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  • 1

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    @Redstonemaniac: You sure you posted in the right place ??

    You have not mentioned anything like "added this mod & now I get this " or anything like that..

    ...I can't even SEE the xray mod installed in the log (which incidentally would've been better in a Spoiler)


    Just in case you did post in wrong place - a quick look seems to show "thaumicenergistics" had Errored & could be your problem

    Posted in: Minecraft Mods
  • 1

    posted a message on How to make blocks appear solid?

    Well - Xumavoid did produce a a while back but it only works with gravity affected blocks like sand & concrete powder


    I THINK there is WaS way of using command blocks to add gravity (or maybe it was antigravity) to blocks, but currently a google search hasn't came up with anything useful - something like this post shows an antigravity one but whether changing it to '-1' causes blocks to have gravity I don't know (Not on home computer atm to test on Minecraft)

    Posted in: Creative Mode
  • 1

    posted a message on When are servers updating to 1.12 /1.9+

    I can tell that (especially on the server I play on) that we've updated to 1.12 but to do so we've (the Admin mainly) has had to REMOVE some plugins due to not being updated or has had to find alternative updated plugins that do not conflict with the existing plugins that HAVE been updated.


    We're only a small server & don't have any custom built plugins meaning we have to rely on 3rd party ones & usually have to hope the developer updates them quickly (or even at all) - but I would guess the larger servers have dedicated programmers who can update the custom plugin fairly quickly

    Posted in: Discussion
  • 1

    posted a message on Levels 3 -- Weapon and Armor Leveling! (Mod Compatible) -- 3.0.2-beta
    Quote from Wittos_Doritos»

    Hi!


    Just wanna know when this will be compatible with 1.12. Awesome mod!


    +1
    Posted in: Minecraft Mods
  • 1

    posted a message on looking forsimple auto sort storage that can be expanded when needed
    I'm assuming you are trying to put chests next to each other without joining together some thing in this pic I grabbed of google images

    To put chests next to each other WITHOUT joining to each other you have to alternate between 'normal' chests & 'trapped' chests
    Posted in: Redstone Discussion and Mechanisms
  • 3

    posted a message on Nether Villages

    While I agree the nether is a bit bare of structures - apart from netherfortresses there isn't anything - I don't agree about Nether Villages or having Nether Villagers..


    .. Instead perhaps have nether 'Outposts' - the odd building, perhaps tower shaped, scattered in the nether - about the size of a village church perhaps [with the chance of perhaps one small netherwart field] & a non-zombified pigman that can 'sell' you items for 'survival in Nether' (like fire potions, maybe even Obsidian & Flint/steel to make portals back to overworld) for normal 'overworld' stuff like food, ice etc

    Posted in: Suggestions
  • 2

    posted a message on Suggested 1.13 Update - The Decor Update

    personally I'd be happy if all the current blocks had the usual variants of stairs/slabs/fence/wall (prismarine etc)

    Posted in: Suggestions
  • 3

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from SAFM»

    Are you working on the 1.12 x.ray mod


    Look 3 posts up from yours (#3822) - He's got a BETA out for it so I'd guess he is working on it ;P
    Posted in: Minecraft Mods
  • 1

    posted a message on We need more Ocean Content!

    A well thought out Suggestion & I totally Support - Lag issues aside (mind you mods like 'mo'creatures don't seem to suffer much & that has LOADS more mobs added). The addition of extra food products is a nice little addition - but like Cerroz, I think the turtleshell/potion may be a little to OP

    Posted in: Suggestions
  • 1

    posted a message on Easier ways to get Leather.
    Quote from MrKukurykpl»

    That's just adding an unnecessary step to crafting, and one of these "mid-leathers" would be just useless.

    Well - mojang must've thought it a good idea since they added the 2x2 rabbit hides to make leather ;)
    Posted in: Suggestions
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