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    posted a message on Ex Astris - Mod Compatability for your SkyBlock

    Are Automatic Sieve upgrades in the latest version? The wiki says the sieve can be upgraded with fortune and speed but I'm not sure I see anything about that in game or in NEI.


    e: Nevermind, it appears I wasn't even on the latest version. As usual, the error is user-side.

    Posted in: Minecraft Mods
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    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Please tell me the evanescent lens causing strobe-flickering isn't working as intended. This is seizure-inducing.
    Posted in: Minecraft Mods
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    I think the Purity focus is just fine. The cost doesn't bother me too much -- it could go down a little bit, but I mostly use it for clearing blighted trees and spot-cleaning when I'm making a new base installation and get a bit of taint inside by mistake. But please, please don't remove the ability to revert biomes. Removal without clearing is almost pointless, and removes a lot of the wand's best abilities, like spot-cleaning a single tile that a bunch of ethereal blooms took ten minutes on and still haven't cleared, or fixing a single dark spot a sheep vomited on. Take that out and it becomes pretty meaningless at any cost.



    Also, any chance of adding Thermal Dynamics to the next version? My infrastructure is really hurting without those pipes and conduits.
    Posted in: Mod Packs
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    A higher tech-tier version of the crook and sieve would be nice -- a more efficient, faster sieve isn't truly necessary but it would at least help when things like hammers and picks can be upgraded, but sieves can't.
    Posted in: Minecraft Mods
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    posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's
    All right, thanks for the prompt response.
    The mod really is as intuitive and simple to use as I'd thought. Great work, and thank you for all the time you've spent making and supporting this mod. Great stuff, and a big step away from most mods that add new equipment in its inventive use of new and unorthodox effects.
    Posted in: Minecraft Mods
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    posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's
    This is a lovely mod, though I've only found a few other artifacts and have spent much of my time configuring the loot tables for other mods to incorporate the neat artifacts from this one.

    I thought I had this all sorted out, but now on reading the thread I'm not so sure. I apologize for not understanding something you've gone out of your way to try and make clear, but when defining loot tables (for say, items that the Infernal Mob mod elite mobs will drop on death, or Deadly World loot chests), I only put in the IDs for the generic all purpose "artifact" item, as well as the boots from each material. It seemed like this option would work, since in Creative / NEI, even if I only clicked on the leather artifact boots, it would randomly produce leather pieces for any armor slot. But apparently that might not work the same outside of creative spawning?
    I guess my question is: In creative/NEI I can just spawn the item marked as boots and get armor for any slot. Will the same work for item drop lists, or do I have to put each type in separately?
    Posted in: Minecraft Mods
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    posted a message on Plunder Rummage [Forge 10.13.4.1448][Treasure Hunting][Scripting!]
    What a waste.

    I went through the effort of manually reinstalling all 100+ mods on a fresh, non-technic install and jumping through all the hurdles this modmaker demands, only for it to crash whenever I hit an enemy with a nullpointer exception triggered at com.mod.plunderrummage.EventContainer.hurtEntity(EventContainer.java:42), evidently a fault of the mod.

    Either way, not worth all the trouble to debug at this point.

    It's sad to see the modmaker caught up in such a petty rivalry that he'd take out his frustrations on the end user. These limitations don't hurt Technic, they only hurt the player.
    Posted in: Minecraft Mods
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    posted a message on Plunder Rummage [Forge 10.13.4.1448][Treasure Hunting][Scripting!]
    Despite the mod showing up on the list of installed mods, it doesn't seem to actually be active.
    Both guffcore and plunder rummage are in the /mods/ folder, they both show up under the mods list on the main page via forge, and both are showing version 1.6.4. I'm using an up to date version of Forge, so that shouldn't be the problem.

    There's a message in the log file, "One or more mods are not authorized for this mod pack." I assume that's what's causing this?

    This isn't really a forced error because I'm using Technic, is it?
    The pack I'm using doesn't even incorporate Plunder Rummage, but I saw this mod and thought it looked neat, so I downloaded and installed it myself. But no dice.
    Tell me I'm missing something obvious and that this is not what it looks like.
    Posted in: Minecraft Mods
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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Quote from Lewous

    Ok so i just finished the thaum 102 quest and now it says hennepin will teleport me and when i click on it nothings happening. please help ):

    Read the OP.

    Quote from Dex_Zabeth

    when will this be updated to 1..5.2?

    Never.
    Posted in: Maps
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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Quote from itsyourboyejp

    It doesn't show the text either, if I forgot to mention that, so there's not really anything to read.
    And how about you should read what I said, there is no way for me to get copper or tin..

    If it doesn't show ANY text, which is a problem I've literally never heard of and contradicts your statement, then you installed it wrong. Whoops.
    As for copper and tin, use Thaumcraft
    read the thread or figure it out
    Posted in: Maps
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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Quote from itsyourboyejp

    ...it doesn't say the item that I need...
    There is no possible way for me to get Brass Ingots without cheating it in...

    Wrong both times.
    1. Try reading.
    2. Use an alloy furnace to smelt 3 copper and 1 tin ingots together.
    Posted in: Maps
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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Just posting to say we've officially begun work on the sequel.
    Posted in: Maps
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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Quote from borg286

    How do you craft air shards?
    Fire aspect for red shard, solum aspect for green shard, aqua aspect for a blue shard, but I find no recipe for an air shard.

    There are two very similar-looking air-related elements. Volito is the element for jumping and flight. Aura is the element for air. Make sure you use air phials, not jumping phials. They look similar and are usually found in similar sources (feathers have both). It can be easy to get the mixed up. I've done it myself more than once.
    Posted in: Maps
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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    THIS IS IMPORTANT:
    Sky Den was made during a time when a lot of mods and APIs were undergoing serious changes. As of now, there are at least a dozen ways to get and install Sky Den. If you have a vanilla 1.4.7 Minecraft.jar and the proper version of Forge, the version in the first post should work just fine. But there are many other ways to get it: the Technic Platform, for instance, and I know many people have made their own packs, with new mods or different settings that Sky Den wasn't designed with.
    As a result, people are using all sorts of different installs and I cannot troubleshoot every different setup. At this point almost everyone has a different setup, but the standard method should work.
    I will try to give any solutions I have, but I simply cannot offer bug fixes for every different method.

    Quote from ThanathosGaming

    I really enjoy it but just a question, is there any way of getting Nether Brick?
    I haven't found any way to get it, is there a reason for that?

    I'll cop to this one: I forgot to add a method of getting it. Just cheat yourself in, there's nothing too expensive about it anyway.

    Quote from Trickshotz62

    I figured out how to get brass, but now, I need to know how to make the adept wand for the four trials! I made the infusion altar, but i can't get a source of procent whatever. Plz help!

    Your last quest reward was a greatwood sapling. Give it time to grow and you can use its logs for magic. If you're impatient, I think blaze rods and enchanted items also have this element, but it's more wasteful.

    Quote from ProFighter7

    I'm having a problem with the Minium Stone. I don't have a single Shard of Minium, and when I go into creative mode and search for it, it's not there. I also have like an unlimited supply of Diamond Shields from killing mobs, could there be a problem with this or am I just being dumb?

    Yes, this is definitely a bug. I've seen someone else with this problem.
    What's happening is that both the CustomNPCs mod and Equivalent Exchange are trying to add an item into the same slot, so one gets overwritten. Go into the config folder and open the .cfg file for either CustomNPCs or Equivalent Exchange.
    You can either change the ID number for the minium shard or the diamond shield to a blank spot, or you can (in the .cfg file) turn off the "extra items" (or whatever it's called) option in the CustomNPC mod. None of the extra items are used in this map.
    Posted in: Maps
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    posted a message on Custom NPCs
    This is a revolutionary mod and it's so nuanced, helpful, and powerful that it's easy to forget how much time and effort must have gone into it. It's an entirely in-game editor that can script entire maps into adventures. I hope its creator is doing well and continues this project at his leisure.
    Posted in: Minecraft Mods
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