• 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Getting this error whenever I try to play. It starts all the way up to the main menu but when I select a world it crashes
    ---- Minecraft Crash Report ----
    // Ouch. That hurt :( Time: 8/2/15 6:48 PM
    Description: Unexpected error java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
    at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows:
    --------------------------------------------------------------------------------------- -- Head --
    Stacktrace:
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
    at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) -- Affected level --
    Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 144267840 bytes (137 MB) / 390402048 bytes (372 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 6 mods loaded, 6 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
    UCHIJAAAA Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
    UCHIJAAAA ivtoolkit{IvToolkit} [1.2] (minecraft.jar)
    UCHIJAAAA psychedelicraftcore{1.4} [Psychedelicraft Core] (minecraft.jar)
    UCHIJAAAA psychedelicraft{1.5.2} [Psychedelicraft] (Psychedelicraft-1.5.2.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.62' Renderer: 'GeForce GTX 970/PCIe/SSE2'
    Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.62, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)
    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from Ivorius

    It's finally here, guys! The Psychedelicraft update for MC 1.7, Forge, SMP, and with the largest addition of features yet.
    Have fun with it! :D


    AWESOME! It's been a long wait. How does one go about using the new drugs Harmonium and Reality Rifts?
    Posted in: Minecraft Mods
  • 0

    posted a message on Time Travel Mod
    I may be able to do the Time Travel mod, I'll look into it.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Cin_'s Mods [Forge][Drugs][Guns][Money][Cthulhu][& More]

    UPDATE


    8/2/2015: A Revamp of the mod is in the works, potential early access release in the upcoming weeks. For Minecraft versions 1.8+.


    What is the Dark Side of Town Mod?

    DSoT is a mod that aims to make Minecraft a little seedier by adding drugs, weapons, dealers, and cash to entice people to get involved in those items. Currently a big WIP mod as it was forgotten about and being revamped for the new Minecraft versions.



    News:

    3/27/14: The official update for the Dark Side of Town Mod is being worked on

    [for Minecraft version 1.7.2] I will release a update for 1.7.2 with new features

    and fixes.

    10/10/13: As of now (unreleased version) Meth has been removed from the mod, but in it's place

    steroids, cocaine, and weed have been added. I removed Meth because I believe I have not

    yet perfected the cooking of Meth in this mod. In future updates I hope to have

    laboratories and specialized machines/blocks that will make the experience better.

    Sorry to disappoint.


    Installation:

    Just put the .zip file in the mods folder


    Things to Add (Feel free to suggest things):


    I do not condone the use of illegal drugs, this mod

    is suggested for those over the age of 16+


    Downloads

    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from semirotta

    I tried the wierdo drug mod, i keep getting error when i test the drug in creative mode

    2013-04-23 21:14:27 [SERVER] [INFO] Saving chunks for level 'New World'/Overworld
    java.lang.NoSuchFieldError: drugHelper
    at ItemSmokingPipe.a(ItemSmokingPipe.java:60)
    at wm.a(SourceFile:107)
    at bds.a(SourceFile:254)
    at net.minecraft.client.Minecraft.c(SourceFile:993)
    at net.minecraft.client.Minecraft.l(SourceFile:1289)
    at net.minecraft.client.Minecraft.K(SourceFile:574)
    at net.minecraft.client.Minecraft.run(SourceFile:526)
    at java.lang.Thread.run(Unknown Source)
    2013-04-23 21:14:27 [SERVER] [INFO] Saving chunks for level 'New World'/Nether
    2013-04-23 21:14:27 [SERVER] [INFO] Saving chunks for level 'New World'/The End


    Mods used:
    Your drug mod and MinecraftComesAlive + modloader.
    Everything goes well until i try to use those drugs. Consume them.


    MCA is a forge mod while Psychedelicraft is modloader.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Excellent job with the new update of Psychedelicraft Ivorius! It was well worth the wait! The new textures and the effect for cocaine are awesome, great job.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from Ivorius

    Probably, yes. There's only a little something left to do ;)


    OOOOOOHHH! I'm so excited!
    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from Ivorius

    Sorry, but coding skills are nothing you can force on top of somebody. I could potentially explain it to you, and perhaps you'd be able to replicate it, but it's worth nothing if you didn't learn as much as transferring your newly learned skill to other fields. Which is pretty much impossible without knowing all the pre-requirements, which would lead you to the right answer yourself anyway :P
    Of course, you are free to decompile my mod and look it up yourself. I'd rather you did not just copy my code though, but instead try to understand it and build something similar from scratch, though =)

    Thanks for the advice! :D I'll definitely delve deeper into coding and hopefully learn this stuff myself.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Ivorius,
    I recently started coding in java and have begun work on my own minecraft mod. I was curious as to how you coded a smoke able pipe? I would like to add my own into my mod and any help you could give me would be well appreciated.
    Thanks
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from calebmanley

    Updated!

    I'm super glad you decided to keep updating the mod, but with the 1.4.7 update I noticed you got rid of the green-screen effect, the hookah, and other new items that were in the 2.0 pre-release. When minecraft gets updated to 1.5 (or whatever the next version is) will you be adding these items back. And once again, thanks for continuing to update the mod!
    Posted in: Minecraft Mods
  • 4

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from calebmanley

    I'm not sure if I will update.
    Still thinking about it.

    Reasoning behind this is that I have partly lost interest in it.
    Another reason is that I have been spending to much time on the computer. I need to do other things.
    I have been rather busy and dont have near as much time thats required to manage a few mods.

    I will still be modding.
    At the moment I'm working on a mod update, which has left less time to work on Arcane Ascension, which has left less time to work on this.

    This is not my final decision, just letting you know my thought and a possibility. :)

    Seriously? You can't just give up because you're bored with it, you have a loyal following of people here willing to download this mod because they enjoy, they love it. I understand you want to do things outside of the computer, but you can't just give up on it completely At least pass it on to someone who you know will accept the project and continue it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scale Tamriel Minecraft Map
    Will you add the Summerset Isle at some time?
    Posted in: Maps
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    How would one go about making the Hemp leaves into hemp fiber? I'm having trouble figuring this out.
    Posted in: Minecraft Mods
  • 1

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Just reporting a bug of some sort, when I shift-click anything out of the drying table Minecraft closes down, it doesn't leave a crash report or anything, it just shuts down.
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Daemonshi

    For a drug mod, you can always try http://www.minecraft...Psychedelicraft

    Though I suspect that mod and Herblore won't play very well together, as I don't see any way to 'shut off' the weed parts of that mod. Unless Caleb is able to work some magic and make his mod compatible?

    Last I checked Psychedelicraft and Herblore were compatible, I used to have a giant farm consisting of weed from this mod and Psychedlicraft.
    Posted in: Minecraft Mods
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