Well I was on my way to doing something like this. I have the mob drop and have completed all of the challenges and was thinking about prettifying it. But I never would have gotten it to this level and I think I can now retire this challenge.
My only constructive criticism is that you could have also gotten some pink and lime green coloration into your building with the resources available.
I assume that like me you were completely unable to get passive mobs to spawn, not that they would have ended up adding much in the end.
Epic.
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My only excuse was that it was my first time in hardcore and I hadn't played hard difficulty before and didn't realize the difference. I hadn't crafted a sword yet. (It was at a cave near spwan). Thought I could just get into a punch fight, no big deal, and then all of a sudden I'm dead and time to create a new world.
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Fall traps are basically mandatory for Endermen if you don't want to deal with pressure plates or the teleporting idea from the OP. They can also be easy / cheap to set up early on in your world for an early supply of bones and arrows. Otherwise, yeah.
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I had finally gotten my first silk touch after building an xp farm and raising myself above level 30. (Lucky me, I got it on the second try).
I was so excited to get silk touch. I ran out of my base and dug up some grass. And them I'm like, what next? I guess I need to find some Tundra or Mooshroom. So I decked myself out with supplies and ****, figuring it'd be a thousand blocks or two. But no. I keep going and going and going. Finally after ten thousand blocks I give up and build a nether portal and start heading home. (Don't know if I will make it, I'm only half way back as of now.)
Anyway I wish I had read this yesterday but I suppose maybe it's better to have given up than to have gotten there ten thousand steps later and tried my pick and gotten nothing.
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This is an interesting point. It seems partially solvable by just upping the mod limit. That being said, I personally do build mob traps but don't care much about getting productive output. I'm still relying on the first system I built a long long time ago in my main world. It really is not efficient at all but I still have many excess chests with all items. So I don't really understand the need for 14000 per minute grinder or whatever. OK maybe for massive demolition in some rare cases. But for me, and I assume for most players, just getting a couple of stacks of arrows and bones and gunpowder in an efficient manner is all I'm really looking for and they could nerf it a lot more before it impacted my resource needs.
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So personally I have decided to just use low level enchantments. Every time I get a level or two and am convenient to my enchanting table I enchant a new piece of armor or pickaxe or sword or axe. That way I'm mostly using enchanted stuff. Sure it's only the crap enchantments but they are a bit better than nothing. Indeed efficiency 1 on an iron pickaxe seems to noticably increase the speed of my tree farming.
If and when I spend a lot of time away from my base on a big adventure if I pick up a lot of levels, I may decide to start saving up for something like level 25 and hope for silk touch, but I haven't gotten there yet.
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HOWEVER if you eat the flesh and then drink a bucket of milk then you get both filled up and satisfied. I truly believe it is the cheapest way to long term satisfy hunger. So are we cheap or are we particular? Seems from the poll we are cheap.
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Now I don't know who is the bigger audience out there but I bet keeping it easier maximizes profits if you want a really mainstream audience.
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Do you do the same or is it worth it to spend extra time to farm so that you can eat only fresh food?
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Other than Steve, Endermen are clearly the most evolutionarily advanced beings in Seedworld. They have the most health, are the tallest, and can teleport and move blocks. Oh, sure, some might argue that Testificates are more advanced due to their ability to build actual buildings and farm. But they don't even hit back when attacked and thus are clearly an evolutionary dead end.
So if Steve is all alone with his castle and mob trap and cactus farm with no chance of ever himself breeding, his goal should be to live as well as he can but not otherwise hurt the evolution of Seedworld and its superior race, the Endermen.
BUT on the other hand if ever a Mrs. Steve falls into the Seedworld dimension and he has the chance to create progeny then his clear duty is not to leave the Endermen alone, but to take the fight to them. If and when Steve breeds there will be several generations where his children and grandchildren are vulnerable to the terrible Endermen who kill if you but look at them. Steve being the most able of his tribe to defend himself and his family should, nay, must kill the vile Endermen or be killed.
If Steve doesn't know the odds of a Mrs. Steve ever appearing then he would face a difficult decision as to whether to fight Endermen now in the hopes that she does, or whether to leave them alone to their world. Perhaps he should at least take down a few Endermen and visit their realm, in the hopes that a Mrs. Steve may lurk there?