biomes O Plenty support - #ListentoNature
    Quote from basound»

    I am loving this mod, great job! I am wondering though, I would like to replace a few of the ambient files with some that I have recorded. I am able to swap the OGG files but when I re-zip the folder and place it in the mods folder it does not get recognized in the mods menu in game. I am doing this all in osx btw. Am I missing a something that needs to be configured? Could it be that the OS X Zip format is different from the type in the original package?

    Already answered you on curseforge.
    Posted in: Minecraft Mods
  • 0

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from Overjay»


    I would like to ask a question about 1.2.0. Yes, I understand that this is way behind, but still.

    1. Can I break little tiles construction with some sort of block breaker, and then have it placed by block placer? Tinkers Construct drawbridge, for example.

    2. Moving things. I've seen previews on Youtube, but did not understand which relate to what version of the mod. Are there moving things in 1.2.0?

    1. No there is no feature like that :(
    2. Those are for 1.3.0, meaning only for minecraft versions 1.10.2+
    Posted in: Minecraft Mods
  • 0

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from Stunewah»

    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    FarseekCoreMod (Farseek-Mod-1.11.2.jar)
    LittlePatchingLoader (LittleTiles-1.11.2.jar)
    CreativePatchingLoader (CreativeCore-1.11.2.jar)
    llibrary (LLibrary-1.11.2.jar)
    MalisisSwitchesPlugin (MalisisSwitches-Mod-1.11.2.jar)
    MalisisCorePlugin (malisiscore-1.11.2-5.1.1.jar)
    literalascension (literalascension-1.11.2- (1).jar)
    Contact their authors BEFORE contacting forge

    // You're mean.

    Time: 8/15/17 2:25 AM
    Description: Exception in server tick loop

    java.lang.NoSuchMethodError: com.creativemd.creativecore.common.utils.HashMapList.getValues()Ljava/util/Collection;
    at com.creativemd.littletiles.common.utils.nbt.LittleNBTCompressionTools.writeTiles(LittleNBTCompressionTools.java:34)
    at com.creativemd.littletiles.common.tileentity.TileEntityLittleTiles.func_189515_b(TileEntityLittleTiles.java:658)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:392)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:184)
    at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:203)
    at net.minecraft.world.gen.ChunkProviderServer.func_186027_a(ChunkProviderServer.java:231)
    at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:1015)
    at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:366)
    at net.minecraft.server.integrated.IntegratedServer.func_71267_a(IntegratedServer.java:216)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:647)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:149)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- System Details --
    Minecraft Version: 1.11.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_131, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 214654048 bytes (204 MB) / 2123628544 bytes (2025 MB) up to 2123628544 bytes (2025 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn228M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.38 Powered by Forge 57 mods loaded, 57 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA minecraft{1.11.2} [Minecraft] (minecraft.jar)
    UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{} [Forge Mod Loader] (forge-1.11.2-
    UCHIJAAAA forge{} [Minecraft Forge] (forge-1.11.2-
    UCHIJAAAA creativecoredummy{1.0.0} [CreativeCoreDummy] (minecraft.jar)
    UCHIJAAAA littletilescore{1.0.0} [LittleTilesCore] (minecraft.jar)
    UCHIJAAAA mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.11.2.jar)
    UCHIJAAAA securitycraft{v1.8.2.2} [SecurityCraft] ([1.11.2] SecurityCraft v1.8.2.2.jar)
    UCHIJAAAA alltheblocks{1.11.2-1.1.0} [All the Blocks] (All-The-Blocks-1.11.2.jar)
    UCHIJAAAA bibliocraft{2.3.2} [BiblioCraft] (BiblioCraft[v2.3.2][MC1.11.2].jar)
    UCHIJAAAA biomesoplenty{} [Biomes O' Plenty] (BiomesOPlenty-1.11.2-
    UCHIJAAAA cfm{4.1.1} [MrCrayfish's Furniture Mod] (cfm-4.1.1-mc1.11.2 (1).jar)
    UCHIJAAAA creativecore{1.7.4} [CreativeCore] (CreativeCore-1.11.2.jar)
    UCHIJAAAA modcurrency{1.11.2-1.0.5-Beta} [Currency Mod] (Currency-1.11.2-1.0.5-Beta.jar)
    UCHIJAAAA customnpcs{1.11.2} [CustomNPCs] (CustomNPCs_1.11.2(25may17).jar)
    UCHIJAAAA drpcore{0.2.0b} [Dark Roleplay Core] (Dark Roleplay Core Alpha-0.2.0b.jar)
    UCHIJAAAA drpmedieval{0.1.7b} [Dark Roleplay Medieval] (Dark Roleplay Medieval 0.1.7c.jar)
    UCHIJAAAA earthworks{1.1.1} [Earthworks] (Earthworks-1.11.2-1.1.2.jar)
    UCHIJAAAA gravestone{1.7.3} [Gravestone Mod] (EuhDawsons-GraveStone-Mod-1.11.2.jar)
    UCHIJAAAA farseek{2.1} [Farseek] (Farseek-Mod-1.11.2.jar)
    UCHIJAAAA fcl{XI.25} [Fexcraft Common Library] (Fexcraft Common Library-XI.25-1.11.2.jar)
    UCHIJAAAA fvm{1.0-alpha10} [Fex's Vehicle and Transportation Mod] (FVM-1.0-alpha10-1.11.2.jar)
    UCHIJAAAA flansmod{5.F2.2-EX} [(Fex's) FlansMod Minus] (FlansMod.Minus-5.F2.2-EX-1.11.2.jar)
    UCHIJAAAA forgelin{1.3.0} [Forgelin] (Forgelin-1.3.0.jar)
    UCHIJAAAA giacomosfoundry{1.3.11} [Giacomo's Foundry] (GiacomosFoundry-1.11.2-1.3.11.jar)
    UCHIJAAAA jei{} [Just Enough Items] (jei_1.11.2-
    UCHIJAAAA immersiveengineering{0.11-63} [Immersive Engineering] (ImmersiveEngineering-0.11-63.jar)
    UCHIJAAAA llibrary{1.7.5} [LLibrary] (LLibrary-1.11.2.jar)
    UCHIJAAAA jurassicraft{2.0.5} [JurassiCraft] (JurassiCraft-2.0.5.jar)
    UCHIJAAAA jaff{1.6.1_for_1.11.2} [Just a Few Fish] (JustAFewFish-1.6.1_for_1.11.2.jar)
    UCHIJAAAA literalascension{1.11.2-} [Literal Ascension] (literalascension-1.11.2- (1).jar)
    UCHIJAAAA littletiles{1.5.0} [LittleTiles] (LittleTiles-1.11.2.jar)
    UCHIJAAAA lux{2.0} [Lux Lighting] (Lux-1.11-2.0.jar)
    UCHIJAAAA malisiscore{1.11.2-5.1.1} [MalisisCore] (malisiscore-1.11.2-5.1.1.jar)
    UCHIJAAAA malisisblocks{1.11.2-5.1.0} [Malisis Blocks] (malisisblocks-1.11.2-5.1.0 (1).jar)
    UCHIJAAAA malisisdoors{1.11.2-6.1.0} [MalisisDoors] (malisisdoors-1.11.2-6.1.0 (1).jar)
    UCHIJAAAA malisisswitches{1.11.2-4.0.0} [Malisis Switches] (MalisisSwitches-Mod-1.11.2.jar)
    UCHIJAAAA missing_pieces{4.1.2} [Missing Pieces] (missing_pieces-1.11.2-4.1.2 (1).jar)
    UCHIJAAAA mxtune{} [mxTune] (mxtune-1.11.2-
    UCHIJAAAA opframe{0.1} [OnlinePictureFrame] (OnlinePicFrame v1.3.4 mc1.11.2.jar.zip)
    UCHIJAAAA parachutemod{1.6.2} [Parachute Mod] (parachutemod-ng-1.11.2-1.6.2-423.jar)
    UCHIJAAAA placeableitems{} [Placeable Items Mod] (placeableitems-
    UCHIJAAAA ropebridge{2.0.5} [Rope Bridge] (ropebridge-1.11.2-2.0.5.jar)
    UCHIJAAAA shadowmc{3.7.1} [ShadowMC] (ShadowMC-1.11.2-3.7.5.jar)
    UCHIJAAAA signpost{1.05.2} [Sign Post] (signpost-1.11.2-1.05.2.jar)
    UCHIJAAAA streams{0.3} [Streams] (Streams-Mod-1.11.2.jar)
    UCHIJAAAA thutcore{4.4.0} [ThutCore] (ThutCore-1.11.2.jar)
    UCHIJAAAA thuttech{5.0.0} [Thut's Tech] (Thut-Elevator-1.11.2-latest.jar)
    UCHIJAAAA tombstone{1.2.6} [Corail Tombstone] (tombstone-1.2.6-1.11.2.jar)
    UCHIJAAAA usefulnullifiers{1.3.5} [Useful Nullifiers] (Useful-Nullifiers-Mod-1.11.2.jar)
    UCHIJAAAA variedcommodities{1.11.2} [Varied Commodities] (VariedCommodities_1.11.2(08may17).jar)
    UCHIJAAAA vending{1.4.3} [Vending] (vending-1.11.2-1.4.3.jar)
    UCHIJAAAA steelvertslabs{1.1} [Vertical Slabs] (VerticalSlabs-1.1.jar)
    UCHIJAAAA vc{4.24.0} [ViesCraft] (ViesCraft-1.11.2-4.24.0 (1).jar)
    UCHIJAAAA wearablebackpacks{2.3.0} [Wearable Backpacks] (WearableBackpacks-1.11.2-2.3.0.jar)
    UCHIJAAAA wolfarmor{1.3.2} [Wolf Armor and Storage] (wolfarmor-
    UCHIJAAAA yeoldetanks{2.0.2} [Ye Olde Tanks] (Ye-Olde-Tanks-Mod-1.11.2 (1).jar)
    Loaded coremods (and transformers):
    FarseekCoreMod (Farseek-Mod-1.11.2.jar)
    LittlePatchingLoader (LittleTiles-1.11.2.jar)
    CreativePatchingLoader (CreativeCore-1.11.2.jar)

    llibrary (LLibrary-1.11.2.jar)
    MalisisSwitchesPlugin (MalisisSwitches-Mod-1.11.2.jar)
    MalisisCorePlugin (malisiscore-1.11.2-5.1.1.jar)
    literalascension (literalascension-1.11.2- (1).jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Player Count: 1 / 8; [EntityPlayerMP['Stunewah'/62, l='New World', x=-940.59, y=237.31, z=982.26]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Also, one time i did it, my roof turned into the custom lying swords and walls were replaced with white stairs

    Please download my mods from curseforge and not from any other website. Those are illegal, i don't earn money from them (you don't support me if you download there). Most likely those downloads will not work or you will download a virus instead.

    Posted in: Minecraft Mods
  • 0

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from Stunewah»

    Crashes my game whenever I place the custom blocks. Any fix?

    Please send me the crash report. Note that i don't support 1.7.10 anymore.
    Posted in: Minecraft Mods
  • 0

    posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your world
    Quote from MCwolski»

    1710 download link seems dead. Could you re-upload it to dropbox or somewhere?

    Uploaded it to curseforge.
    Posted in: Minecraft Mods
  • 0

    posted a message on World Generation Manager v0.4.8 - Ungenerate/Regenerate a specific mod
    Quote from traso»

    wow a retrogen for 1.7.10

    COFH can do it but you have to config exactly how it retrogens so i'm guessing this uses the default world gen of the mod right?

    I don't know for sure, maybe backup you world first :D
    Posted in: Minecraft Mods
  • 0

    posted a message on CreativeCore v1.6.14 - (Required by RandomAdditions, LittleTiles, ItemPhysic, CraftingManager)
    Quote from DaKingCartoon»

    im afraid i keep getting a critical error when trying to load a world

    something about

    This has been reported to the author of embers already: https://github.com/RootsTeam/Embers/issues/237
    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects
    Quote from Beezart»

    Is there a way to change heart beat volume in v1.1.3 mc 1.12?

    I added a config option for that in 1.1.4, should be available soon.
    Posted in: Minecraft Mods
  • 1

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects

    Ok looks kinda nice, i have downloaded your textures, put them in a resourcepack and added it to my curseforge page (https://minecraft.curseforge.com/projects/enhancedvisuals) so everybody can download your stuff.

    Thank you very much. If you would look to host your resourcepack yourself (using adf.ly or other stuff) feel free to contact me.

    Posted in: Minecraft Mods
  • 0

    posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your world

    First off I would like to thank you for this mod. As it is now, it is a huge help for my server. It allows greater creativity, better signage, and improved aesthetics.

    That said, I have a couple suggestions/feature requests.

    1. Redstone #1. Could you have an option for the picture frame to react to a redstone signal? I:E redstone signal detected the frame turns off etc..

    I think some interesting builds could be done with this.

    2. Redstone #2. If you can activate it with redstone, would it be possible to use variable strength redstone to activate multiple images?

    I:E The # for the picture would correspond to the # of the redstone signal strength.

    This could be used to make dynamic signage, as well as other interesting builds.

    3. No repeat. If a redstone signal can turn on/off the picture frame, how about allowing the picture frame to play an animated gif once?

    That way an animated message can play once when a button is pressed. This would allow you to have animated instructions that play on demand, instead of a player catching the animation randomly in the middle somewhere.

    4. Redstone #3. If Request #3 works, how about the idea of the picture frame sending out it's own redstone signal when the animated gif ends?

    Imagine a series of animated gifs going off one by one activated in turn by the preceding one. You could do things like animated/automated gif tours with text, arrows, or if your skilled enough an animated character. It would be awesome.

    5. An optional transparency slider? Yes this would be useful.

    6. I suppose adding video support would be too hard?

    7. Maybe an animated radio block? supports online mp3s or radio streams?

    There used to be a mod that added streaming radio, but I can't find something that works for this version of minecraft.

    (I know I'm pushing it)

    Yeah these suggestions are probably annoying. Still, I had to try :)

    Anyway, thank you again for the mod, it is greatly appreciated.

    I will keep all of them in mind. Once i will work on this mod again, i will decide what to do.
    Posted in: Minecraft Mods
  • 0

    posted a message on AmbientSounds v1.2.1 - Biomes O Plenty support - #ListentoNature
    Quote from RepoDraghon»

    low humming and water dripping sounds wont go away even on title screen... 1.12

    Quote from BlueCorvid»

    Sounds frequently won't go away once they have started, even after quitting to the title screen. Otherwise a really good mod~

    Quote from TheMasterOTS»

    also 1.11.2

    Seems like those are the same sounds I've noticed this with, the ocean/underwater water sounds and the nether buzzing will some times never end, despite dimension changes, deaths, and even going to title screen. Otherwise, this mod is amazing.

    v2.0.7 should fix this issue and readd compatibility with SoundPhysics
    Posted in: Minecraft Mods
  • 0

    posted a message on CMDCam - Be camera & actor at the same time - Smooth camera paths
    Quote from MCFUser118713»

    Would it be possible to create camera paths (and save them) serverside then run a command and have a specified player's camera follow that path to create an ingame cinematic for players to experience?

    Cool idea i will add it to my todo list.
    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects
    Quote from nox_cgt»

    Sounds good! How should I send them to you?

    You could join on my discord server and send me them directly (https://discord.gg/W9QM3fS) or you could upload it to a cloud like Dropxbox or similar websites.
    Posted in: Minecraft Mods
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