I hope you get the "/sellprice save" command working. It works for me as an OP on the server, but I haven't tried the server console, so that may be your problem. (@others, I had a Skype conversation with him, so I am not jumping to random conclusions here.)
So Yampst just sent me this report... Guess I should update my FE to the latest build as well.
Unfortunately I still get this error. Why is there a mention of 1.8?
[10:45:32] [Server thread/ERROR]: Couldn't process command: 'sellprice save'
java.lang.NullPointerException
at java.util.TreeMap.getEntry(Unknown Source) ~[?:1.8.0_73]
at java.util.TreeMap.get(Unknown Source) ~[?:1.8.0_73]
at com.forgeessentials.economy.commands.CommandSellprice.calcPriceList(CommandSellprice.java:222) ~[CommandSellprice.class:?]
at com.forgeessentials.economy.commands.CommandSellprice.parse(CommandSellprice.java:107) ~[CommandSellprice.class:?]
at com.forgeessentials.core.commands.ParserCommandBase.func_71515_b(ParserCommandBase.java:20) ~[ParserCommandBase.class:?]
at net.minecraft.command.CommandHandler.func_71556_a(CommandHandler.java:94) [z.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147361_d(NetHandlerPlayServer.java:739) [nh.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147354_a(NetHandlerPlayServer.java:718) [nh.class:?]
at net.minecraft.network.play.client.C01PacketChatMessage.func_148833_a(SourceFile:37) [ir.class:?]
at net.minecraft.network.play.client.C01PacketChatMessage.func_148833_a(SourceFile:9) [ir.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
1 last question. How do I get the economy /sell command to work? I set the price of gold ingots with /sellprice set but when I try to sell it I get this error.
[23:05:32] [Server thread/ERROR]: Couldn't process command: 'sell 266'
java.util.NoSuchElementException
at java.util.LinkedList.removeFirst(Unknown Source) ~[?:1.8.0_73]
at java.util.LinkedList.remove(Unknown Source) ~[?:1.8.0_73]
at com.forgeessentials.util.CommandParserArgs.remove(CommandParserArgs.java:111) ~[CommandParserArgs.class:?]
at com.forgeessentials.economy.commands.CommandSell.parse(CommandSell.java:82) ~[CommandSell.class:?]
at com.forgeessentials.core.commands.ParserCommandBase.func_71515_b(ParserCommandBase.java:20) ~[ParserCommandBase.class:?]
at net.minecraft.command.CommandHandler.func_71556_a(CommandHandler.java:94) [z.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147361_d(NetHandlerPlayServer.java:739) [nh.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147354_a(NetHandlerPlayServer.java:718) [nh.class:?]
at net.minecraft.network.play.client.C01PacketChatMessage.func_148833_a(SourceFile:37) [ir.class:?]
at net.minecraft.network.play.client.C01PacketChatMessage.func_148833_a(SourceFile:9) [ir.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
Hmm, I'm running FE only on the server and FastCraft only on the client. I know that they are incompatible but this wouldn't cause and issue since both aren't on either on the server/client?
I'd say that the harvesting of some Tropicraft plants is not coded correctly then. (the Coconut specifically)
That's weird though. We harvested coconuts in the overworld before that without any issues and then the server crashed as soon as somebody went into the tropical realm. I'm not sure if the server crashed as he went through the portal or when he broke blocks but I had to delete his player data to get him back into the overworld and stop the server from crashing every time he logged on.
Now the server crashed when somebody used an Ars Magica spell on a Biomes O Plenty tree and it kept crashing until I rolled the server back
to a previous backup.
So is the only solution to disable the player block log? It's quite important.
Hey guys. I'm really sorry to bother you again. The server has been running perfectly for a while now but now it keeps on crashing. I'd really appreciate any help you guys could offer me.
Which FE version you are using? Please note my earlier post in this topic.
Oh gosh, really sorry about that. Will go back to old version. Now I feel silly. And usually I'm the sort of person to complain about other people doing that.
Hey guys, I'm trying to get the AuthLogin module to work but I can't seem to figure it out. No message to login appears when I log in.
AuthLogin.cfg:
##########################################################################################################
# Auth
#--------------------------------------------------------------------------------------------------------#
# AuthModule configuration
##########################################################################################################
Auth {
# Allow players with the FEClient and the correct keys to automatically identify themselves with the auth engine.
B:allowAutoLogin=true
# Allows people to register usernames while server is offline. Don't allow this for primarily Online servers.
B:allowOfflineReg=true
# Enable the authentication service automatically if Minecraft auth services are not available
B:autoEnable=true
# Allow players not registered/not logged in with the authentication service to move in the world.
B:canMoveWithoutLogin=false
# Interval to check Vanilla Auth service in minutes.
I:checkInterval=10
# Encryption standard to use. Note that changing this will invalidate all passwords. Accepts the following: SHA1, SHA-256, MD5
S:encryptionAlgorithm=SHA1
# Forces the authentication server to be loaded regardless of Minecraft auth services
B:forceEnable=true
Hi, guys. I'm trying to make a technic modpack for my friends and I to play but I'm battling and it's late and they're expecting to play tonight (it's 2:40AM now). I'll pay anyone $5 if they can figure out why my modpack isn't working and get it to work. I'd also like you to add a mod which logs players breaking/placing blocks. Apparently ForgeEssentials will do this.
I've read up and it seems like a lot of people recommend the AT2020. Do you guys say that it would be good for commentaries? Are there any specific desktop mounts and shock mounts you guys would recommend? Can I use a shock mount with the tripod that comes with it?
Thanks
I have a challenge for the creator of this mod. I use time lapses in a lot of my videos. I've used both this mod and the multishot mod. Since neither mods have updated, whichever mod updates to 1.7.2 first, I will use until the next big update.
0
Unfortunately I still get this error. Why is there a mention of 1.8?
0
Thanks a lot to @Robijnvogel for helping me over Skype. I've donated to his Patreon since he was willing to spend ages to help me with my issue.
1 last question. How do I get the economy /sell command to work? I set the price of gold ingots with /sellprice set but when I try to sell it I get this error.
0
Hmm, I'm running FE only on the server and FastCraft only on the client. I know that they are incompatible but this wouldn't cause and issue since both aren't on either on the server/client?
0
I just spoke to that player and he said the server crashed in the tropics when he used a spell on a tree.
0
That's weird though. We harvested coconuts in the overworld before that without any issues and then the server crashed as soon as somebody went into the tropical realm. I'm not sure if the server crashed as he went through the portal or when he broke blocks but I had to delete his player data to get him back into the overworld and stop the server from crashing every time he logged on.
Now the server crashed when somebody used an Ars Magica spell on a Biomes O Plenty tree and it kept crashing until I rolled the server back
to a previous backup.
So is the only solution to disable the player block log? It's quite important.
0
Hmm I'm not sure if it's FE that's causing the crashes but it happens whenever a player goes into the tropical realm.
0
Hey guys. I'm really sorry to bother you again. The server has been running perfectly for a while now but now it keeps on crashing. I'd really appreciate any help you guys could offer me.
Here's the link to the 2 logs: https://www.dropbox.com/s/zs2m0bqd1slpo68/mods.txt?dl=0
0
Oh gosh, really sorry about that. Will go back to old version. Now I feel silly. And usually I'm the sort of person to complain about other people doing that.
0
I added the login permission as a global permission and players can register/login but they aren't forced to and no message shows up when they login.
0
Hey guys, I'm trying to get the AuthLogin module to work but I can't seem to figure it out. No message to login appears when I log in.
AuthLogin.cfg:
main.cfg
Thanks in advance for the help.
0
Hi, guys. I'm trying to make a technic modpack for my friends and I to play but I'm battling and it's late and they're expecting to play tonight (it's 2:40AM now). I'll pay anyone $5 if they can figure out why my modpack isn't working and get it to work. I'd also like you to add a mod which logs players breaking/placing blocks. Apparently ForgeEssentials will do this.
Modpack link: https://www.dropbox.com/s/nsnt69cfqf9xaed/is-nag-minecraft-adventure-1.0.zip?dl=1
Error log: http://www.pastebucket.com/206540
Forge version: 1.7.10 - 10.13.4.1558
Mod list:
Carpenter's Blocks 3.3.7 STABLE
Chisel 2 - 2.5.1
ForgeMultipart 1.2.0.345
Tropicraft v6.0.5
Aether II 1.7.10-1.6
gilded-games-util-1.7.10-1.9
Camping
RikMulds Core 1.0c
The Camping Mod 2.1g
Malisis Doors
malisiscore-1.7.10-0.14.3
malisisdoors-1.7.10-1.13.2.jar
Buildcraft
Additional-Buildcraft-Objects 4.0.8
BuildCraft 7.1.15
IndustialCraft 2-2.2.817-experimental
Archimedes' Ships
Flan's Mod 4.10.0
WW2-Content Pack-1.7.10-4.10.0
Ars Magica 2 1.4.0.009 http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292222-ars-magica-2-version-1-4-0-009-updated-february-8
AnimationAPI v1.2.4
FastCraft 1.21 http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820
Mo'Creatures 6.3.1 http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272337-mo-creatures-v8-0-1-with-ghost-wyverns-minecraft-1
CustomMobSpawner 3.3.0
BiomesOPlenty-1.7.10-2.1.0.1549
forestry_1.7.10-4.1.1.46
ChickenChunks 1.3.4.16
NotEnoughItems 1.0.3.74
CodeChickenCore 1.0.4.29
Mekanism-1.7.10-8.1.9.265
MekanismTools-1.7.10-8.1.9.265
MekanismGenerators-1.7.10-8.1.9.265
Client Only:
Reis-Minimap-Mod-1.7.10
Thanks a lot in advance. You can PM me your skype but I'm probably going to go sleep soon.
0
Is it possible to only allow the boats? I'd love to use this on my server.
0
Hi, can vanilla servers use multiple cores?
Thanks
0
Thanks
0
Lol.