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  • 0

    posted a message on Destroy the Godmodder 𝑖
    Destroy the Godmodder i

    Your goal: destroy the Godmodder.
    The challenge: the Godmodder can avoid almost all attacks by godmodding, and can turn those attacks back on you.
    Hint: sufficiently powerful and creative attacks that the Godmodder can't godmod will deal a small amount of damage and will not work again for the rest of the game.

    [GM] Godmodder: 150/150 HP.

    Credits to TT2000, TwinBuilder, and The_Nonexistent_Tazz for running Destroy the Godmodder 1, Destroy the Godmodder 2, and Destroy the Godmodder 0, from which the concept of this game draws inspiration.
    Posted in: Forum Games
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    posted a message on Rise of the Coalition | The dawn is coming...

    I punch the Enforcer Captain so hard he flies out of the map, as his de facto speed ends up being the third syncing speed of the floor triangle he's on, and he ends up 12 parallel universes away. Luckily, pannenkoek2012 comes along and releases A, throwing the Enforcer Captain into another wall, which is made of coins made of fluoroantimonic acid. He gets a ridiculous number of coins, so his life counter is set to -25. Sadly, this isn't exactly Super Mario 64, and he thus takes massive damage to make up for the negative 25 lives. He is also dissolved by the acid.

    Posted in: Forum Games
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    posted a message on Rise of the Coalition | The dawn is coming...

    I pick Electric Charge and fire a bullet at the Enforcer Lieutenant from my Super EAS Tones Gun. The Enforcer Lieutenant promptly explodes.

    Posted in: Forum Games
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    posted a message on Rise of the Coalition | The dawn is coming...

    A bespectacled animesque girl with orange hair appears on the field among the resistance forces. She appears to be unable to produce vocalizations, speaking instead in text boxes appearing in front of her. You have a feeling she's actually a character from another video game.


    [Rizuko Tanezawa, support-class unit here.]


    [Suppose I'll get right to killing some enemies, since nobody's in need of healing.]


    She puts her hand to the ground. [Take this!]


    Suddenly, multi-stranded copper cable extrudes itself from the ground and skewers the enforcer lieutenant before retracting.

    Posted in: Forum Games
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    posted a message on Destroy The Godmodder 0rigins

    Alchemies


    Gula Warded Jar && Rune of Gluttony && SCP-1133-1 && Glass Bottle = Bottle of Beelzebub (10/13)

    Superbia Warded Jar && Rune of Pride && SCP-1133-4 && 4x Magic Mirror = Four Mirrors of Lucifer (5/13)

    Luminite && Empty Interlocking Cubic Module = Cubic Light Module Mk. II (2/?)


    Charges

    Project M12-The Typographer (43/50)

    Project M14-The Speedcuber (11/50)

    Project M15-%appdata% (23/30) (+2 from Twin)

    +3 to TwinBuilder


    Action

    I decide to deal with the new Omnis in a hilarious and original way: a deadly adventure through a fusion of their homeworld of Grand Gaia, the TTS universe, basically every SCP universe ever except the one that's a world that doesn't have SCPs, the Infinite Plane of Fluoroantimonic Acid and Glitch City 2.0.


    A mutant ninja burrito teleports the new PZs are teleported to 6 sectors of the USS Radar Overseer II, and by that I mean "hexasected and one part from each unit placed in each sector". Said ship is docked at what appears to be Mistral, except flooded with glitchy nuclear waste that is also semantically assigned to the concept of "clones of Frank Morris". They reform for no reason whatsoever, having taken hexasection damage, and begin their adventure... sort of.


    They immediately glitch out due to the infinite stream of nuclear waste that happens to be pouring from a glitch hole in the shape of an asterisk. Riding this nuclear waste are trillions of social justice warriors who proceed to lecture each of them about privilege and how they are oppressing them simply by being male, cisgendered, or violating their "religious" (read: atheist) beliefs. At this point, Eze proceeds to decapitate himself with his massive sword. Unfortunately, the SJWs decide to revive him because he's not gotten off the hook for being male.


    Eventually, Atro gets tired of the SJWs' tirade and somehow invokes the power of the glitches latent in this area to summon 16 copies of Urias. He then uses these to decapitate SJWs left and right for 3 seconds before the SJWs form into a giant ball of feminism and telekinetically blow up Atro's swords, causing him to be blown directly into the glitch portal. While this is happening, Vargas is turning the SJWs' tactics against them, claiming that they should check their SJW privilege. However, this enrages the SJWs and the SJW feminism ball crushes him and chases the rest of the units through the rest of Mistral.


    On arriving in the glitched equivalent of Morgan, they discover that the entire area is covered in ten feet of communist Tux penguins speaking Lojban. This confuses them so much they have a roflcopter seizure, allowing the Tux penguins to swarm them and inject them with all the Really Sucky Virus strains. All of the detrimental ones, at least. They then discover that Maxwell has merged with the Supreme AI and is the source of the Communist Linux Penguin Army V2 spawning in this area. This revelation shocks them so much their jaws drop so far they dig straight through the ground and get stuck 30 meters underground. The penguins proceed to dump jars of Source SoS into their now-gaping mouths, forcing it down their throats and semantically reassigning their perceived identities to all be Vince Offer.


    The Mays-inated units then teleport 36 meters into the air, breaking their jaws on the fall, and proceed to slash at Tux penguins left and right. Unfortunately, the Tux penguins are in god mode, so they only manage to clear a path to St. Lamia that closes behind them.


    On arrival in St. Lamia, or its entirely screwed up equivalent, they find that Maxwell has also merged with the corpse of L. L. Zamenhof and the soul of the God of Pitchmanry, Billy Mays. Maxwell teleports to them and immediately begins yelling in the voice of Billy Mays in Esperanto before stabbing all of the units with super-sharp enlarged Hercules Hooks, including Atro and Vargas who have somehow recovered from their previous predicament.


    Just then, the JOJite ship teleports in and picks up all the units. Unfortunately, their sprites are too big to fit into the JOJite ship, so the JOJites hang them all off the edge of a ship and immediately fly into a random building, slamming them into the part of glitchy land that is formed from the Infinite Plane of Fluoroantimonic Acid. They are dissolved and reform on the other side with severe acid burns, because I'm not done yet.


    After arriving in Cordelica, which is now upside down over a bottomless pit, they all get pushed into the pit by a fusion of every character from Gravity Falls, except it's four-dimensional and also made of steel beams. The reference I made gets the Ancient Joke Police angry at the units for no reason, but the units point out that last turn they were an ancient joke themselves. This knowledge of something that happened before their summoning results in the Ancient Joke Police giving up on arresting them and instead just dropping the NSA Jail into the bottomless pit and teleporting the units inside.


    The NSA Jail proceeds to release a fake version of Half-Life 3 onto their minds. This version of Half-Life 3 is basically a signal flare for the trillions of drive-by installations of malware, such as Windows Crazy Colors, Windows Jibberish, Windows Roflcopter Seizure and Windows Jacksonville, Florida.


    Said Windows Jacksonville, Florida OS is in fact the worst OS ever, just as in a certain multiverse Jacksonville, Florida is the worst dimension of Realm 6. In fact, it's worse than Windows Sudden Death, Windows Instant Death, Windows Vist8, and a potato combined. This causes the units to instantly implode and be consumed by sentient black holes from the sixth dimension. It is then they notice the NSA Jail is actually run by the SJW Army!


    The SJWs proceed to lecture them, while they are stuck in the sentient black holes, about white cis male privilege. The fact that a majority of the six units are male results in the SJWs raging horribly as they are "triggered". Suddenly, the Murderer of SJWs, also known as Cyborg Christian Brutal Sniper, not to be confused with regular Christian Brutal Sniper, brutally murders the SJWs and also the units, mistaking them for SJWs.


    The units are teleported to the region of... This isn't a region, it's the Plane of Infinite Heat, which burns the units to a crisp!


    As requested by a certain ROFLcopter Squad member, the Plane of Infinite Heat is then dumped out onto the battlefield after its heat is temporarily removed by a potato. The burnt units reform having suffered severe damage.

    Posted in: Forum Games
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    posted a message on Destroy The Godmodder 0rigins

    Alchemies

    Desidia Warded Jar && Rune of Sloth && SCP-1133-6 && Large Anime Girl Plush Doll = Wandworker's Doll (13/13)

    Wandworker's Doll: An anime girl plush doll. When invoked, it can manifest jars of [lang="de-DE"]"gift"[/lang] to put your enemies into an endless slumber.

    Gula Warded Jar && Rune of Gluttony && SCP-1133-1 && Glass Bottle = Bottle of Beelzebub (9/13)

    Superbia Warded Jar && Rune of Pride && SCP-1133-4 && 4x Magic Mirror = Four Mirrors of Lucifer (4/13)

    Luminite (Lv. 7, no desc given when completed, desc pl0x) && Empty Interlocking Cubic Module = Cubic Light Module Mk. II (1/?)


    Charges

    Project M12-The Typographer (42/50)

    Project M14-The Speedcuber (10/50)

    Project M15-%appdata% (20/30)

    +3 to TwinBuilder


    Action

    I've compiled some information from my time playing Brave Frontier and have acquired all six of the units in question previously (except the Omni of Lance, but got him shortly after the dop).


    Instead of attacking, I drop some knowledge. These are the most likely effects of their charged specials given their info in the games.


    - Vargas -

    Ragna Break: Deals fire damage, 1 turn of burned to all targets.

    Helios Vanguard: Deals fire damage, 2 turns of burned to all targets.

    Ardent Flare Ride: All of the six new units' specials deal 10% more damage for 3 turns, in addition to fire damage and 2 turns of burned.


    - Selena -

    Estreal Bloom: Deals water/ice damage, raises regen given to 15,000 HP for 1 more turn.

    Crysta Laviena: Raises regen given to 15,000 HP for 3 turns, deals water/ice damage.

    Mercurious Blade: Raises regen given by an extra (10% of Selena's remaining HP + 5000) in addition to dealing water/ice damage.


    - Lance -

    Mystral Night: Remove positive status effects on targets and deal earth damage.

    Earthbond: Negates all negative status effects in addition to effects of Mystral Night.

    Starglow Escudo: Reduce threshold for damage reduction to 20,000 HP for 3 turns.


    - Eze -

    Fulgor Caelestis: Increase crit chance by 5% and minicrit chance by 10% for up to three PZ entities, choices including himself. Crit and minicrit chance double if all targeted entitites attack the same entity. Also deals lightning damage.
    Varze Superbia: Same as Fulgor Caelestis but with all chances multiplied by 1.6x.
    Supreme Bolt: All damage on hitting the same non-PZ foe multiple times by all entities, not just PZs, gets crit damage.


    - Atro -
    Innocent Regulus: Deal damage proportional to total percentage of HP remaining on all 6 new PZs, in light-type damage. Boosts all attacks on the hit entities until end of the EoTB by 2000 damage.
    Veritas Reve: Deal damage proportional to total percentage of HP remaining on all 6 new PZs, in light-type damage. Boosts all attacks on the hit entities until end of the EoTB by 5000 damage.
    Transcendent Sky: Deal heavy damage to all enemies in light-type damage. Leave 2 charge points effect carries over to all 5 other new PZs (if alive) and takes effect once.

    - Magress -
    Sidereal Blackness: Boosts defense of all 6 new PZs by 15% for 3 turns, in addition to dealing darkness-type damage.
    Dark Demise: Same as Sidereal Blackness but affects all PZs including players.
    Judecca: Negates defense and evasion for all attacks targeting non-PZs, not just PZs' attacks.


    Ritual Action

    I quickly construct a spire out of bismuth crystals and summon a bottle of ink, inverted and floating above the tip of the spire. The ink flows quickly, covering every part of the spire. I then place a single Nova Cataclysm at its base and light it.


    "Hello. I'd like to make a trade. I'll give you my soul to brand in exchange for the Amethyst Flame, two buckets of avaritine, and a droplet of compressed magetear."

    Posted in: Forum Games
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    posted a message on Destroy The Godmodder 0rigins

    Alchemies[/b]

    Desidia Warded Jar && Rune of Sloth && SCP-1133-6 && Large Anime Girl Plush Doll = Wandworker's Doll (12/13)

    Gula Warded Jar && Rune of Gluttony && SCP-1133-1 && Glass Bottle = Bottle of Beelzebub (8/13)

    Superbia Warded Jar && Rune of Pride && SCP-1133-4 && 4x Magic Mirror = Four Mirrors of Lucifer (3/13)


    Charges[/b]

    Project M12-The Typographer (41/50)

    Project M14-The Speedcuber (9/50)

    Project M15-%appdata% (19/30) (+1 from Krill)

    +3 to TwinBuilder



    [b]Action[/b]

    I begin to summon... DEAR 343, I SUMMON...


    The Ancient Joke Police, who themselves have become an ancient joke. They proceed to go through an existential crisis and divebomb the Paradox Casino.

    Posted in: Forum Games
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    posted a message on Destroy The Godmodder 0rigins

    Alchemies

    Desidia Warded Jar && Rune of Sloth && SCP-1133-6 && Large Anime Girl Plush Doll = Wandworker's Doll (11/13)

    Gula Warded Jar && Rune of Gluttony && SCP-1133-1 && Glass Bottle = Bottle of Beelzebub (7/13)

    Superbia Warded Jar && Rune of Pride && SCP-1133-4 && 4x Magic Mirror = Four Mirrors of Lucifer (2/13)


    Charges

    Project M12-The Typographer (40/50)

    Project M14-The Speedcuber (8/50)

    Project M15-%appdata% (17/30) (+3 from Twin)

    +3 to TwinBuilder


    Portal

    I suggest a dodecahedral potato wielding a laser gun.


    Action

    I blow up one of Chara's knife clusters with explosive glitchbombs.

    Posted in: Forum Games
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    posted a message on Destroy The Godmodder 0rigins

    Alchemies[/b]

    Lucrum Warded Jar && Rune of Greed && SCP-1133-3 && Silver Spoon = Mammon's Spoon (13/13)

    Mammon's Spoon: A silver spoon infused with the power of greed and wealth. The spoon attracts wealth to its owner and is also able to manipulate greed in others. Slightly warm to the touch.

    Desidia Warded Jar && Rune of Sloth && SCP-1133-6 && Large Anime Girl Plush Doll = Wandworker's Doll (10/13)

    Gula Warded Jar && Rune of Gluttony && SCP-1133-1 && Glass Bottle = Bottle of Beelzebub (6/13)

    Superbia Warded Jar && Rune of Pride && SCP-1133-4 && 4x Magic Mirror = Four Mirrors of Lucifer (1/13 probably)


    Charges[/b]

    Project M12-The Typographer (39/50)

    Project M14-The Speedcuber (7/50)

    Project M15-%appdata% (16/30) (+3 from Twin)

    +3 to TwinBuilder


    [b]Action[/b]

    I summon Microsoft Sam, who proceeds to fire his Golden ROFL-47 at Chara's Knife Clusters before disappearing.

    Posted in: Forum Games
  • 0

    posted a message on Destroy The Godmodder 0rigins

    Alchemies

    Lucrum Warded Jar && Rune of Greed && SCP-1133-3 && Silver Spoon = Mammon's Spoon (12/13)

    Desidia Warded Jar && Rune of Sloth && SCP-1133-6 && Large Anime Girl Plush Doll = Wandworker's Doll (9/13)

    Gula Warded Jar && Rune of Gluttony && SCP-1133-1 && Glass Bottle = Bottle of Beelzebub (5/13)


    Charges

    Project M12-The Typographer (38/50)

    Project M14-The Speedcuber (6/50)

    Project M15-L M 4 (12/30) (+3 from Twin)

    +3 to TwinBuilder


    Action

    I pull out another button. This one is a fifth floor button, except it's labeled in Japanese.


    I begin to mash the button and, one by one, the knives in Chara's knife clusters turn into explosive glitchblobs. This happens to random knives and the clusters promptly explode, glitching out in the process.

    Posted in: Forum Games
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    posted a message on OpenChess
    Quote from GoldHero101»

    The dude is a wind Mage. He can move horizontally and vertically one space, which he can kill in those spaces as well. He can also cast wind magic around those move spaces, which pushes baddies up to 3 spaces back. Also, a7 to a5




    Acknowledged. 1... a5 is played.


    Then a Ghost Appeared On e5 Serving The Black Pieces. The Ghost Can Only Move 3 Spaces In Any Direction. Except The Ghost Can Kill Anything (With The Exception Of The King). The Ghost Can Be Killed In A Few Ways But The Most Popular Way Is With The Mage. A Ghost Will Spawn If A Piece Is Killed, It Depends What Piece Was Killed Because The Ghost Only Serves The Side It Was On.


    The Ghost Was Probably The One That Died By Torture.

    If The Ghost Detects Overpowered Moves 2 Pieces Of The Opposite Side INSTANTLY Die.




    The Black Ghost appears on e5.




    However, its instant double kill upon OP move ability overfills its corresponding Liquid OP Tank and causes it to explode, removing any power it has. It promptly disappears in a puff of smoke.



    α Timeline: Turn 2, White's Turn


    The Board:

    Charges:

    - White:

    - 1. Archer: 50%.

    - Black:

    - 1. Wind Mage: 20%.



    [1.] Create i3 (Lava), i8 (Lava)

    1. Nf3

    [1...] Wrap board horizontally

    [1...] Create i1 (Board), place Rook

    1... a5


    It is currently White's turn.



    β Timeline: Turn -55, White's Turn



    Charges:


    Empty.


    It is currently ♕ White's turn. And probably will be for another 55 turns, unless you add another team's piece to the board.


    > Enter command.

    Posted in: Forum Games
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    posted a message on OpenChess

    Since everyone's picking sides instead of commanding the current side, I'll allow you to queue moves by specifying the side that isn't playing.


    White: G1 to F3!



    1. Nf3 is played.

    Quote from GoldHero101»

    I love this. I am playing for black.


    Begin charging Wind Mage. It requires 10 charges.



    Black begins charging a Wind Mage. Perhaps you would like to give it a description of its moving and attacking capabilities?

    Quote from battlefury13»

    I decide to uncreatively just kill a unit.3


    I put a Black Pawn though much pain and suffering. It dies after a extended torture session.



    Your uncreative kill does nothing, but your torture of the Black Pawn kills the pawn on b7!


    Then It Was Blacks Turn



    Indeed.

    Quote from ka_doink1234o0»

    Wrap around the A column and I column so pieces can move and attack onto the other side of the board.



    You join the A and I files, creating a cylindrical board.

    Quote from nulitor»

    Make every empty square have a white pawn(which can not do anything for some reason).(alternatively make the white queen travel back in time before the creation of this forum game)



    The first move is overpowered, so the white queen is sent back in time to turn -55, creating a split timeline where the queen exists on a 1x1 space on the board.


    Then Any Black Chess Piece That Dies Kills 4 White Chess Pieces.



    Error: Overpowered move detected.

    Quote from Blue_Jerry3»

    I'll join for White. I create -a1 and place a Rook there. Because why not.




    It is black's turn, so you cannot command White right now. However, you do create -a1, which wraps over to i1 as the board is now cylindrical, and place a white rook there.


    α Timeline: Turn 1, Black's Turn


    The Board:

    Charges:

    - White:

    - 1. Archer: 33.3%.

    - Black:

    - 1. Wind Mage: 10%.



    [1.] Create i3 (Lava), i8 (Lava)

    1. Nf3

    [1...] Wrap board horizontally

    [1...] Create i1 (Board), place Rook


    It is currently ♚ Black's turn.



    β Timeline: Turn -55, White's Turn




    Charges:


    Empty.


    It is currently ♕ White's turn. And probably will be for another 55 turns, unless you add another team's piece to the board.


    > Enter command. If you're controlling the white queen in the β timeline, say so.

    Posted in: Forum Games
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    posted a message on Destroy The Godmodder 0rigins

    Alchemies[/b]

    Lucrum Warded Jar && Rune of Greed && SCP-1133-3 && Silver Spoon = Mammon's Spoon (11/13)

    Desidia Warded Jar && Rune of Sloth && SCP-1133-6 && Large Anime Girl Plush Doll = Wandworker's Doll (8/13)

    Gula Warded Jar && Rune of Gluttony && SCP-1133-1 && Glass Bottle = Bottle of Beelzebub (4/13)


    Charges[/b]

    Project M12-The Typographer (37/50)

    Project M14-The Speedcuber (5/50)

    Project M15-L M 4 (9/30) (+3 from Twin)

    +3 to TwinBuilder


    [b]Action[/b]

    I grab Overkill! and fire bombs at Neko. Let's mess some stuff up.

    Posted in: Forum Games
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    posted a message on OpenChess
    Quote from battlefury13»

    i quickly introduce a "archer" unit that can shoot across the map at e3, and fire at d7.





    You cannot introduce a unit without charging it up first! You instead start a charge for an archer. It will take 6 turns.


    I create LAVA at the suddenly present I8 and I3. Lava!





    You create the tiles i8 and i3 and place lava on them.




    Charges:

    - White:

    - 1. Archer: 16.7%

    - Black:

    - 1. Empty.



    [1.] Create i3 (Lava), i8 (Lava)


    White has not moved a piece yet, so it is still White's turn.


    It is currently ▯ White's turn.


    > Enter command.

    Posted in: Forum Games
  • 0

    posted a message on OpenChess

    Welcome to OpenChess!
    This is a chess simulation game where you can pretty much do anything. This ranges from introducing new pieces to turning the board into a torus with portals all over and void tiles. However, please refrain from performing overpowered or instant-death actions, like destroying the entire board with a nuke.


    You can control both the Black and White sides, but you can only control one at a time.



    No turns have been taken yet!


    It is currently White's turn.


    > Enter command.

    Posted in: Forum Games
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