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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    :D

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    I was already worried about Mithey's happiness. This talanted map maker was way too ambitious for a solo dev. I guess what started as his passion, became a burden under the expectations. I guess that is enough to make anyone leave.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Check Mithey's profile. He hasn't been online since 6 April...

    Posted in: Maps
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    posted a message on 5 command ideas
    Quote from creepycraft255»

    4. Change command

    -You could use /command <x> <y> <z> <command> <options> to change a command in a specified command block. Not really sure if this is real or not, but it would really be useful.



    Just use /data block

    Posted in: Suggestions
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    posted a message on How to disable command outputs from clicking text in chat?

    /gamerule sendCommandFeedback false

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Determine Arrow Speed

    Well, I've not been thought trigonometry at school, so calculate the magnitude somehow yourself and then feed it in a dummy scoreboard (called "value" here) :


    In the datapack(I assume) you'll have to have these commands run at load to initialize the scoreboards:


    scoreboard objectives add value dummy
    
    scoreboard players set #divide value 5
    
    scoreboard players set #add value 1 

    Have this command run every tick:

    exexute as @e[type=arrow] positioned as @s if entity @e[type=!item, distance=..1] run function <function name> 

    In the function:


    <complicated commands to calculate magnitude and set it to arrow's 'value'>
    
    scoreboard players operation @s value /= #divide value
    
    scoreboard players operation @s value += #add value
    
    execute store entity @s damage int 1 run scoreboard players get @s value 

    Note:
    1)Check syntax yourself, on phone right now. Although, I'm pretty sure that these will work
    2)Commands work in function in 1 tick, so commands work before arrow hits target


    Edit: 1) Elaborated the instructions

    2) did what you actually wanted, currently given magnitude is calculated, arrow will deal (x/5)+1 half hearts of damage

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Determine Arrow Speed

    If you can create a mathematical expression using trigonometry, I might be able to translate that into minecraft

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    I played your a hole new world. It was AMAZING. Note that I am saying that from the point of landscape, mobs, systems and cutscenes because it was not your orignal story. I was afraid that the it would be complex with classes but that was not the case. Best thing is that classes had benefits like jumping to high areas (cloud) and ignite tnt to access special areas (bomby). I loved the potion of rejvunction. 3 uses made it worthwhile. Menu enabled you to switch armor without filling your inventory. Loved the idea of having legendary lucky blocks to increase level and like the idea of having a load room.

    Posted in: Maps
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    posted a message on The Curse of the Blackened Heart Demo - Epic adventure map featuring custom music, bosses, and more!

    you can give fire resistance which lasts forever (keeps refreshing) and give wither effect when anyone is in lava (or use the OnFire tag)

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    I have an idea (Minecraft is all about ideas) Mithey, can you do it like water in rivers flow in a certain direction during a certain season?

    2) Some fishes can be caught in certain seasons.

    3)Husks spawn in hot areas (possibly like in deserts)

    4)Strays spawn in Cold areas (possibly like a high mountain)

    Posted in: Maps
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