I'm working on it, there's a couple more things I need to add/fix, but it does have most of the stuff from Alpha.
Been distracted with all the recent releases. I used to work on this texture pack, and then I took an arrow to the knee. Skyrim is pretty amazing.
I'll try to get the up-to-date version out soon.
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Jan 7, 2012 Posted in: Resource Packs
Nov 5, 2011Just a quick fill in. Though there is no release yet, I've made some work cleaning up the texturepack. I've reskinned all the weapons and tools a bit to make them more detailed and unique to the pack, as well as worked on a couple new mob skins. There's some more things I want to do before I release the pack, but I hope to get an update out soon.Posted in: Resource Packs
At this point I'm just debating on wether or not to wait for the actual 1.9 release instead of trying to play catch-up to the pre-releases.
Oct 11, 2011Due to a request I've worked on a couple alternative replacements that will be included as options also in the next release. 'Save As' the pictures and install them in the proper folder to try them out. :smile.gif:Posted in: Resource Packs
I made a Shotgun as an alternative to a Rocket Launcher
(The trigger pull shows you what the charge is.)
Now with Shotgun Shells and Backpack! Placement errors fixed.
I made a Shotgunner Sargeant as an alternative to the Imp
Shots in action!
Oct 10, 2011Posted in: Resource PacksQuote from razourik
-Not all of the MOBs are replaced
-There's a purple cacodemon in the hexen pack
-Swap the sword and axe textures.
-Creepers should be Lost Souls
- It's a work in progress. I'm working on that.
- Reskinned to an Iron Lich, as suggested: http://img64.imageshack.us/img64/1821/ironlichshowoff.png
- Using a knife to cut down trees is very, very silly.
- I like this idea. Though it would make Creepers harder to see and that's even more terrifying.
Quote from Epixpivotmaster
Awesome, but I don't like this 'dirt' full of stones...
Not sure what you mean by that. You don't like the dirt texture itself? Real dirt does actually have debris in it.
Plus, it's also the DooM texture for dirt. So I'm not really sure what to do about that.
Quote from Olivki
I'd have to say the same about your survial map. Looks interesting. :smile.gif: I'll have to give that a go.
Oct 6, 2011Updated for 1.9 Pre-Release 3, with the new items and placeholder GUI for alchemy/enchanting screens.Posted in: Resource Packs
Download Here (Includes DooM & Hexeretic Revision 3, for MC 1.8 & Pre3 1.9):
Front Page also updated.
Oct 2, 2011Catgoth posted a message on [1.8.1]DooM-Craft Toolkit v0.6.1 | 1845+ Downloads!Posted in: WIP ModsQuote from VPtKm
Ha, I would have asked if I knew that the pack was being actively developed! I saw the pack on some other site and it was an old version so I tried searching for it but couldn't find it. Now that I know that your pack is actively developed I'll include a little message on the topic post which should hopefully gain you some traffic!
Yeah, I took an unmentioned haitus during the summer when work got busy. Also couldn't remember which websites I uploaded the TP to, which made it difficult to update. But now that I made up my mind which packs I want to work on, I have a better idea and plan to stick with for more frequent updates.
Thanks for the mention. :smile.gif: Maybe soon I'll get some more DooM mobs done. XD
Blaze seems suited for a Lost Soul, don't you think? http://www.minecraftwiki.net/wiki/Blaze
Oct 1, 2011Catgoth posted a message on [1.8.1]DooM-Craft Toolkit v0.6.1 | 1845+ Downloads!Wow, this is really cool. :smile.gif: Nice to also see some of my textures. (I recognize my crappy tree leaves anywhere!)Posted in: WIP Mods
I wish I could find a nicer way to get the dead tree look across. I'm going to have to give this thing a try.
Oct 1, 2011Could a moderator please move this thread to Texture Packs? It's so out-dated in updating it's in the wrong area entirely, apologies.Posted in: Resource Packs
Thanks for the move! :smile.gif:
Oct 1, 2011Here's an update, finally! I managed to find time to play around with these again. My focus will be on these two texturepacks from now on, done experimenting otherwise. I've streamlined the process and hopefully won't be so delayed again in updating from now on.Posted in: Resource Packs
--Old Download Link Removed--
Feb 15, 2011I've been sick the past month and busy with work, so I haven't had time to address all the issues with my Minecraft texture packs. I've been so busy I haven't even had time to play.Posted in: Resource Packs
I'm aware of the missing textures, and there on my to-do list to be fixed at some point. I'll look over the files to see if I've missed anything, I think there is a new inventory screen I haven't reskinned for the dispenser. All other issues non-texture related probably have nothing to do with my textures, and you should update to the latest version of MCPatcher.
Texture packs are currently a little broken. I don't have a due date for when they will be fixed.
Jan 14, 2011Okay, here's the Minecraft Beta 1.2 update. All my texture packs are in one download, including the WIP of Nukemcraft.Posted in: Resource Packs
This is a basic functionality beta update, which means I added all of the new stuff but didn't yet do any reskins. It was a couple hours just making a basic patch. I need to find some time soon. x-x
No biome fix yet either. Having trouble getting it to work right.
Download Here (Includes DooM, Heretic, Desert, Nukem):
http://www.mediafire.com/file/8iea1lsbp ... Update.rar
Jan 13, 2011Just posting a quick update. I worked for bit now updating everything with basic functionality (no retextures, just adding in the new stuff). I've got quite a lot to do yet, and then checks all over the place to make sure I'm not missing anything.Posted in: Resource Packs
Also need to figure out how to fix the biome coloration, as it's screwing up a lot of the themes. I'll get the packs out soon as I can.
Dec 9, 2010I think I need help and I'm missing something. I've tried to fix the biome color problem with no success. What I did, went into the 'misc' folder and edited foilagecolor.png and grasscolor.png to be transparent so they don't interfere, but that didn't work. I think I may have boggled up my install somehow, so more testing to be done. But there's no files I missed right? Those are the only two that seem to need to be edited?Posted in: Mods Discussion
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