• 0

    posted a message on Have You Tried Superflat Water World Yet?
    I gave this superflat waterworld a try since reading this thread and it is actually quite fun, possibly better than skyblock. The trick is that there is really no way to avoid dying right way (or soon enough thereafter) without either cheating or deleting until you spawn near a village. So I decided to cut to the chase, enable cheats, and set gamemode creative at the start. Then I flew until I found a village and reset to Survival where I will stay the rest of the way. I was fortunate and found saplings in my first village and have been able to start a reasonable society. I look forward to eventually being able to make it to the surface to find a second village but it will probably take a long time before I'm stable enough to get there.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Amplified Worlds are the future
    Does the Nether get amplified too? That would make it a real pain to find strongholds.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Welcome redditors!
    I find that both Curse and Reddit have their merits. Curse is better for discussions that need to last more than a day or so because Reddit is so intensely focused on moving old discussions away from sight. On the other hand, reddit is generally much better from a signal to noise ratio perspective.
    Posted in: Discussion
  • 0

    posted a message on [ADV/SURV/RPG] Island Quest v2.0.1 Full Release [SSP/SMP] [1200+ Downloads]
    I'm playing this now. It's my first adventure map. Naturally I went with Good Mage Farmer.
    Posted in: Maps
  • 0

    posted a message on What Are Your Embarrassing Moments in Minecraft?
    I was killed by a single zombie in the middle of the day, having started the fight with full hearts. This is after playing the game for a year, so no newbie excuses.

    My only excuse was that it was my first time in hardcore and I hadn't played hard difficulty before and didn't realize the difference. I hadn't crafted a sword yet. (It was at a cave near spwan). Thought I could just get into a punch fight, no big deal, and then all of a sudden I'm dead and time to create a new world.
    Posted in: Survival Mode
  • 0

    posted a message on So, Mob Grinders in 1.0.0
    Quote from Lexx


    And BTW, what is the point in killing the mobs with high fall, which just takes too much space IMO, when the old fashioned looting lava incinerator still works?


    Fall traps are basically mandatory for Endermen if you don't want to deal with pressure plates or the teleporting idea from the OP. They can also be easy / cheap to set up early on in your world for an early supply of bones and arrows. Otherwise, yeah.
    Posted in: Survival Mode
  • 0

    posted a message on First bit of Iron
    Bucket and sword first. Second either Chestplate or pickaxe. Axe if you are finding gold or diamonds already, armor if not.
    Posted in: Survival Mode
  • 0

    posted a message on Silk Touch no longer picks up ice?
    Yesterday I walked ten thousand blocks away from my main base looking for a biome where I could get ice or mycelium.

    I had finally gotten my first silk touch after building an xp farm and raising myself above level 30. (Lucky me, I got it on the second try).

    I was so excited to get silk touch. I ran out of my base and dug up some grass. And them I'm like, what next? I guess I need to find some Tundra or Mooshroom. So I decked myself out with supplies and ****, figuring it'd be a thousand blocks or two. But no. I keep going and going and going. Finally after ten thousand blocks I give up and build a nether portal and start heading home. (Don't know if I will make it, I'm only half way back as of now.)

    Anyway I wish I had read this yesterday but I suppose maybe it's better to have given up than to have gotten there ten thousand steps later and tried my pick and gotten nothing.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Looking for a better Blaze farm
    Tip: when dealing with Blazes, Jack O Lanterns are significantly better than torches. The reason is that Blazes can spawn at light level 12 or lower. Torches are light level 14, and Jack O Lanterns are level 15. That extra one level of light makes a huge difference while trying to get your light down quickly to avoid spawns when you are first encountering the blaze. So my rec is to create a small pumpkin farm and take five or ten Jack O Lanterns with you when you go hunting for nether fortresses.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Why the hate for mob systems/grinders?
    rodabon on 31 October 2011 - 01:20 PM said

    I guess what I'm trying to say is that by Mojang just adding more future content, mob traps may become more difficult to build and getting afk output from them even more so. Mob trap makers will have to continue to try and adapt as dynamics change. Those who relish the challenge of building a productive trap will continue to try to do so. Those who just want the endless items, putting as little effort into it as possible, may eventually hit a threshold where the effort to build the trap isn't attractive to them any longer.


    This is an interesting point. It seems partially solvable by just upping the mod limit. That being said, I personally do build mob traps but don't care much about getting productive output. I'm still relying on the first system I built a long long time ago in my main world. It really is not efficient at all but I still have many excess chests with all items. So I don't really understand the need for 14000 per minute grinder or whatever. OK maybe for massive demolition in some rare cases. But for me, and I assume for most players, just getting a couple of stacks of arrows and bones and gunpowder in an efficient manner is all I'm really looking for and they could nerf it a lot more before it impacted my resource needs.
    Posted in: Survival Mode
  • 0

    posted a message on What Enchantments Are Worth Getting?
    To the last question, it is NOT worth it to grind to enchant iron armor. You are better off just sticking with level one or two enchantments, because you only slightly increase your chances of getting better stuff by going up a couple of levels. If you want to grind for better stuff you realistically need to get into the 20s and that takes a long time. I can tell you this from personal experience after getting to level 15 and getting an efficiency 1 pickaxe.

    So personally I have decided to just use low level enchantments. Every time I get a level or two and am convenient to my enchanting table I enchant a new piece of armor or pickaxe or sword or axe. That way I'm mostly using enchanted stuff. Sure it's only the crap enchantments but they are a bit better than nothing. Indeed efficiency 1 on an iron pickaxe seems to noticably increase the speed of my tree farming.

    If and when I spend a lot of time away from my base on a big adventure if I pick up a lot of levels, I may decide to start saving up for something like level 25 and hope for silk touch, but I haven't gotten there yet.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on The rotten flesh and milk diet
    For those who don't know what poison does, the hunger bar is not the only aspect of hunger. There is also a hidden satisfaction metric. So like if you eat meat you get more satisfied than if you eat melon. If you are more satisfied the hunger bar goes down much, much slower. So if you find yourself always hungry, eat more meat or bread, eat less flesh and melon.

    HOWEVER if you eat the flesh and then drink a bucket of milk then you get both filled up and satisfied. I truly believe it is the cheapest way to long term satisfy hunger. So are we cheap or are we particular? Seems from the poll we are cheap.
    Posted in: Survival Mode
  • 0

    posted a message on Do you guys feel that Mobs are a bit too...weak?
    This is an interesting thread for me. I'm 41 years old and my reflexes are probably in the bottom 10% of people who play this game. I also don't play much in the way of first person shooters. If you made the combat hard enough to really challenge teenage FPSers (or whatever you call yourselves) then people like me wouldn't buy it. (Not interested in playing Peaceful. Just graduated to Normal after six months of Easy).

    Now I don't know who is the bigger audience out there but I bet keeping it easier maximizes profits if you want a really mainstream audience.
    Posted in: Discussion
  • 1

    posted a message on The rotten flesh and milk diet
    I have a mob trap that generates more rotten flesh then I could possibly eat. I was saving some, throwing some away, but not eating it except in emergencies. But then I learned that if you drank milk you could remove the Hunger problem typically caused by eating rotten meat. So given how easy it is to get milk, I'm finding myself eating mostly rotten flesh while hanging around my base. Sure, I bring stacks of bread or real meat when traveling, but it is handy eating "free" food around the base.

    Do you do the same or is it worth it to spend extra time to farm so that you can eat only fresh food?
    Posted in: Survival Mode
  • 7

    posted a message on Killing Endermen
    Morally, it all depends on whether there is any chance of ever finding a Mrs. Steve and then perpetuating the Steve race. Why? Hear me out.

    Other than Steve, Endermen are clearly the most evolutionarily advanced beings in Seedworld. They have the most health, are the tallest, and can teleport and move blocks. Oh, sure, some might argue that Testificates are more advanced due to their ability to build actual buildings and farm. But they don't even hit back when attacked and thus are clearly an evolutionary dead end.

    So if Steve is all alone with his castle and mob trap and cactus farm with no chance of ever himself breeding, his goal should be to live as well as he can but not otherwise hurt the evolution of Seedworld and its superior race, the Endermen.

    BUT on the other hand if ever a Mrs. Steve falls into the Seedworld dimension and he has the chance to create progeny then his clear duty is not to leave the Endermen alone, but to take the fight to them. If and when Steve breeds there will be several generations where his children and grandchildren are vulnerable to the terrible Endermen who kill if you but look at them. Steve being the most able of his tribe to defend himself and his family should, nay, must kill the vile Endermen or be killed.

    If Steve doesn't know the odds of a Mrs. Steve ever appearing then he would face a difficult decision as to whether to fight Endermen now in the hopes that she does, or whether to leave them alone to their world. Perhaps he should at least take down a few Endermen and visit their realm, in the hopes that a Mrs. Steve may lurk there?
    Posted in: 1.0 Update Discussion
  • To post a comment, please .