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    posted a message on InfiniteInvo - All the inventory space a player could ever want and excessively more

    Would be great if this could extend more of the rules of the Minecraft inventory. For example I'm using it with Skyfactory 2.5 and it would be great if when I pull stuff from things like the Vacuum chest it could place those items in more than the standard 3 rows of slots when Shift+left_clicking.

    Posted in: Minecraft Mods
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    posted a message on Skyfactory 2.5 detailed guide/walkthrough

    Looking forward (read: need it soon) to the next section. Have about 95% of the materials needed to move on.

    Posted in: Mod Packs
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    posted a message on [1.5-1.11.2] Vein Miner - Quickly mine veins of ore

    tools-and-blocks.json file: http://pastebin.com/9rHjUVU6


    General.cfg: http://pastebin.com/GDbRc4FJ

    Posted in: Minecraft Mods
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    posted a message on [1.5-1.11.2] Vein Miner - Quickly mine veins of ore

    Yes but even with a vanilla diamond pickaxe it's not clearing out the entire vein like it used to prior to updating.


    As far as the Lon Pickaxe, it came up when I added it to the config so I assume that I got the name right. But I'm fine if that doesn't work, I know others like my obsidian axe do work with veinminer but they still don't clear out the entire vein.


    I'm thinking there is a bug and that the real distance is not taken from the config but maybe somewhere else, other wise as you said, 15000 blocks should be more than enough to clear out one vein.

    Posted in: Minecraft Mods
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    posted a message on [1.5-1.11.2] Vein Miner - Quickly mine veins of ore

    Having some trouble with Veinminer since updating it to VeinMiner-1.8_0.30.0.unknown


    Prior to updating it seemed I could mine out coal ore veins no matter how large they were, but now it's no longer doing that. Now I've usually got to venture into the area to clean up the remaining coal ore.


    My config file is listed in the spoiler:


    # Configuration file

    ##########################################################################################################
    # autodetect
    #--------------------------------------------------------------------------------------------------------#
    # Autodetect items and blocks during game start-up.
    ##########################################################################################################

    autodetect {
    # Autodetect blocks with the below prefixes in the ore dictionary, adding the names to the axe list. [default: true]
    B:autodetect.blocks.axe.enable=true

    # List of prefixes to autodetect as blocks to be used with a axe.
    # Separate with ',' [default: 'log,treeLeaves']
    S:autodetect.blocks.axe.prefixes=log,treeLeaves

    # Autodetect blocks with the below prefixes in the ore dictionary, adding the names to the hoe list. [default: false]
    B:autodetect.blocks.hoe.enable=false

    # List of prefixes to autodetect as blocks to be used with a hoe.
    # Separate with ',' [default: '']
    S:autodetect.blocks.hoe.prefixes=

    # Autodetect blocks with the below prefixes in the ore dictionary, adding the names to the pickaxe list. [default: true]
    B:autodetect.blocks.pickaxe.enable=true

    # List of prefixes to autodetect as blocks to be used with a pickaxe.
    # Separate with ',' [default: 'ore']
    S:autodetect.blocks.pickaxe.prefixes=ore

    # Autodetect blocks with the below prefixes in the ore dictionary, adding the names to the shears list. [default: true]
    B:autodetect.blocks.shears.enable=true

    # List of prefixes to autodetect as blocks to be used with a shears.
    # Separate with ',' [default: 'treeLeaves']
    S:autodetect.blocks.shears.prefixes=treeLeaves

    # Autodetect blocks with the below prefixes in the ore dictionary, adding the names to the shovel list. [default: false]
    B:autodetect.blocks.shovel.enable=false

    # List of prefixes to autodetect as blocks to be used with a shovel.
    # Separate with ',' [default: '']
    S:autodetect.blocks.shovel.prefixes=

    # Autodetect tools on starting the game, adding the names to the list.
    B:autodetect.tools.enable=true
    }

    ##########################################################################################################
    # client
    #--------------------------------------------------------------------------------------------------------#
    # These settings are used client side, so they have no impact on servers.
    ##########################################################################################################

    client {
    # What mode should the client use when joining a game.
    # Valid modes: [default: pressed]
    # 'disabled' = don't enable, even when keybind pressed
    # 'pressed' = enables when keybind is pressed
    # 'released' = enables when keybind is released
    # 'sneak' = enables when sneaking (ignores keybind)
    # 'no_sneak' = enables when not sneaking (ignores keybind)
    S:client.preferredMode=sneak
    }

    limit {
    # Limit of blocks to be destroyed at once. Use -1 for infinite. [range: -1 to 2147483647, default: 800]
    I:limit.blocks=15039

    # Maximum number of blocks to be removed per game tick (1/20 seconds). Using a low number will keep the game from getting huge performance drops but also decreases the speed at which blocks are destroyed. [range: 1 ~ 1000, default: 10]
    I:limit.blocksPerTick=10

    # Maximum distance from the first block to search for blocks to destroy. [range: -1 to 1000, default: 20]
    I:limit.radius=125
    }

    misc {
    # Block IDs (with metadata) to consider equivalent.
    # Names are formatted like 'modName:block_name/metadata'. Separate names (with metadata) with ','. Use 'minecraft' as the mod name for vanilla blocks.
    # [default: 'minecraft:redstone_ore=minecraft:lit_redstone_ore']
    S:equalBlocks=minecraft:lit_redstone_ore=minecraft:redstone_ore

    # Change how much experience is required to Veinmine and how much experience each block uses. [range: 0 to 2147483647, default: 0]
    I:expmodifier=0

    # Change how much additional hunger/exhaustion is used for every block. Every point is 0.025 hunger/exhaustion per block. [range: 0 to 2147483647, default: 0]
    I:hungermodifier=0
    }

    overrides {
    # Mine all blocks with all registered tools that can harvest blocks.
    B:override.allBlocks=false

    # Allow all tools, including the open hand, to be used to mine blocks.
    B:override.allTools=true
    }



    Maybe somebody can look at the config file and tell me if I haven't set the limits high enough on this new version to be able to mine out the entire veins of coal.


    Also the other issue that I have is that I use the SiriusMC mod and have added the lonpickaxe to the list of items allowed to vein mine but it doesn't work, trying to use it and it only mines out one block instead of doing the whole vein.

    Posted in: Minecraft Mods
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    posted a message on Exotic Birds - Peacocks, Woodpeckers, Phoenixes, Owls and MORE!

    It's currently putting off smoke. Just wondering if it takes like days (in game time) or if it's done in less than one in game day.

    Posted in: Minecraft Mods
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    posted a message on Exotic Birds - Peacocks, Woodpeckers, Phoenixes, Owls and MORE!

    How long does a Phoenix egg actually take to hatch?


    I've got mine in a fenced in area with no roof (open to the sky) and I'm watching it but well... Nothing ever seems to happen, it doesn't change colors like I was supposing it was supposed to. I've been assuming it's supposed to eventually go orange and then hatch but mine just stays white.

    Posted in: Minecraft Mods
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    posted a message on Interesting seeds I've found so far.

    Okay, before posting now I'm trying my seeds in Vanilla 1.8...


    10/27/2015 - Spawn only a few steps away from a desert temple. Somewhat okay loot, better than I've found in the past, usually I get rotten flesh, and bones, but little beyond that. In here there was horse armor, gold and iron bars and some diamonds.

    Posted in: Seeds
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    posted a message on Backpacks! (by Brad16840)

    It's gotten quite buggy for me. There are times that I click on a backpack on the wall and all my characters inventory disappears, click again and it reappears.


    Then there are times that I put something into the backpack and when I view it, it's something else entirely. Moving stuff around in the backpack causes it to be something else, restarting the game and it comes back to normal.


    This is likely a conflict with some other mod but don't know which.

    Posted in: Minecraft Mods
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    posted a message on Interesting seeds I've found so far.

    Wow I'm quite sad, I never installed any mods that specifically said that they would alter where villages will appear or that add extra villages to the game but indeed I ran my own last two seeds through vanilla and there were no villages where I saw them with all mods installed.


    At least the desert village is there with the temple near the center in vanilla game, although indeed I ended up spawning under water in the river instead of in the ravine.


    Apologies.

    Posted in: Seeds
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    posted a message on Interesting seeds I've found so far.

    I tend to create a lot of new saves (generally one per day (date)) looking for something interesting, many of them contain villages near the start (but some don't) so.... Without further ado here is the growing list of seeds that I found interesting and why... (I enter the dates as my seed number exactly as shown below, you can of course go into the game with that and then type /seed to get the actual seed number, but since it's basically the same in game I leave it as what I write below)


    10/17/2015 - SPAWN IN AN UNDERWATER CAVERN, GO TO THE SURFACE TURN AROUND AND FIND A DESERT VILLAGE WITH A TEMPLE NEAR THE CENTER OF THE VILLAGE AREA.
    Game: 1.8 DEFAULT WORLD TYPE.



    10/27/2015 - Spawn only a few steps away from a desert temple. Somewhat okay loot, better than I've found in the past, usually I get rotten flesh, and bones, but little beyond that. In here there was horse armor, gold and iron bars and some diamonds.

    There is also a village nearby, see image below for coordinates.
    10-27-2015


    The below two happened apparently due to mods installed. Thanks to BigAlanM for bringing that to my attention.


    10/23/2015 - SHORTLY AROUND SPAWN YOU FIND A LARGE CITY, BUT BECAUSE THIS IS ON AMPLIFIED THE VILLAGE IS DISJOINED AND YOU'LL HAVE TO JOIN IT ALL UP WITH PATHS. DON'T FORGET TO LOOK "UP" TO FIND THE REST OF THE VILLAGE AND THEN WHEN YOU ARE UP THERE, GO FORWARD AND THEN LOOK LEFT OFF THE CLIFF TO FIND A LOT MORE BUILDINGS, OF COURSE ALL DISJOINED DUE TO THE AMPLIFIED TERRAIN. TRY IT ON REGULAR TERRAIN TOO.

    Game: 1.8 AMPLIFIED WORLD TYPE


    10/24/2015 - WATER WORLD VILLAGE, A VILLAGE WITH ABOUT 12 VILLAGERS THAT HAVE SETUP A VILLAGE ON THE OCEAN. YOU'LL NEED TO FINISH BUILDING THE WALKWAYS BETWEEN BUILDINGS AND FENCE IT ALL IN AS THEY TEND TO JUMP INTO THE WATER AND DIE.

    I'm currently playing this world and enjoying it immensely, I've gotten all the wood from nearby land masses and built all the pathways and fences, and have just started to excavate downwards inside one of the buildings to start mining in search of the so-far elusive diamonds.

    Game: 1.8 DEFAULT WORLD TYPE

    waterworld


    The seeds are the dates, i.e. Type in 10/24/2015 for the world seed (sorry for the caps but I copied and pasted from a file that I keep of interesting seeds on my own computer AND we use only CAPS when at work as it's easier for us to read).


    More to follow as I find them.

    Posted in: Seeds
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    posted a message on Interesting seed, underwater cave, next to village with a temple in the center of the village

    Hey,


    Here's an interesting seed. You start in a underwater cavern, you can find an exit on the ocean side. Leaving the cavern and going to the surface you turn around and see a desert village. Going to the desert village you also find that there is a desert temple in the center of the village. I believe there are 17 villagers to start.


    Low quality video:


    Seed: 567565115


    Minecraft 1.8

    Posted in: Seeds
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    posted a message on Child's Play, A Cartoon Pack.

    Definitely one of the cuter cartoony type packs. Good job. Although I think your download link is broken, when I click on it, it only takes me to PlanetMinecraft.com and not to the individual texture pack itself.

    Posted in: Resource Packs
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    posted a message on Sun tuns black depending on the viewing angle

    Okay, I removed the WAILA mod and it went away, the sun is now normal again. Don't know why that would have affected it.

    Posted in: Modded Client Support
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    posted a message on Sun tuns black depending on the viewing angle

    Hey,


    So when I look up at the sun, it will get a yellow center surrounded by a huge black box, when I shift the viewing angle slightly it goes back to normal (see screenshots).


    I eliminated it as being from the texture pack as I removed all texture packs and it does it with the default textures too.


    My list of installed mods are listed below in a screenshot.


    Thanks for any assistance on this.

    Posted in: Modded Client Support
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