Hmm... I would have to think on this... but I think dispensers are harder to make. You need a bow, which needs string. Plus, redstone, you can go down to the right level and get a redstone block in about a minute.
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Oct 13, 2017Posted in: Suggestions
Thanks guys, and, while I do agree with your idea, I want to take this piece by piece so we both figure out the best thing.
First off all, Wolf, I probably shouldn't make the fan crafted from griffin parts, as that is another thread that has some serious problems. However, YM, chicken feathers are way too easy to come by to be used for a pretty powerful block like the fan, even though other things in the recipe for the fan are pretty hard to come by too.
So, doing some research on drops and trying to find the best item to replace griffin wings... I found the feather. Yep, I actually think the feather was the best idea for the fan, and, while I was first trying to find something else to put in a few other slots of the recipe to make the recipe harder, when I actually thought about it, the fan was hard enough. You had to craft a dispenser, and find some redstone and iron, so the fan is balanced enough.
Oct 12, 2017Posted in: Suggestions
I definitely think it should be called a fan, because that is all it really is. A duct is just a contained channel for air being blown by a fan, it doesn't actually make wind itself. Other than that, I don't understand why there is a large delay when you turn one off before you turn it back on. Overall a good idea.
First of all, the fan. I spent ten minutes converting the name to duct, and now I have to convert it to fan! ! It's just that I feel like fan is not original enough, but I'll change it because you do have a good point. (But, in a way the duct (or fan) channels the air into a direct stream, so it wasn't terrible) The delay is there to not make it overpowered in games like PVP. Let's be honest: ducts are actually pretty overpowered when you look at them, and I think the delay is necessary to balance the idea out. However, you do have a point, so I'll lower a bit. Thanks!
Oct 12, 2017Posted in: Suggestions
NOTE: This thread's suggestion came from another thread, one on griffins. I would like you to check that out first by clicking right here, because if you don't read it, this will probably make no sense to you. Also, I have changed some of the details about the fan since that thread (like it was called the expolesor), so the information containing the duct may be false. With that said, let us move on!
Main Idea For Making This Thread:
I came up with this idea (I'm embarrassed to admit it) on the spot editing my first thread, about griffins. However, the more and more I thought about it, I realized this block could become a fundamental part of Minecraft and that this thing needs to be talked about more.
What's An Fan?
Imagine a dispenser/dropper, and then add the fan, as the three would become a trio of items that dispense things. Dispenser dispense rapidly, droppers dispense not as rapidly and the fan dispenses wind. It would be found in the redstone menu on the creative guide, and would be what I think is a great addition to Minecraft.
The fan would have the same background texture and color and size as the dispenser, and would have a hole, much like if you place a dispenser face up, however this hole would be visible whatever way you place an duct. (it cannot be placed up and down, unlike a dispenser) Also, eyes are not visible, it is just the hole. The hole also has a light blue ring surrounding it.
The wind that would be "fanned" from the fan would look like white waves, however they are contained within a three wide, one tall and seven long block radius.They would push out until the end of the radius, when they fade away softly.
The fab dispenses wind out of its hole with the range mentioned above underlined. With the three wide part, I devised a chart to show you how it would work:Wall Fan Block WallWind Wind WindWind Wind WindThat continues on for five more blocksThe fan would push mobs, players and entities the range of its wind. So, if you were caught anywhere in the wind current (the current lasts a second) you would be pushed through the seven blocks, landing on the eighth block away from the fan. It should be mentioned the mobs/entities that cannot be pushed: Wither, Ender Dragon, silverfish, enderman (they'll teleport), vexes, griffins, ... (please tell me in comments if I should add more) another thing that should be noted is that if you place a complete block in the path of the current, any wind current in the line with the block placed on it on the direction of the wind will be stopped. Let's say that the wind on the chart that is the top left wind gets a block placed there. Then the wind in the bottom left is now stopped. However, if we place a block on the bottom middle wind, then the top middle wind is not stopped.
Redstone:Along with its brothers, the fan is powered by redstone. And, like its brothers (the dispenser + dropper) it is powered the exact same way, working redstone related exactly like its brothers. However, once the 1 second of current is up, there is a 3.2 second delay before the duct can be powered again. 4.2 seconds in total if you include the amount of current time.
Crafting:"This is crafted with four iron ingots, each at the corner of the crafting table. Then, four EDIT: feathers, filling every spot other than the center spot. This is crafted with four iron ingots, each at the corner of the crafting table. Then, four griffin wings, filling every spot other than the center spot." -Griffins thread
Anything I'm missing out or need to change? Comment!
Oct 4, 2017Posted in: Suggestions
Thanks for going and listing your complaints before you throw down a 0% Support. Means a lot. I've used your suggestions and edited my thread, agreeing with all your suggestions. Also, just saying, I have a weird feeling you won't like my expolesor, so sorry in advance. Thanks again.
Oct 2, 2017Posted in: Suggestions
EDITED IN RESPONSE TO fishg! Italics = Changes
I believe griffins would be an amazing add to Minecraft. Why? Well, here ya go,
Minecraft already has a good collection of mini-bosses/bosses. The Wither, the Ender Dragon, the Elder Guardian, the Evoker and other mobs depending how far you are in the game. However, there's a small problem with these- The Wither you have to spawn, the Ender Dragon you go to, the Elder Guardian lives in a giant temple, and the Evoker lives in a giant mansion. What's the similarity? You all fight them expecting for a hard fight. And while that isn't a huge problem, I noticed while playing BotW, sometimes it's more fun and challenging to be exploring and then -BOOM-, there's a mini-boss standing right there. However, players might want to know where a griffin is, so I put a few hints, that, if you're observant enough, you'll be ready: the sky will darken a tad, and noises of the griffin can be heard. These both happen 75 blocks from a griffin. I think this feature would be great for Minecraft, so here's what I have:
The griffin would look like the attachment below, maybe not exactly, as I don't want it to look too life-like. However, it would sport a pair of wings, some sort of bird head, and some sort of mammal body, being lion or not.
The griffin's spawn rate would be like the Woodland Mansion on console edition- 1-3 a world, and in PC and PE, of course it would be separated throughout the infinite terrain. In other words, he won't be lurking behind every corner; instead, lurking behind every ocean/mountain range. They can spawn anywhere in the overworld surface.
Other than what's above, there's not really anything else to say about his health except in Hardmode, the Griffin has just as much health as the Wither. This is balanced out by his attacks.
The griffin has 3 attack methods:
- The griffin will, if you are to the left or right of him, will swoop one of his wings down fast, which will create wind current and knocks you back just as much as Knockback II does. This has a range of 5 blocks Easy: 3 (1.5 Hearts) Medium: 7 (3.5 Hearts) Hard: 10 (5 Hearts!)
- If you touch the griffin directly like a zombie, you will be issued damage. Easy: 2 (1 Heart) Medium: 3 (1.5 Hearts) Hard: 4 (2 Hearts)
- The griffin will, if you are to the front or back of him, kick you with one of his legs. This has a range of 3 Blocks. Easy: 4 (2 Hearts) Medium: 8 (4 Hearts) Hard: 10 (5 Hearts!)
The griffin will follow you if you try to leave, and is one of the fastest mobs in the game, being 2.3 times faster than the zombie. This will make for a hard escape, as his front and back attacks have a range of 3 hearts. There are really no other huge behavioral things, it will work a lot like a Wither on basic behavior. The griffin also can fly up, like if you're a few blocks above it, however, in flight, it's only 1.5 times faster than a zombie.
The griffin will drop griffin wings (100% chance for 1 and 5% chance for 2) and griffon tails. (100% chance for 2 - 3% chance for 8)
Uses For Drops:
Griffin Wings- Crafting an expolesor. This is crafted with four iron ingots, each at the corner of the crafting table. Then, four griffin wings, filling every spot other than the center spot. Then a dispenser in the center spot. This behaves the same as a dispenser in the fact of redstone, except you can't insert any items into it. Once you hook it up to redstone, if it is powered, it will induce a gust of wind like the one of the griffin. This will knock a player back 5 blocks without damage, with a seven second recharge. Its gust cannot go through blocks and has a 3 block range. If you want more on this, comment down below for me to make a thread. Also, give suggestions to make this more/less OP and more details.
Griffin Tails- A prize possession for villagers, who will give trades like this. (Basically, the tail is like a emerald, but it's value equals ten emeralds) 2 tails = iron axe with efficiency II, 4 tails = iron sword with knockback II, 1 tail = iron leggings, 2 tails = iron chestplate, 3 tails = diamond helmet. The tail is also sort of a trophy for your toil.
What You Can Do:
-The add-on is now not in this thread.
-Comment your opinions and additions
Oct 2, 2017Posted in: Suggestions
I came in expecting to hate this and actually love it. You've clearly put time and effort into organizing these ideas. The nether really does need improvement and this addresses some good things. Specific criticisms:
-the "gloomroot flower" is overpowered, and its effects don't really make sense. It should be redesigned.
-the giant "wayfarer" is too strong and too big. It's a good concept but the unused Giant mob shows hitboxes REALLY don't like to be that big. By shrinking this enemy somewhat I think you have a solid enemy.
-the "enchanted collar" size increase should be less than 2.0x, probably around 1.4x
-the "ghast egg" doesn't have enough utility, and rendering ghasts passive seems like a good way to nullify part of the nether.
Well done on developing your thoughts.
I agree with him, really awesome idea, and while so many people agree with you, their threads are not well-developed and made like yours.
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