Umm, hard to break it to you, but 1.6 is the same exact thing as 1.5, but, the only difference being, is that there's more content. Literally. There's no change other than something being added to it. Calling 1.6 boring over 1.5 is like calling a 16oz of soda delicious, but 24oz of the same soda disgusting. It's just the same thing, only stuff added onto it.
True, but honestly, the stuff added isn't much. Everything may seem flashy, but the mechanics of everything are unbalanced and generally shoddily done.
It's amazing how BTW finally makes mobs aware of each other. Before that I didn't even notice how plain they were in vanilla, having no interactions with each other whatsoever.
Wolves already tried to kill sheep in vanilla, in the same way that ocelots hunt chickens.
yea but it would require a load of work. The short version is that Minecarts and Portals and the nether do a pretty good job of getting you to places. If you're desperate use a pig as a mount. Horses are just a fifth wheel.
Horse-drawn carts could also provide easy transportation of multiple people, since there is no need for them to follow directions. Another addition to horses could be increased hunger drain while riding them, which would be negated by a cart.
A good way to craft the cart would be crafting the individual parts, and then putting them together at an anvil. For example, wheels could be crafted in the same way as a cog, but with glue or rope in the corners.
Where's the 'different' gameplay experience people are talking about? Granted it doesn't *look* like something that should be in minecraft, what with it's high quality model and textures, but that isn't gameplay, it's aesthetics.
Horses could potentially be integrated into the mod, perhaps using mules or donkeys to power a new type of mill, or having horse-drawn carts to better transport resources. Anyhow, if they do remain, taming them would have to be much harder to balance things.
I'm not sure how hardcore movement will be integrated, perhaps creating a stamina system to limit how long a horse can gallop, with stamina running out faster in more worn terrain.
This is a brilliant third person mod, but can you make the corrective crosshair an option in the config, because while it's useful in many cases at times it does become annoying.
I'm having a glitch where I am unable to jump on my horse, and it cannot traverse one-block hills without jumping as per usual. I am in creative, running smartmoving (which was set to diabled at the time) and DivineRPG pack. Anyone know the cause?
EDIT: I found the cause, Mo' Creatures has a seperate jump button for horses.
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It's not compatible with Modloader. Just drop everything in the MINECRAFT-JAR folder into your minecraft.jar, and you have it working.
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True, but honestly, the stuff added isn't much. Everything may seem flashy, but the mechanics of everything are unbalanced and generally shoddily done.
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Wolves already tried to kill sheep in vanilla, in the same way that ocelots hunt chickens.
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Horse-drawn carts could also provide easy transportation of multiple people, since there is no need for them to follow directions. Another addition to horses could be increased hunger drain while riding them, which would be negated by a cart.
A good way to craft the cart would be crafting the individual parts, and then putting them together at an anvil. For example, wheels could be crafted in the same way as a cog, but with glue or rope in the corners.
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Horses could potentially be integrated into the mod, perhaps using mules or donkeys to power a new type of mill, or having horse-drawn carts to better transport resources. Anyhow, if they do remain, taming them would have to be much harder to balance things.
I'm not sure how hardcore movement will be integrated, perhaps creating a stamina system to limit how long a horse can gallop, with stamina running out faster in more worn terrain.
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EDIT: Wood Age Complete:
The front mob-proof gate of my wall
My cow and wheat farms
View of the interior and exterior of my fort.
P.S. Can the required objects be damaged?
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EDIT: I found the cause, Mo' Creatures has a seperate jump button for horses.
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