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    posted a message on Pirates and Treasure

    I think the whole "pirate" thing is a bit too boring and cliché. Human mobs altogether usually don't work out. I think this idea would land if the mobs had more originality toward them.

    Posted in: Suggestions
  • 2

    posted a message on Nether and End Villages

    Sorry to say this feels like simple copycatting of villagers of the Overworld and giving them a new coat of paint. And taking the iron golem and making a "lava golem" and "end golem" isn't very creative.

    Posted in: Suggestions
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    posted a message on Big list of enchantments that could be added
    Quote from snubbub»

    Tools:


    Endurance

    Max level: 1

    The player's rate of losing hunger is dramatically reduced when holding this tool.
    This should be on leggings or boots. Not a tool. That's weird.


    Crushing

    Max level: 1

    When mining iron or gold ore, it turns it into ingots automatically, instead of needing to smelt the ore. Ores mined this way drop XP like other ores. Can be combined with Fortune to give a higher yield on iron/gold ore. Cannot be combined with Silk Touch.
    A very said-before idea. Not the worst idea but dampens the point of furnaces.


    Experience

    Max level: 3

    Gives more experience from mining ores.
    This would flood the player with way too much XP. Especially from Quartz.


    Swords:


    Critical (need a better name lol)

    Max level: 4 (5)

    Does more damage for critical hits. Level 5 can only be applied with an anvil.
    Sounds balanced on paper, but isn't in actuality. That damage adds up in the end and is easily spammable.


    Stunning

    Max level: 3

    Chance to give Slowness V for 2 seconds to an enemy. The chance increases with the level. With level 3 there is a 100% chance.
    Why copy slowness to an enchantment?


    Recharge

    Max level: 3

    For 1.9 combat mechanics, this decreases your attack cooldown time. Can also be applied to tools (such as an axe) with an anvil.
    The entire point of 1.9's combat was to not have the decreased cooldown at all. No point in putting that in an enchantment.


    Recover

    Max level: 1

    Gives you regeneration when you have 2 or less hearts of health (or when your health bar starts shaking).

    Why is this on a sword?

    Armor:


    Sneaky

    Max level: 4

    Decreases damage taken while sneaking.
    Kind of random and situational. Players will just sneak on purpose to get this buff. It's the same as protection but with sneaking.


    Tank

    Max level: 3

    Decreases knockback taken from attacks.
    Fair enough.


    Escape (boots only)

    Max level: 2

    When attacked, you receive speed II for a hasty getaway. The duration depends on the level of the enchant.
    Seems like a mini-speed potion. I'm 50/50 on this.


    Healthy

    Max level: 2 (3)

    Gives you 1 extra heart (in the form of health boost) for every level of enchantment. Level 3 can only be applied with an anvil.
    Ehh, there's already a potion that does this.


    Bows:


    Drawback

    Max level: 3

    Decreases the time taken for your bow to draw back for a fully charged shot. (I got this idea from here: http://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/71606-enchantment-ideas-feel-free-to-add-modify)
    A very done-before idea, but an okay one. Though it does encourage bow spam.


    Range

    Max level: 2

    Increases the distance you can shoot. (I got this idea from the same forum post as Drawback)

    Good.

    Homing

    Max level: 1 (2)

    With this rare enchantment (as rare as Infinity), the arrow will predict which entity it is most likely to hit and curve its path toward that entity. The amount of curvature the arrow makes will depend on the level of the enchantment. Level 2 can only be applied with an anvil.
    Feels a bit cheap. It's already stupid easy to pelt something with arrows.

    Posted in: Suggestions
  • 1

    posted a message on Old threads being revived?

    Google. Some kids just post without thinking or looking at the date.

    Posted in: General Off Topic
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    posted a message on Aliens!
    Quote from 1337Congress»

    Creepers, and Endermen mess with the terrain.

    Dude do you even understand why we're not supporting? Creepers and Endermen are designed to fit the game more. Again, do I want to be abducted and experimented on against my will? No. No.

    You skipped over that point completely.
    Posted in: Suggestions
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    posted a message on Aliens!
    Quote from 1337Congress»

    How does it NOT fit in? We got zombies.


    Awful comparison. Zombies don't abduct us against our will, do experiments nor mess with the terrain?

    Posted in: Suggestions
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    posted a message on The Ultimate Nether Update

    A lot of these are very plausible and would fit with the game almost perfectly. Though some of those mobs have more mechanics than they really need.


    70% support.

    Posted in: Suggestions
  • 1

    posted a message on Aliens!

    I can't nope any harder than I just did. This is all way too goofy and unfitting. I don't want to be abducted. I don't want non-game fitting experiments to be done on me. I don't want aliens messing up my terrain. The game should have no guns whatsoever. This is all just weird, trollish and would be a very 'immature' add.

    Posted in: Suggestions
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    posted a message on Golems heal differently


    plz let me know what you think


    I think the idea is wicked good tbh.
    Posted in: Suggestions
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    posted a message on whales

    This is a bit better than your other mob ideas. It's a decent idea but the attributes are kinda out there. I'm 50/50 on this.


    Neutral Stance

    Posted in: Suggestions
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    posted a message on Story Books! Inspired by Skyrim

    The idea is good on paper (no pun intended?), but Minecraft isn't a story game. It works off of everything being originless. And not everyone will like the stories, so it's better for things to be a mystery than to be cheesy, badly written or just plain boring. The tips part is fine, but once you know how to do everything, the tip books will be a waste of space.


    Extremely minimal support on only the tips part.

    Posted in: Suggestions
  • 1

    posted a message on The bee
    Quote from lagagamorp»

    which can be enchanted with shrinking, which makes you the size of a bee.


    This is where you lost me. What's with this habit of putting complicated and awkward attributes for your mob ideas? Fire proof bees? Bee wool? Bees collecting lava? Where and how are you putting stuff like together for this idea?

    The idea is senselessly over-complicated, unfitting and super random. Support = no.

    Posted in: Suggestions
  • 1

    posted a message on Smog!
    Quote from 1337Congress»

    Let's be a little realistic here, the coal has to go somewhere.


    I am frozen in pure, unforgiving confusion when people say stuff like this. So I'm gonna annoyingly take damage over a mechanic that never needed to exist, but I'll tell myself "well at least it's realistic!! <=]" Super extreme no support. Why would you ever want this?
    Posted in: Suggestions
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    posted a message on The Weather Update
    Quote from 1337Congress»

    This is actually a good idea.


    The thing is, when mobs are about to kill you are you are about to starve, just put it on peaceful. There goes the challenge.


    With this idea, you can still enjoy a challenge and not be tempted to cheat this way.


    :huh:

    That doesn't work as a good solution. What if the difficulty is locked? Peaceful is not gonna make up for troll tornadoes that destroy everything just because.
    Posted in: Suggestions
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    posted a message on endercraft

    So it's a super weird boat that can fly? Who knew that a boat had a better chance at getting air than an elytra? Unbalanced and awkward. No support.

    Posted in: Suggestions
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