All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from NiTR0XiDE

    Honestly I don't want to be a bother, but I feel that the following question might be beneficial to many of the kind people who enjoy your mod...

    To continue the previous I would like to ask if in future update of your post, could you add a section containing older versions for your mod.
    I've used this mod in the past (Shields Mod) and I would love to have it present in my current MineCraft (1.1).
    However I cannot find the 1.1 version of your mod located in your post, so sadly I am unable to use such a groundbreaking modification.
    Once again I would like to ask if you could simple just apply an addition of previous version of your mod, it will be very appreciated, I am sure of it.

    Keep on modding!
    --NiTR0


    Changelog -read here. Kthxbye
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from cubby989

    Marglyph, you should really share your secret of updating w/o MCP to the other mod-authors!
    Not only would you have the update out of the way sooner, but it'd also preempt all those people who'd ask for an update. :)


    If you've watched Kung Fu Panda before, you might know that the dragon scroll reveals nothing. There is no secret ingredient.

    Similarly, there is no secret to updating without MCP. Wonder how the MCP team does it? Learn Java and spend hours and hours analyzing code to see whats changed and make it easy for people. The people that really know java (the people using mcp could just be using it for the convenience obviously) can update through their knowledge of java and the functions, objects, etc.. crapped out in the minecraft classes that they somehow can read without too much trouble (i hope).

    Wanna know how to update without MCP? Learn Java. The real Java, not the one planted into modders heads by MCP.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from TheBurninator

    Feature Request: FPS cap setting
    -snip-
    fpsLimit:0
    -snip-

    You may do this already. Fps limit is fps limit-y.(this is the setting for max fps,power saver, etc.. in video settings) iirc

    -Haven't tried 1.2 yet but will wait for update with optifine just to be safe..
    Posted in: Minecraft Mods
  • 1

    posted a message on [16X] [1.3.1] ~CLIPTY'S RPG PACK~
    Don't want this to die. Will make everyone view this in front page.
    Lf< posts and work maybe for next version as well? :3. posts="" and="" work="" maybe="" for="" next="" version="" as="" well?="">
    Posted in: Resource Packs
  • 1

    posted a message on [16X] [1.3.1] ~CLIPTY'S RPG PACK~
    Will post because not much other people are posting.

    ---hi thar---


    You must get inspiration. Nao! and stuff like that.
    Posted in: Resource Packs
  • 0

    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from Akrinu

    Yay more swords! :iapprove: Diamonds to you! :Diamond: :Diamond: :Diamond: :Diamond:


    Less diamonds! More rupees.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from Sonoraes

    I looked around, but I'm not seeing a way to change the position. I see a GUI position class file, but it comes up really strangely and I wouldn't know how to work with it.


    Are we talking about the same config?

    Nerdboy's Shields.config which lies in your .minecraft folder and not in the folder: configs

    if so, there should be a GUI Placement part of the config.
    GUI Position is default at 0

    \\0=Bottom Left, 1=Middle Left, 2=Top Left, 3=Top Middle
    \\4=Top Right, 5=Middle Right, 6=Bottom Right, 7=Bottom Middle
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0/1.1]Forge compatibility patches
    ItemSpriteAPI for 1.1? Thanks for that.
    -Shall continue on modding spree-
    !!
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    I'm loving the fast mini updates for this preview. Been using this since you started this continuation of the original. Nothing to ask of you except for maybe compatibility for this great mod started by tipaa: http://www.minecraftforum.net/topic/943922-110nicegui-new-local-servers-fresh-look/ (assuming that it isn't a too great of a problem) or perhaps implementing a similar customized interface ( love the look on that mod but it adds a bit too much to the menu ).
    edit:oop..don't forget this too: http://www.minecraftforum.net/topic/779368-v110-ssp-sensible-enchanting-v45-updated-for-110/ (wr.class)

    Thanks for updating the mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5]NiceGUI [Central Hub! FPS Boost! Prettier Menus!]
    Quote from kdeix

    so you can host FREE servers with this?


    kdeix, its just an interface. It's like downloading the minecraft_server.jar and running the server yourself.(well it is, not 'like'.. lemme cross that out)

    So if when you host servers they aren't free for some extremely odd reason, they won't be free now. So yes, its free.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Or when you get to the mirrored world, you see diamond ore in the distance but as you walk closer the illusion flops and you see a behemoth(not really a behemoth but in size).

    Illusory stuff is always cool to have.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Okay so make it like Terraria hardmode, enchanted swords that fly at you, hammers and armored evil. -the cool stuff.-- oh and don't forget the complementary glowing skeleton archers that can set the player on fire(not buildings).
    Posted in: Minecraft Mods
  • 0

    posted a message on [FML] [Discontinued] Natural Disasters V1.6_2
    Quote from Yummycheeses

    Someone once asked for this. I never really thought it would come to exist. Sounds great. Is it possible to find some forest fires nearby?


    Forest fire? no, but you will find the occasional forest turning into a desert(not really a desert with sand and **** but yeah)..or a volcano.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Cool. Will try new version.

    Idea: shield with sharp spike thingy on cover? makes shield bashing make more sense.

    Oh and maybe with that type of shield, when you shield bash it pushes you forward into a kind of run with the shield bar going down until you stop holding r-click
    Posted in: Minecraft Mods
  • 4

    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Feriscool

    Not working.

    Neither are you.

    [1.0.0] Optifine HD_D3 (FPS Boost, HD Textures) . <--- Stare at it and you shall know why.

    Everyone shall wait.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.