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    posted a message on [1.7.3] Natural Textures Mod
    I just fixed the problem with the bed not rendering correctly.

    That's awesome that you made Fiftyninecraft compatible. Thank you, thank you, thank you! :biggrin.gif:

    Quote from The Fiftyniner

    The only problem I've seen with this mod is that it looks like it breaks the bed texture. I'm assuming it's the mod, because the bottom is completely transparent. I'm assuming this is the mod, because the last thing I installed was this mod, and I checked my terrain.png.

    Oh, and the Planetminecraft download for Fiftyninecraft includes the .txt folder to make it compatible. :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    It would take some work to ruin any texture packs with this mod. If you don't put a Natural_Texture_Settings.txt in a texture pack's zip file, then it will just render that texture pack normally, with no transformations applied. Also, since each Natural_Texture_Settings.txt is specific to each texture pack, you can easily switch between texture packs that do use this mod (have a Natural_Texture_Settings.txt) to texture packs that don't use this mod (do NOT have a Natural_Texture_Settings.txt), and vis versa.

    Quote from dat

    Verynice, but I think this would be ruin some texturepacks.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    That is strange. My mod isn't set-up to change the bed texture; the mod affects many different textures (grass, stone, gravel, sand, etc...) but the bed textures was one of the textures I left out. It shouldn't be doing anything with the bed texture, but it certainly is anyway. I'll have to look into why it's doing that.

    Quote from Sword_Frog

    Yep, I was just about to post about this issue too

    Screen shot of the bug
    http://i.imgur.com/WP9Xq.jpg
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    It shouldn't cause any lag.

    The mod will not change the orientation of new blocks/ mod blocks. It only randomizes the textures of the blocks listed in the text file. For example, I notice you currently have a banner for Nethercraft in your signature. Natural Textures Mod will not randomize the new blocks created by Nethercraft.

    Quote from chalenged

    I'm curious, will this lagg my minecraft significantly? And also, will this change the orientation of other mod blocks?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    I doubt it killed your computer, but I can believe Minecraft crashed. I've just uploaded a new version (v 0.4). Try that; it should work.


    Quote from iiPod

    This killed my computer when I tried to use it. :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on [16x][1.7.2] DaCheezball's Cheezy Pack v1.06 (WIP)(Updated 4/7)
    Some suggestions for your bookshelf texture…

    On the gold book, the part of the binding which is shadowed, I think it would look better if it was a darker yellow/orange, rather than yellow-green. It's supposed to be gold-color, just in the shadows yes?. So, on the dark side of the book, a darker yellow/orange might make more sense than green.



    Also, the two red books on the upper shelf…. It’s difficult to tell if it’s just one big red book or two separate red books positioned side-by-side.



    My suggestion is that you either move the books apart... something like this:



    Or, that you turn it into one big red book... something like this:



    Although, personally, I think the separated books option is better.

    I hope you don't get mad at me for making suggestions... it's just my thoughts, that's all.
    Posted in: Resource Packs
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    posted a message on [1.7.3] Natural Textures Mod
    Actually, it's not just the default texture pack. I've used lots of different texture packs and they still produce a quilt-like landscape. In unmodified Minecraft, The pixels always appear in the same position, from block to block, over again. X little smudge or X little angular shape will always appear in the same place from block to block. It's inevitable that there will be repeating pattern. It's not the default texture pack that is at issue.

    Quote from jdwarfer

    Very interesting mod because the original grass texture is simply DISGUSTING. I mean, it's really bad. It's not tiling properly at all, so it make this "quilt effect" as you say. You mod fix this issue, in a certain way but the better thing to do IMO is to change the texture. Even with the mod, this looks like spots everywhere.

    They changed the cobblestone, damn, for good. This was ugly too. I hope they will change wood planks and grass too...
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    Yup; I messed-up pretty badly. :sad.gif: It works fine when minecraft is deobfuscated, but not so much obfuscated. I think what's happening is that the mod can't find the block names in the the block class, because when Minecraft is obfuscated blocks are no longer called things like "oreLapis" or "netherrack." I should have used the block ID numbers instead of their names. I'll release a new version tonight or tomorrow that fixes it.

    Quote from fishkid257936

    I get this strange error:
    [code]MINECRAFT: Block class does dot define the static field; oreLapis
    MINECRAFT: Block class does dot define the static field; netherrack
    MINECRAFT: Block class does dot define the static field; cobblestoneMossy
    MINECRAFT: Block class does dot define the static field; oreRedstone
    MINECRAFT: Block class does dot define the static field; sand
    [...snip...]
    Then it does not work.
    How do you use it with the default texture pack?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    I'll add the default settings.

    Quote from Relinies

    Hey, Could you take the template text file and add the "best" values to it based on the default textures? Hoping you know what I mean :biggrin.gif:
    EDIT: Cause I mean, some of us are lazy
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    I just tried out what you suggested, and I like it a lot better. Thanks! This is my first mod, so I'm not very familiar with Minecraft's code. It's great to have help. :biggrin.gif:

    Quote from Poersch

    But why do you use the metadata? Just a question, no offence.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    I'll give that a try and see what happens. Thanks! :biggrin.gif:


    Quote from Poersch

    This... is... AWESOME!!! :biggrin.gif: It would be great in combination with my little mod. :smile.gif:

    One suggestion: Why don't you use the little trick, that Notch used to shift the tall grass and flowers (pseudo) randomly? It does not affect the metadata and still looks pretty random.

    long offset = (long)(x*0x2fc20f)^(long)z*0x6ebfff5L^(long)y;
    offset = offset*offset*0x285b825L+offset*11L;
    double xS = (double)x+((double)((float)(offset >> 16 & 15L)/15F)-0.5D)*0.3D;
    double yS = (double)y+((double)((float)(offset >> 20 & 15L)/15F)-1.0D)*0.15D;
    double zS = (double)z+((double)((float)(offset >> 24 & 15L)/15F)-0.5D)*0.3D;


    A solution for your problem would be something like this.

    int numOfDirections = 4;
    long offset = (long)(x*0x2fc20f)^(long)z*0x6ebfff5L^(long)y;
    offset = offset*offset*0x285b825L+offset*11L;
    int yourDirection = MathHelper.floor_float(((float)(offset >> 24 & 15L)/15F*(float)numOfDirections-0.5F));
    uvRotateTop = yourDirection;


    I hope I could help.

    Ah, I forgot to mention: The 'random' value depends on the coordinates, so it will remain the same through every render cycle. And you not even have to create a new world.

    Sorry for my bad english. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    As far as performance goes, the difference between unmodified Minecraft and Minecraft with Natural Textures Mod, is virtually null. It shouldn't slow down anybody's computer.

    In regards to your other concern, yes, both ModLoader and my mod modify renderblocks (cv.class). However, Natural Textures Mod is fully compatible with ModLoader as long as you install Natural Textures Mod after you have already installed ModLoader. Natural Textures Mod will not break other mods that use ModLoader so long as you install it in the correct order.

    NTM is incompatible with some mods for other reasons though. Mods that also mess with the metadata are likely to be incompatible, and any mods that modify any of the same class files are probably incompatible as well.

    Quote from Lilyo

    Would this cause any sort of performance drop or incompatibility with other mods?

    For example, modloader edits cv.class and so does your mod. Installing this mod would overwrite the modloader cv.class. Would that break other mods that use modloader?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    As I said in my other reply to you, saves created while Natural Textures Mod is installed can be opened in unmodified Minecraft just fine. However, and I wish I said this before, you should make a back-up of your saves anyway. This is because Natural Textures Mod assigns random metadata values to blocks as way of determining how to rotate them. This does alter your save files. Although this is not a problem with opening your saves in a clean/unmodified copy of Minecraft, it could cause problems with other mods which also alter the metadata in your saves. :sad.gif:

    Quote from Firedog118

    This is so ridiculously clever, why has no one done this before!?

    Just one question, if I were to install it, and god-forbid not like it, and then remove it, would the terrain appear normal again?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    The terrain would appear normal again. Currently, the way I have the mod written it won't mess up anyone's save files. Saves created with Natural Textures mod can be opened in unmodified Minecraft.

    As an additional note, to uninstall the mod, delete the "mod_rotated_grass.class" inside your Minecraft jar, and also download a new copy of ModLoader, and replace the cv.class in your Minecraft jar with the cv.class that comes with the clean ModLoader download.

    Quote from Firedog118

    This is so ridiculously clever, why has no one done this before!?

    Just one question, if I were to install it, and god-forbid not like it, and then remove it, would the terrain appear normal again?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    I wrote up the code necessary to randomize blocks in old saves. I also added randomization to all faces of the blocks, not just the top, and added all sorts of different blocks, not just grass. However, I haven't actually released a new version with any of these features yet, because there are some issues:

    1. Different texture packs need different numbers of variations. For example, the sand in the default texture pack can have 8 different variations, and it looks good. However, about half of the community made texture packs have a zigzag pattern in the sand texture, and if you're sand is zigzag, then it can't have any variations without looking bad. Right now, the natural texture settings are what they are, with no easy way to change them. Before I release the next version of Natural Textures, I would like to have some way for the user to change the settings, depending on what texture pack they're using.

    2. All the new stuff I did by directly editing Minecraft class files. Sharing modified Minecraft class files is a bad idea. I would much rather create new/separate class files that use something like modloader. However, I haven't been able to find hardly any documentation on how to write mods for Modloader. I do not know why Risugami woudl release something like Modloader and then not provide very good documentation... However, despite that, I read the javadoc and looked at Modloader decompiled as well, and I don't think modloader will do what I want it to do. ModLoader seems to let you add new blocks and new items to the game, but nothing much more than that. In order to use Natural Textures Mod to use modloader, ModLoader would have to be able to override some very important parts of the Renderblocks class (cv.class) and Block class (uu.class)... which I don't think it will. IF any one has any advise about this, I'd appreciate it. :smile.gif:

    Quote from MoronToTheKore

    This mod has the potential to add the kind of detail variety that even a texture pack can't quite manage. I'm putting it in my sig. Seven days isn't a long time to stay quiet; but I hope you haven't given up on it.


    Quote from Equeon

    A few more pictures would be nice, as would cobblestone/stone/brick/wood support. Good job on the mod so far, though.


    Quote from GroundwaIkr

    This needs to be updated. ):
    Posted in: Minecraft Mods
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