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    posted a message on Why do item filters use 2 hoppers?
    Quote from CannonFoddr»
    I've just started a minecraft world.. set up a rudementry base & started mining, down to diamond level, & stripped mined for ~1/2hr & have only managed 10 iron ore (16 diamonds is another thing).. so you must've been very lucky

    I agree, you were very unlucky. I find way more iron than diamonds.

    In my most recent world I decided to build an iron farm early game. I built it underground and actually gained resources while building it. While digging out the chambers for the spawn floors and villager pod I found enough iron to make more pickaxes as needed, and had enough left over for the hoppers I required. My base is just outside the spawn chunks, so I built the iron farm inside spawn chunks and have an underground tunnel from my base. Since the farm only has a single village its output is slow, but it's also steady and over time I have accumulated quite a lot of iron.

    Posted in: Survival Mode
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    posted a message on Disappearing Villagers?

    I have villagers mysteriously die or disappear from my iron farms and I have never been able to determine why. In my over-world iron farm lightning *might* be a possibility, but the same thing happens in my underground iron farm, which could not possibly be struck by lightening. Glitching through walls is supposedly another problem, but I have villagers in other locations that have been around for years, so only iron farm villagers glitching seems too specific for a problem that should be random. Oh, and if they glitched through the walls of my over-world iron farm they would fall into water and just be bobbing around under the farm, which has never happened.


    So I really don't know what's going on, but I do know something is happening to my villagers, because both of my iron farms were built before Nitwits existed, and there are now Nitwits in my villager pods (the pods are set up for self breeding, so if/when a villager dies another is born to replace it).

    Posted in: Survival Mode
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    posted a message on Iron farm and doors

    66 blocks is a safe minimum distance to prevent villages merging. Technically that is from the village centers, but if you really want to be sure, 66 blocks between the closest doors is better. The diameter of a village is 32 blocks from the geometric center of all the valid doors, or the distance to the furthest door, whichever is greater.

    Posted in: Survival Mode
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    posted a message on Strange pixelated rainbow mob found, 1.12.2 -- anyone else??

    Are you using any mods or resource packs?

    Posted in: Survival Mode
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    posted a message on Your most favorite and least favorite biome?

    My two most played worlds are an island in a deep ocean biome (with 3 ocean monuments nearby), and a mushroom island peninsula (mushroom island attached to a plains biome). I particularly enjoy the latter, as it gives me a nice mob free environment, but easy access to other biomes and resources. Besides the pains biome, there are also taiga, forest, savanna and desert biomes within a day's walk.


    Not sure what my least favorite biome would be.

    Posted in: Survival Mode
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    posted a message on Minimum time before grass block changes to dirt underwater?

    In my experience grass will actually spread to dirt blocks underwater.

    Posted in: Survival Mode
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    posted a message on Ocean Monument design questions and suggestions
    Quote from Herb_»

    Maybe.

    I'd really like to know the exact spawning area of them - especially before I encase it in about 10,000 glass.

    "in and around ocean monuments" just isn't good enough.

    I have already told you the spawn area is within the 58x58 boundary of the monument from the floor at Y39 to sea level at Y62. That's a 58x58x23 block area. Guardians are the only hostile mob that can spawn in that area (in Java Edition, anyway).

    In the wiki section on guardian farming it says:
    Guardians only spawn in ocean monuments, which themselves only spawn in deep ocean biomes. Guardians spawn in water blocks within a 58×23x58 volume defined horizontally by the base of the monument and vertically from the floor level of the monument (usually if not always Y=39) up to just above the decorative structure at the top (usually if not always Y=61).
    Posted in: Survival Mode
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    posted a message on Ocean Monument design questions and suggestions
    Quote from Herb_»

    I think they do? ...

    No, they only spawn from the floor level (Y39) up to sea level within the 58x58 area of the monument. Below the floor of the monument normal hostile mob spawn rules apply (zombies, skeleton, spiders, etc.).


    In my guardian farm the "funnel" is at floor level, so guardians can spawn there as well, but water any lower than that will only spawn squid.

    Posted in: Survival Mode
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    posted a message on Ocean Monument design questions and suggestions

    For the question of whether or not to break the monument down, or build something within the structure, that all depends on how much prismarine you want, and how fast you want it. There are some pretty efficient compact farms that output at a respectable rate, and then there are the over-the-top designs that output ridiculous amounts. My guardian farm is definitely over the top for SSP.


    Check out some of gnembon's guardian farms. He really knows how to push efficiency and output to the limit.


    If sea lanterns are your goal, keep in mind that it requires 4 stacks of shards and 5 stacks of crystals for 1 stack of sea lanterns, and you get a lot fewer crystals in the drops.


    Another idea would be to break down the monument and rebuild it on the surface, then build the farm underneath.

    Posted in: Survival Mode
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    posted a message on slime farm not working
    Quote from Herb_»

    I only have 2 platforms, in a quite well-lit-up area, and get a few stacks per real day; I use an iron golem standing on a post in the middle, and a cactus with hoppers around it; they hop toward the IG and die on the cactus.

    I have that type of farm in my current SSP worlds, both with 2 diagonally adjacent slime chunks (but only 1 level).

    In my older world I have done a lot of area prep, and even with a single level that farm cranks out slime.

    It's hard to get into the room to empty the chest sometimes, because there are almost always slimes.


    I actually did the area prep for my creeper spawner, which is attached to my iron farm and located almost directly above the slime farm, so I was quite surprised at the effect the area prep had on the slime farm. I would have thought that more creepers spawning would mean less slime, but both farms jumped in output dramatically, in spite of their close proximity.


    So area prep really is important, but the OP needs to actually find some slime chunks first.

    Posted in: Survival Mode
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    posted a message on slime farm not working

    According to Chunk Base you are nowhere near any slime chunks. Double check what you posted above, because at those coordinates in that seed there are no slime chunks.


    Posted in: Survival Mode
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    posted a message on Ocean Monument design questions and suggestions

    The floor level is either 38 or 39 (can't remember off the top of my head at the moment). Above that only guardians spawn, below that normal hostile mob spawning rules apply. Just checked, floor = Y39.


    I used light blue stained glass around mine. I built a blue orchid farm in a swamp to get the light blue dye.

    That's the best way to get light blue dye, otherwise you'll use up a LOT of lapis


    My guardian farm has both collection only and XP modes (controlled by a button).


    For my farm I chose the brute force design methodology. I created a large floating spawn ocean that occupied the entire 58x58 monument area and is 16 blocks deep. The spawn ocean is supported on open fence gates (signs caused too much lag).



    Below the spawn ocean there is a funnel that flushes the guardians over a 4x4 drop into a 4 block deep lava softener.

    The trick here is to have the water flowing over the drop so that guardians don't jump. They just flow to the center and sink.


    After sinking through the lava softener they bounce around on a bed of hoppers until they burn to death.


    There are 4 hopper pipes feeding dual droppers that fire items into a water stream which carries them to an item elevator.

    There are 4 sorters for shards, 2 for crystals and 1 for squid ink, and a final stack of chests for unsorted or overflow items (fish). Squid ink is collected by a ring of hoppers around the drop (before it falls into the lava).


    The stone button switches the farm to XP mode by releasing water across the hoppers and opening a path to the kill room.


    Guardians flow down to a single water source block and I toss harming potions to kill them and collect the XP.


    I turned off entity cramming because it messed up the farm, and it was really designed for servers anyway (it should have defaulted to off for SMP in my opinion). I suppose you could try a larger collection area if you don't want to mess with rules.


    The basic farm design has worked since it was built in the late 1.8 series, but I did have to completely replace the item elevator when they broke the old fence post based design. That also required moving both droppers to the same side (originally they were on opposite sides feeding dual fence post item elevators). So that was some major reconstruction. XP mode was also added after the original build, but I was able to do that while the farm was operational.

    Posted in: Survival Mode
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    posted a message on Ocean Monument design questions and suggestions

    Guardians spawn only within the 58x58 area defined by the ocean monument, from the lowest floor level up to sea level (there is some vagueness in the wiki that suggests the spawn area may extend above sea level, but I have never tested that). Guardians are the only hostile mob that can spawn within that area, but if you clear out the area below floor level, normal hostile mobs spawning rules apply under the monument.


    Guardians are far more likely to spawn inside the monument because water blocks exposed to sky have something like a 95% spawn failure rate. So you'll need to cover the spawn area if you are planning on farming guardians.


    For my guardian farm I chose to break down the entire monument and make something more purpose built.


    Although I do have another monument I conquered and gutted that is still intact from the outside.


    I have a roof over the spawn area covered in carpet to prevent mob spawns (and to look cool).

    Posted in: Survival Mode
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    posted a message on Eye of Ender ... but no stronghold?
    Quote from ozbirder»

    Wow, we definitely have a mystery! Those coordinates do not take me to the staircase or the portal room. Check out these screen shots. On one of the screenshots, you can see the seed - so I did copy it correctly.


    Any thoughts? I'm in Australia, but why in the world would that matter?

    Here is the last photo showing the coordinates where you found the portal room.


    Your world must be older than you remember. If it was created back in the 1.8 series then strongholds would not necessarily be in the same place (and there were fewer of them). Testing that seed in 1.8.9 yields the same large mineshaft complex, but no stronghold. However, that also means you have been in the that area previously to generate the chunks without the stronghold (new chunks follow current version generation).
    Posted in: Survival Mode
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    posted a message on Monsterfarm in Spawn chunks not working

    If you are high enough up in the air you shouldn't need to light up anything below. Is your AFK position more than 128 blocks above the ground?


    It is the server render distance that matters, not yours, so check if the server render distance is 10 or more.


    Spawn chunks shouldn't matter. There is no real advantage to building a general mob spawner in spawn chunks, because they are only active when you are nearby, but it also shouldn't negatively impact the farm. As long as you are within that 24-128 block range it should work.

    Posted in: Survival Mode
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