Quote from BadW0lf
The board also seems to lag from the sheer number of JavaScript functions it calls.
Also, you've got quite a few JavaScript errors. You should look into them.
Uncaught ReferenceError: GS_googleAddAdSenseService is not defined /news/420-the-forum-has-been-upgraded/page__st__40/:301 Uncaught ReferenceError: GA_googleFetchAds is not defined http://static.minecraftforum.net/public/style_images/mcf/skin/icon-search.png Failed to load resource: the server responded with a status of 404 (Not Found) http://i.qkme.me/353ej9.jpg Failed to load resource: the server responded with a status of 500 (Internal Server Error) http://static.minecraftforum.net/public/style_images/mcf/skin/search_icon.png Failed to load resource: the server responded with a status of 404 (Not Found) http://static.minecraftforum.net//public/style_images/mcf/editor/toolbar_bg.png Failed to load resource: the server responded with a status of 404 (Not Found) http://static.minecraftforum.net/public/style_extra/bbcode_icons/twitter.png?t=B8DJ5M3 Failed to load resource: the server responded with a status of 404 (Not Found)
Yeah, I'm getting hundreds of errors in my web developer console also, and a lot of 404s for images. It looks like this mix of multiple systems is not completely thought out.
Everything is so much slower than before. This may be what keeps me off the forums for good.
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I'm not sure about the fog options. If those are considered sky descriptors, then that would make your world corrupt also, because they would conflict with "Normal Sky Color"
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You should never run FML and Modloader at the same time. FML is supposed to take the place of Modloader.
I don't really understand why you are trying to run FML separately from Forge. Forge incrludes FML, and FML replaces modloader. Just install Forge, start up the game, and then close it down. Then install the rest of the mods according to their instructions. It should all work fine.
Also, don't ever put a .zip file directly into the minecraft.jar. If a mod says to put it in the minecraft.jar, then unzip it first, and then dump the contents into the minecraft.jar.
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Most awesome necro ever!
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In skylands?
I've flown in creative mode from island to island, and never seen one that had any blocks below y=14.
My guess is that it is still using the same y values for placing ores, caverns, and lava pools, and since it never generates land below y=14, lava pools never spawn.
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I was just wondering about this also. I'm playing a mod that requires books for progression, and didn't really want to cheat.
I've also noticed that lava is very rare. There are no lava lakes, only single source blocks of lava. Getting 10 for a portal takes a lot of exploring.
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I'm quoting this from a couple of pages back. Do you know of other mods that work well with this? Would it be worth building lists of compatible mods for SSP and for SMP?
I'm specifically looking for SSP. I just tried EE (using the Forge version of BWG3), and it worked.
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Hmm... time for kickstarter!
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I agree. I came to this thread, just to see if he's planning on supporting it.
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Well, do you know what a dvorak keyboard is?
As a dvorak user, I always have to change the keybindings every time I download a fresh minecraft. I always use 'A', ',', 'O', 'E' for moving, for example, instead of WASD.
Personally, I just made a copy of my settings file, so that I can drop it into any new minecraft installation, but if I hadn't, then I guess I could use this guy's mod.
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It's a better question for the Technic pack forums than here, but I believe that you can by either using the "Mods" button on the launcher, or by removing the ones you don't want directly from the %APPDATA%/.techniclauncher/technicssp/mods/ directory.
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Fishtaco's height mod used to do it, but I don't think it's been updated recently.
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Do you mean download the worlds? That's a good question. I was wondering about it also. The site is pretty simple, so I'm pretty sure it isn't there.
That could be the understatement of the month, hehe.
I really like the concept of Minefold, and hope it does succeed, but can't really fathom how you will support mods.
The obvious part is placing the different mods in packs, and just giving a few mod pack choices. Giving a config file for turning things on and off would be very nice, but isn't strictly necessary for a first implementation.
The hard part is how to deal with worlds that become unplayable. Memory and processor time can be quota'd for the individual worlds, and could even scale as more people join a world. That would keep one world from hurting others. But then you need a recovery plan for servers that have been corrupted by a mod behaving badly. And I have no idea what kind of solution you'll come up with.
Is there a plan to ever support rollbacks? Maybe one backup per day could be kept, and they would last one week, or something like that. I'll bet most worlds are played less than once per week, so the storage space for backups wouldn't really be that large.
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Ah, I'm the idiot then. My reading comprehension ability used to be fairly high. I don't know what happened here!
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I just tried donating, and got a Paypal error:
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Any ore in the Technic pack that can be macerated (iron, tin, copper) cannot be used in EE directly. You macerate them first to turn them to dust, and then use EE or electrofurnaces to convert them to bars.
Nether ores are the same, but there's yet an additional step. You have to smelt them to turn them into basic ores, then macerate them to turn them to dust. If the ore itself had EE values, then users could get free EMC by turning iron dust into nether ore iron, and then macerating it. Every time they did this, they would double the value of their ore. This would obviously be bad.
Also, you should be aware that the version of EE in Technic pack is ancient. It's not even v1.39, but v1.38, which pre-dates when the current developer (Pahimar) took over.
By the way, even though the EE crowd is becoming friendlier to Technic pack users, they are still a bit reluctant to help us out. It should be clear from this post why that is. This is well outside the realm of EE.
In the future, you should probably ask questions like this on Technic pack board. Oh, and please donate to the EE project, and let them know it is from a Technic pack user, so that they continue to be our friends. The technic pack developers don't need any more enemies!