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    posted a message on Survival, night with no coal

    I use the dig into a hill method. I make a small room and use some of the wood I've gathered to make fence posts to cover windows. You can still see out well enough, but mobs can't see (or shoot arrows) in. I'll use more wood for charcoal and torches, and spend the night mining and making better gear, which is a lot more productive than just hiding on a hole all night.


    The pillar up method works in a pinch, and it's actually beneficial once you have a bow and arrows. Instead of just waiting the night out, you can start sniping mobs after midnight and collect the drops in the morning. I've built several bases with towers just for that purpose. I often stay up at night sniping mobs, and you'd be surprised how many drops you can collect that way (especially if you dual-wield with your bow in the off-hand and a looting sword in your main hand, which gives you the looting bonus for bow kills). I guess that will attract the new flying mob, once it's introduced in 1.14. I'll be interesting to see how hard that flying mob will be to kill with a bow (and what it drops).


    Anyway, back on topic. Simply hiding in a hole works, but it's a waste of time that could be better spent mining and crafting better gear.

    Posted in: Survival Mode
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    posted a message on Iron farm golems spawning on non-spawnable blocks

    Villagers can detect doors up to 16 blocks away. So with a small 12x12 mock village like the one in the NimsTV tutorial you can get away with a single pod. With a larger design like yours you'll need at least 2 villager pods on opposite sides.

    Quote from Syn74»

    Just a last note, single village iron farms are really slow. They're only good for temporary set-ups. If you need more iron, I would suggest against building multiple of these and stacking them on top of each other as that is just too much work. Building high up in the sky and transporting villagers high up in the sky takes a lot of effort.


    Building a resettable multi village farms would actually take less effort than building multiple single village farms. A simple 16 village resettable farm is easier and faster to build and doesnt require towering up in the sky or spacing them out a very large area than 4 separate single village farms.


    And there are lots of those multi village resettable designs our there. A simple youtube search would do the trick.


    I don't know why people say stuff like this. Overlapping villager farms are not easier to build, and are more prone to breaking after a game update. My 6 village iron farm was not hard to build at all, required no redstone, started giving me iron while I was still building it, and it has survived from version 1.8 through 1.12.2 without any changes.

    To build the upper levels I pillared up and placed a nether portal for easy access to and from the level.


    The portal was placed at the location of the villager pods, so it also allowed me to move villagers into the pods easily.


    Soon after building the first mock village I started receiving iron, and each one after that increased the iron output, so I had already gained a lot of iron by the time the farm was completed. I even added a pigman spawner for some gold.



    And the only change I have made since version 1.8 was replacing the pigman spawner with a creeper spawner, which was done to get gunpowder when when rocket powered elytra was added.



    I actually had planned to build an additional tier underwater (my farm is over ocean), but the farm gives me more iron than I need, so I never got around to adding the 4th level. However, I did use the underwater design I created to build an underground iron farm in another world (it only requires 4 sky access blocks for 40 underground/underwater doors).

    The fancy self-resetting farms are certainly clever and impressive, but my design is pretty much unbreakable, so I don't have to worry about resetting it.

    Posted in: Survival Mode
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    posted a message on Iron farm golems spawning on non-spawnable blocks

    Iron Golems can spawn in transparent blocks, and even partial blocks (slabs stairs).


    If golems are spawning outside the trap area then something is wrong with your farm design. The "village" center is not in the center of the iron farm. The most likely explanation is that there are other wooden doors close enough to merge with your mock village (less than 65 blocks away), which would move the village center out of the farm.


    But without more details of your farm design it's hard to say for certain what is wrong. For example, if that villager pod in your picture is the only one, then your farm itself is fundamentally flawed.

    Posted in: Survival Mode
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    posted a message on Newbie Questions
    Quote from BlueSoap»

    3. Why do mobs still spawn in my house after I placed torches everywhere?



    Define everywhere?

    The block light level on the ground is what's important. It must be 8 or higher. If you placed torches high up they might not be lighting up the ground enough.You can check light levels from the F3 screen.


    You could also cover your floors with carpet or make the floor out of lower slabs to block spawning.

    Posted in: Survival Mode
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    posted a message on (Finally) Updating my Survival World to 1.12 After a Very Long Preparation
    Quote from Syn74»

    Yes I know that but like I said, I just like collecting everything. It doesn't hurt to have those non-power, non-flame bows in case something unexpected happen in the future. They might get some other use or maybe fireworks get nerfed. Or maybe when I'm flying in the End and I didn't notice that I'm out of fireworks, I can just bring out my punch bow from my ender chest.


    I just carry a shukler box full of fireworks in my ender chest and don't ever worry about running out. :D

    Quote from Syn74»

    However, I am currently working on designing a creeper-only farm that I will be building in this survival world eventually. I'm trying to make a 2 sub-chunks design to maximize spawn rates as much as possible. So far, I haven't seen anyone build mob farms using only the first 2 sub-chunks, usually they all build up to the third sub-chunk. I'm not even sure if 2 sub-chunks if possible. I'm gonna have to squeeze everything in in such a short amount of vertical space. Bedrock breaking might be required for this but we'll see.

    The one I built on my iron farm uses a slightly improved version of the ilmango piston creeper spawner. That works really well in spite of its small size (only 16x16x16). In my test world I experimented with variations of that design, and also the scaredy cat design. The scaredy cat creeper farm is a bit fiddly to get working right, but once you get a design that works well it really cranks out the creepers.

    My giant gunpowder pooping creeper uses a combination of both. There is a 4 level scaredy cat spawner in the head and piston spawners in the body. I even built a 2 level apartment in the front feet (nothing in the back feet yet, but the obvious thing would be a collection/storage system).
    Posted in: Survival Mode
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    posted a message on T-Flip Flop in 17w49a -- It's broken.

    I prefer locked repeater T Flip-Flops. Here is one type.


    And you can speed up the old double piston style by adding a torch to the input.


    Here's a small test world for Minecraft Java 1.12.2 with a few T Flip-Flop designs. None rely on glitchy/buggy behavior.


    T_Flip-Flop_World.zip

    Posted in: Recent Updates and Snapshots
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    posted a message on (Finally) Updating my Survival World to 1.12 After a Very Long Preparation
    Quote from Syn74»

    ... 25 that doesn’t have Power or Flame which can be used with elytra flying later on ...


    You won't need those bows, because you can use fireworks rockets to power Elytra flight. Yup, no more shooting yourself in the bum to stay aloft. Just grab a handful of rockets and soar. And now you have an excuse to build a creeper/gunpowder farm.

    Here's the one I added to my 6 village iron farm (world started in version 1.8).


    And here are some other designs from my test world.


    The big creeper poops gunpowder...

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    I got a girlfriend for my pet charged creeper. She's only a commoner, but they seem to be getting along.


    Posted in: Survival Mode
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    posted a message on Iron Golem Farm Not Working

    Yea, you shouldn't just arbitrarily change things in a tutorial unless you know what you are doing. Your end result is quite a mess, and even if you had managed to get more doors and villagers working, it would not have helped. You would have gotten no more iron than the simpler tutorial design. To get more iron you need more VILLAGES, not more villagers. While having more villagers will raise the golem cap and allow more golems to spawn, it does not increase the rate at which they spawn. So in an iron farm where the golem is moved out of the village and killed, you won't get any more iron.


    Back in version version 1.8 of the one true Minecraft (Java ;) ) I built a six village iron farm with 2 stacks of 3 villages each, and I added a Redstone Jazz style pigman spawner in the middle for a little gold as well.



    Villages need to be at least 65 blocks apart to prevent merging. My spacing was 68 horizontally and 70 vertically. The golems are flushed to a central lava blade kill area, while the pigmen fall to their death. All the drops are collected by hoppers and sorted into chests. This farm has survived transitions from 1.8 all the way through to the current 1.12.2 without breaking (which is more than I can say for several other farms I have in that same world).


    Although I have made one major modification...


    When fireworks rocket powered Elytra became a reality, I replaced the pigman spawner with a creeper spawner for gunpowder.


    So now I can fly as much as I want!

    Posted in: Survival Mode
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    posted a message on Dual skeleton/zombie XP farm

    I like to use a center flush system. It moves the mobs out of the spawn area and into the mobivator much more quickly. For the zombies I have the start of the elevator with the water block at head level so it only picks up the adults. The babies drop into lava under the elevator.



    For the kill room I don't bother trying to pre-soften them, because you can never get a true 1-hit kill that way.



    This is my 1-hit kill device. It will give you a true 1-hit kill, even when mobs spawn with armor (you can kill a zombie or skele in full enchanted diamond armor with one hit). When I have enough mobs on the trapdoor I push the stone button, then the lava retracts, the trapdoor opens, the mobs drop onto the diorite block, the trapdoor closes and the lava returns.



    At this point the mobs have taken no damage. They are at full health, plus whatever armor they are wearing, and yet with one swipe of an unenchanted wooden sword I can kill all of them. Cheats you say, or perhaps magic? Nope, just clever design, which I wish I could take credit for, but the original concept came from sZPeddy. Mine is a modified version of his design.


    So how does it work? Well, mobs will swim up in liquid, and lava is a liquid, and mobs will also hop up when hit. When I attack with the wooden sword it will hit all of the mobs, thanks to the swipe attack. When hit, the mobs will all hop up, which puts their heads into the lava, so they will try to swim up, but the trapdoor blocks their way, and they just hang there with their heads in the lava until they die (which happens pretty quickly since they are in lava).



    And then the drops and XP come raining down.


    Something like this with both a zombie and skele dungeon would be great.

    Posted in: Survival Mode
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    posted a message on When might you use cheats in survival mode?

    The only cheat I have in my most recent survival world is a command block that stops Enderman griefing, because that adds nothing to the game except extreme annoyance. Endermen turning the area around my base into swiss cheese is one of my pet peeves in Minecraft. That little command block made my new world so much more enjoyable to play.

    Posted in: Survival Mode
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    posted a message on How do I close a Portal?
    Quote from Don_Pepito»

    I don't want it to be open all the time. I want it to be safe... If there is not a way, I'm going to make a safe base in Nether towards the Nether Portal...


    EDIT: Forgot to specify.


    In the nether the usual way of breaking the portal with water will not work (no water in the nether). Breaking one of the obsidian blocks will work, but there's no way to automate that. What is unsafe about portals anyway?

    If you are concerned about the occasional pigman spawning, simply build a fence around the portal to keep them contained,



    or build a trap that kills them when they step out of the portal.



    In the top picture, it might be a little hard to see, but in front of the portal there is a wood fence post in the middle of the nether brick fences, which does not connect, and that leaves a gap you can walk through but pigmen cannot. Another option would be to just use a fence gate (if/when they "fix" that connection stuff).


    In the bottom picture there is a 25 block fall onto hoppers that collect the drops and puts them into a chest. It is the world's slowest gold farm, but it keeps the zombie pigmen out of my base.

    Posted in: Survival Mode
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    posted a message on What have you done recently?
    Quote from Mr_N_Derman»

    ...

    I was concerned whether grass submerged underwater (even tho its only a short time) would start turning to dirt, and the farm would become unusable after a while.


    Not sure if you would consider this "cheaty" or not, but if you use Optifine with the clear water option on, grass grows underwater (I forget to what depth, but it's something like 9 or 10 blocks)
    Posted in: Survival Mode
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    posted a message on Is villager auto-farming still possible in 1.12.1

    I have an automated wheat farm I built back in 1.8 that still works fine in 1.12.2, but it doesn't rely capturing thrown crops. I filled the farmer's inventory with seeds prior to turning him loose in the field, so all he can pick up is more seeds, and the dropped wheat is collected by a hopper mine-cart. This should work with beet root as well.

    For potatoes and carrots I use a high-speed mini farm (visible on left of picture).


    I know this isn't exactly the answer you were looking for, but it works for me.

    Posted in: Survival Mode
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    posted a message on Why do item filters use 2 hoppers?
    Quote from CannonFoddr»
    I've just started a minecraft world.. set up a rudementry base & started mining, down to diamond level, & stripped mined for ~1/2hr & have only managed 10 iron ore (16 diamonds is another thing).. so you must've been very lucky

    I agree, you were very unlucky. I find way more iron than diamonds.

    In my most recent world I decided to build an iron farm early game. I built it underground and actually gained resources while building it. While digging out the chambers for the spawn floors and villager pod I found enough iron to make more pickaxes as needed, and had enough left over for the hoppers I required. My base is just outside the spawn chunks, so I built the iron farm inside spawn chunks and have an underground tunnel from my base. Since the farm only has a single village its output is slow, but it's also steady and over time I have accumulated quite a lot of iron.

    Posted in: Survival Mode
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