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  • 0

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from NorthwindJME»

    Are there any plans for a red stone update? Being able to run red stone wires to switches / buttons / pressure plates / repeaters in little block form would be the best thing to me.


    I still haven't started it, but i will do it eventually (will be part of 1.5.0).
    Quote from Resuzx»

    I am correctly understood that you dropped support for Minecraft 1.10.x?


    I don't plan to port 1.5.0 back to 1.10.2, but if any major issue appears i will fix it. So far nothing happened, so 1.4 can be considered as stable.
    Quote from Dushess74»

    He will never remember about this platform. =)


    Thanks for helping me out.
    Posted in: Minecraft Mods
  • 1

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects
    Quote from Crackers0106»


    ---- Minecraft Crash Report -------- Minecraft Crash Report ----
    WARNING: coremods are present:Contact their authors BEFORE contacting forge
    // Hey, that tickles! Hehehe!
    Time: 12/9/17 11:01 PMDescription: Unexpected error
    java.lang.NoSuchMethodError: net.minecraft.client.renderer.Tessellator.func_178180_c()Lnet/minecraft/client/renderer/VertexBuffer; at com.sonicjumper.enhancedvisuals.render.RenderVisual.renderVisual(RenderVisual.java:22) at com.sonicjumper.enhancedvisuals.render.RenderSplat.renderVisual(RenderSplat.java:8) at com.sonicjumper.enhancedvisuals.event.VisualRenderer.renderStuff(VisualRenderer.java:103) at com.sonicjumper.enhancedvisuals.event.VisualRenderer.onRenderTick(VisualRenderer.java:54) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_37_VisualRenderer_onRenderTick_RenderTickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179) at net.minecraftforge.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:358) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1121) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:397) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Client threadStacktrace: at com.sonicjumper.enhancedvisuals.render.RenderVisual.renderVisual(RenderVisual.java:22) at com.sonicjumper.enhancedvisuals.render.RenderSplat.renderVisual(RenderSplat.java:8) at com.sonicjumper.enhancedvisuals.event.VisualRenderer.renderStuff(VisualRenderer.java:103) at com.sonicjumper.enhancedvisuals.event.VisualRenderer.onRenderTick(VisualRenderer.java:54) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_37_VisualRenderer_onRenderTick_RenderTickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
    -- Affected level --Details: Level name: MpServer All players: 1 total; [EntityPlayerSP['DannyDuzzIt'/158, l='MpServer', x=-320.64, y=4.00, z=-906.62]] Chunk stats: MultiplayerChunkCache: 289, 289 Level seed: 0 Level generator: ID 01 - flat, ver 0. Features enabled: false Level generator options: Level spawn location: World: (-286,4,-933), Chunk: (at 2,0,11 in -18,-59; contains blocks -288,0,-944 to -273,255,-929), Region: (-1,-2; contains chunks -32,-64 to -1,-33, blocks -512,0,-1024 to -1,255,-513) Level time: 12320 game time, 13948 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 111 total; [EntitySkeleton['Skeleton'/15, l='MpServer', x=-393.95, y=4.00, z=-968.34], EntitySkeleton['Skeleton'/16, l='MpServer', x=-387.71, y=4.00, z=-880.44], EntityPig['Pig'/17, l='MpServer', x=-387.89, y=4.00, z=-848.13], EntityCreeper['Creeper'/19, l='MpServer', x=-375.50, y=4.00, z=-971.50], EntityCow['Cow'/20, l='MpServer', x=-371.23, y=4.00, z=-936.55], EntitySheep['Sheep'/21, l='MpServer', x=-373.32, y=4.00, z=-924.82], EntityZombie['Zombie'/22, l='MpServer', x=-368.71, y=4.00, z=-867.50], EntityPig['Pig'/23, l='MpServer', x=-370.52, y=4.00, z=-858.81], EntityPig['Pig'/24, l='MpServer', x=-375.50, y=4.00, z=-848.50], EntityPig['Pig'/25, l='MpServer', x=-379.50, y=4.00, z=-850.50], EntitySkeleton['Skeleton'/26, l='MpServer', x=-377.50, y=4.00, z=-824.50], EntityZombie['Zombie'/28, l='MpServer', x=-383.50, y=4.00, z=-825.50], EntityPig['Pig'/30, l='MpServer', x=-365.19, y=4.00, z=-930.10], EntitySheep['Sheep'/31, l='MpServer', x=-352.80, y=4.00, z=-888.82], EntitySheep['Sheep'/32, l='MpServer', x=-356.26, y=4.00, z=-890.64], EntitySheep['Sheep'/33, l='MpServer', x=-365.39, y=4.00, z=-886.25], EntityCow['Cow'/34, l='MpServer', x=-357.50, y=4.00, z=-868.50], EntitySheep['Sheep'/35, l='MpServer', x=-359.50, y=4.00, z=-862.50], EntitySheep['Sheep'/36, l='MpServer', x=-362.50, y=4.00, z=-860.50], EntitySheep['Sheep'/37, l='MpServer', x=-365.50, y=4.00, z=-860.50], EntityVillager['Villager'/40, l='MpServer', x=-337.63, y=5.00, z=-919.51], EntitySpider['Spider'/41, l='MpServer', x=-350.98, y=4.00, z=-915.62], EntitySheep['Sheep'/42, l='MpServer', x=-350.34, y=4.00, z=-893.19], EntityChicken['Chicken'/43, l='MpServer', x=-345.50, y=4.00, z=-840.50], EntityChicken['Chicken'/44, l='MpServer', x=-346.50, y=4.00, z=-840.50], EntityChicken['Chicken'/45, l='MpServer', x=-344.50, y=4.00, z=-836.50], EntityChicken['Chicken'/46, l='MpServer', x=-346.50, y=4.00, z=-833.50], EntitySkeleton['Skeleton'/47, l='MpServer', x=-347.50, y=4.00, z=-826.50], EntityXPOrb['Experience Orb'/56, l='MpServer', x=-321.24, y=4.00, z=-976.96], EntityVillager['Villager'/62, l='MpServer', x=-319.72, y=5.00, z=-960.47], EntityVillager['Villager'/63, l='MpServer', x=-320.49, y=5.00, z=-959.48], EntityVillager['Villager'/64, l='MpServer', x=-333.96, y=5.00, z=-929.49], EntityItem['item.tile.wood.oak'/65, l='MpServer', x=-324.66, y=4.00, z=-940.89], EntityItem['item.tile.log.oak'/66, l='MpServer', x=-324.56, y=4.00, z=-940.98], EntityItem['item.tile.stonebrick'/67, l='MpServer', x=-324.07, y=4.00, z=-940.98], EntityItem['item.tile.log.oak'/68, l='MpServer', x=-324.47, y=5.00, z=-917.59], EntityItem['item.item.rottenFlesh'/69, l='MpServer', x=-332.45, y=3.94, z=-925.69], EntityVillager['Villager'/70, l='MpServer', x=-326.04, y=3.94, z=-925.28], EntityVillager['Villager'/71, l='MpServer', x=-330.50, y=5.00, z=-921.07], EntityZombie['Zombie'/72, l='MpServer', x=-322.76, y=4.00, z=-915.26], EntitySpider['Spider'/73, l='MpServer', x=-324.06, y=4.00, z=-861.92], EntityItem['item.item.spiderEye'/77, l='MpServer', x=-310.28, y=3.94, z=-956.35], EntityItem['item.item.arrow'/78, l='MpServer', x=-315.29, y=3.94, z=-903.70], EntityItem['item.item.bone'/79, l='MpServer', x=-313.84, y=3.94, z=-903.13], EntityZombie['Zombie'/80, l='MpServer', x=-320.55, y=4.00, z=-908.21], EntityZombie['Zombie'/81, l='MpServer', x=-321.07, y=4.00, z=-909.25], EntityHorse['Horse'/82, l='MpServer', x=-311.50, y=4.00, z=-848.50], EntityHorse['Horse'/83, l='MpServer', x=-313.84, y=4.00, z=-851.34], EntityHorse['Horse'/84, l='MpServer', x=-311.66, y=4.00, z=-851.51], EntitySheep['Sheep'/85, l='MpServer', x=-310.46, y=4.00, z=-848.44], EntityXPOrb['Experience Orb'/93, l='MpServer', x=-299.23, y=3.94, z=-976.91], EntityXPOrb['Experience Orb'/94, l='MpServer', x=-300.75, y=3.94, z=-979.34], EntityVillager['Villager'/95, l='MpServer', x=-302.45, y=5.00, z=-982.81], EntityVillager['Villager'/96, l='MpServer', x=-296.55, y=4.94, z=-971.72], EntityVillager['Villager'/97, l='MpServer', x=-296.02, y=5.00, z=-973.10], EntityVillager['Villager'/98, l='MpServer', x=-295.87, y=5.00, z=-944.30], EntityVillager['Villager'/99, l='MpServer', x=-296.70, y=5.00, z=-944.30], EntityItem['item.item.rottenFlesh'/100, l='MpServer', x=-288.30, y=3.94, z=-955.32], EntityItem['item.item.rottenFlesh'/101, l='MpServer', x=-289.62, y=3.94, z=-955.02], EntityXPOrb['Experience Orb'/102, l='MpServer', x=-288.95, y=3.94, z=-956.75], EntityVillager['Villager'/103, l='MpServer', x=-302.30, y=5.00, z=-949.70], EntityVillager['Villager'/104, l='MpServer', x=-303.37, y=5.00, z=-949.70], EntityVillager['Villager'/105, l='MpServer', x=-304.40, y=5.00, z=-944.21], EntityVillager['Villager'/106, l='MpServer', x=-303.19, y=4.00, z=-951.58], EntityVillager['Villager'/107, l='MpServer', x=-302.30, y=5.00, z=-935.70], EntityVillager['Villager'/108, l='MpServer', x=-302.30, y=5.00, z=-935.70], EntityZombie['Zombie'/109, l='MpServer', x=-300.70, y=5.00, z=-934.50], EntitySpider['Spider'/110, l='MpServer', x=-291.50, y=4.00, z=-896.50], EntityCreeper['Creeper'/111, l='MpServer', x=-301.50, y=4.00, z=-891.50], EntityCreeper['Creeper'/112, l='MpServer', x=-301.50, y=4.00, z=-895.50], EntityZombie['Zombie'/113, l='MpServer', x=-292.50, y=4.00, z=-831.50], EntityXPOrb['Experience Orb'/117, l='MpServer', x=-274.80, y=4.00, z=-967.75], EntityVillager['Villager'/118, l='MpServer', x=-284.70, y=5.00, z=-959.02], EntityVillager['Villager'/119, l='MpServer', x=-284.12, y=5.00, z=-960.16], EntityItem['item.item.rottenFlesh'/120, l='MpServer', x=-283.52, y=3.94, z=-954.45], EntityXPOrb['Experience Orb'/121, l='MpServer', x=-285.83, y=3.94, z=-956.75], EntityItem['item.tile.dirt.default'/122, l='MpServer', x=-276.40, y=3.00, z=-956.00], EntityItem['item.tile.dirt.default'/123, l='MpServer', x=-278.07, y=3.00, z=-952.13], EntityItem['item.tile.dirt.default'/124, l='MpServer', x=-277.67, y=2.00, z=-955.50], EntityItem['item.tile.dirt.default'/125, l='MpServer', x=-278.83, y=2.00, z=-955.70], EntityItem['item.tile.dirt.default'/126, l='MpServer', x=-278.66, y=2.00, z=-953.90], EntityItem['item.tile.log.oak'/127, l='MpServer', x=-279.72, y=3.00, z=-953.13], EntityItem['item.tile.log.oak'/128, l='MpServer', x=-274.76, y=4.00, z=-953.39], EntityItem['item.tile.dirt.default'/129, l='MpServer', x=-279.88, y=3.00, z=-953.88], EntityPig['Pig'/130, l='MpServer', x=-274.70, y=4.00, z=-902.63], EntityCreeper['Creeper'/131, l='MpServer', x=-274.50, y=4.00, z=-866.50], EntityCreeper['Creeper'/132, l='MpServer', x=-272.50, y=4.00, z=-866.50], EntityVillager['Villager'/133, l='MpServer', x=-263.50, y=3.94, z=-977.84], EntityVillager['Villager'/134, l='MpServer', x=-265.50, y=5.00, z=-972.54], EntityVillager['Villager'/135, l='MpServer', x=-258.08, y=5.00, z=-982.50], EntityVillager['Villager'/136, l='MpServer', x=-258.75, y=5.00, z=-972.52], EntityXPOrb['Experience Orb'/138, l='MpServer', x=-269.60, y=4.00, z=-970.88], EntityXPOrb['Experience Orb'/139, l='MpServer', x=-269.78, y=4.00, z=-969.01], EntityVillager['Villager'/140, l='MpServer', x=-268.58, y=5.00, z=-950.56], EntityVillager['Villager'/141, l='MpServer', x=-268.43, y=5.00, z=-951.59], EntityCow['Cow'/142, l='MpServer', x=-260.82, y=4.00, z=-905.72], EntityCreeper['Creeper'/143, l='MpServer', x=-248.50, y=4.00, z=-965.50], EntitySkeleton['Skeleton'/144, l='MpServer', x=-254.50, y=4.00, z=-968.50], EntityChicken['Chicken'/145, l='MpServer', x=-248.50, y=4.00, z=-864.50], EntityChicken['Chicken'/146, l='MpServer', x=-246.50, y=4.00, z=-866.50], EntityChicken['Chicken'/147, l='MpServer', x=-252.32, y=4.00, z=-870.19], EntityChicken['Chicken'/148, l='MpServer', x=-251.50, y=4.00, z=-862.50], EntityPlayerSP['DannyDuzzIt'/158, l='MpServer', x=-320.64, y=4.00, z=-906.62], EntityLatchedRenderer['unknown'/160, l='MpServer', x=-320.64, y=4.00, z=-906.62], EntityZombie['Zombie'/161, l='MpServer', x=-356.24, y=4.00, z=-831.51], EntityZombie['Zombie'/162, l='MpServer', x=-344.80, y=4.00, z=-917.36], EntityCreeper['Creeper'/164, l='MpServer', x=-349.50, y=4.00, z=-895.50], EntityZombie['Zombie'/166, l='MpServer', x=-346.31, y=4.00, z=-916.69], EntityZombie['Zombie'/167, l='MpServer', x=-298.30, y=5.00, z=-949.51], EntitySkeleton['Skeleton'/168, l='MpServer', x=-344.50, y=4.00, z=-900.50], EntitySkeleton['Skeleton'/169, l='MpServer', x=-331.50, y=4.00, z=-825.50]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer serverStacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:532) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2748) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:426) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    -- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows Vista (x86) version 6.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 177951480 bytes (169 MB) / 518762496 bytes (494 MB) up to 523501568 bytes (499 MB) JVM Flags: 6 total; -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.1.2562 Optifine OptiFine_1.12.2_HD_U_C7 8 mods loaded, 8 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    | State | ID | Version | Source | Signature | |:--------- |:---------------- |:------------ |:------------------------------------- |:---------------------------------------- | | UCHIJAAAA | minecraft | 1.12.2 | minecraft.jar | None | | UCHIJAAAA | mcp | 9.42 | minecraft.jar | None | | UCHIJAAAA | FML | 8.0.99.99 | forge-1.12.2-14.23.1.2562.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAAAA | forge | 14.23.1.2562 | forge-1.12.2-14.23.1.2562.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAAAA | enhancedvisuals | 1.0 | EnhancedVisuals v1.0.6 mc1.9-1.11.jar | None | | UCHIJAAAA | ichunutil | 7.1.3 | iChunUtil-1.12.2-7.1.3.jar | None | | UCHIJAAAA | mobdismemberment | 7.0.0 | MobDismemberment-1.12.2-7.0.0.jar | None | | UCHIJAAAA | xaerominimap | 1.14.3 | Xaeros_Minimap_1.14.3_Forge_1.12.jar | None |
    Loaded coremods (and transformers): Launched Version: 1.12.2-forge1.12.2-14.23.1.2562 LWJGL: 2.9.4 OpenGL: ATI Radeon HD 2400 PRO GL version 2.1.8664, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
    Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Blood Pack.zip Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz OptiFine Version: OptiFine_1.12.2_HD_U_C7 Render Distance Chunks: 8 Mipmaps: 3 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: (internal) OpenGlVersion: 2.1.8664 OpenGlRenderer: ATI Radeon HD 2400 PRO OpenGlVendor: ATI Technologies Inc. CpuCount: 4

    My game crashed while using this mod.


    You are using the wrong version, you have to use EnhancedVisuals for Minecraft 1.12.2
    Posted in: Minecraft Mods
  • 0

    posted a message on CMDCam - Be camera & actor at the same time - Smooth camera paths
    Quote from ThePrimeinator»

    How does this mod save as I cant find any of the video files/folder?


    It doesn't record anything, you have to record it yourself. It only makes your camera move.
    Posted in: Minecraft Mods
  • 0

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2

    Would it be possible to support inventorytweaks sorting in your storage things?


    I will add it to my todo list.

    Oh also is there a way to edit structures that have been created?


    Not at the moment, sorry :(
    Posted in: Minecraft Mods
  • 0

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from kirokadura»

    Hey, thanks for replying! And thanks for the compliments!


    Don't worry about it. You put a lot of work into the mod, so it's understandable to not be able to reply instantly. I just left the door alone while I worked beyond it. So, again, don't sweat it!


    If there's no feasible way to solve it, guess I'll just to make a few adjustments to the build so the water doesn't reach the door. I already have a few ideas in mind.


    Also, it would be a pleasure to be in showcase video! Just message me and I can provide whatever you need for it. Although, most of it is C&B, but I'm working on implementing more Little Tiles into it.


    Thanks!


    That's good to hear, i also sent you a pm.
    Quote from ReignInsanity»

    Its like if Chisel and Bits and Carpenters Blocks had a baby.


    Only that the baby is older than one if its parents :D
    Posted in: Minecraft Mods
  • 1

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from kirokadura»

    Hey there! Loving all the new stuff you've been adding, really opening up a lot of new possibilities for building. The recent update with the slanted tiles made me much more motivated to continue working on my project. But I'm having trouble coming up with a solution to a problem I have encountered. Well, it's not really a problem with the mod, more like something I don't know if it can be done with the tools we have right now.

    I'm working on this door:


    CLOSED


    OPENING


    OPENED


    The problem is that I'm planning on making this whole area a little flooded, but that would leave a gap where the door is, kinda like this:




    Is it possible to make a put a "ghost" water block in there to fill that gap? I tried the Noclip structure option but it didn't work. I know it's not possible to put two blocks in the same space, but is there some trick that I can use to get around this or is it just impossible?


    Also, I have a couple suggestions, or requests: The first thing, is it possible to add a water and lava drop option to the particle block? Like the ones you see when you have water/lava right above a block. Maybe a option to control how fast it drops too.


    The second one is a way to "offset" the rendering of a block or structure. Like have the physical properties of the object (with it's bounding box / hitbox) in a certain coordinate while having the option to offset it's "physical appearance" to a different coordinate nearby, making it look like it's there. It would solve the issue I'm having, as well as adding new possibilities for building. I have no experience to MC modding, so I got no idea if it's this is possible.


    Anyway, loving the mod. Keep up the great work! 'Night!


    Hey, first of all ... this looks incredible!!! Nice work dude. I'm sorry that i couldn't respond to you earlier.

    There used to be a couple of issues with the drip particles, so i removed them. But now i could fix it, so it will be in the upcoming pre-release.

    Unfortunately it's quite difficult to solve the water issue, if not impossible. I have some ideas in mind, but basically it would require to implement water for LittleTiles, meaning that it will flow through it, which is really difficult to do and would take an awful long time to implement. So that's not really an option at the moment, sorry :(

    No matter how many tiles are inside one block, it will always remove the water. In your case i would recommend to build the walls and the doors at the edge of a block, in a way that nothing sticks out any further. It wouldn't look perfect, but you could fill it with water at least. I'm sorry but there is no other solution at the moment.


    Anyway, I really enjoy what you have built! I want to create a video where i showcase some of the builds made with LittleTiles and i would like to include some of your builds as well. So if you are interested just let me know. I hope i could help you at least in some way and again sorry for my delayed respond.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects
    Quote from Powerless001»

    Is there a way in the config to turn off the blood splatter on the screen? I looked through it and didn't see anything about changing the blood settings. I like all the other affects, but I don't like the blood splatters.


    Those are called "impact-type" and "pierce-type".
    Posted in: Minecraft Mods
  • 0

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from NateAdventurer»

    A (very little, tiny) tip for everyone: sliced tiles are awesome to create broken things, especially walls:


    Example done with not much care (sadly):



    This looks really awesome!!! BTW, i posted this on the discord server, to show what you can create with those new sliced tiles, hope that's not a problem.


    Quote from NateAdventurer»

    Hi CreativeMD! Another very little suggestion: I'd like, for exemple, to create quicksand making a no clip 16x16x16 sand block with slowness but the problem is that doesn't work because you can't suffocate. Do you think you could you add a "suffocation" checkbox next to (or under) slowness checkbox?


    I will add it to my todo list.
    Quote from NateAdventurer»

    Just made a boat this morning (and chair-planks). I don't know why the water looks so weird though... it's Little Tiles' water plus vanilla water.



    Yeah, unfortunately that's something i cannot fix. At least not without doing some dangerous stuff :D i might take care of this issue eventually, but don't expect anything soon.


    Quote from Resuzx»

    In your "door rework" (or sometime later) would you include an ability to configure moving in more advanced way? I mean like it possible with Remain in Motion / UgoCraft(especially):


    - continous movement/rotating (to be able to travel long distances, not just sliding, and rotate by 360°.


    - speed adjustment


    - possibility to set different movement to ONE structure at the same time, so for example, in one case it will move to some distance, and in another case it will rotate (in Remain in Motion it can be done using multiple motors and memory carriages).


    Anyway, thank you for this awesome mod!


    Please keep your ideas in mind, since i can't take care of it right now. Once i have implemented the core (or the basic system behind it) you can come back to me. Sorry, but if there is no concept it's really difficult to thing of something specific.


    Real pumpkin on right fake pumpkin made with little tiles on left.

    also to be a bit more clear litle tile pumpkins always face north aswell unless you carve with util knife.

    as for doors when you open them as seen in pictures the faces still face north.

    Fences would just have an invisible hitbox above them like real fences. i suppose you could do this with barriers, it didn't cross my mind to test how barriers work with this mod.

    EDIT: barriers in this mod have the black and purple no texture, so either fix barriers or add some sort of option for invisible blocks and i would be satisfied :)

    Yes i said, the door rotates the tiles. The facing of a pumkin is stored in the metadata of a block, which won't be changed. If you want to have a rotated face you have to build it yourself, sorry :(

    The newest version will support barrier blocks, hope this will fix your issue.

    Oh also would it be possible to place structures diagonally? Like place a square object as a diamond.


    it seems possible because of the way doors work but I'm not familiar with java :)


    You can use the new added sliced tiles:
    Posted in: Minecraft Mods
  • 1

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from NateAdventurer»


    Unfortunately, a Minecraft block is 16x16 pixels wide. It means that its center is not 1x1 pixels wide but 2x2 pixels wide. For this reason, if the "door" function is used improperly as I did, the rotation will never be symmetrical (because the rotation axis is 1x1 pixels wide).

    Could you give us the option to enlarge the width of the rotation axis? Doing it for example 2x2 pixels wide? We could want to have a perfect rotation, if the axis of rotation should be in the center of a block, as in my Earth globe. Please? :)


    It's also on my todo list to support even axis coordinates. Will be part of the door rework.
    Posted in: Minecraft Mods
  • 0

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from NateAdventurer»

    I made this video-post on reddit (/r/Minecraft) showcasing why a door is not always a door, using obviously your awesome mod!!!


    https://www.reddit.com/r/Minecraft/comments/78ox81/rotating_globe_using_little_tiles_mods_door/

    This is the explanation (the first comment on the reddit post).


    Nice! Thanks for promoting my mod :D
    Posted in: Minecraft Mods
  • 1

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from Resuzx»

    Sliced Tiles? Nice!

    Would be also good if you add other shapes as well (like in ArchitectureCraft mod) or something like smoothing effect, so using chisel you can make sphere/cylinder/etc and then smooth it.


    Similar things are planned, but don't expect anything soon.



    Playing around with the mod and finding a few bugs, il update this post if i find more (using latest version on curse)


    Rubber mallet doesn't work at all as shown in tutorial, trying to use it does nothing


    Holding particle block results in a crash (not sure where to find crashlog with new launcher, would appreciate if someone has info on where to find that)


    Using the saw to make a block smaller will make any parts of neighboring blocks, that were previously hidden, invisible until they receive a block update


    this one isn't entirely a bug? but a bit of a texture error: making a fake hollow pumpkin from these blocks i noticed there were identical except for the top and bottom, on a real pumpkin the stem points twards the front left, on the littletiles pumpkin the stem pointed towards the back right. Also you aren't able to decide which direction the pumpkin faces when placing pixels (you can decide when using the utility knife) This is exemplified by making a door out of pumpkins. Im sure this isnt the only block effected


    this one might be intentional/unfixable, im not sure but light passes through littletiles blocks instead of getting blocked by them like normal solid blocks


    Noclip slowness doesn't work at all


    "fixed" recipe seems a bit redundant to me as it seems None has the same effect as far as i can tell

    Storage crates with the setting invisible storage enabled sometimes make random parts of the storage device invisible if not snapped to minecraft grid


    Ladders placed on the edge of a minecraft block cannot be climbed from the outside of that block (possibly not a bug but annoying for sure)


    attempting to open a door into a block will make the door dissapear


    Overall i love this mod but it has some bugs to fix. Also not a bug but a feature request; New recipe type: Fence


    First of all, thanks for your time! It's really helpful to get this kind of feedback, but keep in mind that this is still a beta, so many things are still temporary.

    - the rubber mallet functionality has been removed. In the future there will be another tool which allows you to do something rather similar, but a lot easier and faster.
    - thanks for reporting this particle block crash, i will try to fix it
    - Saw bug: yeah, that's a known bug. i already have it on my todo list but at the moment other things are more important
    - it would be really helpful if you could send me some screenshot and show me what exactly the problem is. Furthermore i have a tool on my todo list which will allow you to rotate the log, pumpkin, etc. textures. For now i recommend to build the face yourself (especially if you work with doors).
    - unfortunately the light engine is not able to calculate this properly :(
    - I will try to fix the noclip structure as soon as possible.

    - None is not a structure and therefore the tiles will not be bound to each other. A fixed structure is a structure without any purpose, but the tiles are bound together. Meaning it will work as one thing. If you remove a tile you will remove the whole structure, this is very very useful.
    - i will investigate this issue and see if i can reproduce this.
    - unfortuantely this is a limitation of minecraft, i will put it on my todo list nonetheless, maybe i can implement a workaround.
    - if the door cannot place itself again it will drop itself instead.

    What should a fence do?

    Quote from Resuzx»

    Another suggestion: add glow in the dark setting (Maybe in Hammer gui?). So it would look like this:


    http://wiki.celestek.xyz/index.php?title=File:SS_Hexorium_Ore_02.png


    Sorry, but this is quite impossible to do :( . It would not be worth the time.


    also im not sure if its a glitch or not but the little container GUI is very confusing especially when attempting to take items out of it as they dont immidiately come with but stick to your cursor or somthing


    Maybe that's due to server lag, i will do some more testing.


    Quote from NateAdventurer»

    Well... now you can create "iron spikes" and "ice stalactites" (as well as stone stalactites) using the "sliced tiles" feature. This mod becomes better update by update.

    CreativeMD you should work with Mojang :))
    Now... if you find a way to set "damage" to those spikes I would really appreciate it. I think we should be able to set damage while chosing the structure type. For example, regarding "iron spikes" I'd like to make them "no-clip + damage" or "fixed + damage", and be able to set a damage value. I don't know if you like this idea, let me know it ;)



    Quote from NateAdventurer»

    RIP Steve... we'll miss you!
    The effigy of Steve is entirely made of cobblestone, I've darkened some areas using the "painting" (I don't remember the actual name atm) tool provided by the mod.


    Any suggestion? I could make the sarcophagus openable using the door feature :D but there's nothing inside right now... it's just hollow and empty.


    This one hides one little secret (you may need to use this)


    That looks really really awesome!!!!

    Damage structures are already on my todo list.
    Quote from Dushess74»

    Hello again, i will ask more about planned features. Besides redstone wires there will be also little controls? I mean little buttons and levers.

    Small tiles will let us create detailed control panels or something similar.


    I have a lot of ideas, but right now there are other things i need to do first.
    Posted in: Minecraft Mods
  • 0

    posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your world
    Quote from DarkNovadeath»

    i've tried everything it still hasn't worked

    The problem is that none of the urls link directly to the gif file. Seems like giphy doesn't offer a direct, so i suggest you download the file and upload it somewhere else in order to use it with OnlinePictureFrame.
    Posted in: Minecraft Mods
  • 0

    posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your world
    Quote from DarkNovadeath»

    it doesn't work with any gif or pictures i put on (link: https://giphy.com/gifs/l3zoKeX8bMG5sMP4s)


    You have to link to the actual image and not to the website. So in your example it would be https://media.giphy.com/media/l3zoKeX8bMG5sMP4s/giphy.gif

    Posted in: Minecraft Mods
  • 0

    posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your world
    Quote from DarkNovadeath»

    i've still got the same problem. The gif i used (not the one in the video) was from imgur

    Could you send me the link?
    Posted in: Minecraft Mods
  • 0

    posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your world
    Quote from DarkNovadeath»


    my mod supports gif, but not gifv
    Posted in: Minecraft Mods
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