• 2

    posted a message on What's your least favorite update?
    Quote from ChosenMental»

    This is a proof that you can't just say "<insert version> is the worst update because <disliked feature>" because there is no best updte, nor there is the worst update because everything is subjective.


    This isn't about better or worse. This is about your least favorite. Which of course is subjective.

    And just because people disagree on which is the worst doesn't mean there isn't an objective worst.
    Posted in: Discussion
  • 1

    posted a message on Go through the alphabet before someone posts a My Little Pony picture (Replacement)
    Quote from InterludeDude»

    "I" feel like posting again....











































































    hi

    Hi.

    J
    Posted in: Forum Games
  • 1

    posted a message on Give Elytras Particle Trails!

    Since Notch Apples are survival-obtainable, I'd suggest changing the Mojang-trail to that. Dragon eggs are a bad ingredient, since there is only one without glitching/cheating/creative moding.


    How far do these trails extend? Are they glowy, like fire-particles that you can see trailing at night? What happens to the particles? Do they vanish? Fade out? Float to the ground?

    Posted in: Suggestions
  • 4

    posted a message on Guidelines for the Suggestions Forum
    Quote from Badprenup»

    I'm not a fan of the idea because it subjectively assumes ideas X, Y, and Z are bad and then subjectively says they will be better with A, B, and C changed. That is not the point of this thread and it will never be intended for that. I don't think any part of this thread should be directed towards specific ideas or suggestions, then we get back into some of the original problems we had with the old thread, and it stops being focused on the macro scale and switches to the micro scale.


    I am more than willing to discuss it but I want to make my stance on it known now.


    Some things are bad. That's not a terrible thing to say. There's nothing wrong with it. It is simply a statement that describes reality. Though as a starting point, something for beginners as this thread is trying to be for? I'd say that micro-scale arguments don't fit into it, even if we'd love beginners to know them. It's more something for those who would like to be here a while or would like to earnestly put effort into one of those suggestions.

    However, given the views of the moderators and recent history, if anyone's going to do something like this, they'd better do it right. That means avoiding the concept of "objectively bad suggestions," regardless of one's views. That's an easy sacrifice for the sake of utility, though, so it shouldn't be that big of an issue.

    Perhaps a separate "controversial suggestions" thread, with certain suggestions labeled with typical arguments for and against (whether you consider those arguments bad or not), with an attempt to be fair and not one-sided about them. The point would not be to say that you shouldn't do X suggestion... It's just there to show that a certain suggestion has history that one may be able to learn from. It'd also not say that it'd be better with A, B, and C, just that there are certain facets that are generally argued that you may want to work around, however you may want to do that. Or not if you don't consider them an issue, but then you should probably expect people to mention them. You wouldn't need to read the thread, and suggestions that are made in full ignorance of it are perfectly acceptable, but if you learn from it you may be able to make something better.

    You could use it as a reference to try and put together suggestion that would be seen as great for all, and address all of the issues that people generally have with it.

    "Why didn't you read this thread you ignorant buffoon" would not be the point. But if you were to say "hey, there's some things you may want to consider for your suggestion that are in this thread," that would be fine. Inspiration and direction with issues in mind, not anything objective to force on people.
    Posted in: Suggestions
  • 2

    posted a message on Minecraft Update Idea: The Cave Update
    Quote from undefined »

    For the first idea, I would find that interesting, though only for the upper caves, nearer the surface. Lower down it'd kind of kill my immersion. I'd also wonder how you could possibly create transitions between biomes underground that would look good.

    For the second, I'd say go easy on the variation and unnecessary decorations. It's far too easy to make a place look cluttered, as opposed to decorated. Maybe crystals, if rare and done right. The other things sound messy.

    The third idea sounds fairly interesting, but I'd want you to be more specific about what these mobs are and what they do before giving any support. Health? Damage? How they increase difficulty?

    Finally, don't mess with ores. If they're too common for you, use Customized to lower the rates.
    Quote from TheMasterCaver»

    I disagree with everybody that (most) ores are not too common:


    That's in just a few hours of caving - more of just about every ore than I'll ever use in the lifespan of most of my worlds. In one world I collected more than 2 million resources. The only real exception is diamond (ignoring my modded ores), which is why I branch-mine to find it when starting out in a new world (besides also being safer, especially with the 1.11 nerf to hunger loss from most causes you can even get full diamond gear before getting a reliable food source). Either way, you can make them rarer if you want (due to various changes ores are more common in newer versions. For example, prior to 1.8 the "size" of iron was 8, while since then it is 9, with a similar increase of 1 for all other ores. Dirt and gravel are also less common since 1.7 (2x the range, half the density and 1.8 (about half the dirt, about 80% as much gravel, the new stones do not displace ores).

    As much as I respect your dedication and ability to put together large amounts of information, you are an atypical player. Most people don't do what you do. I know that I don't come away with 5000 resources in a few hours.
    Posted in: Suggestions
  • 2

    posted a message on Why are there so many REALLY little kids on Minecraft?

    So if there is no proof anyone will accept to the contrary, because all of the data is composed of (apparently) lying children, how does one prove that there really aren't that many little kids in Minecraft?


    You can't prove that kids were lying, and you only have speculation telling you that. When proof comes up, you dismiss it, but you've provided none of your own. How can you prove that there really are that many little kids?


    I trust statistics provided by people with no incentive to mislead more than speculation from people who don't provide proof of their own.

    Posted in: Discussion
  • 1

    posted a message on Why are there so many REALLY little kids on Minecraft?
    Quote from TeamErmia»

    Primary colors, uncomplicated design and controls, baby animals, monsters that are creepy in a fun sort of way... when it comes to basic minecraft whats not for young kids to like? And it has to be admitted that the general feel of minecraft has meant the game has remained free of 'adult' jokes or other adult content, despite the games near venerable age.

    Adult content is not required to be playable for adults. Or popular with adults. Nor does it make the content for kids.

    Kids can play it. That doesn't make it for them. Any more than chess, minesweeper, or baseball is for kids.
    Posted in: Discussion
  • 1

    posted a message on Guidelines for the Suggestions Forum

    Defining "good" becomes rapidly too complex to handle unless you plan to be here a while. Quite a few don't, and so experience/logic-driven standards tend to be perceived as elitism. In many mediums where criticism is involved, well-known and reasoned standards are fine and necessary, but here... the majority of people who make suggestions just don't care, and will treat it with disdain if obtrusive enough.


    This is ultimately why the old thread was taken down, and why a Hall of Fame can no longer work in this environment. It doesn't mean that good and bad are relative or subjective, it just means that defining them too precisely makes little difference outside of making many people grumpy.

    Posted in: Suggestions
  • 1

    posted a message on 1.12 news and updates (source: Twitter @jeb_)
    Quote from Koward»


    I do not believe Mojang thinks that way. Mechanics, design, balance. They just keep adding stuff. They could perfectly add a useless parrot, or a parrot with abilities making other pets or items useless, or an OP parrot. They would not see a problem in that, nor would the majority of people on MCF. Don't forget the hive mind works with a retarded "don't like it don't use it" logic when it comes to additions/suggestions, and I don't think Jeb disagree. You can't really reason with gameplay in mind to predict the future of this game, unfortunately.


    There are no purposeless mechanics in Minecraft. Purposeless blocks? Debateable. But every mechanic up 'til now has a purpose, a reason for existing that someone would want to use it for other than "it exists so may as well use it." There's a reason why rabbits stopped being tameable, why fireworks are now something you'd want to make.
    Quote from ZaffreAqua»

    On another note, grab your butts and sit still for a few moments people. You haven't even seen them in-game yet for yourself. So stop crying they're "useless" when you don't even use a fraction of the mapmaking features unless it's for a gimmicky "one-command lucky block" thing, let alone know they exist.


    Good lord, this community... Can't wait for the first snapshot.


    Rarely used is not the same thing as useless, and the problem is purposelessness or pointlessness, not uselessness.

    Maybe the complains and frustration about the parrots come from the fear, that they have to wait even longer for their eagerly awaited new feature X and Y. So they feel that Mojang wastes resources on such "pointless" features. (I don't, I like parrots)


    No, the "complaints" are actually concerns about parrots having a point. There is an underlying wish that they will have a point. Please don't make up weird conclusions.
    Quote from KoiYT»

    Just bc something's not useful, doesn't mean it shouldn't exist.

    You're right, that treatment's reserved for something that has no point.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on 1.12 news and updates (source: Twitter @jeb_)

    I appreciate an ambient mob as much as anyone, but I want to know why we'd bother taming them. Wolves attack mobs and cats ward off creepers. What's the point of taming a parrot?


    If there is no point, they should just be purely ambient. Maybe drop feathers or something.

    Posted in: Recent Updates and Snapshots
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