Welcome to WorldPainter, a graphical and interactive map painter / generator. Quickly generate expansive, natural looking landscapes, with full manual control over the terrain, using an easy to use and well performing program.
Check out these great examples of both usage and results of WorldPainter. Note that I didn't create these landscapes, or these videos:
Features:
- Custom biome painting
- Create your own custom brushes
- Add custom objects from bo2 files or schematics to the world
- Customise the location and frequency of underground ores and resources
- Add snow and ice
- Easy to use yet flexible and powerful paint-like tools
- Create oceans, landmasses, plains and mountains
- Change the terrain type, add trees and create caverns
→ To download WorldPainter, go to the official website at https://www.worldpainter.net/
→ For support, please use the official WorldPainter subreddit!
Troubleshooting - FAQ - other documentation - support.
You can check the change log here. The installers were created with . WorldPainter is free and open source software, released under the GNU Public License (GPL) version 3. The source code is hosted on GitHub.
It should be pretty self-explanatory, and the rest you should be easily able to find out by clicking around. Don't forget to try all your mouse buttons, and try holding them down! Post in this thread to get support from me or other users of WorldPainter.
The Load and Save functions save the map in WorldPainter format. The Export function exports the map to a Minecraft world. By default it is exported right to your Minecraft saves directory. You can then open the world in Minecraft under Singleplayer.
The Import and Merge functions allow you to import the landscape from an existing map, and then merge any changes you make to the landscape back to the existing map. It is not meant for general purpose map editing! WorldPainter is, and always will be, a map generator, not a map editor. Note that this functionality is dangerous! Use it at your own risk. Please see this post for important information about how these functions work, and their limitations.
This tool is not meant to create ready to run single player maps, it's meant to create server levels and adventure maps. The idea is to create the basic landscape, with your mountain ranges, oceans, forests, snow and ice, lakes, hills, etc. using the tool, and then go in and fill in the details with other tools.
Please donate!
WorldPainter takes a lot of time to create and maintain. Even though it is free, please show your appreciation by donating: or .
Linking to WorldPainter
If you want to link to WorldPainter from your own site or another forum, I would be honoured! But please don't link directly to the downloads, or upload the files to file sharing sites or host them yourself! Instead, please link people to the official homepage: https://www.worldpainter.net/
Frequently Asked Questions
If you have a question which is not answered on the official Frequently Asked Questions page, please go to the official WorldPainter support subreddit.
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If that doesn't work, try SCR Screen Recorder. It is a newer app, and works on almost all devices.
Unfortunately they both require root, due to needing elevated permissions to allow for screen recording purposes. SCR recorder works great on my new Nexus 7 while recording 720p video, so if your device is around those same specs (quad core 1.5 GHz) it should work fine.
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BTW, what is 4/20 important for other than Easter?
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(Except its still March 31 where I live)
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Yeah, I'd have to agree with that. I just really hope they aren't too common, since that would take the fun out of them and ruin the overall typical Minecraft caving experience. It always makes unique features like this more 'special' if they aren't as common. Its like the Ice Spikes biome in PC Minecraft; its an amazing biome, and an awesome find; however, it is ultra rare, and that gives it a lot more special feeling when you do find one.
It will be awesome to now be able to build better structures underground without having to use external tools. I have tended to be a bit more inactive in MCPE than I would be, due to the more clunky controls and slow creative block breaking speed compared to PC.
(#MCPEcontrollerSupport.......just saying :P)
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They seem like an awesome idea; however, I hope they aren't extremely common, or generate only in certain biomes. I don't really want to be constantly mining into those (especially since the extra air would greatly limit the amount of ores that could be generated).
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Please keep all major update information and confirmed/rumored features lists in the official thread here. http://www.minecraftforum.net/topic/1410716- Topic creation in the Updates section is for update questions and answers as well as update discussion.
Chad
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Minecraft Pocket Edition was built from the ground up to work smoothly on ARM devices, and so it will run the best with the lowest power usage and most fluid experience. The developers are working very hard on bringing the features over from PC to MCPE; however, this takes a lot of time, effort, and frustration to properly implement into MCPE. Please remember that coding isn't easy, even for experienced developers, and building a fluid game full of features is complicated and requires much time and dedication. So, instead of demanding the developers to do nearly impossible things, we should remember that it is from their hard work and many hours of frustrations that we have MCPE as it is today.
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If you mean cubic chunks, that would take a lot of work to properly implement, taking up a lot of development time that is necessary for bringing the game closer to PC. I also don't think that they want to get too far away from sharing some of the code from PC and PE, since that makes development for Mojang much easier.