This is something that's come to me with the focus on horror mods Minecraft currently has. How about an addon/alternative for the 'Lost Cities' mod that adds in Gothic/Dark Fantasy buildings instead of modern ones? With all the modpacks containing creepy mobs and structures it'd be a welcome addition for exploring especially on modpacks with more focus on fantasy elements.
Anyone think this would be a good idea? I don't have the patience or persistence to do this sort of thing myself but I think it would be nifty.
Sorry to get back to you so late. I think 1.15 would be the better version as 1.12 is coming to an end forge-support wise. As for the mod I was thinking of focusing strongly on Necromancy as the main point. Besides that I can't say more besides what you've already thought of adding. All I can really say is that as long as there's a good portion of the mod dedicated to playing as a necromancer I'll be happy. Sorry for being so vague but I'm not good at details, just basic ideas.
I posted this idea a while ago, see what you think of it:
As a fan of dark magic in general, Necromancy is one of my favorite
aspects of the dark arts. I would love nothing more then to command my
undead minion horde against my enemies, collect the remains and merge
them into my horde of abominations, or summon skeleton legions when I
need them. For Minecraft 1.12 and beyond however, there really isn't any
options for this aside from the 'Overlord mod and 'Electroblob's
Wizardry' which while a good option by themselves aren't good enough for
really role-playing as an unholy magic wielder.
There was a Necromancy mod by AtomicStryker but it hasn't been
touched since 1.7.10, I also saw someone talk about creating a Lich mod
with the focus being learning about Necromancy until you could make the
transformation into an undead Lich yourself.
For me, the perfect Necromancy mod would allow you to build your
minions out of pieces, equip them with weapons, armor and even magic of
your choosing, level them up as they battle for you and even upgrade
them as you continue your research into the dark arts. There would be
skill and tech trees, magic spells to aid you and your minions and an
assortment of monsters you could command.
What do you think? Too big for what you were thinking of?
As a fan of dark magic in general, Necromancy is one of my favorite aspects of the dark arts. I would love nothing more then to command my undead minion horde against my enemies, collect the remains and merge them into my horde of abominations, or summon skeleton legions when I need them. For Minecraft 1.12 and beyond however, there really isn't any options for this aside from the 'Overlord mod and 'Electroblob's Wizardry' which while a good option by themselves aren't good enough for really role-playing as an unholy magic wielder.
There was a Necromancy mod by AtomicStryker but it hasn't been touched since 1.7.10, I also saw someone talk about creating a Lich mod with the focus being learning about Necromancy until you could make the transformation into an undead Lich yourself.
For me, the perfect Necromancy mod would allow you to build your minions out of pieces, equip them with weapons, armor and even magic of your choosing, level them up as they battle for you and even upgrade them as you continue your research into the dark arts. There would be skill and tech trees, magic spells to aid you and your minions and an assortment of monsters you could command.
If anyone would be willing to do this I'd be most grateful. But if it sounds like too big a task, then I won't hold it against you. Thanks for putting up with my rambling.
I'm just wondering here... but if Azanor's retired from modding is someone else going to take over this mod like with Thaumcraft? I'm just sure since this is a necessary part of it and all it should be updated as well.
I've been thinking about playing as a dark wizard using mods and I'd really like to be able to face off against the ponies from MLP:FIM. Would anyone be willing to put something together for this? If so, please respond.
It was in September that I started a standalone game, which involves magic and medieval themes. Progress is being tracked on the dev blog at qorconcept.com. You can find out more there
Personally, I refer to it as Wizardry. Sorcery in my mind has usually meant more along the lines of making pacts with demons for power. This is just inherent magic within someone; a part of their life force. No demons required!
To be honest, the traditional view of a sorcerer is "A being who has made a pact with a higher power(presumably a demon) for great power in exchange for something very precious(traditionally their soul)" Whereas wizards are the ones who come with their own powers that they have to study, practice and learn in order to use to their fullest. So in that sense, wizardry is the most fitting term for this.
I'm using the thaumcraft mod and when I enter the 'outer lands' dimension I get attacked from all sides by mobs from the 'Grimore of Gaia' mod and by the spawns from the 'Headcrumbs' mod which I also have installed. Is there any way to limit mobs spawns from spawning in certain dimensions? I'm asking because I keep getting swamped by mobs when I fight the boss in the dimension and it's really a pain.
Pretty interesting mod, finally there is something to do with all the madness^^
Well, while im here i could also post some suggestions
We can build the Crimson Armor now, right?
How about a recipe that lets you build the Ancient Stones from the Eldritch Dungeons?
Also: do you know the Energized Nitor from TT?
How about a Dark version of it? Not Light around you but Darkness?
Also a few ideas for Foci
The first could be a dark version of the primal focus, basically an upgrade to the eldritch projectile, but instead of exploding, it would implode.
the basic version would just pull targets in when it explodes, but at rank 3 you could upgrade it some more.
you could decide between a projectile that passes through enemies and pulls them with it,
or a projectile that temporarily leaves a hungry node behind when it hits something.
the other ranks would have cost reduction, damage up, range up
Another foci idea could be based on warp
how about one that behaves different when you have warp or not? lets call it mindblast for example.
without warp, you would simply send out a damaging shockwave, that hurts and pushes back enemies.
but with warp, it would change, no longer pushing back things, but instead leaving a debuff on the enemy.
the debuff could be similar to wither, but with an additional feature - when the enemy dies, he explodes.
at rank 5 it could then be available to upgrade that explosion even further, leaving the same debuff on all enemies who where cought in it, basically creating a chain reaction.
the other ranks would again have cost reduction, damage up, range up
Or Necromancy?
Just Foci to summon different minions?
Limitation would be, that you could only have 3 Minions active at any
given time, using a summon again replaces one minion of that type, or the oldest of another type if its not possible to "resummon"
At the basic tier it would summon a skeleton armed with an Iron Sword
at rank 1 you could then decide its path
- Melee => The Minion would then wear thaumium gear (armor and sword)
- Ranged => The Minion would then wear black leather armor and a bow
- Mage => The Minion would wear Thaumaturges Robes. Spawns either as Ice, Lightning or Fire, the Robes change color based on element (Cyan, Yellow, Red) - they would use the same attacks as the player can with the foci, they just dont need a wand for it.
at rank 3 you would then upgrade the gear for the first time
Melee would then wear Thaumium Fortress Armor and an enchanted Thaumium Sword
Ranged would wear Chainmail and a Bone Bow
Mage would wear enchanted Thaumaturges Robes and upgrades its arsenal to use the rank 3 focus types additionally to the normal attacks
at rank 5 it would then upgrade them even further
Melee would wear enchanted Thaumium Fortress Armor and an enchanted Void Metal Sword
Ranged would wear enchanted Chainmail, enchanted Bone Bow and Primal Arrows
Mage would wear enchanted Thaumaturges Robes colored black and would have access to all the 3 elementals + the eldritch projectile
rank 2 and 4 would only have a cost reduction
I like the minion foci idea, there's nothing that says 'Dark Magi' like summoning a horde of minions to do your bidding.
As much as I love Thaumcraft, the 'Warp effects' that you get as you unlock the more impressive stuff tend to get on my nerves. especially after your accumulated warp starts to effect you seemingly every ten minutes or so, which leaves you with little choice but to jump in and out of a arcane spa near constantly.
After a while of this I started thinking 'wish there was another way to prevent this' and then this idea came to mind: a bauble set for thaumcraft that would reduce the chance of warp effects happening. It would probably be extremely expensive to make but the end result would be much less of a headache.
0
This is something that's come to me with the focus on horror mods Minecraft currently has. How about an addon/alternative for the 'Lost Cities' mod that adds in Gothic/Dark Fantasy buildings instead of modern ones? With all the modpacks containing creepy mobs and structures it'd be a welcome addition for exploring especially on modpacks with more focus on fantasy elements.
Anyone think this would be a good idea? I don't have the patience or persistence to do this sort of thing myself but I think it would be nifty.
0
Sorry to get back to you so late. I think 1.15 would be the better version as 1.12 is coming to an end forge-support wise. As for the mod I was thinking of focusing strongly on Necromancy as the main point. Besides that I can't say more besides what you've already thought of adding. All I can really say is that as long as there's a good portion of the mod dedicated to playing as a necromancer I'll be happy. Sorry for being so vague but I'm not good at details, just basic ideas.
1
I posted this idea a while ago, see what you think of it:
As a fan of dark magic in general, Necromancy is one of my favorite
aspects of the dark arts. I would love nothing more then to command my
undead minion horde against my enemies, collect the remains and merge
them into my horde of abominations, or summon skeleton legions when I
need them. For Minecraft 1.12 and beyond however, there really isn't any
options for this aside from the 'Overlord mod and 'Electroblob's
Wizardry' which while a good option by themselves aren't good enough for
really role-playing as an unholy magic wielder.
There was a Necromancy mod by AtomicStryker but it hasn't been
touched since 1.7.10, I also saw someone talk about creating a Lich mod
with the focus being learning about Necromancy until you could make the
transformation into an undead Lich yourself.
For me, the perfect Necromancy mod would allow you to build your
minions out of pieces, equip them with weapons, armor and even magic of
your choosing, level them up as they battle for you and even upgrade
them as you continue your research into the dark arts. There would be
skill and tech trees, magic spells to aid you and your minions and an
assortment of monsters you could command.
What do you think? Too big for what you were thinking of?
0
As a fan of dark magic in general, Necromancy is one of my favorite aspects of the dark arts. I would love nothing more then to command my undead minion horde against my enemies, collect the remains and merge them into my horde of abominations, or summon skeleton legions when I need them. For Minecraft 1.12 and beyond however, there really isn't any options for this aside from the 'Overlord mod and 'Electroblob's Wizardry' which while a good option by themselves aren't good enough for really role-playing as an unholy magic wielder.
There was a Necromancy mod by AtomicStryker but it hasn't been touched since 1.7.10, I also saw someone talk about creating a Lich mod with the focus being learning about Necromancy until you could make the transformation into an undead Lich yourself.
For me, the perfect Necromancy mod would allow you to build your minions out of pieces, equip them with weapons, armor and even magic of your choosing, level them up as they battle for you and even upgrade them as you continue your research into the dark arts. There would be skill and tech trees, magic spells to aid you and your minions and an assortment of monsters you could command.
If anyone would be willing to do this I'd be most grateful. But if it sounds like too big a task, then I won't hold it against you. Thanks for putting up with my rambling.
0
Why not Curseforge?
0
Seeing as the forums will be shut down on the 16th, is there anywhere else to keep up on the mod?
1
I'm just wondering here... but if Azanor's retired from modding is someone else going to take over this mod like with Thaumcraft? I'm just sure since this is a necessary part of it and all it should be updated as well.
0
I've been thinking about playing as a dark wizard using mods and I'd really like to be able to face off against the ponies from MLP:FIM. Would anyone be willing to put something together for this? If so, please respond.
0
I hope you do, TC5 looks so interesting right now, but all the mods I want to use with it are still in 1.7.10, a real bummer.
0
To be honest, the traditional view of a sorcerer is "A being who has made a pact with a higher power(presumably a demon) for great power in exchange for something very precious(traditionally their soul)" Whereas wizards are the ones who come with their own powers that they have to study, practice and learn in order to use to their fullest. So in that sense, wizardry is the most fitting term for this.
0
I'm using the thaumcraft mod and when I enter the 'outer lands' dimension I get attacked from all sides by mobs from the 'Grimore of Gaia' mod and by the spawns from the 'Headcrumbs' mod which I also have installed. Is there any way to limit mobs spawns from spawning in certain dimensions? I'm asking because I keep getting swamped by mobs when I fight the boss in the dimension and it's really a pain.
Any help please?
0
I like the minion foci idea, there's nothing that says 'Dark Magi' like summoning a horde of minions to do your bidding.
0
As much as I love Thaumcraft, the 'Warp effects' that you get as you unlock the more impressive stuff tend to get on my nerves. especially after your accumulated warp starts to effect you seemingly every ten minutes or so, which leaves you with little choice but to jump in and out of a arcane spa near constantly.
After a while of this I started thinking 'wish there was another way to prevent this' and then this idea came to mind: a bauble set for thaumcraft that would reduce the chance of warp effects happening. It would probably be extremely expensive to make but the end result would be much less of a headache.
Would anyone be willing to have a go at this?
Much obliged.
0
Well... at least it wouldn't be blindness or thaumeria at any rate, I guess that would work as well.
0
Well... if that's the case... dang.