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    posted a message on A Basic Guide to Optifine Entity Modelling

    Awesome guide but way over my head it looks like. I was wanting to try and change the boats to look like actual mini-sailboats using blockbench but not sure how hard this would be. And than just simply add a 40% opacity red/incandescent aurora to all the mobs. I might attempt again future when I have time, but meh. Now I know this is here, thank you.

    Posted in: Resource Pack Discussion
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    posted a message on Minecraft Story Mode - Make your own episode/Or/Foretell next episode

    And when i think this topic i made was just about dead than boom here's more fun stories to read...

    Hmm maybe i should try to find an animator and get him to animate these stories as the alternative storymode stories, a lot of these are really good.

    Posted in: Minecraft Story Mode
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    posted a message on No Sharks? What?

    I still say this all stems from the outrage of parrots would die if eating cookies on reddit.(Didn't even post it in it as I thought it was just to blatantly illogical and no reason to post there) It seems they have more of a fan base over there and listen to it. So I'm guessing if this was posted on reddit, everyone would be with them on it instead of against them. It's really ashame but meh.

    Posted in: Recent Updates and Snapshots
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    posted a message on T-Flip Flop in 17w49a -- It's broken.
    Quote from pyaroshi»

    So it is a bug - I mean a sticky piston dropping blocks after a 1 tick pulse. If it survives in 1.13, we can never be sure it will survive in 1.14 etc.

    Well I must say I don't like it if stuff is dependent on bugs. A sticky piston is supposed to be sticky and not half-sticky, right?

    However this bug is very useful. If anyone has an alternative that can do exactly what Image 1 design could do prior to 17w49a, post it here please.


    mumbo jumbo found one option I know of to date that was rails for a t-flip flop. But I can't remember it's set-up or how it was.

    In my personal opinion they should keep the sticky piston as in it's snapshot that no longer drops the block and make a new piston that does called inertia, or old sticky, or something along the lines. It'd solve both problems and give new uses to new contraptions.
    Posted in: Recent Updates and Snapshots
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    posted a message on Taking mod requests for simple or medium difficulty ideas
    Quote from Alexiy»

    Well, let me explain how to get it working. It will create a directory ".minecraft/cachedImages/skins/uuid" and then you need to copy your skin file and paste it into that folder. Then you must change its name to your player's UUID. After that the mod should work, because I tried it myself successfully. Only things left for me to do then would be flipping the skin and adding ears.

    so that is what I was doing wrong, naming the skin my name not the uuid. I'm a dummy, thank you and now I can use that for others...
    Posted in: Requests / Ideas For Mods
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    posted a message on Why does animating glass with interpolate animation cause fps to reduce to 2 to 1 fps?

    I did this and using my custom model texture for glass and would of been cool, but it made me drop from whatever fps I have it set to, to 2 to 1. Can minecraft not handle it? Has any of you tried it or run into same problem? Should I try it in optifine to see if fps drops? I'm going to make a back up of it if any of you have idea's how to fix it, but just curious.

    Posted in: Resource Pack Discussion
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    posted a message on Looking for help in finding out how quark does it's waterstone

    I always thought they animated it via minecraft, looked into it to find no block named waterstone in it's assets.


    All I was curious if there was a way to do it's waterstone dent block in minecraft resourcepack for other blocks, mainly just to make my concrete look like colored animated minecraft water...

    Posted in: Resource Pack Help
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    posted a message on Seed your name!

    My Names for anyone wanting to try it out, usually in 1.12.2 the version for these

    Converted to seed number by mine-atlas, so might be different in 1.12.2


    I know Dulcinea produces an ocean/island world in 1.12.2, so if that helps you any but land world in Mine Atlas.



    1968679157 - My name, ain't gonna let you know it. -;)

    -2097619351 - Dulcinea

    -8880667 - Evil Weevil Feevil

    1927744418 - Saharae lilley

    Posted in: Seeds
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    posted a message on Which would be more logical for resourcepack?
    Quote from Alvoria»


    Don't watch Youtube for help with resource packs. I've rarely found a channel that has accurate information for even basic topics. Just ask here instead. :)




    If you want the default names to be different, then that would be done with a language file.

    I hope that helps you.



    Thank you, that helped a lot, this can be locked now. -;)

    Posted in: Resource Pack Help
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    posted a message on Taking mod requests for simple or medium difficulty ideas
    Quote from Richard01_CZ»


    Just to explain that the mod should do? So I want the mod to be working fully when offline... To change texture: it could be possible just simply replacing the texture for individual part (skin is separate texture, ears, cape, elytra. so it should be an individual texture for each part) 'cause I think it is the easiest way (if there is an easier way to change textures then do it the easiest way :D ). And i would like to be possible to turn on and off any part (except for the skin of course). And to flip the player upside down... there could be a key unbound key in the control settings to flip the player upside down... Need more explaining? just reply to this :)

    And if it is possible could the mod be compatible for future minecraft verisons? :o that would be awesome! because older mods are breaking on newer versions on MC :/ :D (1.10 mod doesn't work fully on 1.12) If you caould do this... big respect for you


    I meant explain what deadmau ears are as I can't find them, lol. No need to reply, just edit post so that way this topic stays on course. Also there is a mod I could never get to work on curseforge called offlineskins
    You could try it as well. Also for future reference you should search for mods there just in case what you are looking for is already created.
    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests for simple or medium difficulty ideas
    Quote from Richard01_CZ»

    Yeah... The resource pack is not an problem... that would mean that skin and elytra are done. So now the capes and deadmau5's ears and upside down players... IDK how to achive that 'cause I have no modding expierence...



    Just wanted to try and help you while you wait as alexey is very busy and help you speed up the wish. You might want to explain the rest for alexey as well.

    Posted in: Requests / Ideas For Mods
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    posted a message on Which would be more logical for resourcepack?

    S

    Quote from Alvoria»

    Sorry but this makes no sense. Blockstate files can't change displayed names any more than the language file can change the block's appearance. The logical one is thus the one that actually does what you want it to.

    I suggest explaining what you want to actually accomplish and we can go from there.

    Sorry was watching YouTube for help and sometimes it fails.
    I'm just wanting to change the names of all wood to different names as easy as possible. Mainly just spruce wood, planks,log, stairs to blue spruce wood, stairs, planks, log...etc.
    Posted in: Resource Pack Help
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    posted a message on Which would be more logical for resourcepack?

    Editing the names in the blockstates to change spruce wood to blue spruce or should I edit a en_lang file for it instead?

    Posted in: Resource Pack Help
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    posted a message on Taking mod requests for simple or medium difficulty ideas
    Quote from Richard01_CZ»

    1.12.2 or later


    I have a mod request that can add a cosmetics to the player when offline... I would like to be able to change skin, elytra , cape, ears (deadmau5's ears) and if possible upsidedown players. But all this have to be possible without internet connection wich means that cape, skin etc. would be visible only for the client. And changing the textures for the ears, skin, cape etc. could be possible by changing a .png in a .jar folder


    > No new GUI (if you want to do it with a GUI you can)

    > It shouldn't be a forge mod but if it cannot be done without forge then make it on forge or litemod

    > Change textures for Cape, Skin, Ears when OFFLINE

    > If possible add a key that flips a player upsidedown (like Dinnerbone is)


    Man please Make it for me! I could even pay you (not a lot of course) for that!


    For the skin part you will have to make a resourcepack for it work offline, it's a pain but it was the only way I could achieve it. I don't know but I feel capes would belong in the category. For ears and tails, you can download the tails mod from curseforge which has ears, tails, wings, muzzle even if I believe. They are also working on it. There is another mod that gives wings as well called cosmetic wings, download it so you can have two sets of wings on you character. -;)
    Than all alexy would need to do is make a mod that allows flipping of player skin and capes.

    Also prove to you that it does work, as I normally play offline, here is an image of it in spoiler


    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests for simple or medium difficulty ideas
    Quote from Alexiy»

    Which mods exactly are those? I haven't played with them before. Will take a look at them.

    Astral Sorcery

    Weather,Tornados,Storm Mod...

    Also in the weather one I left a comment on how broken it is and no reply, so if that might help you any I don't know...
    Posted in: Requests / Ideas For Mods
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