- CovertJaguar
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Member for 12 years, 6 months, and 20 days
Last active Sun, Jul, 15 2018 21:29:35
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Mar 29, 2012CovertJaguar posted a message on 1.2.5 Snapshot News - Modders Can Prepare NowIn my experience MCP was never even the part of the process that took the most time. ModloaderMp and Forge tend to be roadblocks.Posted in: News
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Mar 29, 2012CovertJaguar posted a message on 1.2.5 Snapshot News - Modders Can Prepare NowPosted in: NewsQuote from 27BronxBombers
The point of this 1.2.5 snapshot is so that modders can begin work to update when the actual 1.2.5 release comes out. This way, we won't have to wait so long for 1.2.4 mods to be updated.
People like you are very reason this should never have been posted. This snapshot wont make updating faster. It will just make more people complain that we update too slow. -
Mar 29, 2012CovertJaguar posted a message on 1.2.5 Snapshot News - Modders Can Prepare NowPosted in: NewsQuote from ernierock
Why would it limit you in any way? And it would have big advances.
It will be in the official game, no modding requiered, and you dont need to wait for updates.
It will also open a lot of possibilities for servers because you dont need to wait for bukkit and (not sure bout this) plugins will have more possibilities because the client can connect with the server (spoutlike?)
It will limit us because to make changes to any part of the game NOT covered by the API will probably mean we couldn't use the API at all. And there will be many things not covered by the API, I promise that. Even Forge doesn't cover everything, but it is open source and anyone can submit changes to be reviewed and included, usually within a week. I somehow doubt that the official API will be as responsive as a open source API to the needs of the modder. In fact all I see is users begging for an API, not modders. -
Mar 29, 2012CovertJaguar posted a message on 1.2.5 Snapshot News - Modders Can Prepare NowPosted in: NewsQuote from try2bcool69
Do you honestly think the way it is now is any better? Go back to bed, and try getting out of it on the other side.
Better? Well I don't think the mod API will be any better than what we have now with Forge. What we have now works. I don't know what you expect from a mod API, but all I expect is having to rewrite over 250 classes and in the end have the same thing we have already have now or worse. Worse because the Mod API will most likely place a limit on what mods can do, a limit that does not currently exist. I won't be the least bit surprised if some of the biggest most complex mods never support the Mod API. -
Mar 29, 2012CovertJaguar posted a message on 1.2.5 Snapshot News - Modders Can Prepare NowNone, I repeat none, of the perquisites for mods even begin updating until the official update comes out. No one works off snapshots, nor would I want them to. I'd rather be behind than spend all my time updating.Posted in: News
Even once the perquisites are updated its extremely tedious for us modders to setup a new dev environment and then we still have to fix any name or function changes.
Nor am I particularly looking forward to the shakeup the Mod API will cause. Switching to it will probably require me to rewrite half my code, and the other half probably won't work without modding the Mod API. I imagine a lot of modders will stop modding. - To post a comment, please login.
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Cute mod, I've added it to my addon page: http://www.railcraft.info/addons/
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Except no judgement was ever made in that case as to whether Glider actually violated the EULA.
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The original MDY vs. Blizzard ruling was absurd frankly. The appeal was better.
The original Court ruled in favor of Blizzard on terms of tortious interference (violating the EULA), contributory copyright infringement (allowing the users to infringe by violating the EULA), and vicarious copyright infringement (profiting from enabling infringement via DRM circumvention).
The appeal backed off a fair bit and ruled that Glider violated the Digital Millenium Copyright Act by circumventing Blizzards Digital Rights Management code, but didn't actually infringe or facilitate infringement. The tortious interference (violation of the EULA) was remanded (sent back for a new judgement), but it doesn't appear that a new judgement was ever made. Since this is the clause you are basing your argument on, you appear to be standing on a pillar of sand. I'd suggest finding a more relevant case of tortious interference to base your arguments on.
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http://web.archive.org/web/20110923135753/http://www.minecraft.net/terms
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You'd like an example? Sure, just don't anyone download it, it WILL install Malware on your computer: http://buildcraft.net
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Modified binaries of popular mods were being distributed illegally. As sane responsible modders who care for our users and their data, we should want all our mods to be verified as "safe". Just look at the Google Play Store, all those apps are verified in a similar way. Though admittedly the system provided by FML is far more primitive than the Play Store. The Minecraft mod community lacks a true central repository that everyone can point and say "these mods are safe, download them from here". In that absence, less reputable elements have taken advantage of users and distributed modified binaries containing who knows what. Forgive me for caring about my users. I apologize for caring about their safety.
Note: it was not targeted at "unofficial bugfixes" they were an unfortunate casualty of preventing far less reputable code from being distributed under our names.
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I didn't cause it, I can't fix it. Optifine removed a function that is the very core of my entire network framework.
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Oh and also:
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Your issue is not directly related to isAir, rather its the fact that getMixedBrightnessForBlock() is not called with the coordinates for YOUR block, but rather the blocks around it. Try putting a button on Y==0 and watch it crash with an Array Index Out of Bounds: -1.
Fixed in dev, meanwhile don't look at empty GUIs.
Mainly because everything in "Tower One" is temporary and will be moved eventually. I don't plan to delve into Thaumcraft too deeply until "Tower Four" is ready to accept my laboratory.
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Same link, different branch.
Does it only happen to naturally spawning minecarts?
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All item IDs are shifted by 256.
Optifine usually.
You need 8.0.2.0
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Forge bugs, I suggest you update Forge. And if the bugs persist report them to the Forge Team.
That happens if you have a mod with derpy fluid texture support that registers Steam before Railcraft can.
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This is in regards to things that move the entire structure at once, like Archimedes Ships. Moving just the master block will result in the tank resetting.
*ponders building a massive airship to relocate an Iron Tank*