No i mean the number for a fictional weight lol.
Somewhere you have to know where to start. I'm guessing the start is the gold block. How is the weight determined for the block?
- Casual_Player_v1
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McNubberson posted a message on How much weight can Steve carry in 1.11?Posted in: Discussion - To post a comment, please login.
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I was already worried about Mithey's happiness. This talanted map maker was way too ambitious for a solo dev. I guess what started as his passion, became a burden under the expectations. I guess that is enough to make anyone leave.
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Check Mithey's profile. He hasn't been online since 6 April...
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Just use /data block
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/gamerule sendCommandFeedback false
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Well, I've not been thought trigonometry at school, so calculate the magnitude somehow yourself and then feed it in a dummy scoreboard (called "value" here) :
In the datapack(I assume) you'll have to have these commands run at load to initialize the scoreboards:
Have this command run every tick:
In the function:
Note:
1)Check syntax yourself, on phone right now. Although, I'm pretty sure that these will work
2)Commands work in function in 1 tick, so commands work before arrow hits target
Edit: 1) Elaborated the instructions
2) did what you actually wanted, currently given magnitude is calculated, arrow will deal (x/5)+1 half hearts of damage
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If you can create a mathematical expression using trigonometry, I might be able to translate that into minecraft
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I played your a hole new world. It was AMAZING. Note that I am saying that from the point of landscape, mobs, systems and cutscenes because it was not your orignal story. I was afraid that the it would be complex with classes but that was not the case. Best thing is that classes had benefits like jumping to high areas (cloud) and ignite tnt to access special areas (bomby). I loved the potion of rejvunction. 3 uses made it worthwhile. Menu enabled you to switch armor without filling your inventory. Loved the idea of having legendary lucky blocks to increase level and like the idea of having a load room.
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you can give fire resistance which lasts forever (keeps refreshing) and give wither effect when anyone is in lava (or use the OnFire tag)
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I have an idea (Minecraft is all about ideas) Mithey, can you do it like water in rivers flow in a certain direction during a certain season?
2) Some fishes can be caught in certain seasons.
3)Husks spawn in hot areas (possibly like in deserts)
4)Strays spawn in Cold areas (possibly like a high mountain)