I love this idea, but I think it would be tricky to get right if implemented. The game would have to distinguish between caves and other areas(as pointed out by BlackAbsence.) The echo should be subtle, so the creeper explosion doesn't blow people's ear drums out. If not done right, this addition would be nothing but an annoyance.
- Chameleonred5
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Badprenup posted a message on It has gone on far enough.Posted in: SuggestionsAs said, they have to then balance every new item to be balanced with both gamerule settings. Plus, 0.6 seconds, not 1.5 seconds. Even an axe is only 1.25 seconds at most. If you are a skilled player, you could have a 10 second cooldown and Creepers still wouldn't be that big of a threat. Also, some Youtuber (that is who Antvenom is, right?) not liking something is not grounds to change it, regardless of how popular they are. I'd also like some stats on "almost everyone" hating this, because it sounds like confirmation bias to me.
There isn't much reason to change it because it barely affects anything. It merely injects the tiniest amount of skill into something that previously relied on who had the better Internet speed and could mash harder.
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Theriasis posted a message on New Cool Boss!!!!!!!!!!!!!!Posted in: SuggestionsA skeleton with a slight steroid injection and some armor isn't a very "cool boss". I don't think we need more stat-tweaked skeletons either.
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Cerroz posted a message on New Cool Boss!!!!!!!!!!!!!!Posted in: SuggestionsYeah those exclamation marks in the title perfectly paved the way to what I was gonna read.
Taking an existing mob, "kingifying" it and calling it a boss is nothing more than a step down. It's uncreative and uninteresting. All of this skeleton stuff just sounds very forced and clichéd. No support.
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sunperp posted a message on Guidelines for the Suggestions ForumPosted in: Suggestions
I have a question. Actually, two.
Earlier today I posted on an old thread to give my support to a suggestion I liked. But I was then advised not to revive a thread if I have no interesting new information to provide.
First of all (ignoring the fact that all I did was offer support): This advisement got me wondering, if I consider the very many styles and ways each person plays MC, then the standards of what is considered new and interesting information is going to be different for each person. So who is it that determines for everyone else what is classified as interesting/important information, and what is not?
Secondly: Why is reviving an old thread to give support to a suggestion that is appreciated by the reader considered unimportant enough to be eligible? If I'm not mistaken, this is a forum where we are free to express our ideas and opinions ("opinions" being appropriate to offering support to an idea). I can't for the life of me see why the age of a thread determines a threads "worth of attention". It's kinda like telling my history teacher that things that happened before I was born aren't worth my consideration.
That rule isn't specific to the Suggestions forum, it is an overall forum rule. We don't allow threads to be necroposted to. An inactive thread can only be revived using new or interesting content -- something that is relevant to the thread topic and would continue the discussion in a substantial way. A post which merely shows support for an old suggestion is not contributing any discussion value to the suggestion thread, and is therefore not allowed.
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Eltodofull posted a message on F3+L: Relight chunksThis image has been done with /tellraw. it's not real (sadly)
This suggestion comes due to me beaing mad at lightning glitches that occur at random places.
Sometimes placing and breaking a block doesn't work, neither reloading chunks or even reentering the world (that could even make reapear the fixed glitches!).
It mainly happens when working with commands like "/fill" and "/clone". I know that it can be fixed with MCEdit; there is an option to relight the chunks and it's actually pretty easy to use but it'd be easier and less tedious to have that option in-game.
How would it work?
Lightning seems to be complicated in the game so it'd be neccessary to reenter the world and lightning them while you are loading the world, but it shouldn't do that every single time, relightning chunks in MCEdit takes quite some processing time, making entering a world more tedious. That's when F3+L comes into play. Just hit it and the next time you reenter the world it will relight the chunks.
Obviously that shouldn't be a deffinitive solution, there shouldn't be any lightning glitches to start with all. But if they haven't fixed it yet it means that there are other important things to do. i don't know anything about code, i'm just suggesting.
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Lord_Garak posted a message on The Tropical Rainforest!Posted in: SuggestionsPeople shoot your threads down because they're vague, illegible walls of text
Honestly, I do like the idea of a large roofed-forest biome though.
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Badprenup posted a message on Adjust HungerPosted in: SuggestionsI don't believe the point of Hunger is to make it hard to survive. I think it is more to act as a Stamina bar so you can't regen HP or Sprint forever and because the old method of eating a Steak and instantly being near full HP wasn't fun.
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IronMagus posted a message on Aftermath of Eula enforcementPosted in: DiscussionQuote from Lonsdale1086»
Care to explain why the EULA is "unjust"?
I think that was in reference to the question of "what if the EULA said you had to jump off a bridge?".
In any case. You didn't purchase any software. What you purchased was a software license, a license which grants you the rights to use the software in accordance with the terms of the agreement under which the license was purchased. It does not grant you ownership of the software -- that is still maintained by Mojang and Microsoft -- or the rights to use it in any other manner aside from those prescribed by the terms of the agreement. People think that just because you "buy" something that you can do "whatever you want" with it but that's simply not true. When you buy a movie on DVD, for example. You are granted a license to use the DVD for private home exhibition. Any other use (paid or public exhibition, for example, or copying) is "strictly prohibited." You are very much not "allowed to do anything you want" once the disc is in your hands. It's the same with software. Just because you bought a license, doesn't put you in charge of how to use it. -
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Caaethil posted a message on Guidelines for the Suggestions ForumPosted in: SuggestionsCan we get a thread in Forum Discussion & Info or something? Though none of the complaining here can take back the past, it's still a relevant discussion.
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This isn't about better or worse. This is about your least favorite. Which of course is subjective.
And just because people disagree on which is the worst doesn't mean there isn't an objective worst.
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Hi.
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Since Notch Apples are survival-obtainable, I'd suggest changing the Mojang-trail to that. Dragon eggs are a bad ingredient, since there is only one without glitching/cheating/creative moding.
How far do these trails extend? Are they glowy, like fire-particles that you can see trailing at night? What happens to the particles? Do they vanish? Fade out? Float to the ground?
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Some things are bad. That's not a terrible thing to say. There's nothing wrong with it. It is simply a statement that describes reality. Though as a starting point, something for beginners as this thread is trying to be for? I'd say that micro-scale arguments don't fit into it, even if we'd love beginners to know them. It's more something for those who would like to be here a while or would like to earnestly put effort into one of those suggestions.
However, given the views of the moderators and recent history, if anyone's going to do something like this, they'd better do it right. That means avoiding the concept of "objectively bad suggestions," regardless of one's views. That's an easy sacrifice for the sake of utility, though, so it shouldn't be that big of an issue.
Perhaps a separate "controversial suggestions" thread, with certain suggestions labeled with typical arguments for and against (whether you consider those arguments bad or not), with an attempt to be fair and not one-sided about them. The point would not be to say that you shouldn't do X suggestion... It's just there to show that a certain suggestion has history that one may be able to learn from. It'd also not say that it'd be better with A, B, and C, just that there are certain facets that are generally argued that you may want to work around, however you may want to do that. Or not if you don't consider them an issue, but then you should probably expect people to mention them. You wouldn't need to read the thread, and suggestions that are made in full ignorance of it are perfectly acceptable, but if you learn from it you may be able to make something better.
You could use it as a reference to try and put together suggestion that would be seen as great for all, and address all of the issues that people generally have with it.
"Why didn't you read this thread you ignorant buffoon" would not be the point. But if you were to say "hey, there's some things you may want to consider for your suggestion that are in this thread," that would be fine. Inspiration and direction with issues in mind, not anything objective to force on people.
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For the first idea, I would find that interesting, though only for the upper caves, nearer the surface. Lower down it'd kind of kill my immersion. I'd also wonder how you could possibly create transitions between biomes underground that would look good.
For the second, I'd say go easy on the variation and unnecessary decorations. It's far too easy to make a place look cluttered, as opposed to decorated. Maybe crystals, if rare and done right. The other things sound messy.
The third idea sounds fairly interesting, but I'd want you to be more specific about what these mobs are and what they do before giving any support. Health? Damage? How they increase difficulty?
Finally, don't mess with ores. If they're too common for you, use Customized to lower the rates.
As much as I respect your dedication and ability to put together large amounts of information, you are an atypical player. Most people don't do what you do. I know that I don't come away with 5000 resources in a few hours.
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So if there is no proof anyone will accept to the contrary, because all of the data is composed of (apparently) lying children, how does one prove that there really aren't that many little kids in Minecraft?
You can't prove that kids were lying, and you only have speculation telling you that. When proof comes up, you dismiss it, but you've provided none of your own. How can you prove that there really are that many little kids?
I trust statistics provided by people with no incentive to mislead more than speculation from people who don't provide proof of their own.
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Adult content is not required to be playable for adults. Or popular with adults. Nor does it make the content for kids.
Kids can play it. That doesn't make it for them. Any more than chess, minesweeper, or baseball is for kids.
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Defining "good" becomes rapidly too complex to handle unless you plan to be here a while. Quite a few don't, and so experience/logic-driven standards tend to be perceived as elitism. In many mediums where criticism is involved, well-known and reasoned standards are fine and necessary, but here... the majority of people who make suggestions just don't care, and will treat it with disdain if obtrusive enough.
This is ultimately why the old thread was taken down, and why a Hall of Fame can no longer work in this environment. It doesn't mean that good and bad are relative or subjective, it just means that defining them too precisely makes little difference outside of making many people grumpy.
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There are no purposeless mechanics in Minecraft. Purposeless blocks? Debateable. But every mechanic up 'til now has a purpose, a reason for existing that someone would want to use it for other than "it exists so may as well use it." There's a reason why rabbits stopped being tameable, why fireworks are now something you'd want to make.
Rarely used is not the same thing as useless, and the problem is purposelessness or pointlessness, not uselessness.
No, the "complaints" are actually concerns about parrots having a point. There is an underlying wish that they will have a point. Please don't make up weird conclusions.
You're right, that treatment's reserved for something that has no point.
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I appreciate an ambient mob as much as anyone, but I want to know why we'd bother taming them. Wolves attack mobs and cats ward off creepers. What's the point of taming a parrot?
If there is no point, they should just be purely ambient. Maybe drop feathers or something.