• 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)

    So having a wee bit of an issue, have a grip of buildings, ruins, etc that I can successfully bring in from the minecraft schematics however the parser isn't recognizing them, or leaving off large portions, and when I do get it to work on a simple set and start trying to test it just ends up spawning 4 blocks above my character. I know the Author has an extreme dislike of any other format for templates, but I have figured a way to convert the schematics ove to .tml format just cant get them to register either, any help would be appreciated

    Posted in: Minecraft Mods
  • 0

    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)

    Any way to tweak the rarity settings on it?

    Posted in: Minecraft Mods
  • 0

    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)

    So I started tinkering around with this mod to set up a private server at my house to play with a few friends, and the world generation looks fantastic however when i try to use it in conjunction with the Resonant Rise 3 pack no cities spawn, the minor villages do but even dialing up the cities size in the config to max and only putting a min of 1 chunk between them still havent seen a single one. Any ideas?

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Three quick questions, first have refrigeration units been fully implemented yet or is there something I am missing? I ask due to the fact that I provide the recommended power and nothing else, ran it for several minutes and no sign of change at the device. Really intrigued by the idea of it and all the possibilities that go along with it, just kinda at a loss as to how to proceed. Second I understand that mekanism and UE are splitting ways, but was wondering if there were any plans to add a compaitbility for it now that they have split? Finally do you accept donations for all the hard work you have put in to this an all your other mods and where can I donate if you do?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5-1.7.10][FORGE] B0bGary's Growable Ores! Mod Support for BOP, TiCo, TE, AM2, IC2 and Metallurgy! NOW WITH AUTO MOD SUPPORT!
    So hate to ask this again but anyway to add Mekanism or UE mod family ores to the growable ores?
    Posted in: Minecraft Mods
  • 0

    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    Aha, so probably should have linked the post beofre but here it is, ( http://www.minecraftforum.net/topic/1878082-164wip-flenixcities-everything-you-need-for-a-great-city-includes-economy-updated-24th-oct-basic-lights/ ) as for Atomic stryker, hmm I didn't know that, maybe that is why it is not getting along to well on the server when I tested it out. (trying for mostly ruined major cities) with the ruins intersperesed in between to give a bit of an after apocolypse feel.
    Posted in: Minecraft Mods
  • 0

    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    Hey Gotolink, quick question have you thought about collaberating with AtmoicStyker, or Flenix about the ruins and city mods, Formivore's mod seems like it could potentially bridge the gap and make a really big contribution to minecraft? Atomicstykers ruins blueprints could add a little more flavor to the abandoned citiies while flenix can provide a progression from simple walled midevil period cities to ones of, brick, glass, or other ascetic materials. Just a thought
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5-1.7.10][FORGE] B0bGary's Growable Ores! Mod Support for BOP, TiCo, TE, AM2, IC2 and Metallurgy! NOW WITH AUTO MOD SUPPORT!
    First off I would Like to say I really enjoy this mod, it does help wih end-game farm set-ups without being totally overpowered(see IC2, uu-matter). Just a quick question has nyone else asked about possibily adding any of the ores from the Universal Electricty mod series? I know you have standard copper and tin which can easily be converted but still wondering about osmium ore, and some of the late game ores from galaticraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Well that fixed that particular error now to fix the other 3 that have come up. Though unsurprisingly none of them are with Reika's.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Universal Electricity - An Electricity System Modding API
    Ok getting a weird error here and no clue how to fix this one.
    ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!

    Time: 1/3/14 5:55 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: calclavia.lib.multiblock.BlockMulti.setChannel(Ljava/lang/String;)Lcalclavia/lib/multiblock/BlockMulti;
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:523)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoSuchMethodError: calclavia.lib.multiblock.BlockMulti.setChannel(Ljava/lang/String;)Lcalclavia/lib/multiblock/BlockMulti;
    at icbm.core.ICBMCore.preInit(ICBMCore.java:104)
    at icbm.contraption.ICBMContraption.preInit(ICBMContraption.java:64)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    ... 10 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 113343888 bytes (108 MB) / 1068695552 bytes (1019 MB) up to 3817799680 bytes (3640 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 88 mods loaded, 88 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    extendedEnchant{1.0.0} [Extended Enchanting] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized
    TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    DamageIndicatorsMod{2.9.2.1} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.1.zip) Unloaded->Constructed->Pre-initialized
    bspkrsCore{v5.1(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.1.zip) Unloaded->Constructed->Pre-initialized
    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.4]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized
    TreeCapitator{Forge 1.6.4.r08} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r08.Universal.zip) Unloaded->Constructed->Pre-initialized
    deconstruction{2.0.1} [The Deconstruction Mod] ([MC1.6.4]Deconstruction[v2.0.1].jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core{4.1.2} [BuildCraft] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory{4.1.2} [BC Factory] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport{4.1.2} [BC Transport] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon{4.1.2} [BC Silicon] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    APUnofficial{2.5.0} [Additional Pipes] (AdditionalPipes2.5.0-BC4.1.2.jar) Unloaded->Constructed->Pre-initialized
    AnimationAPI{1.1.1} [AnimationAPI] (AnimationAPI v1.1.2 mc1.6.4.zip) Unloaded->Constructed->Pre-initialized
    ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized
    AtomicScience{1.0.0} [Atomic Science] (Atomic_Science_v1.0.0.160.jar) Unloaded->Constructed->Pre-initialized
    B0bGrowsOre{1.6.2} [B0bGary's Growable Ores!] (B0bGary_s_Growable_Ores__1.6.4_v_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    B0bGrowsOreAE{1.6.0} [B0bGary's Growable Ores: Applied Energistics] (B0bGary_s_Growable_Ores__1.6.4_v_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    Natura{2.1.12} [Natura] (Natura_1.6.X_2.1.12.2.jar) Unloaded->Constructed->Pre-initialized
    BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.418.jar) Unloaded->Constructed->Pre-initialized
    B0bGrowsOreBOP{1.6.0} [B0bGary's Growable Ores: Biomes O Plenty] (B0bGary_s_Growable_Ores__1.6.4_v_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    B0bGrowsOreDartCraft{1.6.0} [B0bGary's Growable Ores: DartCraft] (B0bGary_s_Growable_Ores__1.6.4_v_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    B0bGrowsOreForestry{1.6.0} [B0bGary's Growable Ores: Forestry] (B0bGary_s_Growable_Ores__1.6.4_v_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    B0bGrowsOreIC2{1.6.0} [B0bGary's Growable Ores: IC2] (B0bGary_s_Growable_Ores__1.6.4_v_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    B0bGrowsOreSimpleOres{1.6.0} [B0bGary's Growable Ores: Simple Ores] (B0bGary_s_Growable_Ores__1.6.4_v_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    B0bGrowsOreThaumcraft{1.6.0} [B0bGary's Growable Ores: Thaumcraft] (B0bGary_s_Growable_Ores__1.6.4_v_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    B0bGrowsOreTE{1.6.0} [B0bGary's Growable Ores: Thermal Expansion] (B0bGary_s_Growable_Ores__1.6.4_v_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    UniversalElectricity{@MAJOR@.@MINOR@.@REVIS@} [Universal Electricity] (Universal-Electricity-3.0.0.253-core.jar) Unloaded->Constructed->Pre-initialized
    ForgeMultipart{1.0.0.232} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.232.jar) Unloaded->Constructed->Pre-initialized
    TConstruct{1.6.X_1.5.1} [Tinkers' Construct] (TConstruct_1.6.4_1.5.1.jar) Unloaded->Constructed->Pre-initialized
    B0bGrowsOreTConstruct{1.6.0} [B0bGary's Growable Ores: Tinker's Contruct] (B0bGary_s_Growable_Ores__1.6.4_v_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    BiblioCraft{1.4.0} [BiblioCraft] (BiblioCraft[v1.4.0].zip) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders{4.1.2} [BC Builders] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy{4.1.2} [BC Energy] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized
    CalclaviaCore{1.0.0} [Calclavia] (Calclavia-Core-v1.0.0.26.jar) Unloaded->Constructed->Pre-initialized
    ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized
    CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized
    CrossbowMod2{a0.1.6} [Crossbow Mod 2] (Crossbow-Mod-2-1.6.4-a0.1.6.33.jar) Unloaded->Constructed->Pre-initialized
    DragonAPI{release} [DragonAPI] (DragonAPI 1.6 v12b.zip) Unloaded->Constructed->Pre-initialized
    DynamicLights{1.2.8} [Dynamic Lights] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_onFire{1.0.3} [Dynamic Lights on burning] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_creepers{1.0.3} [Dynamic Lights on Creepers] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_dropItems{1.0.5} [Dynamic Lights on ItemEntities] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_mobEquipment{1.0.3} [Dynamic Lights on Mob Equipment] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_otherPlayers{1.0.5} [Dynamic Lights Other Player Light] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_thePlayer{1.0.9} [Dynamic Lights Player Light] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    ExpandedRedstone{Gamma} [ExpandedRedstone] (ExpandedRedstone 1.6 v12.zip) Unloaded->Constructed->Pre-initialized
    fodc{1.4.1} [Ore Dictionary Converter] (fodc-1.4.1.zip) Unloaded->Constructed->Pre-initialized
    McMultipart{1.0.0.232} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.232.jar) Unloaded->Constructed->Pre-initialized
    CARuins{0.1.4} [Cellular Automata Generator] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed->Pre-initialized
    GreatWallMod{0.1.4} [Great Wall Mod] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed->Pre-initialized
    WalledCityMod{0.1.4} [Walled City Generator] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed->Pre-initialized
    GeoStrata{Gamma} [GeoStrata] (GeoStrata 1.6 v12.zip) Unloaded->Constructed->Pre-initialized
    GregsLighting{1.9.0} [Greg's Lighting] (GregsLighting-1.9.0-mc1.6.2.jar) Unloaded->Constructed->Pre-initialized
    ICBM|Contraption{1.3.4} [ICBM|Contraption] (ICBM_Contraption_v1.3.4.285.jar) Unloaded->Constructed->Errored
    ICBM|Sentry{1.3.4} [ICBM|Sentry] (ICBM_Sentry_v1.3.4.285.jar) Unloaded->Constructed->Errored
    ICBM|Explosion{1.3.4} [ICBM|Explosion] (ICBM_Explosion_v1.3.4.285.jar) Unloaded->Constructed->Errored
    ImmibisCore{57.1.0} [Immibis Core] (immibis-core-57.1.0.jar) Unloaded->Constructed->Pre-initialized
    LomLib{1.0.7} [LomLib] (LomLib-universal-1.0.7.jar) Unloaded->Constructed->Pre-initialized
    Mekanism{5.6.0} [Mekanism] (Mekanism-v5.6.0.660.jar) Unloaded->Constructed->Pre-initialized
    MekanismGenerators{5.6.0} [MekanismGenerators] (MekanismGenerators-v5.6.0.660.jar) Unloaded->Constructed->Pre-initialized
    MekanismInduction{5.6.0} [MekanismInduction] (MekanismInduction-v5.6.0.660.jar) Unloaded->Constructed->Pre-initialized
    MekanismTools{5.6.0} [MekanismTools] (MekanismTools-v5.6.0.660.jar) Unloaded->Constructed->Pre-initialized
    MFFS{3.5.1} [Modular Force Field System] (MFFS_v3.5.1.269.jar) Unloaded->Constructed->Errored
    minechem{@VERSION@} [MineChem] (Minechem4-413.jar) Unloaded->Constructed->Pre-initialized
    minegicka{1.4.3} [Minegicka 2] (Minegicka II 1.4.3 for MC1.6.4.zip) Unloaded->Constructed->Pre-initialized
    MinersDeluxe{2.2.3} [MinersDeluxe] (MinersDeluxe-v2.2.4.zip) Unloaded->Constructed->Pre-initialized
    numina{0.0.1-32} [Numina] (Numina-1.6.2-0.0.1-32.jar) Unloaded->Constructed->Pre-initialized
    powersuits{0.9.0-76} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.2-0.9.0-76.jar) Unloaded->Constructed->Pre-initialized
    mod_MovePlus{Version 2.2} [mod_MovePlus] (moveplus v2.3 for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized
    MutantCreatures{1.4.4} [Mutant Creatures] (Mutant_Creatures_v1.4.4_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized
    Mystcraft{0.10.11.00} [Mystcraft] (mystcraft-uni-1.6.4-0.10.11.00.zip) Unloaded->Constructed->Pre-initialized
    Natura|ForgeMuliPart{0.1} [Natura Compat: FMP] (Natura_1.6.X_2.1.12.2.jar) Unloaded->Constructed->Pre-initialized
    Natura|CompatMineFactoryReloaded{0.1} [Natura Compat: MFR] (Natura_1.6.X_2.1.12.2.jar) Unloaded->Constructed->Pre-initialized
    Natura|NotEnoughItems{0.1} [Natura Compat: NEI] (Natura_1.6.X_2.1.12.2.jar) Unloaded->Constructed->Pre-initialized
    RotaryCraft{Gamma} [RotaryCraft] (RotaryCraft 1.6 v12b.zip) Unloaded->Constructed->Pre-initialized
    AS_Ruins{11.0} [Ruins Spawning System] (Ruins_1.6.4.zip) Unloaded->Constructed->Pre-initialized
    tombstone{0.8.1} [TombStone] (TombStone-1.6.4_0.8.1.zip) Unloaded->Constructed->Pre-initialized
    TwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar) Unloaded->Constructed->Pre-initialized
    AS_UpdateCheck{1.1.1} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.4.zip) Unloaded->Constructed->Pre-initialized
    YALSM{2.0.1} [Yet Another Leather Smelting Mod] (yalsm-2.0.1.jar) Unloaded->Constructed->Pre-initialized
    ZAMod{v1.9} [Zombie Awareness] (Zombie Awareness v1.9 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized
    ForgeMicroblock{1.0.0.232} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.232.jar) Unloaded->Constructed->Pre-initialized
    TConstruct Environment: Sane and ready for action. Bugs may be reported.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I just know I am going to sound like an idiot when I ask this particular question but I am getting an error with forge when I try to run minecraft after doing a bit of tweaking to my mod list, and was wondering if you could help fix it. The error is "Forge Mod Loader has found a problem with your minecraft installation. You have mod sources that are duplicate within your system.
    Mod Id: File name Universal Electricty : Universal-Electricity-3.0.0.253-core.jar
    UniversalElectricity : DragonAPI 1.6 v12b.zip"

    I have located the duplicates in the .jar and .zip and since they have the same name and my question is this, which one would be safe to delete without causing problems for the other?
    Posted in: Minecraft Mods
  • 0

    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    Hey just wanted to pop on to thank you for all the hard work you have done maintaining and updating these mods. In particular formivore's walled city mod. I have been scouring the internet for something similar that adds a bit more than Atomicstryke'sr ruins and this is the perfect addition to the private server me and my friends play on
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Ok the different types of stone generate that GeoStrata adds have the cosmetic differences, different colors etc but only register only one Item ID, Smooth Rock in NEI. When you break them with a pick it only drops one type of Item listed as Rock Cobble. When placing the rock cobble it randomly picks a different texture for each one placed. One will be granite, one basalt etc. I went to check the config file for a possible fix and noticed that none of the different types of stone are listed in the config file. This isn't a huge problem just a bit odd.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Aloha, I am back, with a small stupid question. I am using geo strata and the different types of stone generate in the world but drop only rock cobble. The bricks are still there, but all the different types register as a single block labeled smooth stone. The config only has the single type listed as well, was this a feature update that I may have missed and I apologise if this was mentioned in a previous post
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I think this is where my brain had the little skip that made me assume that it required buildcraft, or honestly it could be the vicodin. So new note to self, do not try and think after dental surgery lol

    Quote from Reika


    This would go even deeper. RotaryCraft itself would be useless without BuildCraft. And that would be the death of it.

    As for the GUI: You can use the +/- buttons to choose the desired torque (any power of 2 from 1 to 2048 Nm, for a power of 2MW).

    Posted in: Minecraft Mods
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