Quote from Openarl
FYI, this isn't the first working Rubik's Cube. I finished a few days ago and submitted it but for some reason Conundrumer's video got approved first and promoted.
He's right. WedTM, you really should give credit to Openarl for making the first.
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Around 4 years ago, I attempted to build a Turing Machine, but it had some sort of bug, and I never got around to fixing it. Glad to see a significantly more elegant version.
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reposting so people will be more likely to see this :|
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I'm currently working on a 4 bit analog multiplier of comparable size (can be expanded to 8 bit with 4 multipliers in parallel and some adders) and I'm using your 24 tick multiplier as a benchmark. So far, I've gotten the delay down to 19 ticks, and I might be able to implement pipelining. Just letting you know why I asked about the delay
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How about uploading a world save?
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Almost. Since comparators are already able to subtract, subtraction would theoretically take only one gate delay, as opposed to three gate delays since addition requires one comparator to invert and one to invert back. Modifying a hex adder to subtract would add yet another gate delay from inversion.
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It would contribute to making the CPU containing this circuit not horrendously huge/slow. By a little bit.
Also, does anyone else think that a hex subtractor could be faster/smaller than the hex adder?
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Wait hold up. I already specified that that cannon wouldn't work beyond 1.2.5 due to how piston timings changed. If anyone is making fraudulent claims, it's you.
I'm not even sure why you're wasting your time trolling other people's posts, like over here: http://www.minecraftforum.net/topic/1825764-just-a-lil-automated-mushroom-farm-tutorial/#entry22664400
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If your design is slightly bigger, but slightly faster, I would use it over Entity's. I'll go reconstruct Entity's adder and determine the worst case delay.
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To be honest, it doesn't matter that much, since we know what you're talking about. But generally, when information is compressed into fewer bits, it's being encoded. And when information is expanded, it is decoded.
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Here's a bulky, but really fast (2 tick worst case delay) hex to binary encoder
I'll take more detailed screenshots upon request.
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You can make it faster by spacing each bit to be two wide, replacing the input comparators with redstone dust, and inverting the inputs to get rid of the final comparator inverting the output.
EDIT: Like this
which turns out to be very similar to what Grizdale made.
There's a bunch of analog redstone designs in this thread: http://www.minecraftforum.net/topic/1630717-minecraft-snapshot-13w02a/
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EDIT: I stand corrected, someone did it: http://www.minecraftforum.net/topic/1779796-redstone-self-mining-machine-no-mods/
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