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  • 1

    posted a message on Ocean Monument design questions and suggestions

    The floor level is either 38 or 39 (can't remember off the top of my head at the moment). Above that only guardians spawn, below that normal hostile mob spawning rules apply. Just checked, floor = Y39.

    I used light blue stained glass around mine. I built a blue orchid farm in a swamp to get the light blue dye.

    That's the best way to get light blue dye, otherwise you'll use up a LOT of lapis

    My guardian farm has both collection only and XP modes (controlled by a button).

    For my farm I chose the brute force design methodology. I created a large floating spawn ocean that occupied the entire 58x58 monument area and is 16 blocks deep. The spawn ocean is supported on open fence gates (signs caused too much lag).

    Below the spawn ocean there is a funnel that flushes the guardians over a 4x4 drop into a 4 block deep lava softener.

    The trick here is to have the water flowing over the drop so that guardians don't jump. They just flow to the center and sink.

    After sinking through the lava softener they bounce around on a bed of hoppers until they burn to death.

    There are 4 hopper pipes feeding dual droppers that fire items into a water stream which carries them to an item elevator.

    There are 4 sorters for shards, 2 for crystals and 1 for squid ink, and a final stack of chests for unsorted or overflow items (fish). Squid ink is collected by a ring of hoppers around the drop (before it falls into the lava).

    The stone button switches the farm to XP mode by releasing water across the hoppers and opening a path to the kill room.

    Guardians flow down to a single water source block and I toss harming potions to kill them and collect the XP.

    I turned off entity cramming because it messed up the farm, and it was really designed for servers anyway (it should have defaulted to off for SMP in my opinion). I suppose you could try a larger collection area if you don't want to mess with rules.

    The basic farm design has worked since it was built in the late 1.8 series, but I did have to completely replace the item elevator when they broke the old fence post based design. That also required moving both droppers to the same side (originally they were on opposite sides feeding dual fence post item elevators). So that was some major reconstruction. XP mode was also added after the original build, but I was able to do that while the farm was operational.

    Posted in: Survival Mode
  • 1

    posted a message on Monsterfarm in Spawn chunks not working

    If you are high enough up in the air you shouldn't need to light up anything below. Is your AFK position more than 128 blocks above the ground?

    It is the server render distance that matters, not yours, so check if the server render distance is 10 or more.

    Spawn chunks shouldn't matter. There is no real advantage to building a general mob spawner in spawn chunks, because they are only active when you are nearby, but it also shouldn't negatively impact the farm. As long as you are within that 24-128 block range it should work.

    Posted in: Survival Mode
  • 1

    posted a message on How do I change the file name (in the .minecraft folder) of a world?

    Fire up the launcher, click on the world name and select Edit. For renaming the folder, you just do that in your OS like normal.

    If you're running an older version of Minecraft then Edit will be Rename.

    Posted in: Survival Mode
  • 1

    posted a message on Connecting Minecraft Win 10 to Java Edition servers?
    Quote from Mastermined»

    And this is why in the three years Microsoft has owned Minecraft everything has become a paid service and nothing can be done for free!

    Oh wait...
    You still can
    Even on the Pocket Edition and Windows 10 Edition can you still download maps, edit skins, and install resource packs for 0 dollars and 0 cents.

    For now, but that will change.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Finding End Cities

    Crank up your render distance and look around. If your system is too slow to play with high render distance, just crank it up while you are stationary to search the area nearby.

    And as TheWesson said above, map your progress (or at least mark it) to avoid going in circles, and kill the dragon again to get more gateway portals (up to the maximum of 20). Here's a 3x3 grid of 8:1 maps I have completed. Lots of end cities in that area (purple). Click for full sized picture.

    Posted in: Survival Mode
  • 2

    posted a message on Connecting Minecraft Win 10 to Java Edition servers?
    Quote from Mastermined»

    Console manufacturers in general do not want you to mod your game. Microsoft doesn't, Sony doesn;t, and Nintendo doesn't. That's why Consoles are a closed platform compared to the more open PC.

    Stop trying to shift every negative aspect of console gaming entirely on Microsoft.

    Sony and Nintendo aren't relevant, because they don't own Minecraft. What's happening to Minecraft is, in fact, entirely Microsoft fault.

    Microsoft has ONE goal for Minecraft, and that is to monetize the crap out of it. They intend to make people pay for as much as they can possibly get away with, and from the way the non-Java edition sales are going, it seems like they can get away with just about anything.

    I mean think about it, they HAVE to! They paid 2.4 billion dollars for it! Do you have any idea of how ridiculous that number is? Numbers that large are hard to comprehend, so let me try to put that into perspective.

    If you had 1 billion dollars, with no interest, just 1 billion dollars, you could spend $1000 an hour for 100 years, and you'd still have over 123 million left ($123,400,000.00).

    So Microsoft is going to make you pay for everything. Their shareholders want to see a return on their investment, and that's coming out of your wallet. They will add more DRM to reduce or eliminate free content, and the demise of Java Edition is inevitable. You say prove it, the proof is in the ridiculously large investment they made. They simply can't afford to have a version of the game with so much freedom. If they can't figure out how to monetise Java edition, they will kill it off.

    They won't do it right away, of course. They want us all to voluntarily move over to Windows 10 Minecraft, that's why they are giving it to us for free (it's also why Java won't get cross-platform play), and if the majority of Java players switch, then they can kill off Java Edition with far less drama. We are safe for the immediate future, but Java Edition is living on borrowed time.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on How many times have you seen a charged creeper?

    I wasn't really happy with the guard house idea, so I decided to move Sparky into my base, which involved stairs and several obstacles. I used fences to cordon off a path and created the glass box with the back open and an eye level hole in front. Once I was ready, I broke the blocks between Sparky and myself and let him chase me into the glass enclosure, and right before he got into trigger range, I ender pearled through the hole and used a piston to push a glass block in behind him.

    There was a bit of a pucker moment after I ender pearled through. I had to make sure he would move all the way into the enclosure, so I was standing by the hole and as he approached I tried to back up, but something was blocking me and Sparky started to hiss and flash! I dodged sideways before he went boom and discovered that a mooshroom had walked behind me right when I tried to back up. That freaky cow gave me quite a scare (but he was tasty).

    Once I had Sparky trapped it was simple to fill in the rest of the glass and do some cleaning up. The plain glass box was rather bland, so in the spirit of my "mushroomy" build style I grew a giant mushroom and pushed the top blocks in place with pistons. I had also pushed some stem blocks under him, but decided I didn't like that and restored the mycelium.

    So here he is in his (likely) permanent home, keeping my dogs and skeleton horses company (click for larger pic).

    I say likely because it occurred to me that it would be ironic if lightning struck his enclosure and killed him. :unsure:

    Posted in: Survival Mode
  • 1

    posted a message on An update to the Minecraft Forum category structure
    Quote from citricsquid»

    Mojang have officially designated non-Minecraft versions of the game as "Editions", for example, "Minecraft: Java Edition"

    Java edition is non-Minecraft? :blink:

    Java edition is the ORIGINAL!
    Posted in: Forum Discussion & Info
  • 1

    posted a message on What is the stupidest thing you've done on your survival world?

    Let's see, what's my dumb story? So many to choose from...

    When I started a new world in 1.10.2, I needed lots of green die for a project, so I built an automated cactus farm and let it process for a while. Then one day I went to check on the progress of the farm and found stacks and stacks of cactus. I thought, great! But then I realized I could not remember what I needed all that green die for.

    I'm still playing that world, and to this day I still can't remember. :wacko:

    Posted in: Survival Mode
  • 2

    posted a message on How many times have you seen a charged creeper?

    I've been playing since the 1.6 release version, and I've only seen one... today! :blink:

    A couple of days ago I tried making a Minecraft Server out of a Raspberry Pi3 (which works surprisingly well, btw) and I copied my Mushroom Peninsula world to the server for testing. Tonight I was playing on the server, just hanging out in my mushroom tower pad watching a lightning storm, when <crack-sizzle> lightning struck right in front of me, just on the other side of the railing. If it had hit 1 block south I would have been toast. Then a moment later another struck just outside the fenced perimeter of my base, and afterward something was sparkling out in the plains biome beyond the fence.

    I couldn't believe my eyes, a charged creeper! I rushed down the ladder and quickly slapped a nametag onto the anvil, then I jump-launched into the air and soared out over the plains with my elytra. Not really worrying about the fact that I was wearing my best gear, I was trying to nametag that creeper befor it despawned. Through the rain and lighting I flew, lining up my approach, and when I had him in my sights I swooped down toward the sparkling menace. Just before placing the nametag the creeper started his ominous flashing and hissing, but I was moving so fast I had him tagged and was out of range before he could detonate! :creeperdance: by Alvoria

    I landed back at my base and jumped into bed to end the storm and darkness. The next morning I went to my forward lookout tower and picked off the remaining hostile mobs, then I went out to the plains and used myself as bait to lure the charged creeper over near my base entrance.

    From there I stood on top of the fenced wall and dropped gravel around him to keep him from wandering off. Then I approached ever so carefully to double check that the nametag was in place.

    And now I just have to decide what to do with him.

    Posted in: Survival Mode
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