- Chimeratech
- Retired Staff
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Member for 13 years, 6 months, and 17 days
Last active Mon, Jul, 16 2018 02:55:09
- 4 Followers
- 2,671 Total Posts
- 386 Thanks
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Jul 13, 2013Chimeratech posted a message on Community Creations - Zombie Solving Mazes?I have actually started making a tower defense game because I wanted something fun to do in minecraft and I quickly found out that you need to know a lot more than this to make a tower defense map. The principal problem is not the zombie tracking, in fact most of the zombies were doing this before I increased their follow range, with a default of 40 blocks it is high as it is. The main problem is placing custom towers anywhere on the map. I recently solved that problem and will continue working on the map, it is not easy but I think it will turn out well.Posted in: News
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Jan 30, 2013Chimeratech posted a message on Pocket Edition 0.6.0 Released!Rhe update is great but there are some major bugs, my hope is that a revision is released soonPosted in: News
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Jan 30, 2013Chimeratech posted a message on Pocket Edition 0.6.0 Released!The update is really nice and the sky is extremely pretty. Sadly there have been numerous bugs and it is my hope at least that a patch comes out soon to fix them. It was a big step for pocket edition earlier today.Posted in: News
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My Minecraft username is Chimera_Tech
I am 18 years old
I have been playing Minecraft for almost a year now, shifted from playing pocket edition to the PC version around release 1.4
I want to play on the server because I wish to play vanilla minecraft with a group of reasonable people who I would enjoy talking to. It is my hope that your server would be fun to play on and I could integrate myself into the community.
I am not going to lie, I do not exactly go around taking screenshots my own accomplishments so getting pictures of proof that I am trustworthy is hard, however these are what I could come up with
Another server in which I was entrusted temporary owner because the owner had to go for awhile, the chat isn't particularly important. I was building a cops and robbers minigame at the time.
I am a builder by nature so here are some of my creative builds, some of these were built for other people and some were built on my spare time. I typically build in creative simply because it is easier, but I do build in survival as well
And lastly my survival base on the last server I became active on. It may not be the best but I am quite happy with it
I hope you consider my application, it would be nice to play vanilla survival with friends again.
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Upon further inspection I seem to have found the issue. In the default texture folder the texture of glass used to be a wireframe without much frills to it; in the 1.7 updates you changed this to a semi-transparent default texture that will not work at all. I would therefore suggest a wireframe for the default glass textures (the ones used for those without MCPatcher) and keep the ctm as is so that those with MCPatcher will see no other effects. That is just my two cents, I thought it would help
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I am currently stuck using optifine as I am using forge mods and mcpatcher is not forge compatible iirc but I highly doubt that optifine is the cause of this issue. I imagine people using mcpatcher have the same issue.
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Just a thing to note, if you have multiple command blocks on the same rail, they will activate in the order that they were placed there. I have tested this multiple times and the order is perfectly consistent, so this could be a nice way to activate a lot of command blocks at the same time.