I like the idea, however it is implemented. This has my support.
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Sep 25, 2017Posted in: Recent Updates and Snapshots
The developer purposefully left his game to another developer. Are you saying that succession is not part of a developer's vision? That purposefully no longer working on the game is not part of his desires for the game?
Or on the flipside, are you saying that the developer's vision is a flawless thing that doesn't need to be questioned or altered? That another developer couldn't possibly do as good a job as the original, and their vision will never be good enough to fill the void? If Notch had a vision of bananas jumping around singing "I'm a dancing peapod!" added to the game, would you have been fine with that?
The community is listened to. Remember the Combat Update? That didn't come out of a vaccuum, you know. It was constantly tweaked until it was released. And then tweaked a bit more. Remember when Mojang changed a thing and then changed it back because of the community? What exactly is so important? Do the majority actually get ignored, or is it a small group of outraged people? Have you actually checked?
What kind of additions do you want to see? Which additions would you like to get rid of? Why? If unnecessary updates aren't bad, what was all that talk about "icing" for?
Sep 24, 2017Posted in: Recent Updates and Snapshots
Should we never add anything else? And if not, what is worth adding and what is not? What are your standards? Are they consistent? If not, why should anyone listen to you?
Sep 23, 2017Posted in: Recent Updates and Snapshots
Aug 23, 2017Posted in: Recent Updates and Snapshots
I talked about my own empirical experience. I've seen friends try to change to the newest versions and realize they were way heavier than the old ones. I have people with whom I'm close where I could see those issues manifest first-hand. I'm not a professional coder either, but I have classes in school so I know just enough to be able to recognize an elegant design as opposed to a complicated one. Minecraft code is becoming more and more complicated, and without any real advantage. The whole JSON thing, for example, is kind of weird. JSON is meant mainly for data transmission, not as config/database format. Minecraft was never a master piece of coding, and what they are doing now is to build on top of what was a very simple engine, adding implementation of modern coding patterns to it.
This is what I see. I have no way (and nobody does) of providing you with proof. You don't want to believe me, that's 100% fine, I salute you, and we go our separate ways. Don't try to discredit my words by claiming I don't support them with statistics, because it makes you look like a person who just recently discovered critical thinking and wants to show off to the world.
But for your benefit, I'll be testing Minecraft version performances in the near future, and I'll present the results I obtain here, just to be told my testing strategy was wrong.
Or you could... you know... PM me with your testing strategy, we could go through it together, and agree that whatever the result is, we will agree to honor it? You know, like intelligent people who are willing to admit to being wrong? And if I am, then I will use your data and experience being on the "other side" to help convince others.
I asked for statistics. More specifically (and not stated), statistics about people liking 1.7 better. Which is actually most measurable by statistics, and not by your various friends supporting your confirmation bias. The rest would not be measurable by statistics. I was cherry-picking just one of your statements because I am thoroughly tired of this crap. I apologize for giving you a false impression. I should have asked for generic evidence or proof instead. I will adjust my behavioral mechanisms to change this for the future.
We're probably off-topic, as I don't think coding bloat is the same as feature bloat, which is what this thread is about. Anything further should be moved to PM.
Aug 22, 2017Posted in: Recent Updates and Snapshots
I don't think so, do you want me to provide you the statistics or would you rather go take a look for yourself, cause I don't think any peer-reviewed studies have ever been made on this. So If I went to all the trouble to compile a bunch of statistics, would you then believe me? I could use a flawed methodology to skew the result to prove my hypothesis, right? So if you don't believe me now, I assume any statistics I can gather myself would also be of little help to the credibility of what I'm saying... right? So, unless you find an independent study on this, which, I'm not gonna raise your hopes, I don't believe even Mojang has the statistics you're demanding. You know, it's cool and all to be objective and to look for hard proof (or, in your case, statistical proof, which is considered to be the same as nothing by many), but sometimes, specially in a thread about Minecraft, you have to admit asking for statistics just sound pedantic, pseudo-intellectual and extremely silly. Do like I did, and go see for yourself.
I'd take a look myself, but I don't see anything to look at. The loudest voices are the ones I see, and they're all shouting different things with a sense of superiority. What should I be looking at? The hundred pages of people complaining for reasons that are purely emotional? FPS info which varies for everyone, even two people with the exact same computer, for no discernible reason? Mojang, who made the updates? The Optifine guys, who complain about it? Perhaps I should look at the code itself... except oh wait, I'm not a programmer. I could understand the context of Minecraft's code, but no one's giving it.
There's a reason I'm asking for proof: I don't know. I cannot say one way or another what's going on. Given my own personal experience, I do not think what you are saying is true. However, given that, and I quote myself, "info varies for everyone, even two people with the exact same computer, for no discernible reason," I am more than willing to believe that I am holding onto a false point of view based on limited data, if you can prove what you're saying.
I don't care what proof you want to give. Just give more than none and stop tossing unsupported assertions into an echo chamber. If you are so confident in what you are saying, then prove it. Where are you getting your info? "Seeing for yourself?" What are you seeing? How? How can you know that you are right? Anecdotal evidence that's worthless? Emotional arguments based on interpretation? At the very least please make it so that I don't have to read your mind to know what you're talking about. If you have enough reason for me to believe you, then I will.
Aug 1, 2017Chameleonred5 posted a message on Minecraft 2, Part 4: The Crafting (Updated 9/15/17)Posted in: Suggestions
This is another part of the suggestion where if I understood where you were going, if I had a complete picture, I may have a different opinion. You are slowing things ridiculously down and making parts of the game really annoying if they were to exist in Minecraft 1. I have to go find a gravel to even craft basic 3x3 items? What happens if I spawn in a savannah biome? Do I take forty years to find a single block, and in the meantime am forced to stay on the surface for lack of a pick? I sincerely hope there is more early-game content, but I can't know and if you're planning on it I still can't know if it's good enough to compensate.
The furnace seems overcomplicated. While it's probably not that bad, I think your explanation of it could be made better.
The anvil is outright ludicrous in the same way that requiring people to find flint for crafting tables is. Again, whatever early-game content you're planning must make up for using dozens of resources for everything, and because I cannot read your mind or the future I'm stuck wondering if you even know what you're doing.
So enchantment gems are like enchanted books? Is enchanting gems still random?
Potions are not underpowered, they just take some planning. I don't often use them because I do not often have the need to be overpowered. I don't think this is solved by doing something to potions, but rather by increasing the amount of situations in which people have need of them.
Aug 1, 2017Posted in: Recent Updates and Snapshots
Everyone has actual reasons for their opinions. Feelings are spawned from objective reality. Figure out what exactly caused your feelings to be that way, and why those things affected you so, and then perhaps you may have a point.
Jul 28, 2017Posted in: Suggestions
You've realized the problem, which you tell us. But then you give zero information on anything that would fix it. You're not suggesting anything. You're not even past the brainstorming part of an idea.
Please only post complete suggestions.
Jul 18, 2017Posted in: Discussion
This thread was made to ask about some of the only completely useless items I have found in Minecraft:
This stuff is completely useless for these reasons:
- Durability. Any golden tool or armor has the worst durability in the game besides leather.
- Obtainability. Gold is rarer than iron and only obtainable by an iron pickaxe, but anything that is made of iron is better than anything made of gold.
- Protection. A full set of golden armor gives you the exact amount of protection as a full set of leather armor. You're better off getting the leather because it is more obtainable.
Now, there is 1 good thing about golden tools and armor, and that is enchantability. However, if you get your gold stuff enchanted, it doesn't even matter because it will break almost immediately. What's more, you can't repair it that much because gold is very rare.
I realize that they added the gold to make golden apples, but why golden tools and armor? They are completely useless!
Agreed. I've been working for years on ideas that might fix the problem, but the closest I've gotten is "just remove them."
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Oct 10, 2017Mastermined posted a message on The Twitcher; a parasitic mob that will cling to you until it diesPosted in: Suggestions
The End is pretty bland. I propose we change that by adding some new challenges.
The Twitcher is a humanoid mob about the same size of a player, but much lankier and deformed. When it moves, it Twitches, hence the name. They spawn commonly in those large rooms in End Cities, and more rarely in the Outer End itself, about as rare as a Witch.
The Twitcher moves by crawling over the floor, as it cannot support itself as long as it is not latched onto a Minecraft player.
You read that right. As soon as a Twitcher spots you, it will slowly start stalking the Player, hungrily. After approximately 14
monthsseconds, it will suddenly pounce on top of the Minecraft player, and attach itself to the Minecraft player. Once attached, there is no way to remove a Twitcher for the Minecraft player. They're stuck with it until they leave the End.
The Twitcher doesn't really cause any damage, but it obscures your vision and slows you down, so it is mostly an unnecessary hassle the Minecraft player will have to deal with until they stop playing.
I reskinned a Zombie in MS Paint to give you an idea of what a Twitcher looks like.
Please leave any comments to add to or improve my idea. Constructive criticism is heavily
Edit 1: as CosmicjLightning pointed out I forgot to give this abomination of the End some health. Because of their annoying tactics, and generally cowardice way of behaving, I'd figure they don't have a very high health stat. This would also give Minecraft Players a chance to fight off a Twitcher before it strikes them, though it will still latch onto unsuspeting Minecrafters, or people who don't care about it being there.
I'd say 8 health points, or 4 hearts of health is fair. That's half as much as a Spider's health, for reference.
Edit 2: Courtesy of yoshi9048, you will also be able to remove a Twitcher that has attached itself to you by setting yourself on fire. The warmth of the fire and the bright light is enough to scare away a Twitcher, which feels most at home in cold, damp darkness.
Oct 10, 2017Posted in: Forum Discussion & Info
People understandably don't want to make a second account to use a forum about something entirely unrelated to Twitch. No other forums does that.
It can be many reasons, really.
For some, including me, the forums have been declining in quality, and the whole Twitch thing was kind of the final breaking point, I'd imagine Twitch would want to make some changes to the forums if they're going all out with it, I really don't have any faith in those changes being good, either not really mattering or being overall terrible.
Others it's probably just a bias against twitch, with or without good reason. It's a pretty big company, and many people view big companies as generally bad or "evil", which is also understandable due to the behavior of a large portion of them.
Also possible that people just don't want to merge. There's weren't really any really good reasons provided for the merge, so I can see the hate against it.
Everyone has their own reasons, there happens to be a lot of them, so that's why it's kind of turning into a big deal.
Personally I feel it's not that big of a deal, but I'm already kind of over the forums and don't use them, so that's probably why I don't care as much.
Sep 16, 2017Posted in: Recent Updates and Snapshots
So where, exactly, can we discuss that? The console-vs-pc arguments are absolutely fundamental to the way that Minecraft is developing, and to the future updates/features. There is no way to discuss the current situation of Minecraft, and the way it is changing, without discussing the relative merits and problems with the bedrock v. java.
Please go back and read the OP. It is pretty obvious that this thread was created specifically for discussing changes made to the Java version after 1.8. If you want to have a discussion about how the development on different platforms influences each other, please create another thread.
Aug 24, 2017reaverofdarknes1 posted a message on I have played the same version of Minecraft for four yearsPosted in: Discussion
Could you just record yourself caving for about ten minutes or so? You don't have to narrate or anything. I just want to watch your style.
Aug 23, 2017Posted in: Recent Updates and Snapshots
That's the best argument I have heard, in favour of the combat update. Some skill/tactics beating better equipment.
Jul 14, 2017Posted in: Discussion
Yeah. It's much slower.
not that much...
No. A LOT slower. We went from spamming attacks to waiting around for regen times.
a regen time of .6 seconds on a sword, while any player is invincible for .5 seconds after being hit. that's an increased waiting time of .1 seconds, and that's only if you wait until your sword is completely recharged, since you can hit earlier than that for a little less damage.
I don't feel anything but an annoyance when I PVP in the new version.
Minecraft isn't all about PvP. PvE is just as big, if not bigger since half of all players plays Singleplayer, and a lot of people play multiplayer Survival. And I can tell you from experience that PvE has benefited a lot from the changes in 1.9, at least in my opinion.
I also don't mind 1.9 PvP, just to put that out there.
Bows are inaccurate and deal little damage. They were never the best way to PVP.
HAHAHAHA, are you for real?
An unenchanted diamond sword deals 7 damage, or 3.5 hearts on a swing. enchant it with Sharpness 5, and it will deal 10 damage, or 5 hearts on a swing.
A fully charged, unenchanted bow deals 9-10 damage. Enchant it with Power V, and it deals a whopping 23-25 damage, or 11.5-12.5 hearts! That's enough to instakill an unarmored player. Bows are objectively the strongest weapon in the game, and apart from dropping TNT right on top of someone, there is no way for a player to deal more damage to another player. Arrows can also not be blocked, making it possible to fire arrows quicker for less damage, making hard for a player without a bow to even get close to you, especially if you have knockback. Meanwhile, a sword with Knockback only makes it easier for a player using a bow, as it knocks you back from your attacker and gives you a chance to charge your bow up more.
I have no idea where you got this idea from that bows deal "little damage" and it makes me question how much you have ever actually fought with or against them.
That's another thing 1.9 improved, by the way. Shields negate arrows completely when blocking, making it possible to directly approach a player who is only using a bow much easier. Try doing that in 1.8, I wish you luck
responses in bold.
Jun 16, 2017Posted in: Discussion
Just when you thought you saw everything someone turns a PC game into a bad console port.
It's not that difficult to understand they just slowed standard PC FPS combat to that of a controller. It's always been about the money and there is more in console games. Hey you go ahead and be loyal if it flips your lid.
I watched a very popular YouTube LP and cringed at the combat. I felt sorry for the dude because you could tell he hated it but had to earn a living.
If they wanted to turn Minecraft PC into a console experience, they would have added inventory shortcuts and controller support.
Oh wait, they didn't do either of those things! So what was your point again?
Aug 15, 2017Posted in: Suggestions
Instead of just having large continents and oceans it would be better to have various sizes of both, by adding smaller landmasses, as this would increase variety, not just make them reasonably sized. For example, here are a few AMIDST maps of landmasses in my mod; note the great difference between each seed (note that the vanilla mechanic to favor a continent around the origin was retained; it is not very fun to spawn in the middle of an ocean with no land for hundreds or thousands of blocks. Technically, all seeds are the same on a large enough scale but most players are concerned about the region within a few thousand blocks of spawn):
Here is a comparison between my mod and vanilla 1.6.4 and 1.7+:
TMCWv4 (individual biomes were disabled since they cause AMIDST to crash):
Also, another issue with oceans in 1.7 is the fact they have way too many islands, which really does not make them look like oceans at all on a map; they should be much rarer and/or be limited to certain areas of ocean, which again would increase variety; likewise, they should vary more in size.
Aug 7, 2017Badprenup posted a message on Minecraft 2, Part 4: The Crafting (Updated 9/15/17)Posted in: Suggestions
I agree with Soraphis that it would be better to shoot for a trimmed down Tinkers Construct than the giant grid thing. It could all be done with a single Anvil, with a GUI like the table for making tools in Tinkers. You have buttons for finalized tools that use components X Y and Z to make. Let's use a weapon for example. It has a hilt, a guard, and a <business end of weapon>
There is a button for Hilts, and you drop material in to make the hilt. To make things more convenient, it automatically goes to the Weapon tab and waits for you to make the other parts of a weapon, or exit the menu at which point it goes to your inventory. You do the same for the Guard.
For the <business end> you get more options. You press a button that looks like a sword and it gives you 5 slots for materials. Drop them in, you get a sword blade, and you use that to make a sword with the hilt and guard. Or you press a button that looks like a mace. This takes 6 material, you drop it in and get a Mace Head. That combines with the guard and hilt to make a mace. Or you press a button that looks like a spear and you can make a spear.
It is a much simpler system than both Tinkers and this idea, but allows for a lot of customization. And because it is all GUI based with buttons to change items and displays the parts you need it is much easier than trying to rmember some giant grid of materials. This is all something I just came up with on the fly in a 5 minute break at work, so looking at it and refining it should be easy with some effort.
I mean you don't have to change a thing if you don't want to, but if most of the people who comment on it thinks your method is too complicated, that is a decent indicator that you need to take a second pass at it.
Edit: I thought about it for 2 more minutes and can simplify it more. Scrap everything about having a hilt and guard and crap. You want a sword, you click a button, and it shows a drawing of a sword with slots along the edges of the drawing. You drop ore into those slots and bam, sword. You want a helmet? Same thing. Drawing of helmet, drop the ore, get the helmet. If you want them to do multiple ore types in one item, you color code the slots that need to match.
That would look fancy, but you want to simplify it further? Say a shield can have 2 material types and you need 5 of material A and 3 of material B. You click the shield button and it has 2 slots, one that has a 5 next to it and one that has a 3. Drop in the correct numbers of whatever ores you want in the right slots. Easy.
Jul 27, 2017Posted in: Suggestions
If they were gonna make it optional, why make the change to begin with? That's just stupid planning and programming.
I got good news for you though, this is something you can do yourself! just make a copy of your 1.12 Minecraft folder, and paste all the textures into a resource pack. And boom, you will never have to face the horrifying reality of someone changing a minor thing in a video game ever again!
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